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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_ExternalTextureD3D11_H_
#define GPU_ExternalTextureD3D11_H_
#include "mozilla/gfx/FileHandleWrapper.h"
#include "mozilla/webgpu/ExternalTexture.h"
struct ID3D11Texture2D;
namespace mozilla {
namespace webgpu {
class ExternalTextureD3D11 final : public ExternalTexture {
public:
static UniquePtr<ExternalTextureD3D11> Create(
const uint32_t aWidth, const uint32_t aHeight,
const struct ffi::WGPUTextureFormat aFormat,
const ffi::WGPUTextureUsages aUsage);
ExternalTextureD3D11(const uint32_t aWidth, const uint32_t aHeight,
const struct ffi::WGPUTextureFormat aFormat,
const ffi::WGPUTextureUsages aUsage,
const RefPtr<ID3D11Texture2D> aTexture,
RefPtr<gfx::FileHandleWrapper>&& aSharedHandle);
virtual ~ExternalTextureD3D11();
void* GetExternalTextureHandle() override;
Maybe<layers::SurfaceDescriptor> ToSurfaceDescriptor(
Maybe<gfx::FenceInfo>& aFenceInfo) override;
void GetSnapshot(const ipc::Shmem& aDestShmem,
const gfx::IntSize& aSize) override;
protected:
const RefPtr<ID3D11Texture2D> mTexture;
const RefPtr<gfx::FileHandleWrapper> mSharedHandle;
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_Texture_H_
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