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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_Queue_H_
#define GPU_Queue_H_
#include "nsWrapperCache.h"
#include "ObjectModel.h"
#include "mozilla/dom/TypedArray.h"
#include "mozilla/webgpu/WebGPUTypes.h"
namespace mozilla {
class ErrorResult;
namespace dom {
class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
class ArrayBufferViewOrArrayBuffer;
template <typename T>
class Optional;
template <typename T>
class Sequence;
struct GPUImageCopyTexture;
struct GPUImageDataLayout;
struct TextureCopyView;
struct TextureDataLayout;
using GPUExtent3D = RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
} // namespace dom
namespace webgpu {
class Buffer;
class CommandBuffer;
class Device;
class Fence;
class Queue final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(Queue)
GPU_DECL_JS_WRAP(Queue)
Queue(Device* const aParent, WebGPUChild* aBridge, RawId aId);
void Submit(
const dom::Sequence<OwningNonNull<CommandBuffer>>& aCommandBuffers);
already_AddRefed<dom::Promise> OnSubmittedWorkDone(ErrorResult& aRv);
void WriteBuffer(const Buffer& aBuffer, uint64_t aBufferOffset,
const dom::ArrayBufferViewOrArrayBuffer& aData,
uint64_t aDataOffset, const dom::Optional<uint64_t>& aSize,
ErrorResult& aRv);
void WriteTexture(const dom::GPUImageCopyTexture& aDestination,
const dom::ArrayBufferViewOrArrayBuffer& aData,
const dom::GPUImageDataLayout& aDataLayout,
const dom::GPUExtent3D& aSize, ErrorResult& aRv);
void CopyExternalImageToTexture(
const dom::GPUImageCopyExternalImage& aSource,
const dom::GPUImageCopyTextureTagged& aDestination,
const dom::GPUExtent3D& aCopySize, ErrorResult& aRv);
private:
virtual ~Queue();
void Cleanup() {}
RefPtr<WebGPUChild> mBridge;
const RawId mId;
public:
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_Queue_H_
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