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<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <script src="/tests/SimpleTest/SimpleTest.js"></script>
    <link rel="stylesheet" href="/tests/SimpleTest/test.css" />
  </head>
  <body>
    <script>
      ok(
        SpecialPowers.getBoolPref("dom.webgpu.enabled"),
        "Pref should be enabled."
      );

      async function testBody() {
        const adapter = await navigator.gpu.requestAdapter();
        const device = await adapter.requestDevice();

        device.pushErrorScope("validation");
        const shaderModule = device.createShaderModule({
          // `?` is invalid, and we want to see if the offset will be right with the kitten emoji
          // before it.
          code: "/*🐈🐈🐈🐈🐈🐈🐈*/?",
        });

        const error = await device.popErrorScope();
        ok(error, "expected error from invalid shader");
        is(error.message, "Shader module creation failed: Parsing error");

        const compilationInfo = await shaderModule.getCompilationInfo();
        is(compilationInfo.messages.length, 1);

        const { length, lineNum, linePos, message, offset } =
          compilationInfo.messages[0];
        is(length, 1);
        is(lineNum, 1);
        is(linePos, 19);
        is(
          message,
          `
Shader '' parsing error: expected global item ('struct', 'const', 'var', 'alias', ';', 'fn') or the end of the file, found '?'
  ┌─ wgsl:1:12

1 │ /*🐈🐈🐈🐈🐈🐈🐈*/?
  │                   ^ expected global item ('struct', 'const', 'var', 'alias', ';', 'fn') or the end of the file

`
        );
        is(offset, 18);
      }

      SimpleTest.waitForExplicitFinish();
      testBody()
        .catch(e => ok(false, "Unhandled exception " + e))
        .finally(() => SimpleTest.finish());
    </script>
  </body>
</html>