summaryrefslogtreecommitdiffstats
path: root/dom/webgpu/tests/cts/checkout/src/webgpu/compat/api/validation/encoding/programmable/pipeline_bind_group_compat.spec.ts
blob: 996e8b28e75e4d3cc740ee929aa90487ab9aff2a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
export const description = `
Tests limitations of bind group usage in a pipeline in compat mode.
`;

import { makeTestGroup } from '../../../../../../common/framework/test_group.js';
import { keysOf } from '../../../../../../common/util/data_tables.js';
import { kRenderEncodeTypes } from '../../../../../util/command_buffer_maker.js';
import { CompatibilityTest } from '../../../../compatibility_test.js';

const kTextureTypes = ['regular', 'storage'];
type TextureType = (typeof kTextureTypes)[number];

function getTextureTypeWGSL(textureType: TextureType) {
  return textureType === 'storage' ? 'texture_storage_2d<rgba8unorm, write>' : 'texture_2d<f32>';
}

type kBindConfigs = ['one bindgroup', 'two bindgroups'];
type BindConfig = kBindConfigs[number];

/**
 * Gets the WGSL needed for testing a render pipeline using texture_2d or texture_storage_2d
 * and either 2 bindgroups or 1
 */
function getRenderShaderModule(
  device: GPUDevice,
  textureType: TextureType,
  bindConfig: BindConfig
) {
  const textureTypeWGSL = getTextureTypeWGSL(textureType);
  const secondGroup = bindConfig === 'one bindgroup' ? 0 : 1;
  const secondBinding = secondGroup === 0 ? 1 : 0;
  return device.createShaderModule({
    code: `
      @vertex
      fn vs(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f {
        var pos = array(
          vec4f(-1,  3, 0, 1),
          vec4f( 3, -1, 0, 1),
          vec4f(-1, -1, 0, 1));
        return pos[VertexIndex];
      }

      @group(0) @binding(0) var tex0 : ${textureTypeWGSL};
      @group(${secondGroup}) @binding(${secondBinding}) var tex1 : ${textureTypeWGSL};

      @fragment
      fn fs(@builtin(position) pos: vec4f) -> @location(0) vec4f {
        _ = tex0;
        _ = tex1;
        return vec4f(0);
      }
  `,
  });
}

/**
 * Gets the WGSL needed for testing a compute pipeline using texture_2d or texture_storage_2d
 * and either 2 bindgroups or 1
 */
function getComputeShaderModule(
  device: GPUDevice,
  textureType: TextureType,
  bindConfig: BindConfig
) {
  const textureTypeWGSL = getTextureTypeWGSL(textureType);
  const secondGroup = bindConfig === 'one bindgroup' ? 0 : 1;
  const secondBinding = secondGroup === 0 ? 1 : 0;
  return device.createShaderModule({
    code: `
      @group(0) @binding(0) var tex0 : ${textureTypeWGSL};
      @group(${secondGroup}) @binding(${secondBinding}) var tex1 : ${textureTypeWGSL};

      @compute @workgroup_size(1)
      fn cs() {
        _ = tex0;
        _ = tex1;
      }
    `,
  });
}

type GPUEncoderType = GPURenderPassEncoder | GPUComputePassEncoder | GPURenderBundleEncoder;

const kBindCases: {
  [key: string]: {
    bindConfig: BindConfig;
    fn: (
      device: GPUDevice,
      pipeline: GPUPipelineBase,
      encoder: GPUEncoderType,
      texture: GPUTexture
    ) => {
      shouldSucceed: boolean;
    };
  };
} = {
  'incompatible views in the same bindGroup': {
    bindConfig: 'one bindgroup',
    fn(device: GPUDevice, pipeline: GPUPipelineBase, encoder: GPUEncoderType, texture: GPUTexture) {
      const bindGroup = device.createBindGroup({
        layout: pipeline.getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: texture.createView({ baseMipLevel: 0, mipLevelCount: 1 }) },
          { binding: 1, resource: texture.createView({ baseMipLevel: 1, mipLevelCount: 1 }) },
        ],
      });
      encoder.setBindGroup(0, bindGroup);
      return { shouldSucceed: false };
    },
  },
  'incompatible views in different bindGroups': {
    bindConfig: 'two bindgroups',
    fn(device: GPUDevice, pipeline: GPUPipelineBase, encoder: GPUEncoderType, texture: GPUTexture) {
      const bindGroup0 = device.createBindGroup({
        layout: pipeline.getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: texture.createView({ baseMipLevel: 0, mipLevelCount: 1 }) },
        ],
      });
      const bindGroup1 = device.createBindGroup({
        layout: pipeline.getBindGroupLayout(1),
        entries: [
          { binding: 0, resource: texture.createView({ baseMipLevel: 1, mipLevelCount: 1 }) },
        ],
      });
      encoder.setBindGroup(0, bindGroup0);
      encoder.setBindGroup(1, bindGroup1);
      return { shouldSucceed: false };
    },
  },
  'can bind same view in different bindGroups': {
    bindConfig: 'two bindgroups',
    fn(device: GPUDevice, pipeline: GPUPipelineBase, encoder: GPUEncoderType, texture: GPUTexture) {
      const bindGroup0 = device.createBindGroup({
        layout: pipeline.getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: texture.createView({ baseMipLevel: 1, mipLevelCount: 1 }) },
        ],
      });
      const bindGroup1 = device.createBindGroup({
        layout: pipeline.getBindGroupLayout(1),
        entries: [
          { binding: 0, resource: texture.createView({ baseMipLevel: 1, mipLevelCount: 1 }) },
        ],
      });
      encoder.setBindGroup(0, bindGroup0);
      encoder.setBindGroup(1, bindGroup1);
      return { shouldSucceed: true };
    },
  },
  'binding incompatible bindGroups then fix': {
    bindConfig: 'one bindgroup',
    fn(device: GPUDevice, pipeline: GPUPipelineBase, encoder: GPUEncoderType, texture: GPUTexture) {
      const badBindGroup = device.createBindGroup({
        layout: pipeline.getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: texture.createView({ baseMipLevel: 0, mipLevelCount: 1 }) },
          { binding: 1, resource: texture.createView({ baseMipLevel: 1, mipLevelCount: 1 }) },
        ],
      });
      const goodBindGroup = device.createBindGroup({
        layout: pipeline.getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: texture.createView({ baseMipLevel: 1, mipLevelCount: 1 }) },
          { binding: 1, resource: texture.createView({ baseMipLevel: 1, mipLevelCount: 1 }) },
        ],
      });
      encoder.setBindGroup(0, badBindGroup);
      encoder.setBindGroup(0, goodBindGroup);
      return { shouldSucceed: true };
    },
  },
};

function createAndBindTwoBindGroupsWithDifferentViewsOfSameTexture(
  device: GPUDevice,
  pipeline: GPUPipelineBase,
  encoder: GPUEncoderType,
  texture: GPUTexture
) {
  const bindGroup0 = device.createBindGroup({
    layout: pipeline.getBindGroupLayout(0),
    entries: [{ binding: 0, resource: texture.createView({ baseMipLevel: 0, mipLevelCount: 1 }) }],
  });
  const bindGroup1 = device.createBindGroup({
    layout: pipeline.getBindGroupLayout(1),
    entries: [{ binding: 0, resource: texture.createView({ baseMipLevel: 1, mipLevelCount: 1 }) }],
  });
  encoder.setBindGroup(0, bindGroup0);
  encoder.setBindGroup(1, bindGroup1);
}

const kBindCaseNames = keysOf(kBindCases);

const kDrawUseCases: {
  [key: string]: (t: CompatibilityTest, encoder: GPURenderCommandsMixin) => void;
} = {
  draw: (_t: CompatibilityTest, encoder: GPURenderCommandsMixin) => {
    encoder.draw(3);
  },
  drawIndexed: (t: CompatibilityTest, encoder: GPURenderCommandsMixin) => {
    const indexBuffer = t.makeBufferWithContents(new Uint16Array([0, 1, 2]), GPUBufferUsage.INDEX);
    encoder.setIndexBuffer(indexBuffer, 'uint16');
    encoder.drawIndexed(3);
  },
  drawIndirect(t: CompatibilityTest, encoder: GPURenderCommandsMixin) {
    const indirectBuffer = t.makeBufferWithContents(
      new Uint32Array([3, 1, 0, 0]),
      GPUBufferUsage.INDIRECT
    );
    encoder.drawIndirect(indirectBuffer, 0);
  },
  drawIndexedIndirect(t: CompatibilityTest, encoder: GPURenderCommandsMixin) {
    const indexBuffer = t.makeBufferWithContents(new Uint16Array([0, 1, 2]), GPUBufferUsage.INDEX);
    encoder.setIndexBuffer(indexBuffer, 'uint16');
    const indirectBuffer = t.makeBufferWithContents(
      new Uint32Array([3, 1, 0, 0, 0]),
      GPUBufferUsage.INDIRECT
    );
    encoder.drawIndexedIndirect(indirectBuffer, 0);
  },
};
const kDrawCaseNames = keysOf(kDrawUseCases);

const kDispatchUseCases: {
  [key: string]: (t: CompatibilityTest, encoder: GPUComputePassEncoder) => void;
} = {
  dispatchWorkgroups(_t: CompatibilityTest, encoder: GPUComputePassEncoder) {
    encoder.dispatchWorkgroups(1);
  },
  dispatchWorkgroupsIndirect(t: CompatibilityTest, encoder: GPUComputePassEncoder) {
    const indirectBuffer = t.makeBufferWithContents(
      new Uint32Array([1, 1, 1]),
      GPUBufferUsage.INDIRECT
    );
    encoder.dispatchWorkgroupsIndirect(indirectBuffer, 0);
  },
};
const kDispatchCaseNames = keysOf(kDispatchUseCases);

function createResourcesForRenderPassTest(
  t: CompatibilityTest,
  textureType: TextureType,
  bindConfig: BindConfig
) {
  const texture = t.device.createTexture({
    size: [2, 1, 1],
    mipLevelCount: 2,
    format: 'rgba8unorm',
    usage:
      textureType === 'storage' ? GPUTextureUsage.STORAGE_BINDING : GPUTextureUsage.TEXTURE_BINDING,
  });
  t.trackForCleanup(texture);

  const module = getRenderShaderModule(t.device, textureType, bindConfig);
  const pipeline = t.device.createRenderPipeline({
    layout: 'auto',
    vertex: {
      module,
      entryPoint: 'vs',
    },
    fragment: {
      module,
      entryPoint: 'fs',
      targets: [{ format: 'rgba8unorm' }],
    },
  });

  return { texture, pipeline };
}

function createResourcesForComputePassTest(
  t: CompatibilityTest,
  textureType: TextureType,
  bindConfig: BindConfig
) {
  const texture = t.device.createTexture({
    size: [2, 1, 1],
    mipLevelCount: 2,
    format: 'rgba8unorm',
    usage:
      textureType === 'storage' ? GPUTextureUsage.STORAGE_BINDING : GPUTextureUsage.TEXTURE_BINDING,
  });
  t.trackForCleanup(texture);

  const module = getComputeShaderModule(t.device, textureType, bindConfig);
  const pipeline = t.device.createComputePipeline({
    layout: 'auto',
    compute: {
      module,
      entryPoint: 'cs',
    },
  });

  return { texture, pipeline };
}

export const g = makeTestGroup(CompatibilityTest);

g.test('twoDifferentTextureViews,render_pass,used')
  .desc(
    `
Tests that you can not use 2 different views of the same texture in a render pass in compat mode.

- Test you can not use incompatible views in the same bindGroup
- Test you can not use incompatible views in different bindGroups
- Test you can bind the same view in different bindGroups
- Test binding incompatible bindGroups is ok as long as they are fixed before draw/dispatch

  The last test is to check validation happens at the correct time (draw/dispatch) and not
  at setBindGroup.
    `
  )
  .params(u =>
    u
      .combine('encoderType', kRenderEncodeTypes)
      .combine('bindCase', kBindCaseNames)
      .combine('useCase', kDrawCaseNames)
      .combine('textureType', kTextureTypes)
      .filter(
        // storage textures can't have 2 bind groups point to the same
        // view even in non-compat. They can have different views in
        // non-compat but not compat.
        p =>
          !(
            p.textureType === 'storage' &&
            (p.bindCase === 'can bind same view in different bindGroups' ||
              p.bindCase === 'binding incompatible bindGroups then fix')
          )
      )
  )
  .fn(t => {
    const { encoderType, bindCase, useCase, textureType } = t.params;
    const { bindConfig, fn } = kBindCases[bindCase];
    const { texture, pipeline } = createResourcesForRenderPassTest(t, textureType, bindConfig);
    const { encoder, validateFinish } = t.createEncoder(encoderType);
    encoder.setPipeline(pipeline);
    const { shouldSucceed } = fn(t.device, pipeline, encoder, texture);
    kDrawUseCases[useCase](t, encoder as GPURenderCommandsMixin);
    validateFinish(shouldSucceed);
  });

g.test('twoDifferentTextureViews,render_pass,unused')
  .desc(
    `
Tests that binding 2 different views of the same texture but not using them does not generate a validation error.
    `
  )
  .params(u => u.combine('encoderType', kRenderEncodeTypes).combine('textureType', kTextureTypes))
  .fn(t => {
    const { encoderType, textureType } = t.params;
    const { texture, pipeline } = createResourcesForRenderPassTest(
      t,
      textureType,
      'two bindgroups'
    );
    const { encoder, validateFinish } = t.createEncoder(encoderType);
    encoder.setPipeline(pipeline);
    createAndBindTwoBindGroupsWithDifferentViewsOfSameTexture(t.device, pipeline, encoder, texture);
    validateFinish(true);
  });

g.test('twoDifferentTextureViews,compute_pass,used')
  .desc(
    `
Tests that you can not use 2 different views of the same texture in a compute pass in compat mode.

- Test you can not use incompatible views in the same bindGroup
- Test you can not use incompatible views in different bindGroups
- Test can bind the same view in different bindGroups
- Test that binding incompatible bindGroups is ok as long as they are fixed before draw/dispatch

  The last test is to check validation happens at the correct time (draw/dispatch) and not
  at setBindGroup.
    `
  )
  .params(u =>
    u
      .combine('bindCase', kBindCaseNames)
      .combine('useCase', kDispatchCaseNames)
      .combine('textureType', kTextureTypes)
      .filter(
        // storage textures can't have 2 bind groups point to the same
        // view even in non-compat. They can have different views in
        // non-compat but not compat.
        p =>
          !(
            p.textureType === 'storage' &&
            (p.bindCase === 'can bind same view in different bindGroups' ||
              p.bindCase === 'binding incompatible bindGroups then fix')
          )
      )
  )
  .fn(t => {
    const { bindCase, useCase, textureType } = t.params;
    const { bindConfig, fn } = kBindCases[bindCase];
    const { texture, pipeline } = createResourcesForComputePassTest(t, textureType, bindConfig);
    const { encoder, validateFinish } = t.createEncoder('compute pass');
    encoder.setPipeline(pipeline);
    const { shouldSucceed } = fn(t.device, pipeline, encoder, texture);
    kDispatchUseCases[useCase](t, encoder);
    validateFinish(shouldSucceed);
  });

g.test('twoDifferentTextureViews,compute_pass,unused')
  .desc(
    `
Tests that binding 2 different views of the same texture but not using them does not generate a validation error.
    `
  )
  .params(u => u.combine('textureType', kTextureTypes))
  .fn(t => {
    const { textureType } = t.params;
    const { texture, pipeline } = createResourcesForComputePassTest(
      t,
      textureType,
      'two bindgroups'
    );
    const { encoder, validateFinish } = t.createEncoder('compute pass');
    encoder.setPipeline(pipeline);
    createAndBindTwoBindGroupsWithDifferentViewsOfSameTexture(t.device, pipeline, encoder, texture);
    validateFinish(true);
  });