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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RewriteRepeatedAssignToSwizzled.h: Rewrite expressions that assign an assignment to a swizzled
// vector, like:
// v.x = z = expression;
// to:
// z = expression;
// v.x = z;
//
// Note that this doesn't handle some corner cases: expressions nested inside other expressions,
// inside loop headers, or inside if conditions.
#ifndef COMPILER_TRANSLATOR_TREEOPS_GL_REWRITEREPEATEDASSIGNTOSWIZZLED_H_
#define COMPILER_TRANSLATOR_TREEOPS_GL_REWRITEREPEATEDASSIGNTOSWIZZLED_H_
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
#ifdef ANGLE_ENABLE_GLSL
[[nodiscard]] bool RewriteRepeatedAssignToSwizzled(TCompiler *compiler, TIntermBlock *root);
#else
[[nodiscard]] ANGLE_INLINE bool RewriteRepeatedAssignToSwizzled(TCompiler *compiler,
TIntermBlock *root)
{
UNREACHABLE();
return false;
}
#endif
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_GL_REWRITEREPEATEDASSIGNTOSWIZZLED_H_
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