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/*  GRAPHITE2 LICENSING

    Copyright 2010, SIL International
    All rights reserved.

    This library is free software; you can redistribute it and/or modify
    it under the terms of the GNU Lesser General Public License as published
    by the Free Software Foundation; either version 2.1 of License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should also have received a copy of the GNU Lesser General Public
    License along with this library in the file named "LICENSE".
    If not, write to the Free Software Foundation, 51 Franklin Street,
    Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
    internet at http://www.fsf.org/licenses/lgpl.html.

Alternatively, the contents of this file may be used under the terms of the
Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
License, as published by the Free Software Foundation, either version 2
of the License or (at your option) any later version.
*/
// This call threaded interpreter implmentation for machine.h
// Author: Tim Eves

// Build either this interpreter or the direct_machine implementation.
// The call threaded interpreter is portable across compilers and
// architectures as well as being useful to debug (you can set breakpoints on
// opcodes) but is slower that the direct threaded interpreter by a factor of 2

#include <cassert>
#include <cstring>
#include <graphite2/Segment.h>
#include "inc/Machine.h"
#include "inc/Segment.h"
#include "inc/Slot.h"
#include "inc/Rule.h"

// Disable the unused parameter warning as th compiler is mistaken since dp
// is always updated (even if by 0) on every opcode.
#ifdef __GNUC__
#pragma GCC diagnostic ignored "-Wunused-parameter"
#endif

#define registers           const byte * & dp, vm::Machine::stack_t * & sp, \
                            vm::Machine::stack_t * const sb, regbank & reg

// These are required by opcodes.h and should not be changed
#define STARTOP(name)       bool name(registers) REGPARM(4);\
                            bool name(registers) {
#define ENDOP                   return (sp - sb)/Machine::STACK_MAX==0; \
                            }

#define EXIT(status)        { push(status); return false; }

// This is required by opcode_table.h
#define do_(name)           instr(name)


using namespace graphite2;
using namespace vm;

struct regbank  {
    slotref         is;
    slotref *       map;
    SlotMap       & smap;
    slotref * const map_base;
    const instr * & ip;
    uint8           direction;
    int8            flags;
    Machine::status_t & status;
};

typedef bool        (* ip_t)(registers);

// Pull in the opcode definitions
// We pull these into a private namespace so these otherwise common names dont
// pollute the toplevel namespace.
namespace {
#define smap    reg.smap
#define seg     smap.segment
#define is      reg.is
#define ip      reg.ip
#define map     reg.map
#define mapb    reg.map_base
#define flags   reg.flags
#define dir     reg.direction
#define status  reg.status

#include "inc/opcodes.h"

#undef smap
#undef seg
#undef is
#undef ip
#undef map
#undef mapb
#undef flags
#undef dir
}

Machine::stack_t  Machine::run(const instr   * program,
                               const byte    * data,
                               slotref     * & map)

{
    assert(program != 0);

    // Declare virtual machine registers
    const instr   * ip = program-1;
    const byte    * dp = data;
    stack_t       * sp = _stack + Machine::STACK_GUARD,
            * const sb = sp;
    regbank         reg = {*map, map, _map, _map.begin()+_map.context(), ip, _map.dir(), 0, _status};

    // Run the program
    while ((reinterpret_cast<ip_t>(*++ip))(dp, sp, sb, reg)) {}
    const stack_t ret = sp == _stack+STACK_GUARD+1 ? *sp-- : 0;

    check_final_stack(sp);
    map = reg.map;
    *map = reg.is;
    return ret;
}

// Pull in the opcode table
namespace {
#include "inc/opcode_table.h"
}

const opcode_t * Machine::getOpcodeTable() throw()
{
    return opcode_table;
}