summaryrefslogtreecommitdiffstats
path: root/gfx/layers/PersistentBufferProvider.h
blob: 6451ea90d6797b8b9661dd73c86c9e614431c391 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_PersistentBUFFERPROVIDER_H
#define MOZILLA_GFX_PersistentBUFFERPROVIDER_H

#include "mozilla/Assertions.h"  // for MOZ_ASSERT, etc
#include "mozilla/RefPtr.h"      // for RefPtr, already_AddRefed, etc
#include "mozilla/layers/ActiveResource.h"
#include "mozilla/layers/LayersSurfaces.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/RefCounted.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/Vector.h"
#include "mozilla/WeakPtr.h"

namespace mozilla {

class ClientWebGLContext;

namespace gfx {
class SourceSurface;
class DrawTarget;
}  // namespace gfx

namespace layers {

class CompositableForwarder;
class FwdTransactionTracker;
class KnowsCompositor;
struct RemoteTextureOwnerId;
class TextureClient;

/**
 * A PersistentBufferProvider is for users which require the temporary use of
 * a DrawTarget to draw into. When they're done drawing they return the
 * DrawTarget, when they later need to continue drawing they get a DrawTarget
 * from the provider again, the provider will guarantee the contents of the
 * previously returned DrawTarget is persisted into the one newly returned.
 */
class PersistentBufferProvider : public RefCounted<PersistentBufferProvider>,
                                 public SupportsWeakPtr {
 public:
  MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProvider)

  virtual ~PersistentBufferProvider() = default;

  virtual bool IsShared() const { return false; }
  virtual bool IsAccelerated() const { return false; }

  /**
   * Get a DrawTarget from the PersistentBufferProvider.
   *
   * \param aPersistedRect This indicates the area of the DrawTarget that needs
   *                       to have remained the same since the call to
   *                       ReturnDrawTarget.
   */
  virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget(
      const gfx::IntRect& aPersistedRect) = 0;

  /**
   * Return a DrawTarget to the PersistentBufferProvider and indicate the
   * contents of this DrawTarget is to be considered current by the
   * BufferProvider. The caller should forget any references to the DrawTarget.
   */
  virtual bool ReturnDrawTarget(already_AddRefed<gfx::DrawTarget> aDT) = 0;

  /**
   * Temporarily borrow a snapshot of the provider. If a target is supplied,
   * the snapshot will be optimized for it, if applicable.
   */
  virtual already_AddRefed<gfx::SourceSurface> BorrowSnapshot(
      gfx::DrawTarget* aTarget = nullptr) = 0;

  virtual void ReturnSnapshot(
      already_AddRefed<gfx::SourceSurface> aSnapshot) = 0;

  virtual TextureClient* GetTextureClient() { return nullptr; }

  virtual void OnMemoryPressure() {}

  virtual void OnShutdown() {}

  virtual bool SetKnowsCompositor(KnowsCompositor* aKnowsCompositor,
                                  bool& aOutLostFrontTexture) {
    return true;
  }

  virtual void ClearCachedResources() {}

  /**
   * Return true if this provider preserves the drawing state (clips,
   * transforms, etc.) across frames. In practice this means users of the
   * provider can skip popping all of the clips at the end of the frames and
   * pushing them back at the beginning of the following frames, which can be
   * costly (cf. bug 1294351).
   */
  virtual bool PreservesDrawingState() const = 0;

  /**
   * Whether or not the provider should be recreated, such as when profiling
   * heuristics determine this type of provider is no longer advantageous to
   * use.
   */
  virtual bool RequiresRefresh() const { return false; }

  virtual Maybe<SurfaceDescriptor> GetFrontBuffer() { return Nothing(); }

  virtual already_AddRefed<FwdTransactionTracker> UseCompositableForwarder(
      CompositableForwarder* aForwarder) {
    return nullptr;
  }
};

class PersistentBufferProviderBasic : public PersistentBufferProvider {
 public:
  MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProviderBasic,
                                          override)

  static already_AddRefed<PersistentBufferProviderBasic> Create(
      gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
      gfx::BackendType aBackend);

  explicit PersistentBufferProviderBasic(gfx::DrawTarget* aTarget);

  already_AddRefed<gfx::DrawTarget> BorrowDrawTarget(
      const gfx::IntRect& aPersistedRect) override;

  bool ReturnDrawTarget(already_AddRefed<gfx::DrawTarget> aDT) override;

  already_AddRefed<gfx::SourceSurface> BorrowSnapshot(
      gfx::DrawTarget* aTarget) override;

  void ReturnSnapshot(already_AddRefed<gfx::SourceSurface> aSnapshot) override;

  bool PreservesDrawingState() const override { return true; }

  void OnShutdown() override { Destroy(); }

 protected:
  void Destroy();

  ~PersistentBufferProviderBasic() override;

  RefPtr<gfx::DrawTarget> mDrawTarget;
  RefPtr<gfx::SourceSurface> mSnapshot;
};

class PersistentBufferProviderAccelerated : public PersistentBufferProvider {
 public:
  MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProviderAccelerated,
                                          override)

  static already_AddRefed<PersistentBufferProviderAccelerated> Create(
      gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
      KnowsCompositor* aKnowsCompositor);

  bool IsAccelerated() const override { return true; }

  already_AddRefed<gfx::DrawTarget> BorrowDrawTarget(
      const gfx::IntRect& aPersistedRect) override;

  bool ReturnDrawTarget(already_AddRefed<gfx::DrawTarget> aDT) override;

  already_AddRefed<gfx::SourceSurface> BorrowSnapshot(
      gfx::DrawTarget* aTarget) override;

  void ReturnSnapshot(already_AddRefed<gfx::SourceSurface> aSnapshot) override;

  bool PreservesDrawingState() const override { return true; }

  void OnShutdown() override { Destroy(); }

  Maybe<SurfaceDescriptor> GetFrontBuffer() override;

  bool RequiresRefresh() const override;

  already_AddRefed<FwdTransactionTracker> UseCompositableForwarder(
      CompositableForwarder* aForwarder) override;

 protected:
  explicit PersistentBufferProviderAccelerated(
      const RefPtr<TextureClient>& aTexture);
  ~PersistentBufferProviderAccelerated() override;

  void Destroy();

  RefPtr<TextureClient> mTexture;

  RefPtr<gfx::DrawTarget> mDrawTarget;
  RefPtr<gfx::SourceSurface> mSnapshot;
};

/**
 * Provides access to a buffer which can be sent to the compositor without
 * requiring a copy.
 */
class PersistentBufferProviderShared : public PersistentBufferProvider,
                                       public ActiveResource {
 public:
  MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProviderShared,
                                          override)

  static already_AddRefed<PersistentBufferProviderShared> Create(
      gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
      KnowsCompositor* aKnowsCompositor, bool aWillReadFrequently = false,
      const Maybe<uint64_t>& aWindowID = Nothing());

  bool IsShared() const override { return true; }

  already_AddRefed<gfx::DrawTarget> BorrowDrawTarget(
      const gfx::IntRect& aPersistedRect) override;

  bool ReturnDrawTarget(already_AddRefed<gfx::DrawTarget> aDT) override;

  already_AddRefed<gfx::SourceSurface> BorrowSnapshot(
      gfx::DrawTarget* aTarget) override;

  void ReturnSnapshot(already_AddRefed<gfx::SourceSurface> aSnapshot) override;

  TextureClient* GetTextureClient() override;

  void NotifyInactive() override;

  void OnShutdown() override { Destroy(); }

  bool SetKnowsCompositor(KnowsCompositor* aKnowsCompositor,
                          bool& aOutLostFrontTexture) override;

  void ClearCachedResources() override;

  bool PreservesDrawingState() const override { return false; }

 protected:
  PersistentBufferProviderShared(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
                                 KnowsCompositor* aKnowsCompositor,
                                 RefPtr<TextureClient>& aTexture,
                                 bool aWillReadFrequently,
                                 const Maybe<uint64_t>& aWindowID);

  ~PersistentBufferProviderShared();

  TextureClient* GetTexture(const Maybe<uint32_t>& aIndex);
  bool CheckIndex(uint32_t aIndex) { return aIndex < mTextures.length(); }

  void Destroy();

  gfx::IntSize mSize;
  gfx::SurfaceFormat mFormat;
  RefPtr<KnowsCompositor> mKnowsCompositor;
  // If the texture has its own synchronization then copying back from the
  // previous texture can cause contention issues and even deadlocks. So we use
  // a separate permanent back buffer and copy into the shared back buffer when
  // the DrawTarget is returned, before making it the new front buffer.
  RefPtr<TextureClient> mPermanentBackBuffer;
  static const size_t kMaxTexturesAllowed = 5;
  Vector<RefPtr<TextureClient>, kMaxTexturesAllowed + 2> mTextures;
  // Offset of the texture in mTextures that the canvas uses.
  Maybe<uint32_t> mBack;
  // Offset of the texture in mTextures that is presented to the compositor.
  Maybe<uint32_t> mFront;
  // Whether to avoid acceleration.
  bool mWillReadFrequently = false;
  // Owning window ID of the buffer provider.
  Maybe<uint64_t> mWindowID;

  RefPtr<gfx::DrawTarget> mDrawTarget;
  RefPtr<gfx::SourceSurface> mSnapshot;
  size_t mMaxAllowedTextures = kMaxTexturesAllowed;
};

struct AutoReturnSnapshot final {
  PersistentBufferProvider* mBufferProvider;
  RefPtr<gfx::SourceSurface>* mSnapshot;

  explicit AutoReturnSnapshot(PersistentBufferProvider* aProvider = nullptr)
      : mBufferProvider(aProvider), mSnapshot(nullptr) {}

  ~AutoReturnSnapshot() {
    if (mBufferProvider) {
      mBufferProvider->ReturnSnapshot(mSnapshot ? mSnapshot->forget()
                                                : nullptr);
    }
  }
};

}  // namespace layers
}  // namespace mozilla

#endif