1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "APZCBasicTester.h"
#include "APZTestCommon.h"
#include "InputUtils.h"
static ScrollGenerationCounter sGenerationCounter;
TEST_F(APZCBasicTester, Overzoom) {
// the visible area of the document in CSS pixels is x=10 y=0 w=100 h=100
FrameMetrics fm;
fm.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100));
fm.SetScrollableRect(CSSRect(0, 0, 125, 150));
fm.SetVisualScrollOffset(CSSPoint(10, 0));
fm.SetZoom(CSSToParentLayerScale(1.0));
fm.SetIsRootContent(true);
apzc->SetFrameMetrics(fm);
MakeApzcZoomable();
EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(1);
PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(50, 50), 0.5, true);
fm = apzc->GetFrameMetrics();
EXPECT_EQ(0.8f, fm.GetZoom().scale);
// bug 936721 - PGO builds introduce rounding error so
// use a fuzzy match instead
EXPECT_LT(std::abs(fm.GetVisualScrollOffset().x), 1e-5);
EXPECT_LT(std::abs(fm.GetVisualScrollOffset().y), 1e-5);
}
TEST_F(APZCBasicTester, ZoomLimits) {
SCOPED_GFX_PREF_FLOAT("apz.min_zoom", 0.9f);
SCOPED_GFX_PREF_FLOAT("apz.max_zoom", 2.0f);
// the visible area of the document in CSS pixels is x=10 y=0 w=100 h=100
FrameMetrics fm;
fm.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100));
fm.SetScrollableRect(CSSRect(0, 0, 125, 150));
fm.SetZoom(CSSToParentLayerScale(1.0));
fm.SetIsRootContent(true);
apzc->SetFrameMetrics(fm);
MakeApzcZoomable();
// This should take the zoom scale to 0.8, but we've capped it at 0.9.
PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(50, 50), 0.5, true);
fm = apzc->GetFrameMetrics();
EXPECT_EQ(0.9f, fm.GetZoom().scale);
// This should take the zoom scale to 2.7, but we've capped it at 2.
PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(50, 50), 3, true);
fm = apzc->GetFrameMetrics();
EXPECT_EQ(2.0f, fm.GetZoom().scale);
}
TEST_F(APZCBasicTester, SimpleTransform) {
ParentLayerPoint pointOut;
AsyncTransform viewTransformOut;
apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);
EXPECT_EQ(ParentLayerPoint(), pointOut);
EXPECT_EQ(AsyncTransform(), viewTransformOut);
}
TEST_F(APZCBasicTester, ComplexTransform) {
// This test assumes there is a page that gets rendered to
// two layers. In CSS pixels, the first layer is 50x50 and
// the second layer is 25x50. The widget scale factor is 3.0
// and the presShell resolution is 2.0. Therefore, these layers
// end up being 300x300 and 150x300 in layer pixels.
//
// The second (child) layer has an additional CSS transform that
// stretches it by 2.0 on the x-axis. Therefore, after applying
// CSS transforms, the two layers are the same size in screen
// pixels.
//
// The screen itself is 24x24 in screen pixels (therefore 4x4 in
// CSS pixels). The displayport is 1 extra CSS pixel on all
// sides.
RefPtr<TestAsyncPanZoomController> childApzc =
new TestAsyncPanZoomController(LayersId{0}, mcc, tm);
const char* treeShape = "x(x)";
// LayerID 0 1
LayerIntRect layerVisibleRect[] = {
LayerIntRect(0, 0, 300, 300),
LayerIntRect(0, 0, 150, 300),
};
Matrix4x4 transforms[] = {
Matrix4x4(),
Matrix4x4(),
};
transforms[0].PostScale(
0.5f, 0.5f,
1.0f); // this results from the 2.0 resolution on the root layer
transforms[1].PostScale(
2.0f, 1.0f,
1.0f); // this is the 2.0 x-axis CSS transform on the child layer
auto layers = TestWRScrollData::Create(treeShape, *updater, layerVisibleRect,
transforms);
ScrollMetadata metadata;
FrameMetrics& metrics = metadata.GetMetrics();
metrics.SetCompositionBounds(ParentLayerRect(0, 0, 24, 24));
metrics.SetDisplayPort(CSSRect(-1, -1, 6, 6));
metrics.SetVisualScrollOffset(CSSPoint(10, 10));
metrics.SetLayoutViewport(CSSRect(10, 10, 8, 8));
metrics.SetScrollableRect(CSSRect(0, 0, 50, 50));
metrics.SetCumulativeResolution(LayoutDeviceToLayerScale(2));
metrics.SetPresShellResolution(2.0f);
metrics.SetZoom(CSSToParentLayerScale(6));
metrics.SetDevPixelsPerCSSPixel(CSSToLayoutDeviceScale(3));
metrics.SetScrollId(ScrollableLayerGuid::START_SCROLL_ID);
ScrollMetadata childMetadata = metadata;
FrameMetrics& childMetrics = childMetadata.GetMetrics();
childMetrics.SetScrollId(ScrollableLayerGuid::START_SCROLL_ID + 1);
layers[0]->AppendScrollMetadata(layers, metadata);
layers[1]->AppendScrollMetadata(layers, childMetadata);
ParentLayerPoint pointOut;
AsyncTransform viewTransformOut;
// Both the parent and child layer should behave exactly the same here,
// because the CSS transform on the child layer does not affect the
// SampleContentTransformForFrame code
// initial transform
apzc->SetFrameMetrics(metrics);
apzc->NotifyLayersUpdated(metadata, true, true);
apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);
EXPECT_EQ(AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint()),
viewTransformOut);
EXPECT_EQ(ParentLayerPoint(60, 60), pointOut);
childApzc->SetFrameMetrics(childMetrics);
childApzc->NotifyLayersUpdated(childMetadata, true, true);
childApzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);
EXPECT_EQ(AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint()),
viewTransformOut);
EXPECT_EQ(ParentLayerPoint(60, 60), pointOut);
// do an async scroll by 5 pixels and check the transform
metrics.ScrollBy(CSSPoint(5, 0));
apzc->SetFrameMetrics(metrics);
apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);
EXPECT_EQ(
AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint(-30, 0)),
viewTransformOut);
EXPECT_EQ(ParentLayerPoint(90, 60), pointOut);
childMetrics.ScrollBy(CSSPoint(5, 0));
childApzc->SetFrameMetrics(childMetrics);
childApzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);
EXPECT_EQ(
AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint(-30, 0)),
viewTransformOut);
EXPECT_EQ(ParentLayerPoint(90, 60), pointOut);
// do an async zoom of 1.5x and check the transform
metrics.ZoomBy(1.5f);
apzc->SetFrameMetrics(metrics);
apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);
EXPECT_EQ(
AsyncTransform(LayerToParentLayerScale(1.5), ParentLayerPoint(-45, 0)),
viewTransformOut);
EXPECT_EQ(ParentLayerPoint(135, 90), pointOut);
childMetrics.ZoomBy(1.5f);
childApzc->SetFrameMetrics(childMetrics);
childApzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);
EXPECT_EQ(
AsyncTransform(LayerToParentLayerScale(1.5), ParentLayerPoint(-45, 0)),
viewTransformOut);
EXPECT_EQ(ParentLayerPoint(135, 90), pointOut);
childApzc->Destroy();
}
TEST_F(APZCBasicTester, Fling) {
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
int touchStart = 50;
int touchEnd = 10;
ParentLayerPoint pointOut;
AsyncTransform viewTransformOut;
// Fling down. Each step scroll further down
Pan(apzc, touchStart, touchEnd);
ParentLayerPoint lastPoint;
for (int i = 1; i < 50; i += 1) {
apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut,
TimeDuration::FromMilliseconds(1));
EXPECT_GT(pointOut.y, lastPoint.y);
lastPoint = pointOut;
}
}
#ifndef MOZ_WIDGET_ANDROID // Maybe fails on Android
TEST_F(APZCBasicTester, ResumeInterruptedTouchDrag_Bug1592435) {
// Start a touch-drag and scroll some amount, not lifting the finger.
SCOPED_GFX_PREF_FLOAT("apz.touch_start_tolerance", 1.0f / 1000.0f);
ScreenIntPoint touchPos(10, 50);
uint64_t touchBlock = TouchDown(apzc, touchPos, mcc->Time()).mInputBlockId;
SetDefaultAllowedTouchBehavior(apzc, touchBlock);
for (int i = 0; i < 20; ++i) {
touchPos.y -= 1;
mcc->AdvanceByMillis(1);
TouchMove(apzc, touchPos, mcc->Time());
}
// Take note of the scroll offset before the interruption.
CSSPoint scrollOffsetBeforeInterruption =
apzc->GetFrameMetrics().GetVisualScrollOffset();
// Have the main thread interrupt the touch-drag by sending
// a main thread scroll update to a nearby location.
CSSPoint mainThreadOffset = scrollOffsetBeforeInterruption;
mainThreadOffset.y -= 5;
ScrollMetadata metadata = apzc->GetScrollMetadata();
metadata.GetMetrics().SetLayoutScrollOffset(mainThreadOffset);
nsTArray<ScrollPositionUpdate> scrollUpdates;
scrollUpdates.AppendElement(ScrollPositionUpdate::NewScroll(
ScrollOrigin::Other, CSSPoint::ToAppUnits(mainThreadOffset)));
metadata.SetScrollUpdates(scrollUpdates);
metadata.GetMetrics().SetScrollGeneration(
scrollUpdates.LastElement().GetGeneration());
apzc->NotifyLayersUpdated(metadata, false, true);
// Continue and finish the touch-drag gesture.
for (int i = 0; i < 20; ++i) {
touchPos.y -= 1;
mcc->AdvanceByMillis(1);
TouchMove(apzc, touchPos, mcc->Time());
}
// Check that the portion of the touch-drag that occurred after
// the interruption caused additional scrolling.
CSSPoint finalScrollOffset = apzc->GetFrameMetrics().GetVisualScrollOffset();
EXPECT_GT(finalScrollOffset.y, scrollOffsetBeforeInterruption.y);
// Now do the same thing, but for a visual scroll update.
scrollOffsetBeforeInterruption =
apzc->GetFrameMetrics().GetVisualScrollOffset();
mainThreadOffset = scrollOffsetBeforeInterruption;
mainThreadOffset.y -= 5;
metadata = apzc->GetScrollMetadata();
metadata.GetMetrics().SetVisualDestination(mainThreadOffset);
metadata.GetMetrics().SetScrollGeneration(
sGenerationCounter.NewMainThreadGeneration());
metadata.GetMetrics().SetVisualScrollUpdateType(FrameMetrics::eMainThread);
scrollUpdates.Clear();
metadata.SetScrollUpdates(scrollUpdates);
apzc->NotifyLayersUpdated(metadata, false, true);
for (int i = 0; i < 20; ++i) {
touchPos.y -= 1;
mcc->AdvanceByMillis(1);
TouchMove(apzc, touchPos, mcc->Time());
}
finalScrollOffset = apzc->GetFrameMetrics().GetVisualScrollOffset();
EXPECT_GT(finalScrollOffset.y, scrollOffsetBeforeInterruption.y);
// Clean up by ending the touch gesture.
mcc->AdvanceByMillis(1);
TouchUp(apzc, touchPos, mcc->Time());
}
#endif
TEST_F(APZCBasicTester, RelativeScrollOffset) {
// Set up initial conditions: zoomed in, layout offset at (100, 100),
// visual offset at (120, 120); the relative offset is therefore (20, 20).
ScrollMetadata metadata;
FrameMetrics& metrics = metadata.GetMetrics();
metrics.SetScrollableRect(CSSRect(0, 0, 1000, 1000));
metrics.SetLayoutViewport(CSSRect(100, 100, 100, 100));
metrics.SetZoom(CSSToParentLayerScale(2.0));
metrics.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100));
metrics.SetVisualScrollOffset(CSSPoint(120, 120));
metrics.SetIsRootContent(true);
apzc->SetFrameMetrics(metrics);
// Scroll the layout viewport to (200, 200).
ScrollMetadata mainThreadMetadata = metadata;
FrameMetrics& mainThreadMetrics = mainThreadMetadata.GetMetrics();
mainThreadMetrics.SetLayoutScrollOffset(CSSPoint(200, 200));
nsTArray<ScrollPositionUpdate> scrollUpdates;
scrollUpdates.AppendElement(ScrollPositionUpdate::NewScroll(
ScrollOrigin::Other, CSSPoint::ToAppUnits(CSSPoint(200, 200))));
mainThreadMetadata.SetScrollUpdates(scrollUpdates);
mainThreadMetrics.SetScrollGeneration(
scrollUpdates.LastElement().GetGeneration());
apzc->NotifyLayersUpdated(mainThreadMetadata, /*isFirstPaint=*/false,
/*thisLayerTreeUpdated=*/true);
// Check that the relative offset has been preserved.
metrics = apzc->GetFrameMetrics();
EXPECT_EQ(metrics.GetLayoutScrollOffset(), CSSPoint(200, 200));
EXPECT_EQ(metrics.GetVisualScrollOffset(), CSSPoint(220, 220));
}
TEST_F(APZCBasicTester, MultipleSmoothScrollsSmooth) {
SCOPED_GFX_PREF_BOOL("general.smoothScroll", true);
// We want to test that if we send multiple smooth scroll requests that we
// still smoothly animate, ie that we get non-zero change every frame while
// the animation is running.
ScrollMetadata metadata;
FrameMetrics& metrics = metadata.GetMetrics();
metrics.SetScrollableRect(CSSRect(0, 0, 100, 10000));
metrics.SetLayoutViewport(CSSRect(0, 0, 100, 100));
metrics.SetZoom(CSSToParentLayerScale(1.0));
metrics.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100));
metrics.SetVisualScrollOffset(CSSPoint(0, 0));
metrics.SetIsRootContent(true);
apzc->SetFrameMetrics(metrics);
// Structure of this test.
// -send a pure relative smooth scroll request via NotifyLayersUpdated
// -advance animations a few times, check that scroll offset is increasing
// after the first few advances
// -send a pure relative smooth scroll request via NotifyLayersUpdated
// -advance animations a few times, check that scroll offset is increasing
// -send a pure relative smooth scroll request via NotifyLayersUpdated
// -advance animations a few times, check that scroll offset is increasing
ScrollMetadata metadata2 = metadata;
nsTArray<ScrollPositionUpdate> scrollUpdates2;
scrollUpdates2.AppendElement(ScrollPositionUpdate::NewPureRelativeScroll(
ScrollOrigin::Other, ScrollMode::Smooth,
CSSPoint::ToAppUnits(CSSPoint(0, 200))));
metadata2.SetScrollUpdates(scrollUpdates2);
metadata2.GetMetrics().SetScrollGeneration(
scrollUpdates2.LastElement().GetGeneration());
apzc->NotifyLayersUpdated(metadata2, /*isFirstPaint=*/false,
/*thisLayerTreeUpdated=*/true);
// Get the animation going
for (uint32_t i = 0; i < 3; i++) {
SampleAnimationOneFrame();
}
float offset =
apzc->GetCurrentAsyncScrollOffset(AsyncPanZoomController::eForCompositing)
.y;
ASSERT_GT(offset, 0);
float lastOffset = offset;
for (uint32_t i = 0; i < 2; i++) {
for (uint32_t j = 0; j < 3; j++) {
SampleAnimationOneFrame();
offset = apzc->GetCurrentAsyncScrollOffset(
AsyncPanZoomController::eForCompositing)
.y;
ASSERT_GT(offset, lastOffset);
lastOffset = offset;
}
ScrollMetadata metadata3 = metadata;
nsTArray<ScrollPositionUpdate> scrollUpdates3;
scrollUpdates3.AppendElement(ScrollPositionUpdate::NewPureRelativeScroll(
ScrollOrigin::Other, ScrollMode::Smooth,
CSSPoint::ToAppUnits(CSSPoint(0, 200))));
metadata3.SetScrollUpdates(scrollUpdates3);
metadata3.GetMetrics().SetScrollGeneration(
scrollUpdates3.LastElement().GetGeneration());
apzc->NotifyLayersUpdated(metadata3, /*isFirstPaint=*/false,
/*thisLayerTreeUpdated=*/true);
}
for (uint32_t j = 0; j < 7; j++) {
SampleAnimationOneFrame();
offset = apzc->GetCurrentAsyncScrollOffset(
AsyncPanZoomController::eForCompositing)
.y;
ASSERT_GT(offset, lastOffset);
lastOffset = offset;
}
}
class APZCSmoothScrollTester : public APZCBasicTester {
public:
// Test that a smooth scroll animation correctly handles its destination
// being updated by a relative scroll delta from the main thread (a "content
// shift").
void TestContentShift() {
// Set up scroll frame. Starting scroll position is (0, 0).
ScrollMetadata metadata;
FrameMetrics& metrics = metadata.GetMetrics();
metrics.SetScrollableRect(CSSRect(0, 0, 100, 10000));
metrics.SetLayoutViewport(CSSRect(0, 0, 100, 100));
metrics.SetZoom(CSSToParentLayerScale(1.0));
metrics.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100));
metrics.SetVisualScrollOffset(CSSPoint(0, 0));
metrics.SetIsRootContent(true);
apzc->SetFrameMetrics(metrics);
// Start smooth scroll via main-thread request.
nsTArray<ScrollPositionUpdate> scrollUpdates;
scrollUpdates.AppendElement(ScrollPositionUpdate::NewPureRelativeScroll(
ScrollOrigin::Other, ScrollMode::Smooth,
CSSPoint::ToAppUnits(CSSPoint(0, 1000))));
metadata.SetScrollUpdates(scrollUpdates);
metrics.SetScrollGeneration(scrollUpdates.LastElement().GetGeneration());
apzc->NotifyLayersUpdated(metadata, false, true);
// Sample the smooth scroll animation until we get past y=500.
apzc->AssertStateIsSmoothScroll();
float y = 0;
while (y < 500) {
SampleAnimationOneFrame();
y = apzc->GetFrameMetrics().GetVisualScrollOffset().y;
}
// Send a relative scroll of y = -400.
scrollUpdates.Clear();
scrollUpdates.AppendElement(ScrollPositionUpdate::NewRelativeScroll(
CSSPoint::ToAppUnits(CSSPoint(0, 500)),
CSSPoint::ToAppUnits(CSSPoint(0, 100))));
metadata.SetScrollUpdates(scrollUpdates);
metrics.SetScrollGeneration(scrollUpdates.LastElement().GetGeneration());
apzc->NotifyLayersUpdated(metadata, false, false);
// Verify the relative scroll was applied but didn't cancel the animation.
float y2 = apzc->GetFrameMetrics().GetVisualScrollOffset().y;
ASSERT_EQ(y2, y - 400);
apzc->AssertStateIsSmoothScroll();
// Sample the animation again and check that it respected the relative
// scroll.
SampleAnimationOneFrame();
float y3 = apzc->GetFrameMetrics().GetVisualScrollOffset().y;
ASSERT_GT(y3, y2);
ASSERT_LT(y3, 500);
// Continue animation until done and check that it ended up at a correctly
// adjusted destination.
apzc->AdvanceAnimationsUntilEnd();
float y4 = apzc->GetFrameMetrics().GetVisualScrollOffset().y;
ASSERT_EQ(y4, 600); // 1000 (initial destination) - 400 (relative scroll)
}
// Test that a smooth scroll animation correctly handles a content
// shift, followed by an UpdateDelta due to a new input event.
void TestContentShiftThenUpdateDelta() {
// Set up scroll frame. Starting position is (0, 0).
ScrollMetadata metadata;
FrameMetrics& metrics = metadata.GetMetrics();
metrics.SetScrollableRect(CSSRect(0, 0, 1000, 10000));
metrics.SetLayoutViewport(CSSRect(0, 0, 1000, 1000));
metrics.SetZoom(CSSToParentLayerScale(1.0));
metrics.SetCompositionBounds(ParentLayerRect(0, 0, 1000, 1000));
metrics.SetVisualScrollOffset(CSSPoint(0, 0));
metrics.SetIsRootContent(true);
// Set the line scroll amount to 100 pixels. Note that SmoothWheel() takes
// a delta denominated in lines.
metadata.SetLineScrollAmount({100, 100});
// The page scroll amount also needs to be set, otherwise the wheel handling
// code will get confused by things like the "don't scroll more than one
// page" check.
metadata.SetPageScrollAmount({1000, 1000});
apzc->SetScrollMetadata(metadata);
// Send a wheel event to trigger smooth scrolling by 5 lines (= 500 pixels).
SmoothWheel(apzc, ScreenIntPoint(50, 50), ScreenPoint(0, 5), mcc->Time());
apzc->AssertStateIsWheelScroll();
// Sample the wheel scroll animation until we get past y=200.
float y = 0;
while (y < 200) {
SampleAnimationOneFrame();
y = apzc->GetFrameMetrics().GetVisualScrollOffset().y;
}
// Apply a content shift of y=100.
nsTArray<ScrollPositionUpdate> scrollUpdates;
scrollUpdates.AppendElement(ScrollPositionUpdate::NewRelativeScroll(
CSSPoint::ToAppUnits(CSSPoint(0, 200)),
CSSPoint::ToAppUnits(CSSPoint(0, 300))));
metadata.SetScrollUpdates(scrollUpdates);
metrics.SetScrollGeneration(scrollUpdates.LastElement().GetGeneration());
apzc->NotifyLayersUpdated(metadata, false, true);
// Check that the content shift was applied but didn't cancel the animation.
// At this point, the animation's internal state should be targeting a
// destination of y=600.
float y2 = apzc->GetFrameMetrics().GetVisualScrollOffset().y;
ASSERT_EQ(y2, y + 100);
apzc->AssertStateIsWheelScroll();
// Sample the animation until we get past y=400.
while (y < 400) {
SampleAnimationOneFrame();
y = apzc->GetFrameMetrics().GetVisualScrollOffset().y;
}
// Send another wheel event to trigger smooth scrolling by another 5 lines
// (=500 pixels). This should update the animation to target a destination
// of y=1100.
SmoothWheel(apzc, ScreenIntPoint(50, 50), ScreenPoint(0, 5), mcc->Time());
// Continue the animation until done and check that it ended up at y=1100.
apzc->AdvanceAnimationsUntilEnd();
float yEnd = apzc->GetFrameMetrics().GetVisualScrollOffset().y;
ASSERT_EQ(yEnd, 1100);
}
// Test that a content shift does not cause a smooth scroll animation to
// overshoot its (updated) destination.
void TestContentShiftDoesNotCauseOvershoot() {
// Follow the same steps as in TestContentShiftThenUpdateDelta(),
// except use a content shift of y=1000.
ScrollMetadata metadata;
FrameMetrics& metrics = metadata.GetMetrics();
metrics.SetScrollableRect(CSSRect(0, 0, 1000, 10000));
metrics.SetLayoutViewport(CSSRect(0, 0, 1000, 1000));
metrics.SetZoom(CSSToParentLayerScale(1.0));
metrics.SetCompositionBounds(ParentLayerRect(0, 0, 1000, 1000));
metrics.SetVisualScrollOffset(CSSPoint(0, 0));
metrics.SetIsRootContent(true);
metadata.SetLineScrollAmount({100, 100});
metadata.SetPageScrollAmount({1000, 1000});
apzc->SetScrollMetadata(metadata);
// First wheel event, smooth scroll destination is y=500.
SmoothWheel(apzc, ScreenIntPoint(50, 50), ScreenPoint(0, 5), mcc->Time());
apzc->AssertStateIsWheelScroll();
// Sample until we get past y=200.
float y = 0;
while (y < 200) {
SampleAnimationOneFrame();
y = apzc->GetFrameMetrics().GetVisualScrollOffset().y;
}
// Apply a content shift of y=1000. The current scroll position is now
// y>1200, and the updated destination is y=1500.
nsTArray<ScrollPositionUpdate> scrollUpdates;
scrollUpdates.AppendElement(ScrollPositionUpdate::NewRelativeScroll(
CSSPoint::ToAppUnits(CSSPoint(0, 200)),
CSSPoint::ToAppUnits(CSSPoint(0, 1200))));
metadata.SetScrollUpdates(scrollUpdates);
metrics.SetScrollGeneration(scrollUpdates.LastElement().GetGeneration());
apzc->NotifyLayersUpdated(metadata, false, true);
float y2 = apzc->GetFrameMetrics().GetVisualScrollOffset().y;
ASSERT_EQ(y2, y + 1000);
apzc->AssertStateIsWheelScroll();
// Sample until we get past y=1300.
while (y < 1300) {
SampleAnimationOneFrame();
y = apzc->GetFrameMetrics().GetVisualScrollOffset().y;
}
// Second wheel event, destination is now y=2000.
// MSD physics has a bug where the UpdateDelta() causes the content shift
// to be applied in duplicate on the next sample, causing the scroll
// position to be y>2000!
SmoothWheel(apzc, ScreenIntPoint(50, 50), ScreenPoint(0, 5), mcc->Time());
// Check that the scroll position remains <= 2000 until the end of the
// animation.
while (apzc->IsWheelScrollAnimationRunning()) {
SampleAnimationOneFrame();
ASSERT_LE(apzc->GetFrameMetrics().GetVisualScrollOffset().y, 2000);
}
ASSERT_EQ(2000, apzc->GetFrameMetrics().GetVisualScrollOffset().y);
}
};
TEST_F(APZCSmoothScrollTester, ContentShiftBezier) {
SCOPED_GFX_PREF_BOOL("general.smoothScroll", true);
SCOPED_GFX_PREF_BOOL("general.smoothScroll.msdPhysics.enabled", false);
TestContentShift();
}
TEST_F(APZCSmoothScrollTester, ContentShiftMsd) {
SCOPED_GFX_PREF_BOOL("general.smoothScroll", true);
SCOPED_GFX_PREF_BOOL("general.smoothScroll.msdPhysics.enabled", true);
TestContentShift();
}
TEST_F(APZCSmoothScrollTester, ContentShiftThenUpdateDeltaBezier) {
SCOPED_GFX_PREF_BOOL("general.smoothScroll", true);
SCOPED_GFX_PREF_BOOL("general.smoothScroll.msdPhysics.enabled", false);
TestContentShiftThenUpdateDelta();
}
TEST_F(APZCSmoothScrollTester, ContentShiftThenUpdateDeltaMsd) {
SCOPED_GFX_PREF_BOOL("general.smoothScroll", true);
SCOPED_GFX_PREF_BOOL("general.smoothScroll.msdPhysics.enabled", true);
TestContentShiftThenUpdateDelta();
}
TEST_F(APZCSmoothScrollTester, ContentShiftDoesNotCauseOvershootBezier) {
SCOPED_GFX_PREF_BOOL("general.smoothScroll", true);
SCOPED_GFX_PREF_BOOL("general.smoothScroll.msdPhysics.enabled", false);
TestContentShiftDoesNotCauseOvershoot();
}
TEST_F(APZCSmoothScrollTester, ContentShiftDoesNotCauseOvershootMsd) {
SCOPED_GFX_PREF_BOOL("general.smoothScroll", true);
SCOPED_GFX_PREF_BOOL("general.smoothScroll.msdPhysics.enabled", true);
TestContentShiftDoesNotCauseOvershoot();
}
TEST_F(APZCBasicTester, ZoomAndScrollableRectChangeAfterZoomChange) {
// We want to check that a small scrollable rect change (which causes us to
// reclamp our scroll position, including in the sampled state) does not move
// the scroll offset in the sample state based the zoom in the apzc, only
// based on the zoom in the sampled state.
// First we zoom in to the right hand side. Then start zooming out, then send
// a scrollable rect change and check that it doesn't change the sampled state
// scroll offset.
ScrollMetadata metadata;
FrameMetrics& metrics = metadata.GetMetrics();
metrics.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100));
metrics.SetScrollableRect(CSSRect(0, 0, 100, 1000));
metrics.SetLayoutViewport(CSSRect(0, 0, 100, 100));
metrics.SetVisualScrollOffset(CSSPoint(0, 0));
metrics.SetZoom(CSSToParentLayerScale(1.0));
metrics.SetIsRootContent(true);
apzc->SetFrameMetrics(metrics);
MakeApzcZoomable();
// Zoom to right side.
ZoomTarget zoomTarget{CSSRect(75, 25, 25, 25)};
apzc->ZoomToRect(zoomTarget, 0);
// Run the animation to completion, should take 250ms/16.67ms = 15 frames, but
// do extra to make sure.
for (uint32_t i = 0; i < 30; i++) {
SampleAnimationOneFrame();
}
EXPECT_FALSE(apzc->IsAsyncZooming());
// Zoom out.
ZoomTarget zoomTarget2{CSSRect(0, 0, 100, 100)};
apzc->ZoomToRect(zoomTarget2, 0);
// Run the animation a few times to get it going.
for (uint32_t i = 0; i < 2; i++) {
SampleAnimationOneFrame();
}
// Check that it is decreasing in scale.
float prevScale =
apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing)
.scale;
for (uint32_t i = 0; i < 2; i++) {
SampleAnimationOneFrame();
float scale =
apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing)
.scale;
ASSERT_GT(prevScale, scale);
prevScale = scale;
}
float offset =
apzc->GetCurrentAsyncScrollOffset(AsyncPanZoomController::eForCompositing)
.x;
// Change the scrollable rect slightly to trigger a reclamp.
ScrollMetadata metadata2 = metadata;
metadata2.GetMetrics().SetScrollableRect(CSSRect(0, 0, 100, 1000.2));
apzc->NotifyLayersUpdated(metadata2, /*isFirstPaint=*/false,
/*thisLayerTreeUpdated=*/true);
float newOffset =
apzc->GetCurrentAsyncScrollOffset(AsyncPanZoomController::eForCompositing)
.x;
ASSERT_EQ(newOffset, offset);
}
TEST_F(APZCBasicTester, ZoomToRectAndCompositionBoundsChange) {
// We want to check that content sending a composition bounds change (due to
// addition of scrollbars) during a zoom animation does not cause us to take
// the out of date content resolution.
ScrollMetadata metadata;
FrameMetrics& metrics = metadata.GetMetrics();
metrics.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100));
metrics.SetCompositionBoundsWidthIgnoringScrollbars(ParentLayerCoord{100});
metrics.SetScrollableRect(CSSRect(0, 0, 100, 1000));
metrics.SetLayoutViewport(CSSRect(0, 0, 100, 100));
metrics.SetVisualScrollOffset(CSSPoint(0, 0));
metrics.SetZoom(CSSToParentLayerScale(1.0));
metrics.SetIsRootContent(true);
apzc->SetFrameMetrics(metrics);
MakeApzcZoomable();
// Start a zoom to a rect.
ZoomTarget zoomTarget{CSSRect(25, 25, 25, 25)};
apzc->ZoomToRect(zoomTarget, 0);
// Run the animation a few times to get it going.
// Check that it is increasing in scale.
float prevScale =
apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing)
.scale;
for (uint32_t i = 0; i < 3; i++) {
SampleAnimationOneFrame();
float scale =
apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing)
.scale;
ASSERT_GE(scale, prevScale);
prevScale = scale;
}
EXPECT_TRUE(apzc->IsAsyncZooming());
// Simulate the appearance of a scrollbar by reducing the width of
// the composition bounds, while keeping
// mCompositionBoundsWidthIgnoringScrollbars unchanged.
ScrollMetadata metadata2 = metadata;
metadata2.GetMetrics().SetCompositionBounds(ParentLayerRect(0, 0, 90, 100));
apzc->NotifyLayersUpdated(metadata2, /*isFirstPaint=*/false,
/*thisLayerTreeUpdated=*/true);
float scale =
apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing)
.scale;
ASSERT_EQ(scale, prevScale);
// Run the rest of the animation to completion, should take 250ms/16.67ms = 15
// frames total, but do extra to make sure.
for (uint32_t i = 0; i < 30; i++) {
SampleAnimationOneFrame();
scale =
apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing)
.scale;
ASSERT_GE(scale, prevScale);
prevScale = scale;
}
EXPECT_FALSE(apzc->IsAsyncZooming());
}
TEST_F(APZCBasicTester, StartTolerance) {
SCOPED_GFX_PREF_FLOAT("apz.touch_start_tolerance", 10 / tm->GetDPI());
FrameMetrics fm;
fm.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100));
fm.SetScrollableRect(CSSRect(0, 0, 100, 300));
fm.SetVisualScrollOffset(CSSPoint(0, 50));
fm.SetIsRootContent(true);
apzc->SetFrameMetrics(fm);
uint64_t touchBlock = TouchDown(apzc, {50, 50}, mcc->Time()).mInputBlockId;
SetDefaultAllowedTouchBehavior(apzc, touchBlock);
CSSPoint initialScrollOffset =
apzc->GetFrameMetrics().GetVisualScrollOffset();
mcc->AdvanceByMillis(1);
TouchMove(apzc, {50, 70}, mcc->Time());
// Expect 10 pixels of scrolling: the distance from (50,50) to (50,70)
// minus the 10-pixel touch start tolerance.
ASSERT_EQ(initialScrollOffset.y - 10,
apzc->GetFrameMetrics().GetVisualScrollOffset().y);
mcc->AdvanceByMillis(1);
TouchMove(apzc, {50, 90}, mcc->Time());
// Expect 30 pixels of scrolling: the distance from (50,50) to (50,90)
// minus the 10-pixel touch start tolerance.
ASSERT_EQ(initialScrollOffset.y - 30,
apzc->GetFrameMetrics().GetVisualScrollOffset().y);
// Clean up by ending the touch gesture.
mcc->AdvanceByMillis(1);
TouchUp(apzc, {50, 90}, mcc->Time());
}
|