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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/CompositorVsyncScheduler.h"
#include <stdio.h> // for fprintf, stdout
#include <stdint.h> // for uint64_t
#include "base/task.h" // for CancelableTask, etc
#include "base/thread.h" // for Thread
#include "gfxPlatform.h" // for gfxPlatform
#ifdef MOZ_WIDGET_GTK
# include "gfxPlatformGtk.h" // for gfxPlatform
#endif
#include "mozilla/AutoRestore.h" // for AutoRestore
#include "mozilla/DebugOnly.h" // for DebugOnly
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Rect.h" // for IntSize
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/layers/CompositorVsyncSchedulerOwner.h"
#include "mozilla/mozalloc.h" // for operator new, etc
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_ASSERTION, etc
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsIWidget.h" // for nsIWidget
#include "nsThreadUtils.h" // for NS_IsMainThread
#include "mozilla/Telemetry.h"
#include "mozilla/VsyncDispatcher.h"
#if defined(XP_WIN) || defined(MOZ_WIDGET_GTK)
# include "VsyncSource.h"
#endif
#include "mozilla/widget/CompositorWidget.h"
#include "VRManager.h"
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
CompositorVsyncScheduler::Observer::Observer(CompositorVsyncScheduler* aOwner)
: mMutex("CompositorVsyncScheduler.Observer.Mutex"), mOwner(aOwner) {}
CompositorVsyncScheduler::Observer::~Observer() { MOZ_ASSERT(!mOwner); }
void CompositorVsyncScheduler::Observer::NotifyVsync(const VsyncEvent& aVsync) {
MutexAutoLock lock(mMutex);
if (!mOwner) {
return;
}
mOwner->NotifyVsync(aVsync);
}
void CompositorVsyncScheduler::Observer::Destroy() {
MutexAutoLock lock(mMutex);
mOwner = nullptr;
}
CompositorVsyncScheduler::CompositorVsyncScheduler(
CompositorVsyncSchedulerOwner* aVsyncSchedulerOwner,
widget::CompositorWidget* aWidget)
: mVsyncSchedulerOwner(aVsyncSchedulerOwner),
mLastComposeTime(SampleTime::FromNow()),
mLastVsyncTime(TimeStamp::Now()),
mLastVsyncOutputTime(TimeStamp::Now()),
mIsObservingVsync(false),
mRendersDelayedByVsyncReasons(wr::RenderReasons::NONE),
mVsyncNotificationsSkipped(0),
mWidget(aWidget),
mCurrentCompositeTaskMonitor("CurrentCompositeTaskMonitor"),
mCurrentCompositeTask(nullptr),
mCurrentCompositeTaskReasons(wr::RenderReasons::NONE),
mCurrentVRTaskMonitor("CurrentVRTaskMonitor"),
mCurrentVRTask(nullptr) {
mVsyncObserver = new Observer(this);
// mAsapScheduling is set on the main thread during init,
// but is only accessed after on the compositor thread.
mAsapScheduling =
StaticPrefs::layers_offmainthreadcomposition_frame_rate() == 0 ||
gfxPlatform::IsInLayoutAsapMode();
}
CompositorVsyncScheduler::~CompositorVsyncScheduler() {
MOZ_ASSERT(!mIsObservingVsync);
MOZ_ASSERT(!mVsyncObserver);
// The CompositorVsyncDispatcher is cleaned up before this in the
// nsBaseWidget, which stops vsync listeners
mVsyncSchedulerOwner = nullptr;
}
void CompositorVsyncScheduler::Destroy() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
if (!mVsyncObserver) {
// Destroy was already called on this object.
return;
}
UnobserveVsync();
mVsyncObserver->Destroy();
mVsyncObserver = nullptr;
mCompositeRequestedAt = TimeStamp();
CancelCurrentCompositeTask();
CancelCurrentVRTask();
}
void CompositorVsyncScheduler::PostCompositeTask(const VsyncEvent& aVsyncEvent,
wr::RenderReasons aReasons) {
MonitorAutoLock lock(mCurrentCompositeTaskMonitor);
mCurrentCompositeTaskReasons = mCurrentCompositeTaskReasons | aReasons;
if (mCurrentCompositeTask == nullptr && CompositorThread()) {
RefPtr<CancelableRunnable> task =
NewCancelableRunnableMethod<VsyncEvent, wr::RenderReasons>(
"layers::CompositorVsyncScheduler::Composite", this,
&CompositorVsyncScheduler::Composite, aVsyncEvent, aReasons);
mCurrentCompositeTask = task;
CompositorThread()->Dispatch(task.forget());
}
}
void CompositorVsyncScheduler::PostVRTask(TimeStamp aTimestamp) {
MonitorAutoLock lockVR(mCurrentVRTaskMonitor);
if (mCurrentVRTask == nullptr && CompositorThread()) {
RefPtr<CancelableRunnable> task = NewCancelableRunnableMethod<TimeStamp>(
"layers::CompositorVsyncScheduler::DispatchVREvents", this,
&CompositorVsyncScheduler::DispatchVREvents, aTimestamp);
mCurrentVRTask = task;
CompositorThread()->Dispatch(task.forget());
}
}
void CompositorVsyncScheduler::ScheduleComposition(wr::RenderReasons aReasons) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
if (!mVsyncObserver) {
// Destroy was already called on this object.
return;
}
// Make a synthetic vsync event for the calls to PostCompositeTask below.
TimeStamp vsyncTime = TimeStamp::Now();
TimeStamp outputTime = vsyncTime + mVsyncSchedulerOwner->GetVsyncInterval();
VsyncEvent vsyncEvent(VsyncId(), vsyncTime, outputTime);
if (mAsapScheduling) {
// Used only for performance testing purposes, and when recording/replaying
// to ensure that graphics are up to date.
PostCompositeTask(vsyncEvent, aReasons);
} else {
if (!mCompositeRequestedAt) {
mCompositeRequestedAt = TimeStamp::Now();
}
if (!mIsObservingVsync && mCompositeRequestedAt) {
ObserveVsync();
// Starting to observe vsync is an async operation that goes
// through the main thread of the UI process. It's possible that
// we're blocking there waiting on a composite, so schedule an initial
// one now to get things started.
PostCompositeTask(vsyncEvent,
aReasons | wr::RenderReasons::START_OBSERVING_VSYNC);
} else {
mRendersDelayedByVsyncReasons = aReasons;
}
}
}
void CompositorVsyncScheduler::NotifyVsync(const VsyncEvent& aVsync) {
// Called from the vsync dispatch thread. When in the GPU Process, that's
// the same as the compositor thread.
#ifdef DEBUG
# ifdef MOZ_WAYLAND
// On Wayland, we dispatch vsync from the main thread, without a GPU process.
// To allow this, we skip the following asserts if we're currently utilizing
// the Wayland backend. The IsParentProcess guard is needed to ensure that
// we don't accidentally attempt to initialize the gfxPlatform in the GPU
// process on X11.
if (!XRE_IsParentProcess() ||
!gfxPlatformGtk::GetPlatform()->IsWaylandDisplay())
# endif // MOZ_WAYLAND
{
MOZ_ASSERT_IF(XRE_IsParentProcess(),
!CompositorThreadHolder::IsInCompositorThread());
MOZ_ASSERT(!NS_IsMainThread());
}
MOZ_ASSERT_IF(XRE_GetProcessType() == GeckoProcessType_GPU,
CompositorThreadHolder::IsInCompositorThread());
#endif // DEBUG
#if defined(MOZ_WIDGET_ANDROID)
gfx::VRManager* vm = gfx::VRManager::Get();
if (!vm->IsPresenting()) {
PostCompositeTask(aVsync, wr::RenderReasons::VSYNC);
}
#else
PostCompositeTask(aVsync, wr::RenderReasons::VSYNC);
#endif // defined(MOZ_WIDGET_ANDROID)
PostVRTask(aVsync.mTime);
}
void CompositorVsyncScheduler::CancelCurrentVRTask() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread() ||
NS_IsMainThread());
MonitorAutoLock lock(mCurrentVRTaskMonitor);
if (mCurrentVRTask) {
mCurrentVRTask->Cancel();
mCurrentVRTask = nullptr;
}
}
wr::RenderReasons CompositorVsyncScheduler::CancelCurrentCompositeTask() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread() ||
NS_IsMainThread());
MonitorAutoLock lock(mCurrentCompositeTaskMonitor);
wr::RenderReasons canceledTaskRenderReasons = mCurrentCompositeTaskReasons;
mCurrentCompositeTaskReasons = wr::RenderReasons::NONE;
if (mCurrentCompositeTask) {
mCurrentCompositeTask->Cancel();
mCurrentCompositeTask = nullptr;
}
return canceledTaskRenderReasons;
}
void CompositorVsyncScheduler::Composite(const VsyncEvent& aVsyncEvent,
wr::RenderReasons aReasons) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
MOZ_ASSERT(mVsyncSchedulerOwner);
{ // scope lock
MonitorAutoLock lock(mCurrentCompositeTaskMonitor);
aReasons =
aReasons | mCurrentCompositeTaskReasons | mRendersDelayedByVsyncReasons;
mCurrentCompositeTaskReasons = wr::RenderReasons::NONE;
mRendersDelayedByVsyncReasons = wr::RenderReasons::NONE;
mCurrentCompositeTask = nullptr;
}
mLastVsyncTime = aVsyncEvent.mTime;
mLastVsyncOutputTime = aVsyncEvent.mOutputTime;
mLastVsyncId = aVsyncEvent.mId;
if (!mAsapScheduling) {
// Some early exit conditions if we're not in ASAP mode
if (aVsyncEvent.mTime < mLastComposeTime.Time()) {
// We can sometimes get vsync timestamps that are in the past
// compared to the last compose with force composites.
// In those cases, wait until the next vsync;
return;
}
if (mVsyncSchedulerOwner->IsPendingComposite()) {
// If previous composite is still on going, finish it and wait for the
// next vsync.
mVsyncSchedulerOwner->FinishPendingComposite();
return;
}
}
if (mCompositeRequestedAt || mAsapScheduling) {
mCompositeRequestedAt = TimeStamp();
mLastComposeTime = SampleTime::FromVsync(aVsyncEvent.mTime);
// Tell the owner to do a composite
mVsyncSchedulerOwner->CompositeToTarget(aVsyncEvent.mId, aReasons, nullptr,
nullptr);
mVsyncNotificationsSkipped = 0;
TimeDuration compositeFrameTotal = TimeStamp::Now() - aVsyncEvent.mTime;
mozilla::Telemetry::Accumulate(
mozilla::Telemetry::COMPOSITE_FRAME_ROUNDTRIP_TIME,
compositeFrameTotal.ToMilliseconds());
} else if (mVsyncNotificationsSkipped++ >
StaticPrefs::gfx_vsync_compositor_unobserve_count_AtStartup()) {
UnobserveVsync();
}
}
void CompositorVsyncScheduler::ForceComposeToTarget(wr::RenderReasons aReasons,
gfx::DrawTarget* aTarget,
const IntRect* aRect) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
/**
* bug 1138502 - There are cases such as during long-running window resizing
* events where we receive many force-composites. We also continue to get
* vsync notifications. Because the force-composites trigger compositing and
* clear the mCompositeRequestedAt timestamp, the vsync notifications will not
* need to do anything and so will increment the mVsyncNotificationsSkipped
* counter to indicate the vsync was ignored. If this happens enough times, we
* will disable listening for vsync entirely. On the next force-composite we
* will enable listening for vsync again, and continued force-composites and
* vsyncs will cause oscillation between observing vsync and not. On some
* platforms, enabling/disabling vsync is not free and this oscillating
* behavior causes a performance hit. In order to avoid this problem, we reset
* the mVsyncNotificationsSkipped counter to keep vsync enabled.
*/
mVsyncNotificationsSkipped = 0;
mLastComposeTime = SampleTime::FromNow();
MOZ_ASSERT(mVsyncSchedulerOwner);
mVsyncSchedulerOwner->CompositeToTarget(VsyncId(), aReasons, aTarget, aRect);
}
bool CompositorVsyncScheduler::NeedsComposite() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
return (bool)mCompositeRequestedAt;
}
bool CompositorVsyncScheduler::FlushPendingComposite() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
if (mCompositeRequestedAt) {
wr::RenderReasons reasons = CancelCurrentCompositeTask();
ForceComposeToTarget(reasons, nullptr, nullptr);
return true;
}
return false;
}
void CompositorVsyncScheduler::ObserveVsync() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
mWidget->ObserveVsync(mVsyncObserver);
mIsObservingVsync = true;
}
void CompositorVsyncScheduler::UnobserveVsync() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
mWidget->ObserveVsync(nullptr);
mIsObservingVsync = false;
}
void CompositorVsyncScheduler::DispatchVREvents(TimeStamp aVsyncTimestamp) {
{
MonitorAutoLock lock(mCurrentVRTaskMonitor);
mCurrentVRTask = nullptr;
}
// This only allows to be called by CompositorVsyncScheduler::PostVRTask()
// When the process is going to shutdown, the runnable has chance to be
// executed by other threads, we only want it to be run in the compositor
// thread.
if (!CompositorThreadHolder::IsInCompositorThread()) {
return;
}
VRManager* vm = VRManager::Get();
vm->NotifyVsync(aVsyncTimestamp);
}
const SampleTime& CompositorVsyncScheduler::GetLastComposeTime() const {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
return mLastComposeTime;
}
const TimeStamp& CompositorVsyncScheduler::GetLastVsyncTime() const {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
return mLastVsyncTime;
}
const TimeStamp& CompositorVsyncScheduler::GetLastVsyncOutputTime() const {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
return mLastVsyncOutputTime;
}
const VsyncId& CompositorVsyncScheduler::GetLastVsyncId() const {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
return mLastVsyncId;
}
void CompositorVsyncScheduler::UpdateLastComposeTime() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
mLastComposeTime = SampleTime::FromNow();
}
} // namespace layers
} // namespace mozilla
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