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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_WEBRENDERCOMPOSITABLE_HOLDER_H
#define MOZILLA_GFX_WEBRENDERCOMPOSITABLE_HOLDER_H
#include <vector>
#include "CompositableHost.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/ipc/FileDescriptor.h"
#include "mozilla/layers/RemoteTextureMap.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/Maybe.h"
#include "mozilla/webrender/WebRenderAPI.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "nsClassHashtable.h"
namespace mozilla {
namespace wr {
class DisplayListBuilder;
class WebRenderAPI;
class WebRenderPipelineInfo;
} // namespace wr
namespace layers {
class CompositableHost;
class CompositorVsyncScheduler;
class WebRenderImageHost;
class WebRenderTextureHost;
class AsyncImagePipelineManager final {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AsyncImagePipelineManager)
explicit AsyncImagePipelineManager(RefPtr<wr::WebRenderAPI>&& aApi,
bool aUseCompositorWnd);
protected:
~AsyncImagePipelineManager();
public:
void Destroy();
bool UseCompositorWnd() const { return mUseCompositorWnd; }
void AddPipeline(const wr::PipelineId& aPipelineId,
WebRenderBridgeParent* aWrBridge);
void RemovePipeline(const wr::PipelineId& aPipelineId,
const wr::Epoch& aEpoch);
WebRenderBridgeParent* GetWrBridge(const wr::PipelineId& aPipelineId);
void HoldExternalImage(const wr::PipelineId& aPipelineId,
const wr::Epoch& aEpoch, TextureHost* aTexture);
void HoldExternalImage(const wr::PipelineId& aPipelineId,
const wr::Epoch& aEpoch,
const wr::ExternalImageId& aImageId);
// This is called from the Renderer thread to notify this class about the
// pipelines in the most recently completed update.
// @param aInfo PipelineInfo for the update
// @param aLatestFrameId RenderedFrameId if a frame has been submitted for
// rendering, invalid if not
// @param aLastCompletedFrameId RenderedFrameId for the last completed frame
void NotifyPipelinesUpdated(RefPtr<const wr::WebRenderPipelineInfo> aInfo,
wr::RenderedFrameId aLatestFrameId,
wr::RenderedFrameId aLastCompletedFrameId,
ipc::FileDescriptor&& aFenceFd);
// This is run on the compositor thread to process mRenderSubmittedUpdates. We
// make this public because we need to invoke it from other places.
void ProcessPipelineUpdates();
TimeStamp GetCompositionTime() const { return mCompositionTime; }
CompositionOpportunityId GetCompositionOpportunityId() const {
return mCompositionOpportunityId;
}
void SetCompositionInfo(TimeStamp aTimeStamp,
CompositionOpportunityId aCompositionOpportunityId) {
mCompositionTime = aTimeStamp;
mCompositionOpportunityId = aCompositionOpportunityId;
if (!mCompositionTime.IsNull() && !mCompositeUntilTime.IsNull() &&
mCompositionTime >= mCompositeUntilTime) {
mCompositeUntilTime = TimeStamp();
}
}
void CompositeUntil(TimeStamp aTimeStamp) {
if (mCompositeUntilTime.IsNull() || mCompositeUntilTime < aTimeStamp) {
mCompositeUntilTime = aTimeStamp;
}
}
TimeStamp GetCompositeUntilTime() const { return mCompositeUntilTime; }
void AddAsyncImagePipeline(const wr::PipelineId& aPipelineId,
WebRenderImageHost* aImageHost);
void RemoveAsyncImagePipeline(const wr::PipelineId& aPipelineId,
wr::TransactionBuilder& aTxn);
void UpdateAsyncImagePipeline(const wr::PipelineId& aPipelineId,
const LayoutDeviceRect& aScBounds,
wr::WrRotation aRotation,
const wr::ImageRendering& aFilter,
const wr::MixBlendMode& aMixBlendMode);
void ApplyAsyncImagesOfImageBridge(wr::TransactionBuilder& aSceneBuilderTxn,
wr::TransactionBuilder& aFastTxn);
void ApplyAsyncImageForPipeline(
const wr::PipelineId& aPipelineId, wr::TransactionBuilder& aTxn,
wr::TransactionBuilder& aTxnForImageBridge,
AsyncImagePipelineOps* aPendingOps,
RemoteTextureInfoList* aPendingRemoteTextures);
void ApplyAsyncImageForPipeline(const wr::PipelineId& aPipelineId,
TextureHost* aTexture,
wr::TransactionBuilder& aTxn);
void SetEmptyDisplayList(const wr::PipelineId& aPipelineId,
wr::TransactionBuilder& aTxn,
wr::TransactionBuilder& aTxnForImageBridge);
void AppendImageCompositeNotification(
const ImageCompositeNotificationInfo& aNotification) {
mImageCompositeNotifications.AppendElement(aNotification);
}
void FlushImageNotifications(
nsTArray<ImageCompositeNotificationInfo>* aNotifications) {
aNotifications->AppendElements(std::move(mImageCompositeNotifications));
}
void SetWillGenerateFrame();
bool GetAndResetWillGenerateFrame();
static wr::ExternalImageId GetNextExternalImageId();
void SetTextureFactoryIdentifier(
const TextureFactoryIdentifier& aTextureFactoryIdentifier) {
mTextureFactoryIdentifier = aTextureFactoryIdentifier;
}
TextureFactoryIdentifier GetTextureFactoryIdentifier() const {
return mTextureFactoryIdentifier;
}
private:
void ProcessPipelineRendered(const wr::PipelineId& aPipelineId,
const wr::Epoch& aEpoch,
wr::RenderedFrameId aRenderedFrameId);
void ProcessPipelineRemoved(const wr::RemovedPipeline& aRemovedPipeline,
wr::RenderedFrameId aRenderedFrameId);
wr::Epoch GetNextImageEpoch();
uint32_t GetNextResourceId() { return ++mResourceId; }
wr::IdNamespace GetNamespace() { return mIdNamespace; }
wr::ImageKey GenerateImageKey() {
wr::ImageKey key;
key.mNamespace = GetNamespace();
key.mHandle = GetNextResourceId();
return key;
}
struct ForwardingTextureHost {
ForwardingTextureHost(const wr::Epoch& aEpoch, TextureHost* aTexture)
: mEpoch(aEpoch), mTexture(aTexture) {}
wr::Epoch mEpoch;
CompositableTextureHostRef mTexture;
};
struct ForwardingExternalImage {
ForwardingExternalImage(const wr::Epoch& aEpoch,
const wr::ExternalImageId& aImageId)
: mEpoch(aEpoch), mImageId(aImageId) {}
~ForwardingExternalImage();
wr::Epoch mEpoch;
wr::ExternalImageId mImageId;
};
struct PipelineTexturesHolder {
// Holds forwarding WebRenderTextureHosts.
std::vector<ForwardingTextureHost> mTextureHostsUntilRenderSubmitted;
// TextureHosts that must be held until rendering has completed. UniquePtr
// is used to make the entries movable, ideally ForwardingTextureHost would
// be fully movable.
std::vector<UniquePtr<ForwardingTextureHost>>
mTextureHostsUntilRenderCompleted;
std::vector<UniquePtr<ForwardingExternalImage>> mExternalImages;
Maybe<wr::Epoch> mDestroyedEpoch;
WebRenderBridgeParent* MOZ_NON_OWNING_REF mWrBridge = nullptr;
};
struct AsyncImagePipeline {
AsyncImagePipeline(wr::PipelineId aPipelineId,
layers::WebRenderBackend aBackend);
void Update(const LayoutDeviceRect& aScBounds, wr::WrRotation aRotation,
const wr::ImageRendering& aFilter,
const wr::MixBlendMode& aMixBlendMode) {
mIsChanged |= !mScBounds.IsEqualEdges(aScBounds) ||
mRotation != aRotation || mFilter != aFilter ||
mMixBlendMode != aMixBlendMode;
mScBounds = aScBounds;
mRotation = aRotation;
mFilter = aFilter;
mMixBlendMode = aMixBlendMode;
}
bool mInitialised;
bool mIsChanged;
bool mUseExternalImage;
LayoutDeviceRect mScBounds;
wr::WrRotation mRotation;
wr::ImageRendering mFilter;
wr::MixBlendMode mMixBlendMode;
RefPtr<WebRenderImageHost> mImageHost;
CompositableTextureHostRef mCurrentTexture;
nsTArray<wr::ImageKey> mKeys;
wr::DisplayListBuilder mDLBuilder;
};
void ApplyAsyncImageForPipeline(const wr::Epoch& aEpoch,
const wr::PipelineId& aPipelineId,
AsyncImagePipeline* aPipeline,
TextureHost* aTexture,
wr::TransactionBuilder& aSceneBuilderTxn,
wr::TransactionBuilder& aMaybeFastTxn);
Maybe<TextureHost::ResourceUpdateOp> UpdateImageKeys(
const wr::Epoch& aEpoch, const wr::PipelineId& aPipelineId,
AsyncImagePipeline* aPipeline, TextureHost* aTexture,
nsTArray<wr::ImageKey>& aKeys, wr::TransactionBuilder& aSceneBuilderTxn,
wr::TransactionBuilder& aMaybeFastTxn);
Maybe<TextureHost::ResourceUpdateOp> UpdateWithoutExternalImage(
TextureHost* aTexture, wr::ImageKey aKey, TextureHost::ResourceUpdateOp,
wr::TransactionBuilder& aTxn);
void CheckForTextureHostsNotUsedByGPU();
RefPtr<wr::WebRenderAPI> mApi;
bool mUseCompositorWnd;
TextureFactoryIdentifier mTextureFactoryIdentifier;
const wr::IdNamespace mIdNamespace;
const bool mUseTripleBuffering;
uint32_t mResourceId;
nsClassHashtable<nsUint64HashKey, PipelineTexturesHolder>
mPipelineTexturesHolders;
nsClassHashtable<nsUint64HashKey, AsyncImagePipeline> mAsyncImagePipelines;
wr::Epoch mAsyncImageEpoch;
bool mWillGenerateFrame;
bool mDestroyed;
#ifdef XP_WIN
bool mUseWebRenderDCompVideoHwOverlayWin;
bool mUseWebRenderDCompVideoSwOverlayWin;
#endif
// Render time for the current composition.
TimeStamp mCompositionTime;
// CompositionOpportunityId of the current composition.
CompositionOpportunityId mCompositionOpportunityId;
// When nonnull, during rendering, some compositable indicated that it will
// change its rendering at this time. In order not to miss it, we composite
// on every vsync until this time occurs (this is the latest such time).
TimeStamp mCompositeUntilTime;
nsTArray<ImageCompositeNotificationInfo> mImageCompositeNotifications;
struct WebRenderPipelineInfoHolder {
WebRenderPipelineInfoHolder(RefPtr<const wr::WebRenderPipelineInfo>&& aInfo,
ipc::FileDescriptor&& aFenceFd);
~WebRenderPipelineInfoHolder();
RefPtr<const wr::WebRenderPipelineInfo> mInfo;
ipc::FileDescriptor mFenceFd;
};
std::vector<std::pair<wr::RenderedFrameId, WebRenderPipelineInfoHolder>>
mRenderSubmittedUpdates;
Mutex mRenderSubmittedUpdatesLock MOZ_UNANNOTATED;
Atomic<uint64_t> mLastCompletedFrameId;
std::vector<std::pair<wr::RenderedFrameId,
std::vector<UniquePtr<ForwardingTextureHost>>>>
mTexturesInUseByGPU;
ipc::FileDescriptor mReleaseFenceFd;
};
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_WEBRENDERCOMPOSITABLE_HOLDER_H */
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