summaryrefslogtreecommitdiffstats
path: root/gfx/skia/skia/src/core/SkAnalyticEdge.h
blob: eb2fa567550c8ef35692657d8cfde8207dca3869 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
/*
 * Copyright 2006 The Android Open Source Project
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef SkAnalyticEdge_DEFINED
#define SkAnalyticEdge_DEFINED

#include "include/private/base/SkTo.h"
#include "src/core/SkEdge.h"

#include <utility>

struct SkAnalyticEdge {
    // Similar to SkEdge, the conic edges will be converted to quadratic edges
    enum Type {
        kLine_Type,
        kQuad_Type,
        kCubic_Type
    };

    SkAnalyticEdge* fNext;
    SkAnalyticEdge* fPrev;

    // During aaa_walk_edges, if this edge is a left edge,
    // then fRiteE is its corresponding right edge. Otherwise it's nullptr.
    SkAnalyticEdge* fRiteE;

    SkFixed fX;
    SkFixed fDX;
    SkFixed fUpperX;        // The x value when y = fUpperY
    SkFixed fY;             // The current y
    SkFixed fUpperY;        // The upper bound of y (our edge is from y = fUpperY to y = fLowerY)
    SkFixed fLowerY;        // The lower bound of y (our edge is from y = fUpperY to y = fLowerY)
    SkFixed fDY;            // abs(1/fDX); may be SK_MaxS32 when fDX is close to 0.
                            // fDY is only used for blitting trapezoids.

    SkFixed fSavedX;        // For deferred blitting
    SkFixed fSavedY;        // For deferred blitting
    SkFixed fSavedDY;       // For deferred blitting

    Type    fEdgeType;      // Remembers the *initial* edge type

    int8_t  fCurveCount;    // only used by kQuad(+) and kCubic(-)
    uint8_t fCurveShift;    // appled to all Dx/DDx/DDDx except for fCubicDShift exception
    uint8_t fCubicDShift;   // applied to fCDx and fCDy only in cubic
    int8_t  fWinding;       // 1 or -1

    static const int kDefaultAccuracy = 2; // default accuracy for snapping

    static inline SkFixed SnapY(SkFixed y) {
        const int accuracy = kDefaultAccuracy;
        // This approach is safer than left shift, round, then right shift
        return ((unsigned)y + (SK_Fixed1 >> (accuracy + 1))) >> (16 - accuracy) << (16 - accuracy);
    }

    // Update fX, fY of this edge so fY = y
    inline void goY(SkFixed y) {
        if (y == fY + SK_Fixed1) {
            fX = fX + fDX;
            fY = y;
        } else if (y != fY) {
            // Drop lower digits as our alpha only has 8 bits
            // (fDX and y - fUpperY may be greater than SK_Fixed1)
            fX = fUpperX + SkFixedMul(fDX, y - fUpperY);
            fY = y;
        }
    }

    inline void goY(SkFixed y, int yShift) {
        SkASSERT(yShift >= 0 && yShift <= kDefaultAccuracy);
        SkASSERT(fDX == 0 || y - fY == SK_Fixed1 >> yShift);
        fY = y;
        fX += fDX >> yShift;
    }

    inline void saveXY(SkFixed x, SkFixed y, SkFixed dY) {
        fSavedX = x;
        fSavedY = y;
        fSavedDY = dY;
    }

    bool setLine(const SkPoint& p0, const SkPoint& p1);
    bool updateLine(SkFixed ax, SkFixed ay, SkFixed bx, SkFixed by, SkFixed slope);

    // return true if we're NOT done with this edge
    bool update(SkFixed last_y, bool sortY = true);

#ifdef SK_DEBUG
    void dump() const {
        SkDebugf("edge: upperY:%d lowerY:%d y:%g x:%g dx:%g w:%d\n",
                 fUpperY, fLowerY, SkFixedToFloat(fY), SkFixedToFloat(fX),
                 SkFixedToFloat(fDX), fWinding);
    }

    void validate() const {
         SkASSERT(fPrev && fNext);
         SkASSERT(fPrev->fNext == this);
         SkASSERT(fNext->fPrev == this);

         SkASSERT(fUpperY < fLowerY);
         SkASSERT(SkAbs32(fWinding) == 1);
    }
#endif
};

struct SkAnalyticQuadraticEdge : public SkAnalyticEdge {
    SkQuadraticEdge fQEdge;

    // snap y to integer points in the middle of the curve to accelerate AAA path filling
    SkFixed fSnappedX, fSnappedY;

    bool setQuadratic(const SkPoint pts[3]);
    bool updateQuadratic();
    inline void keepContinuous() {
        // We use fX as the starting x to ensure the continuouty.
        // Without it, we may break the sorted edge list.
        SkASSERT(SkAbs32(fX - SkFixedMul(fY - fSnappedY, fDX) - fSnappedX) < SK_Fixed1);
        SkASSERT(SkAbs32(fY - fSnappedY) < SK_Fixed1); // This may differ due to smooth jump
        fSnappedX = fX;
        fSnappedY = fY;
    }
};

struct SkAnalyticCubicEdge : public SkAnalyticEdge {
    SkCubicEdge fCEdge;

    SkFixed fSnappedY; // to make sure that y is increasing with smooth jump and snapping

    bool setCubic(const SkPoint pts[4], bool sortY = true);
    bool updateCubic(bool sortY = true);
    inline void keepContinuous() {
        SkASSERT(SkAbs32(fX - SkFixedMul(fDX, fY - SnapY(fCEdge.fCy)) - fCEdge.fCx) < SK_Fixed1);
        fCEdge.fCx = fX;
        fSnappedY = fY;
    }
};

#endif