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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBlenderBase_DEFINED
#define SkBlenderBase_DEFINED
#include "include/core/SkBlender.h"
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkVM.h"
#include <optional>
struct GrFPArgs;
class GrFragmentProcessor;
class SkColorInfo;
class SkRuntimeEffect;
struct SkStageRec;
namespace skgpu::graphite {
enum class DstColorType;
class KeyContext;
class PaintParamsKeyBuilder;
class PipelineDataGatherer;
}
/**
* Encapsulates a blend function, including non-public APIs.
* Blends combine a source color (the result of our paint) and destination color (from the canvas)
* into a final color.
*/
class SkBlenderBase : public SkBlender {
public:
/**
* Returns true if this SkBlender represents any SkBlendMode, and returns the blender's
* SkBlendMode in `mode`. Returns false for other types of blends.
*/
virtual std::optional<SkBlendMode> asBlendMode() const { return {}; }
SK_WARN_UNUSED_RESULT bool appendStages(const SkStageRec& rec) const {
return this->onAppendStages(rec);
}
SK_WARN_UNUSED_RESULT
virtual bool onAppendStages(const SkStageRec& rec) const = 0;
/** Creates the blend program in SkVM. */
SK_WARN_UNUSED_RESULT
skvm::Color program(skvm::Builder* p, skvm::Color src, skvm::Color dst,
const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
SkArenaAlloc* alloc) const {
return this->onProgram(p, src, dst, colorInfo, uniforms, alloc);
}
#if defined(SK_GANESH)
/**
* Returns a GrFragmentProcessor that implements this blend for the GPU backend.
* The GrFragmentProcessor expects premultiplied inputs and returns a premultiplied output.
*/
virtual std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(
std::unique_ptr<GrFragmentProcessor> srcFP,
std::unique_ptr<GrFragmentProcessor> dstFP,
const GrFPArgs& fpArgs) const = 0;
#endif
virtual SkRuntimeEffect* asRuntimeEffect() const { return nullptr; }
#if defined(SK_GRAPHITE)
/**
* TODO: Make pure virtual.
* dstColorType = kPrimitive when blending the result of the paint evaluation with a primitive
* color (which is supplied by certain geometries). dstColorType = kSurface when blending the
* result of the paint evaluation with the back buffer.
*/
virtual void addToKey(const skgpu::graphite::KeyContext&,
skgpu::graphite::PaintParamsKeyBuilder*,
skgpu::graphite::PipelineDataGatherer*,
skgpu::graphite::DstColorType dstColorType) const;
#endif
static SkFlattenable::Type GetFlattenableType() { return kSkBlender_Type; }
Type getFlattenableType() const override { return GetFlattenableType(); }
private:
virtual skvm::Color onProgram(skvm::Builder* p, skvm::Color src, skvm::Color dst,
const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
SkArenaAlloc* alloc) const = 0;
using INHERITED = SkFlattenable;
};
inline SkBlenderBase* as_BB(SkBlender* blend) {
return static_cast<SkBlenderBase*>(blend);
}
inline const SkBlenderBase* as_BB(const SkBlender* blend) {
return static_cast<const SkBlenderBase*>(blend);
}
inline const SkBlenderBase* as_BB(const sk_sp<SkBlender>& blend) {
return static_cast<SkBlenderBase*>(blend.get());
}
#endif // SkBlenderBase_DEFINED
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