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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef NSPOINT_H
#define NSPOINT_H

#include <cstdint>
#include "nsCoord.h"
#include "mozilla/gfx/BasePoint.h"
#include "mozilla/gfx/Point.h"

// nsIntPoint represents a point in one of the types of pixels.
// Uses of nsIntPoint should eventually be converted to CSSIntPoint,
// LayoutDeviceIntPoint, etc. (see layout/base/Units.h).
typedef mozilla::gfx::IntPoint nsIntPoint;

// nsPoint represents a point in app units.

struct nsPoint : public mozilla::gfx::BasePoint<nscoord, nsPoint> {
  typedef mozilla::gfx::BasePoint<nscoord, nsPoint> Super;

  nsPoint() = default;
  nsPoint(const nsPoint& aPoint) = default;
  nsPoint(nscoord aX, nscoord aY) : Super(aX, aY) {}

  inline nsIntPoint ScaleToNearestPixels(float aXScale, float aYScale,
                                         nscoord aAppUnitsPerPixel) const;
  inline nsIntPoint ToNearestPixels(nscoord aAppUnitsPerPixel) const;

  /**
   * Return this point scaled to a different appunits per pixel (APP) ratio.
   * @param aFromAPP the APP to scale from
   * @param aToAPP the APP to scale to
   */
  [[nodiscard]] inline nsPoint ScaleToOtherAppUnits(int32_t aFromAPP,
                                                    int32_t aToAPP) const;

  [[nodiscard]] inline nsPoint RemoveResolution(const float resolution) const;
  [[nodiscard]] inline nsPoint ApplyResolution(const float resolution) const;
};

inline nsPoint ToAppUnits(const nsIntPoint& aPoint, nscoord aAppUnitsPerPixel);

inline nsIntPoint nsPoint::ScaleToNearestPixels(
    float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const {
  return nsIntPoint(
      NSToIntRoundUp(NSAppUnitsToDoublePixels(x, aAppUnitsPerPixel) * aXScale),
      NSToIntRoundUp(NSAppUnitsToDoublePixels(y, aAppUnitsPerPixel) * aYScale));
}

inline nsIntPoint nsPoint::ToNearestPixels(nscoord aAppUnitsPerPixel) const {
  return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel);
}

inline nsPoint nsPoint::ScaleToOtherAppUnits(int32_t aFromAPP,
                                             int32_t aToAPP) const {
  if (aFromAPP != aToAPP) {
    nsPoint point;
    point.x = NSToCoordRound(NSCoordScale(x, aFromAPP, aToAPP));
    point.y = NSToCoordRound(NSCoordScale(y, aFromAPP, aToAPP));
    return point;
  }
  return *this;
}

inline nsPoint nsPoint::RemoveResolution(const float resolution) const {
  if (resolution != 1.0f) {
    nsPoint point;
    point.x = NSToCoordRound(NSCoordToFloat(x) / resolution);
    point.y = NSToCoordRound(NSCoordToFloat(y) / resolution);
    return point;
  }
  return *this;
}

inline nsPoint nsPoint::ApplyResolution(const float resolution) const {
  if (resolution != 1.0f) {
    nsPoint point;
    point.x = NSToCoordRound(NSCoordToFloat(x) * resolution);
    point.y = NSToCoordRound(NSCoordToFloat(y) * resolution);
    return point;
  }
  return *this;
}

// app units are integer multiples of pixels, so no rounding needed
inline nsPoint ToAppUnits(const nsIntPoint& aPoint, nscoord aAppUnitsPerPixel) {
  return nsPoint(NSIntPixelsToAppUnits(aPoint.x, aAppUnitsPerPixel),
                 NSIntPixelsToAppUnits(aPoint.y, aAppUnitsPerPixel));
}

#endif /* NSPOINT_H */