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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_WINDOWS_PLATFORM_H
#define GFX_WINDOWS_PLATFORM_H
#include "gfxCrashReporterUtils.h"
#include "gfxFontUtils.h"
#include "gfxWindowsSurface.h"
#include "gfxFont.h"
#include "gfxDWriteFonts.h"
#include "gfxPlatform.h"
#include "gfxTelemetry.h"
#include "gfxTypes.h"
#include "mozilla/Attributes.h"
#include "mozilla/Atomics.h"
#include "nsTArray.h"
#include "mozilla/Mutex.h"
#include "mozilla/RefPtr.h"
#include <windows.h>
#include <objbase.h>
#include <dxgi.h>
// This header is available in the June 2010 SDK and in the Win8 SDK
#include <d3dcommon.h>
// Win 8.0 SDK types we'll need when building using older sdks.
#if !defined(D3D_FEATURE_LEVEL_11_1) // defined in the 8.0 SDK only
# define D3D_FEATURE_LEVEL_11_1 static_cast<D3D_FEATURE_LEVEL>(0xb100)
# define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
#endif
namespace mozilla {
namespace gfx {
class DrawTarget;
class FeatureState;
class DeviceManagerDx;
} // namespace gfx
} // namespace mozilla
struct IDirect3DDevice9;
struct ID3D11Device;
struct IDXGIAdapter1;
/**
* Utility to get a Windows HDC from a Moz2D DrawTarget. If the DrawTarget is
* not backed by a HDC this will get the HDC for the screen device context
* instead.
*/
class MOZ_STACK_CLASS DCForMetrics final {
public:
explicit DCForMetrics();
~DCForMetrics() { ReleaseDC(nullptr, mDC); }
operator HDC() { return mDC; }
private:
HDC mDC;
};
// ClearType parameters set by running ClearType tuner
struct ClearTypeParameterInfo {
ClearTypeParameterInfo()
: gamma(-1),
pixelStructure(-1),
clearTypeLevel(-1),
enhancedContrast(-1) {}
nsString displayName; // typically just 'DISPLAY1'
int32_t gamma;
int32_t pixelStructure;
int32_t clearTypeLevel;
int32_t enhancedContrast;
};
class gfxWindowsPlatform final : public gfxPlatform {
friend class mozilla::gfx::DeviceManagerDx;
public:
enum TextRenderingMode {
TEXT_RENDERING_NO_CLEARTYPE,
TEXT_RENDERING_NORMAL,
TEXT_RENDERING_GDI_CLASSIC,
TEXT_RENDERING_COUNT
};
gfxWindowsPlatform();
virtual ~gfxWindowsPlatform();
static gfxWindowsPlatform* GetPlatform() {
return (gfxWindowsPlatform*)gfxPlatform::GetPlatform();
}
void EnsureDevicesInitialized() override;
bool DevicesInitialized() override;
bool CreatePlatformFontList() override;
virtual already_AddRefed<gfxASurface> CreateOffscreenSurface(
const IntSize& aSize, gfxImageFormat aFormat) override;
enum RenderMode {
/* Use GDI and windows surfaces */
RENDER_GDI = 0,
/* Use 32bpp image surfaces and call StretchDIBits */
RENDER_IMAGE_STRETCH32,
/* Use 32bpp image surfaces, and do 32->24 conversion before calling
StretchDIBits */
RENDER_IMAGE_STRETCH24,
/* Use Direct2D rendering */
RENDER_DIRECT2D,
/* max */
RENDER_MODE_MAX
};
bool IsDirect2DBackend();
/**
* Updates render mode with relation to the current preferences and
* available devices.
*/
void UpdateRenderMode();
/**
* Verifies a D2D device is present and working, will attempt to create one
* it is non-functional or non-existant.
*
* \param aAttemptForce Attempt to force D2D cairo device creation by using
* cairo device creation routines.
*/
void VerifyD2DDevice(bool aAttemptForce);
void GetCommonFallbackFonts(uint32_t aCh, Script aRunScript,
eFontPresentation aPresentation,
nsTArray<const char*>& aFontList) override;
bool CanUseHardwareVideoDecoding() override;
void CompositorUpdated() override;
bool DidRenderingDeviceReset(
DeviceResetReason* aResetReason = nullptr) override;
void SchedulePaintIfDeviceReset() override;
void CheckForContentOnlyDeviceReset();
mozilla::gfx::BackendType GetContentBackendFor(
mozilla::layers::LayersBackend aLayers) override;
mozilla::gfx::BackendType GetPreferredCanvasBackend() override;
static void GetDLLVersion(char16ptr_t aDLLPath, nsAString& aVersion);
// returns ClearType tuning information for each display
static void GetCleartypeParams(nsTArray<ClearTypeParameterInfo>& aParams);
void FontsPrefsChanged(const char* aPref) override;
static inline bool DWriteEnabled() {
return !!mozilla::gfx::Factory::GetDWriteFactory();
}
public:
static nsresult GetGpuTimeSinceProcessStartInMs(uint64_t* aResult);
static bool IsOptimus();
bool SupportsApzWheelInput() const override { return true; }
// Recreate devices as needed for a device reset. Returns true if a device
// reset occurred.
bool HandleDeviceReset();
void UpdateBackendPrefs();
already_AddRefed<mozilla::gfx::VsyncSource> CreateGlobalHardwareVsyncSource()
override;
static mozilla::Atomic<size_t> sD3D11SharedTextures;
static mozilla::Atomic<size_t> sD3D9SharedTextures;
bool SupportsPluginDirectBitmapDrawing() override { return true; }
static void RecordContentDeviceFailure(
mozilla::gfx::TelemetryDeviceCode aDevice);
static void InitMemoryReportersForGPUProcess();
static bool CheckVariationFontSupport();
// Always false for content processes.
bool SupportsHDR() override { return mSupportsHDR; }
protected:
bool AccelerateLayersByDefault() override { return true; }
nsTArray<uint8_t> GetPlatformCMSOutputProfileData() override;
public:
static nsTArray<uint8_t> GetPlatformCMSOutputProfileData_Impl();
protected:
void GetPlatformDisplayInfo(mozilla::widget::InfoObject& aObj) override;
void ImportGPUDeviceData(const mozilla::gfx::GPUDeviceData& aData) override;
void ImportContentDeviceData(
const mozilla::gfx::ContentDeviceData& aData) override;
void BuildContentDeviceData(mozilla::gfx::ContentDeviceData* aOut) override;
BackendPrefsData GetBackendPrefs() const override;
void UpdateSupportsHDR();
RenderMode mRenderMode;
bool mSupportsHDR;
private:
void Init();
void InitAcceleration() override;
void InitWebRenderConfig() override;
void InitializeDevices();
void InitializeD3D11();
void InitializeD2D();
bool InitDWriteSupport();
void InitGPUProcessSupport();
void DisableD2D(mozilla::gfx::FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
void InitializeConfig();
void InitializeD3D9Config();
void InitializeD3D11Config();
void InitializeD2DConfig();
void InitializeDirectDrawConfig();
void RecordStartupTelemetry();
bool mInitializedDevices = false;
// Cached contents of the output color profile file
nsTArray<uint8_t> mCachedOutputColorProfile;
};
#endif /* GFX_WINDOWS_PLATFORM_H */
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