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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "OSVRSession.h"
#include "prenv.h"
#include "nsString.h"
#include "mozilla/Preferences.h"
#include "mozilla/StaticPrefs_dom.h"
#include "mozilla/SharedLibrary.h"
#include "mozilla/gfx/Quaternion.h"
#if defined(XP_WIN)
# include <d3d11.h>
# include "mozilla/gfx/DeviceManagerDx.h"
#endif // defined(XP_WIN)
#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif
using namespace mozilla;
using namespace mozilla::gfx;
namespace {
// need to typedef functions that will be used in the code below
extern "C" {
typedef OSVR_ClientContext (*pfn_osvrClientInit)(
const char applicationIdentifier[], uint32_t flags);
typedef OSVR_ReturnCode (*pfn_osvrClientShutdown)(OSVR_ClientContext ctx);
typedef OSVR_ReturnCode (*pfn_osvrClientUpdate)(OSVR_ClientContext ctx);
typedef OSVR_ReturnCode (*pfn_osvrClientCheckStatus)(OSVR_ClientContext ctx);
typedef OSVR_ReturnCode (*pfn_osvrClientGetInterface)(
OSVR_ClientContext ctx, const char path[], OSVR_ClientInterface* iface);
typedef OSVR_ReturnCode (*pfn_osvrClientFreeInterface)(
OSVR_ClientContext ctx, OSVR_ClientInterface iface);
typedef OSVR_ReturnCode (*pfn_osvrGetOrientationState)(
OSVR_ClientInterface iface, OSVR_TimeValue* timestamp,
OSVR_OrientationState* state);
typedef OSVR_ReturnCode (*pfn_osvrGetPositionState)(OSVR_ClientInterface iface,
OSVR_TimeValue* timestamp,
OSVR_PositionState* state);
typedef OSVR_ReturnCode (*pfn_osvrClientGetDisplay)(OSVR_ClientContext ctx,
OSVR_DisplayConfig* disp);
typedef OSVR_ReturnCode (*pfn_osvrClientFreeDisplay)(OSVR_DisplayConfig disp);
typedef OSVR_ReturnCode (*pfn_osvrClientGetNumEyesForViewer)(
OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount* eyes);
typedef OSVR_ReturnCode (*pfn_osvrClientGetViewerEyePose)(
OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
OSVR_Pose3* pose);
typedef OSVR_ReturnCode (*pfn_osvrClientGetDisplayDimensions)(
OSVR_DisplayConfig disp, OSVR_DisplayInputCount displayInputIndex,
OSVR_DisplayDimension* width, OSVR_DisplayDimension* height);
typedef OSVR_ReturnCode (
*pfn_osvrClientGetViewerEyeSurfaceProjectionClippingPlanes)(
OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
OSVR_SurfaceCount surface, double* left, double* right, double* bottom,
double* top);
typedef OSVR_ReturnCode (*pfn_osvrClientGetRelativeViewportForViewerEyeSurface)(
OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
OSVR_SurfaceCount surface, OSVR_ViewportDimension* left,
OSVR_ViewportDimension* bottom, OSVR_ViewportDimension* width,
OSVR_ViewportDimension* height);
typedef OSVR_ReturnCode (*pfn_osvrClientGetViewerEyeSurfaceProjectionMatrixf)(
OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
OSVR_SurfaceCount surface, float near, float far,
OSVR_MatrixConventions flags, float* matrix);
typedef OSVR_ReturnCode (*pfn_osvrClientCheckDisplayStartup)(
OSVR_DisplayConfig disp);
typedef OSVR_ReturnCode (*pfn_osvrClientSetRoomRotationUsingHead)(
OSVR_ClientContext ctx);
}
static pfn_osvrClientInit osvr_ClientInit = nullptr;
static pfn_osvrClientShutdown osvr_ClientShutdown = nullptr;
static pfn_osvrClientUpdate osvr_ClientUpdate = nullptr;
static pfn_osvrClientCheckStatus osvr_ClientCheckStatus = nullptr;
static pfn_osvrClientGetInterface osvr_ClientGetInterface = nullptr;
static pfn_osvrClientFreeInterface osvr_ClientFreeInterface = nullptr;
static pfn_osvrGetOrientationState osvr_GetOrientationState = nullptr;
static pfn_osvrGetPositionState osvr_GetPositionState = nullptr;
static pfn_osvrClientGetDisplay osvr_ClientGetDisplay = nullptr;
static pfn_osvrClientFreeDisplay osvr_ClientFreeDisplay = nullptr;
static pfn_osvrClientGetNumEyesForViewer osvr_ClientGetNumEyesForViewer =
nullptr;
static pfn_osvrClientGetViewerEyePose osvr_ClientGetViewerEyePose = nullptr;
static pfn_osvrClientGetDisplayDimensions osvr_ClientGetDisplayDimensions =
nullptr;
static pfn_osvrClientGetViewerEyeSurfaceProjectionClippingPlanes
osvr_ClientGetViewerEyeSurfaceProjectionClippingPlanes = nullptr;
static pfn_osvrClientGetRelativeViewportForViewerEyeSurface
osvr_ClientGetRelativeViewportForViewerEyeSurface = nullptr;
static pfn_osvrClientGetViewerEyeSurfaceProjectionMatrixf
osvr_ClientGetViewerEyeSurfaceProjectionMatrixf = nullptr;
static pfn_osvrClientCheckDisplayStartup osvr_ClientCheckDisplayStartup =
nullptr;
static pfn_osvrClientSetRoomRotationUsingHead
osvr_ClientSetRoomRotationUsingHead = nullptr;
bool LoadOSVRRuntime() {
static PRLibrary* osvrUtilLib = nullptr;
static PRLibrary* osvrCommonLib = nullptr;
static PRLibrary* osvrClientLib = nullptr;
static PRLibrary* osvrClientKitLib = nullptr;
// this looks up the path in the about:config setting, from greprefs.js or
// modules\libpref\init\all.js we need all the libs to be valid
#ifdef XP_WIN
constexpr static auto* pfnGetPathStringPref = mozilla::Preferences::GetString;
nsAutoString osvrUtilPath, osvrCommonPath, osvrClientPath, osvrClientKitPath;
#else
constexpr static auto* pfnGetPathStringPref =
mozilla::Preferences::GetCString;
nsAutoCString osvrUtilPath, osvrCommonPath, osvrClientPath, osvrClientKitPath;
#endif
if (NS_FAILED(pfnGetPathStringPref("gfx.vr.osvr.utilLibPath", osvrUtilPath,
PrefValueKind::User)) ||
NS_FAILED(pfnGetPathStringPref("gfx.vr.osvr.commonLibPath",
osvrCommonPath, PrefValueKind::User)) ||
NS_FAILED(pfnGetPathStringPref("gfx.vr.osvr.clientLibPath",
osvrClientPath, PrefValueKind::User)) ||
NS_FAILED(pfnGetPathStringPref("gfx.vr.osvr.clientKitLibPath",
osvrClientKitPath, PrefValueKind::User))) {
return false;
}
osvrUtilLib = LoadLibraryWithFlags(osvrUtilPath.get());
osvrCommonLib = LoadLibraryWithFlags(osvrCommonPath.get());
osvrClientLib = LoadLibraryWithFlags(osvrClientPath.get());
osvrClientKitLib = LoadLibraryWithFlags(osvrClientKitPath.get());
if (!osvrUtilLib) {
printf_stderr("[OSVR] Failed to load OSVR Util library!\n");
return false;
}
if (!osvrCommonLib) {
printf_stderr("[OSVR] Failed to load OSVR Common library!\n");
return false;
}
if (!osvrClientLib) {
printf_stderr("[OSVR] Failed to load OSVR Client library!\n");
return false;
}
if (!osvrClientKitLib) {
printf_stderr("[OSVR] Failed to load OSVR ClientKit library!\n");
return false;
}
// make sure all functions that we'll be using are available
#define REQUIRE_FUNCTION(_x) \
do { \
*(void**)&osvr_##_x = (void*)PR_FindSymbol(osvrClientKitLib, "osvr" #_x); \
if (!osvr_##_x) { \
printf_stderr("osvr" #_x " symbol missing\n"); \
goto fail; \
} \
} while (0)
REQUIRE_FUNCTION(ClientInit);
REQUIRE_FUNCTION(ClientShutdown);
REQUIRE_FUNCTION(ClientUpdate);
REQUIRE_FUNCTION(ClientCheckStatus);
REQUIRE_FUNCTION(ClientGetInterface);
REQUIRE_FUNCTION(ClientFreeInterface);
REQUIRE_FUNCTION(GetOrientationState);
REQUIRE_FUNCTION(GetPositionState);
REQUIRE_FUNCTION(ClientGetDisplay);
REQUIRE_FUNCTION(ClientFreeDisplay);
REQUIRE_FUNCTION(ClientGetNumEyesForViewer);
REQUIRE_FUNCTION(ClientGetViewerEyePose);
REQUIRE_FUNCTION(ClientGetDisplayDimensions);
REQUIRE_FUNCTION(ClientGetViewerEyeSurfaceProjectionClippingPlanes);
REQUIRE_FUNCTION(ClientGetRelativeViewportForViewerEyeSurface);
REQUIRE_FUNCTION(ClientGetViewerEyeSurfaceProjectionMatrixf);
REQUIRE_FUNCTION(ClientCheckDisplayStartup);
REQUIRE_FUNCTION(ClientSetRoomRotationUsingHead);
#undef REQUIRE_FUNCTION
return true;
fail:
return false;
}
} // namespace
mozilla::gfx::VRFieldOfView SetFromTanRadians(double left, double right,
double bottom, double top) {
mozilla::gfx::VRFieldOfView fovInfo;
fovInfo.leftDegrees = atan(left) * 180.0 / M_PI;
fovInfo.rightDegrees = atan(right) * 180.0 / M_PI;
fovInfo.upDegrees = atan(top) * 180.0 / M_PI;
fovInfo.downDegrees = atan(bottom) * 180.0 / M_PI;
return fovInfo;
}
OSVRSession::OSVRSession()
: mRuntimeLoaded(false),
mOSVRInitialized(false),
mClientContextInitialized(false),
mDisplayConfigInitialized(false),
mInterfaceInitialized(false),
m_ctx(nullptr),
m_iface(nullptr),
m_display(nullptr) {}
OSVRSession::~OSVRSession() { Shutdown(); }
bool OSVRSession::Initialize(mozilla::gfx::VRSystemState& aSystemState,
bool aDetectRuntimesOnly) {
if (StaticPrefs::dom_vr_puppet_enabled()) {
// Ensure that tests using the VR Puppet do not find real hardware
return false;
}
if (!StaticPrefs::dom_vr_enabled() || !StaticPrefs::dom_vr_osvr_enabled()) {
return false;
}
if (mOSVRInitialized) {
return true;
}
if (!LoadOSVRRuntime()) {
return false;
}
mRuntimeLoaded = true;
if (aDetectRuntimesOnly) {
aSystemState.displayState.capabilityFlags |=
VRDisplayCapabilityFlags::Cap_ImmersiveVR;
return false;
}
// initialize client context
InitializeClientContext();
// try to initialize interface
InitializeInterface();
// try to initialize display object
InitializeDisplay();
// verify all components are initialized
CheckOSVRStatus();
if (!mOSVRInitialized) {
return false;
}
if (!InitState(aSystemState)) {
return false;
}
return true;
}
void OSVRSession::CheckOSVRStatus() {
if (mOSVRInitialized) {
return;
}
// client context must be initialized first
InitializeClientContext();
// update client context
osvr_ClientUpdate(m_ctx);
// initialize interface and display if they are not initialized yet
InitializeInterface();
InitializeDisplay();
// OSVR is fully initialized now
if (mClientContextInitialized && mDisplayConfigInitialized &&
mInterfaceInitialized) {
mOSVRInitialized = true;
}
}
void OSVRSession::InitializeClientContext() {
// already initialized
if (mClientContextInitialized) {
return;
}
// first time creating
if (!m_ctx) {
// get client context
m_ctx = osvr_ClientInit("com.osvr.webvr", 0);
// update context
osvr_ClientUpdate(m_ctx);
// verify we are connected
if (OSVR_RETURN_SUCCESS == osvr_ClientCheckStatus(m_ctx)) {
mClientContextInitialized = true;
}
}
// client context exists but not up and running yet
else {
// update context
osvr_ClientUpdate(m_ctx);
if (OSVR_RETURN_SUCCESS == osvr_ClientCheckStatus(m_ctx)) {
mClientContextInitialized = true;
}
}
}
void OSVRSession::InitializeInterface() {
// already initialized
if (mInterfaceInitialized) {
return;
}
// Client context must be initialized before getting interface
if (mClientContextInitialized) {
// m_iface will remain nullptr if no interface is returned
if (OSVR_RETURN_SUCCESS ==
osvr_ClientGetInterface(m_ctx, "/me/head", &m_iface)) {
mInterfaceInitialized = true;
}
}
}
void OSVRSession::InitializeDisplay() {
// display is fully configured
if (mDisplayConfigInitialized) {
return;
}
// Client context must be initialized before getting interface
if (mClientContextInitialized) {
// first time creating display object
if (m_display == nullptr) {
OSVR_ReturnCode ret = osvr_ClientGetDisplay(m_ctx, &m_display);
if (ret == OSVR_RETURN_SUCCESS) {
osvr_ClientUpdate(m_ctx);
// display object may have been created but not fully startup
if (OSVR_RETURN_SUCCESS == osvr_ClientCheckDisplayStartup(m_display)) {
mDisplayConfigInitialized = true;
}
}
// Typically once we get Display object, pose data is available after
// clientUpdate but sometimes it takes ~ 200 ms to get
// a succesfull connection, so we might have to run a few update cycles
} else {
if (OSVR_RETURN_SUCCESS == osvr_ClientCheckDisplayStartup(m_display)) {
mDisplayConfigInitialized = true;
}
}
}
}
bool OSVRSession::InitState(mozilla::gfx::VRSystemState& aSystemState) {
VRDisplayState& state = aSystemState.displayState;
strncpy(state.displayName, "OSVR HMD", kVRDisplayNameMaxLen);
state.eightCC = GFX_VR_EIGHTCC('O', 'S', 'V', 'R', ' ', ' ', ' ', ' ');
state.isConnected = true;
state.isMounted = false;
state.capabilityFlags =
(VRDisplayCapabilityFlags)((int)VRDisplayCapabilityFlags::Cap_None |
(int)
VRDisplayCapabilityFlags::Cap_Orientation |
(int)VRDisplayCapabilityFlags::Cap_Position |
(int)VRDisplayCapabilityFlags::Cap_External |
(int)VRDisplayCapabilityFlags::Cap_Present |
(int)
VRDisplayCapabilityFlags::Cap_ImmersiveVR);
state.blendMode = VRDisplayBlendMode::Opaque;
state.reportsDroppedFrames = false;
// XXX OSVR display topology allows for more than one viewer
// will assume only one viewer for now (most likely stay that way)
OSVR_EyeCount numEyes;
osvr_ClientGetNumEyesForViewer(m_display, 0, &numEyes);
for (uint8_t eye = 0; eye < numEyes; eye++) {
double left, right, bottom, top;
// XXX for now there is only one surface per eye
osvr_ClientGetViewerEyeSurfaceProjectionClippingPlanes(
m_display, 0, eye, 0, &left, &right, &bottom, &top);
state.eyeFOV[eye] = SetFromTanRadians(-left, right, -bottom, top);
}
// XXX Assuming there is only one display input for now
// however, it's possible to have more than one (dSight with 2 HDMI inputs)
OSVR_DisplayDimension width, height;
osvr_ClientGetDisplayDimensions(m_display, 0, &width, &height);
for (uint8_t eye = 0; eye < numEyes; eye++) {
OSVR_ViewportDimension l, b, w, h;
osvr_ClientGetRelativeViewportForViewerEyeSurface(m_display, 0, eye, 0, &l,
&b, &w, &h);
state.eyeResolution.width = w;
state.eyeResolution.height = h;
OSVR_Pose3 eyePose;
// Viewer eye pose may not be immediately available, update client context
// until we get it
OSVR_ReturnCode ret =
osvr_ClientGetViewerEyePose(m_display, 0, eye, &eyePose);
while (ret != OSVR_RETURN_SUCCESS) {
osvr_ClientUpdate(m_ctx);
ret = osvr_ClientGetViewerEyePose(m_display, 0, eye, &eyePose);
}
state.eyeTranslation[eye].x = eyePose.translation.data[0];
state.eyeTranslation[eye].y = eyePose.translation.data[1];
state.eyeTranslation[eye].z = eyePose.translation.data[2];
Matrix4x4 pose;
pose.SetRotationFromQuaternion(gfx::Quaternion(
osvrQuatGetX(&eyePose.rotation), osvrQuatGetY(&eyePose.rotation),
osvrQuatGetZ(&eyePose.rotation), osvrQuatGetW(&eyePose.rotation)));
pose.PreTranslate(eyePose.translation.data[0], eyePose.translation.data[1],
eyePose.translation.data[2]);
pose.Invert();
mHeadToEye[eye] = pose;
}
// default to an identity quaternion
VRHMDSensorState& sensorState = aSystemState.sensorState;
sensorState.flags =
(VRDisplayCapabilityFlags)((int)
VRDisplayCapabilityFlags::Cap_Orientation |
(int)VRDisplayCapabilityFlags::Cap_Position);
sensorState.pose.orientation[3] = 1.0f; // Default to an identity quaternion
return true;
}
void OSVRSession::Shutdown() {
if (!mRuntimeLoaded) {
return;
}
mOSVRInitialized = false;
// client context may not have been initialized
if (m_ctx) {
osvr_ClientFreeDisplay(m_display);
}
// osvr checks that m_ctx or m_iface are not null
osvr_ClientFreeInterface(m_ctx, m_iface);
osvr_ClientShutdown(m_ctx);
}
void OSVRSession::ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) {}
void OSVRSession::StartFrame(mozilla::gfx::VRSystemState& aSystemState) {
UpdateHeadsetPose(aSystemState);
}
void OSVRSession::UpdateHeadsetPose(mozilla::gfx::VRSystemState& aState) {
// Update client context before anything
// this usually goes into app's mainloop
osvr_ClientUpdate(m_ctx);
VRHMDSensorState result{};
OSVR_TimeValue timestamp;
OSVR_OrientationState orientation;
OSVR_ReturnCode ret =
osvr_GetOrientationState(m_iface, ×tamp, &orientation);
aState.sensorState.timestamp = timestamp.seconds;
if (ret == OSVR_RETURN_SUCCESS) {
result.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
result.pose.orientation[0] = orientation.data[1];
result.pose.orientation[1] = orientation.data[2];
result.pose.orientation[2] = orientation.data[3];
result.pose.orientation[3] = orientation.data[0];
} else {
// default to an identity quaternion
result.pose.orientation[3] = 1.0f;
}
OSVR_PositionState position;
ret = osvr_GetPositionState(m_iface, ×tamp, &position);
if (ret == OSVR_RETURN_SUCCESS) {
result.flags |= VRDisplayCapabilityFlags::Cap_Position;
result.pose.position[0] = position.data[0];
result.pose.position[1] = position.data[1];
result.pose.position[2] = position.data[2];
}
result.CalcViewMatrices(mHeadToEye);
}
bool OSVRSession::StartPresentation() {
return false;
// TODO Implement
}
void OSVRSession::StopPresentation() {
// TODO Implement
}
#if defined(XP_WIN)
bool OSVRSession::SubmitFrame(
const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
ID3D11Texture2D* aTexture) {
return false;
// TODO Implement
}
#elif defined(XP_MACOSX)
bool OSVRSession::SubmitFrame(
const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
const VRLayerTextureHandle& aTexture) {
return false;
// TODO Implement
}
#endif
void OSVRSession::VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
float aIntensity, float aDuration) {}
void OSVRSession::StopVibrateHaptic(uint32_t aControllerIdx) {}
void OSVRSession::StopAllHaptics() {}
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