1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
|
<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=686905
-->
<head>
<title>Test that animated images can be discarded</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/WindowSnapshot.js"></script>
<script type="text/javascript" src="imgutils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=686905">Mozilla Bug 686905</a>
<p id="display"></p>
<div id="content">
<div id="container">
<canvas id="canvas" width="100" height="100"></canvas>
<img id="infinitepng" src="infinite-apng.png">
<img id="infinitegif" src="animated1.gif">
<img id="infinitewebp" src="infinite.webp">
<img id="infiniteavif" src="infinite.avif">
<img id="finitepng" src="restore-previous.png">
<img id="finitegif" src="animated-gif.gif">
<img id="finitewebp" src="keep.webp">
<img id="finiteavif" src="animated-avif.avif">
</div>
</div>
<pre id="test">
<script class="testbody" type="text/javascript">
/** Test for Bug 686905. **/
SimpleTest.waitForExplicitFinish();
var gFinished = false;
var gNumDiscards = 0;
window.onload = function() {
// Enable discarding for the test.
SpecialPowers.pushPrefEnv({
'set':[['image.mem.discardable',true],
['image.avif.sequence.enabled',true]]
}, runTest);
}
var gImgs = ['infinitepng', 'infinitegif', 'infinitewebp', 'infiniteavif',
'finitepng', 'finitegif', 'finitewebp', 'finiteavif'];
// If we are currently counting frame updates.
var gCountingFrameUpdates = false;
// The number of frame update notifications for the images in gImgs that happen
// after discarding. (The last two images are finite looping so we don't expect
// them to get incremented but it's possible if they don't finish their
// animation before we discard them.)
var gNumFrameUpdates = [0, 0, 0, 0, 0, 0];
// The last snapshot of the image. Used to check that the image actually changes.
var gLastSnapShot = [null, null, null, null, null, null];
// Number of observed changes in the snapshot.
var gNumSnapShotChanges = [0, 0, 0, 0, 0, 0];
// If we've removed the observer.
var gRemovedObserver = [false, false, false, false, false, false];
// 2 would probably be a good enough test, we arbitrarily choose 4.
var kNumFrameUpdatesToExpect = 4;
function runTest() {
var animatedDiscardable =
SpecialPowers.getBoolPref('image.mem.animated.discardable');
if (!animatedDiscardable) {
ok(true, "discarding of animated images is disabled, nothing to test");
SimpleTest.finish();
return;
}
setTimeout(step2, 0);
}
function step2() {
// Draw the images to canvas to force them to be decoded.
for (let i = 0; i < gImgs.length; i++) {
drawCanvas(document.getElementById(gImgs[i]));
}
for (let i = 0; i < gImgs.length; i++) {
addCallbacks(document.getElementById(gImgs[i]), i);
}
setTimeout(step3, 0);
}
function step3() {
document.getElementById("container").style.display = "none";
document.documentElement.offsetLeft; // force that style to take effect
for (var i = 0; i < gImgs.length; i++) {
requestDiscard(document.getElementById(gImgs[i]));
}
// the discard observers will call step4
}
function step4() {
gCountingFrameUpdates = true;
document.getElementById("container").style.display = "";
// Draw the images to canvas to force them to be decoded again.
for (var i = 0; i < gImgs.length; i++) {
drawCanvas(document.getElementById(gImgs[i]));
}
}
function checkIfFinished() {
if (gFinished) {
return;
}
if ((gNumFrameUpdates[0] >= kNumFrameUpdatesToExpect) &&
(gNumFrameUpdates[1] >= kNumFrameUpdatesToExpect) &&
(gNumFrameUpdates[2] >= kNumFrameUpdatesToExpect) &&
(gNumSnapShotChanges[0] >= kNumFrameUpdatesToExpect) &&
(gNumSnapShotChanges[1] >= kNumFrameUpdatesToExpect) &&
(gNumSnapShotChanges[2] >= kNumFrameUpdatesToExpect)) {
ok(true, "got expected frame updates");
gFinished = true;
SimpleTest.finish();
}
}
// arrayIndex is the index into the arrays gNumFrameUpdates and gNumDecodes
// to increment when a frame update notification is received.
function addCallbacks(anImage, arrayIndex) {
var observer = new ImageDecoderObserverStub();
observer.discard = function () {
gNumDiscards++;
ok(true, "got image discard");
if (arrayIndex >= 3) {
// The last two images are finite, so we don't expect any frame updates,
// this image is done the test, so remove the observer.
if (!gRemovedObserver[arrayIndex]) {
gRemovedObserver[arrayIndex] = true;
imgLoadingContent.removeObserver(scriptedObserver);
}
}
if (gNumDiscards == gImgs.length) {
step4();
}
};
observer.frameUpdate = function () {
if (!gCountingFrameUpdates) {
return;
}
// Do this off a setTimeout since nsImageLoadingContent uses a scriptblocker
// when it notifies us and calling drawWindow can call will paint observers
// which can dispatch a scrollport event, and events assert if dispatched
// when there is a scriptblocker.
setTimeout(function () {
gNumFrameUpdates[arrayIndex]++;
var r = document.getElementById(gImgs[arrayIndex]).getBoundingClientRect();
var snapshot = snapshotRect(window, r, "rgba(0,0,0,0)");
if (gLastSnapShot[arrayIndex] != null) {
if (snapshot.toDataURL() != gLastSnapShot[arrayIndex].toDataURL()) {
gNumSnapShotChanges[arrayIndex]++;
}
}
gLastSnapShot[arrayIndex] = snapshot;
if (gNumFrameUpdates[arrayIndex] >= kNumFrameUpdatesToExpect &&
gNumSnapShotChanges[arrayIndex] >= kNumFrameUpdatesToExpect) {
if (!gRemovedObserver[arrayIndex]) {
gRemovedObserver[arrayIndex] = true;
imgLoadingContent.removeObserver(scriptedObserver);
}
}
if (!gFinished) {
// because we do this in a setTimeout we can have several in flight
// so don't call ok if we've already finished.
ok(true, "got frame update");
}
checkIfFinished();
}, 0);
};
observer = SpecialPowers.wrapCallbackObject(observer);
var scriptedObserver = SpecialPowers.Cc["@mozilla.org/image/tools;1"]
.getService(SpecialPowers.Ci.imgITools)
.createScriptedObserver(observer);
var imgLoadingContent = SpecialPowers.wrap(anImage);
imgLoadingContent.addObserver(scriptedObserver);
}
function requestDiscard(anImage) {
var request = SpecialPowers.wrap(anImage)
.getRequest(SpecialPowers.Ci.nsIImageLoadingContent.CURRENT_REQUEST);
setTimeout(() => request.requestDiscard(), 0);
}
function drawCanvas(anImage) {
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
context.clearRect(0,0,100,100);
var cleared = canvas.toDataURL();
context.drawImage(anImage, 0, 0);
ok(true, "we got through the drawImage call without an exception being thrown");
ok(cleared != canvas.toDataURL(), "drawImage drew something");
}
</script>
</pre>
</body>
</html>
|