1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "vm/InvalidatingFuse.h"
#include "gc/PublicIterators.h"
#include "jit/Invalidation.h"
#include "jit/JitSpewer.h"
#include "vm/JSContext.h"
#include "vm/JSScript.h"
#include "gc/StableCellHasher-inl.h"
#include "vm/JSScript-inl.h"
js::DependentScriptSet::DependentScriptSet(JSContext* cx,
InvalidatingFuse* fuse)
: associatedFuse(fuse), weakScripts(cx->runtime()) {}
bool js::InvalidatingRuntimeFuse::addFuseDependency(JSContext* cx,
Handle<JSScript*> script) {
auto* zone = script->zone();
DependentScriptSet* dss =
zone->fuseDependencies.getOrCreateDependentScriptSet(cx, this);
if (!dss) {
return false;
}
return dss->addScriptForFuse(this, script);
}
void js::InvalidatingRuntimeFuse::popFuse(JSContext* cx) {
// Pop the fuse in the base class
GuardFuse::popFuse(cx);
// do invalidation.
for (AllZonesIter z(cx->runtime()); !z.done(); z.next()) {
// There's one dependent script set per fuse; just iterate over them all to
// find the one we need (see comment on JS::Zone::fuseDependencies for
// reasoning).
for (auto& fd : z.get()->fuseDependencies) {
fd.invalidateForFuse(cx, this);
}
}
}
void js::DependentScriptSet::invalidateForFuse(JSContext* cx,
InvalidatingFuse* fuse) {
if (associatedFuse != fuse) {
return;
}
for (auto r = weakScripts.all(); !r.empty(); r.popFront()) {
JSScript* script = r.front().get();
// A script may have lost its ion script for other reasons
// by the time this is invoked, so need to ensure it's still there
// before calling invaidate.
if (script->hasIonScript()) {
JitSpew(jit::JitSpew_IonInvalidate, "Invalidating ion script %p",
script->ionScript());
js::jit::Invalidate(cx, script);
}
}
// Scripts are invalidated, flush them.
weakScripts.clear();
}
bool js::DependentScriptSet::addScriptForFuse(InvalidatingFuse* fuse,
Handle<JSScript*> script) {
MOZ_ASSERT(fuse == associatedFuse);
WeakScriptSet::AddPtr p = weakScripts.lookupForAdd(script);
if (!p) {
if (!weakScripts.add(p, script)) {
return false;
}
}
// Script is already in the set, no need to re-add.
return true;
}
js::DependentScriptSet* js::DependentScriptGroup::getOrCreateDependentScriptSet(
JSContext* cx, js::InvalidatingFuse* fuse) {
for (auto& dss : dependencies) {
if (dss.associatedFuse == fuse) {
return &dss;
}
}
if (!dependencies.emplaceBack(cx, fuse)) {
return nullptr;
}
auto& dss = dependencies.back();
MOZ_ASSERT(dss.associatedFuse == fuse);
return &dss;
}
|