1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
# LOCALIZATION NOTE These strings are used inside the Animation inspector
# which is available as a sidebar panel in the Inspector.
# The correct localization of this file might be to keep it in
# English, or another language commonly spoken among web developers.
# You want to make that choice consistent across the developer tools.
# A good criteria is the language in which you'd find the best
# documentation on web development on the web.
# LOCALIZATION NOTE (panel.noAnimation):
# This is the label shown in the panel when there are no displayable animations.
# (e.g. In case of user selected a non-element node or a node that is not animated).
panel.noAnimation=No se encontraron animaciones en el elemento actual.\nElige otro elemento de la página.
# LOCALIZATION NOTE (player.animationDurationLabel):
# This string is displayed in each animation player widget. It is the label
# displayed before the animation duration.
player.animationDurationLabel=Duración
# LOCALIZATION NOTE (player.infiniteDurationText):
# This string is displayed in a tooltip on animation player widget, in case the
# duration of the animation is infinite.
player.infiniteDurationText=∞
# LOCALIZATION NOTE (player.animationDelayLabel):
# This string is displayed in each animation player widget. It is the label
# displayed before the animation delay.
player.animationDelayLabel=Retraso:
# LOCALIZATION NOTE (player.animationEndDelayLabel):
# This string is displayed in each animation player widget. It is the label
# displayed before the animation endDelay.
player.animationEndDelayLabel=Fin de retardo:
# LOCALIZATION NOTE (player.animationRateLabel):
# This string is displayed in each animation player widget. It is the label
# displayed before the animation playback rate.
player.animationRateLabel=Tasa de reproducción:
# LOCALIZATION NOTE (player.animationIterationCountLabel):
# This string is displayed in each animation player widget. It is the label
# displayed before the number of times the animation is set to repeat.
player.animationIterationCountLabel=Repeticiones:
# LOCALIZATION NOTE (player.infiniteIterationCount):
# In case the animation repeats infinitely, this string is displayed next to the
# player.animationIterationCountLabel string, instead of a number.
player.infiniteIterationCount=∞
# LOCALIZATION NOTE (player.infiniteIterationCountText):
# See player.infiniteIterationCount for a description of what this is.
# Unlike player.infiniteIterationCount, this string isn't used in HTML, but in
# a tooltip.
player.infiniteIterationCountText=∞
# LOCALIZATION NOTE (player.animationIterationStartLabel2):
# This string is displayed in a tooltip that appears when hovering over
# animations in the timeline. It is the label displayed before the animation
# iterationStart value.
# %1$S will be replaced by the original iteration start value
# %2$S will be replaced by the actual time of iteration start without time unit
# e.g.
# If iterationStart of animation is 0.5 and duration is 1 sec, the string will be
# "Iteration start: 0.5 (0.5s)"
player.animationIterationStartLabel2=Inicio de iteración: %1$S (%2$Ss)
# LOCALIZATION NOTE (player.animationOverallEasingLabel):
# This string is displayed in a tooltip that appears when hovering over
# animations in the timeline. It is the label displayed before the easing
# that applies to a whole iteration of an animation as opposed to the
# easing that applies between animation keyframes.
player.animationOverallEasingLabel=Facilitación general:
# LOCALIZATION NOTE (player.animationTimingFunctionLabel):
# This string is displayed in a tooltip that appears when hovering over
# animations in the timeline. It is the label displayed before the
# animation-timing-function for CSS Animations.
player.animationTimingFunctionLabel=Función de temporización de animación:
# LOCALIZATION NOTE (player.animationFillLabel):
# This string is displayed in a tooltip that appears when hovering over
# animations in the timeline. It is the label displayed before the animation
# fill mode value.
player.animationFillLabel=Relleno:
# LOCALIZATION NOTE (player.animationDirectionLabel):
# This string is displayed in a tooltip that appears when hovering over
# animations in the timeline. It is the label displayed before the animation
# direction value.
player.animationDirectionLabel=Dirección:
# LOCALIZATION NOTE (player.timeLabel):
# This string is displayed in each animation player widget, to indicate either
# how long (in seconds) the animation lasts, or what is the animation's current
# time (in seconds too);
player.timeLabel=%Ss
# LOCALIZATION NOTE (player.infiniteDurationText):
# This string is displayed in animation player widget, in case the duration of the
# animation is infinite.
player.infiniteTimeLabel=∞
# LOCALIZATION NOTE (player.playbackRateLabel):
# This string is displayed in each animation player widget, as the label of
# drop-down list items that can be used to change the rate at which the
# animation runs (1× being the default, 2× being twice as fast).
player.playbackRateLabel=%S×
# LOCALIZATION NOTE (player.runningOnCompositorTooltip):
# This string is displayed as a tooltip for the icon that indicates that the
# animation is running on the compositor thread.
player.runningOnCompositorTooltip=Esta animación se ejecuta en el hilo compositor
# LOCALIZATION NOTE (player.allPropertiesOnCompositorTooltip):
# This string is displayed as a tooltip for the icon that indicates that
# all of animation is running on the compositor thread.
player.allPropertiesOnCompositorTooltip=Todas las propiedades de animación están optimizadas
# LOCALIZATION NOTE (player.somePropertiesOnCompositorTooltip):
# This string is displayed as a tooltip for the icon that indicates that
# all of animation is not running on the compositor thread.
player.somePropertiesOnCompositorTooltip=Algunas propiedades de animación están optimizadas
# LOCALIZATION NOTE (timeline.pausedButtonTooltip):
# This string is displayed in the timeline toolbar, as the tooltip of the
# pause/resume button that can be used to pause or resume the animations
timeline.pausedButtonTooltip=Reanudar las animaciones
# LOCALIZATION NOTE (timeline.resumedButtonTooltip):
# This string is displayed in the timeline toolbar, as the tooltip of the
# pause/resume button that can be used to pause or resume the animations
timeline.resumedButtonTooltip=Pausar las animaciones
# LOCALIZATION NOTE (timeline.rewindButtonTooltip):
# This string is displayed in the timeline toolbar, as the tooltip of the
# rewind button that can be used to rewind the animations
timeline.rewindButtonTooltip=Rebobinar las animaciones
# LOCALIZATION NOTE (timeline.timeGraduationLabel):
# This string is displayed at the top of the animation panel, next to each time
# graduation, to indicate what duration (in milliseconds) this graduation
# corresponds to.
timeline.timeGraduationLabel=%Sms
# LOCALIZATION NOTE (timeline.cssanimation.nameLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over the name of a CSS Animation in the timeline UI.
# %S will be replaced by the name of the animation at run-time.
timeline.cssanimation.nameLabel=%S - Animación CSS
# LOCALIZATION NOTE (timeline.csstransition.nameLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over the name of a CSS Transition in the timeline UI.
# %S will be replaced by the name of the transition at run-time.
timeline.csstransition.nameLabel=%S - Transición CSS
# LOCALIZATION NOTE (timeline.scriptanimation.nameLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over the name of a script-generated animation in the timeline UI.
# %S will be replaced by the name of the animation at run-time.
timeline.scriptanimation.nameLabel=%S - Guión de animación
# LOCALIZATION NOTE (timeline.scriptanimation.unnamedLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over an unnamed script-generated animation in the timeline UI.
timeline.scriptanimation.unnamedLabel=Guión de animación
# LOCALIZATION NOTE (timeline.unknown.nameLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over the name of an unknown animation type in the timeline UI.
# This can happen if devtools couldn't figure out the type of the animation.
# %S will be replaced by the name of the transition at run-time.
timeline.unknown.nameLabel=%S
# LOCALIZATION NOTE (detail.propertiesHeader.percentage):
# This string is displayed on header label in .animated-properties-header.
# %S represents the value in percentage with two decimal points, localized.
# there are two "%" after %S to escape and display "%"
detail.propertiesHeader.percentage=%S%%
|