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<html class="reftest-wait">
<head>
<script type="text/javascript">
function go() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
// Draw some orange
ctx.fillStyle = "orange";
ctx.fillRect(0, 0, 100, 100);
// Instantiate an image. Once it has loaded, draw it & take snapshot.
var image = new Image();
image.onload = function() {
// This version of the test is "easier", in that the sampled region
// is offset from the red by 1px on all sides. This lets us avoid
// any pixel-rounding errors.
ctx.drawImage(image, 26, 26, 48, 48, 0, 0, 100, 100);
document.documentElement.removeAttribute("class");
}
image.src ="limeInRed100x100.svg";
}
</script>
</head>
<body onload="go()">
<canvas id="canvas" width="100" height="100"></canvas>
</body>
</html>
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