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<!doctype html>
<title>Manual Gamepad IDL tests</title>
<link rel="help" href="https://w3c.github.io/gamepad/">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/WebIDLParser.js"></script>
<script src="/resources/idlharness.js"></script>
<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p>
<script>
'use strict';

idl_test(
  ['gamepad'],
  ['dom', 'html'],
  (idl_array, t) => {
    idl_array.add_objects({
      Gamepad: ['gamepad'],
      GamepadButton: ['gamepadButton'],
      GamepadEvent: ['event'],
      Navigator: ['navigator']
    });

    const eventWatcher = new EventWatcher(t, window, "gamepadconnected");
    const gamepadConnected = eventWatcher.wait_for("gamepadconnected")
        .then(e => {
          self.event = e;
          self.gamepad = e.gamepad;
          self.gamepadButton = e.gamepad.buttons[0];
        });

    const timeout = new Promise((_, reject) => {
      t.step_timeout(() => { reject('Timed out waiting for gamepad'); }, 5000);
    });
    return Promise.race([gamepadConnected, timeout]);
  }
);
</script>