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<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<link rel="match" href="2d.filter.canvasFilterObject.dropShadow.tentative-expected.html">
<title>Canvas test: 2d.filter.canvasFilterObject.dropShadow.tentative</title>
<h1>2d.filter.canvasFilterObject.dropShadow.tentative</h1>
<p class="desc">Test CanvasFilter() dropShadow object.</p>
<canvas id="canvas" width="520" height="420">
  <p class="fallback">FAIL (fallback content)</p>
</canvas>
<script>
  const canvas = document.getElementById("canvas");
  const ctx = canvas.getContext('2d');

  ctx.fillStyle = 'teal';
  ctx.fillRect(0, 0, 520, 50);
  ctx.fillRect(0, 100, 520, 50);
  ctx.fillRect(0, 200, 520, 50);
  ctx.fillRect(0, 300, 520, 50);

  ctx.fillStyle = 'crimson';

  // Parameter defaults.
  ctx.filter = new CanvasFilter({name: 'dropShadow'});
  ctx.fillRect(10, 10, 80, 80);

  // All parameters specified.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 5,
     floodColor: 'purple', floodOpacity: 0.7});
  ctx.fillRect(110, 10, 80, 80);

  // Named color.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
     floodColor: 'purple'});
  ctx.fillRect(10, 110, 80, 80);

  // System color.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
     floodColor: 'LinkText'});
  ctx.fillRect(110, 110, 80, 80);

  // Numerical color.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
     floodColor: 'rgba(20, 50, 130, 1)'});
  ctx.fillRect(210, 110, 80, 80);

  // Transparent floodColor.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
     floodColor: 'rgba(20, 50, 130, 0.7)'});
  ctx.fillRect(310, 110, 80, 80);

  // Transparent floodColor and floodOpacity.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
     floodColor: 'rgba(20, 50, 130, 0.7)', floodOpacity: 0.7});
  ctx.fillRect(410, 110, 80, 80);

  // No blur.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 0,
     floodColor: 'purple'});
  ctx.fillRect(10, 210, 80, 80);

  // Single float blur.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 5,
     floodColor: 'purple'});
  ctx.fillRect(110, 210, 80, 80);

  // Single negative float blur.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: -5,
     floodColor: 'purple'});
  ctx.fillRect(210, 210, 80, 80);

  // Two floats (X&Y) blur.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: [3, 5],
     floodColor: 'purple'});
  ctx.fillRect(310, 210, 80, 80);

  // Two negative floats (X&Y) blur.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: [-3, -5],
     floodColor: 'purple'});
  ctx.fillRect(410, 210, 80, 80);

  // Degenerate parameter values.
  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: [-5], dy: [], stdDeviation: null,
     floodColor: 'purple', floodOpacity: [2]});
  ctx.fillRect(10, 310, 80, 80);

  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: null, dy: '5', stdDeviation: [[-5], ['3']],
     floodColor: 'purple', floodOpacity: '0.8'});
  ctx.fillRect(110, 310, 80, 80);

  ctx.filter = new CanvasFilter(
    {name: 'dropShadow', dx: true, dy: ['10'], stdDeviation: false,
     floodColor: 'purple', floodOpacity: ['0.4']});
  ctx.fillRect(210, 310, 80, 80);
</script>