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path: root/testing/web-platform/tests/html/canvas/offscreen/drawing-images-to-the-canvas/2d.drawImage.self.2.worker.js
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// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py.
// OffscreenCanvas test in a worker:2d.drawImage.self.2
// Description:
// Note:

importScripts("/resources/testharness.js");
importScripts("/html/canvas/resources/canvas-tests.js");

var t = async_test("");
var t_pass = t.done.bind(t);
var t_fail = t.step_func(function(reason) {
    throw reason;
});
t.step(function() {

  var canvas = new OffscreenCanvas(100, 50);
  var ctx = canvas.getContext('2d');

  ctx.fillStyle = '#0f0';
  ctx.fillRect(0, 1, 100, 49);
  ctx.fillStyle = '#f00';
  ctx.fillRect(0, 0, 100, 1);
  ctx.drawImage(canvas, 0, 1);
  ctx.fillStyle = '#0f0';
  ctx.fillRect(0, 0, 100, 2);

  _assertPixelApprox(canvas, 0,0, 0,255,0,255, 2);
  _assertPixelApprox(canvas, 99,0, 0,255,0,255, 2);
  _assertPixelApprox(canvas, 0,49, 0,255,0,255, 2);
  _assertPixelApprox(canvas, 99,49, 0,255,0,255, 2);
  t.done();
});
done();