summaryrefslogtreecommitdiffstats
path: root/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/lower_cs_derived.cpp
blob: 15534b0ac6b2df74e39c6ca04ac6c9b5ff966a5b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
/*
 * Copyright © 2017 Ilia Mirkin
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

/**
 * \file lower_cs_derived.cpp
 *
 * For hardware that does not support the gl_GlobalInvocationID and
 * gl_LocalInvocationIndex system values, replace them with fresh
 * globals. Note that we can't rely on gl_WorkGroupSize or
 * gl_LocalGroupSizeARB being available, since they may only have been defined
 * in a non-main shader.
 *
 * [ This can happen if only a secondary shader has the layout(local_size_*)
 *   declaration. ]
 *
 * This is meant to be run post-linking.
 */

#include "glsl_symbol_table.h"
#include "ir_hierarchical_visitor.h"
#include "ir.h"
#include "ir_builder.h"
#include "linker.h"
#include "program/prog_statevars.h"
#include "builtin_functions.h"
#include "main/mtypes.h"

using namespace ir_builder;

namespace {

class lower_cs_derived_visitor : public ir_hierarchical_visitor {
public:
   explicit lower_cs_derived_visitor(gl_linked_shader *shader)
      : progress(false),
        shader(shader),
        local_size_variable(shader->Program->info.cs.local_size_variable),
        gl_WorkGroupSize(NULL),
        gl_WorkGroupID(NULL),
        gl_LocalInvocationID(NULL),
        gl_GlobalInvocationID(NULL),
        gl_LocalInvocationIndex(NULL)
   {
      main_sig = _mesa_get_main_function_signature(shader->symbols);
      assert(main_sig);
   }

   virtual ir_visitor_status visit(ir_dereference_variable *);

   ir_variable *add_system_value(
         int slot, const glsl_type *type, const char *name);
   void find_sysvals();
   void make_gl_GlobalInvocationID();
   void make_gl_LocalInvocationIndex();

   bool progress;

private:
   gl_linked_shader *shader;
   bool local_size_variable;
   ir_function_signature *main_sig;

   ir_rvalue *gl_WorkGroupSize;
   ir_variable *gl_WorkGroupID;
   ir_variable *gl_LocalInvocationID;

   ir_variable *gl_GlobalInvocationID;
   ir_variable *gl_LocalInvocationIndex;
};

} /* anonymous namespace */

ir_variable *
lower_cs_derived_visitor::add_system_value(
      int slot, const glsl_type *type, const char *name)
{
   ir_variable *var = new(shader) ir_variable(type, name, ir_var_system_value);
   var->data.how_declared = ir_var_declared_implicitly;
   var->data.read_only = true;
   var->data.location = slot;
   var->data.explicit_location = true;
   var->data.explicit_index = 0;
   shader->ir->push_head(var);

   return var;
}

void
lower_cs_derived_visitor::find_sysvals()
{
   if (gl_WorkGroupSize != NULL)
      return;

   ir_variable *WorkGroupSize;
   if (local_size_variable)
      WorkGroupSize = shader->symbols->get_variable("gl_LocalGroupSizeARB");
   else
      WorkGroupSize = shader->symbols->get_variable("gl_WorkGroupSize");
   if (WorkGroupSize)
      gl_WorkGroupSize = new(shader) ir_dereference_variable(WorkGroupSize);
   gl_WorkGroupID = shader->symbols->get_variable("gl_WorkGroupID");
   gl_LocalInvocationID = shader->symbols->get_variable("gl_LocalInvocationID");

   /*
    * These may be missing due to either dead code elimination, or, in the
    * case of the group size, due to the layout being declared in a non-main
    * shader. Re-create them.
    */

   if (!gl_WorkGroupID)
      gl_WorkGroupID = add_system_value(
            SYSTEM_VALUE_WORK_GROUP_ID, glsl_type::uvec3_type, "gl_WorkGroupID");
   if (!gl_LocalInvocationID)
      gl_LocalInvocationID = add_system_value(
            SYSTEM_VALUE_LOCAL_INVOCATION_ID, glsl_type::uvec3_type,
            "gl_LocalInvocationID");
   if (!WorkGroupSize) {
      if (local_size_variable) {
         gl_WorkGroupSize = new(shader) ir_dereference_variable(
               add_system_value(
                     SYSTEM_VALUE_LOCAL_GROUP_SIZE, glsl_type::uvec3_type,
                     "gl_LocalGroupSizeARB"));
      } else {
         ir_constant_data data;
         memset(&data, 0, sizeof(data));
         for (int i = 0; i < 3; i++)
            data.u[i] = shader->Program->info.cs.local_size[i];
         gl_WorkGroupSize = new(shader) ir_constant(glsl_type::uvec3_type, &data);
      }
   }
}

void
lower_cs_derived_visitor::make_gl_GlobalInvocationID()
{
   if (gl_GlobalInvocationID != NULL)
      return;

   find_sysvals();

   /* gl_GlobalInvocationID =
    *    gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
    */
   gl_GlobalInvocationID = new(shader) ir_variable(
         glsl_type::uvec3_type, "__GlobalInvocationID", ir_var_temporary);
   shader->ir->push_head(gl_GlobalInvocationID);

   ir_instruction *inst =
      assign(gl_GlobalInvocationID,
             add(mul(gl_WorkGroupID, gl_WorkGroupSize->clone(shader, NULL)),
                 gl_LocalInvocationID));
   main_sig->body.push_head(inst);
}

void
lower_cs_derived_visitor::make_gl_LocalInvocationIndex()
{
   if (gl_LocalInvocationIndex != NULL)
      return;

   find_sysvals();

   /* gl_LocalInvocationIndex =
    *    gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y +
    *    gl_LocalInvocationID.y * gl_WorkGroupSize.x +
    *    gl_LocalInvocationID.x;
    */
   gl_LocalInvocationIndex = new(shader)
      ir_variable(glsl_type::uint_type, "__LocalInvocationIndex", ir_var_temporary);
   shader->ir->push_head(gl_LocalInvocationIndex);

   ir_expression *index_z =
      mul(mul(swizzle_z(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize->clone(shader, NULL))),
          swizzle_y(gl_WorkGroupSize->clone(shader, NULL)));
   ir_expression *index_y =
      mul(swizzle_y(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize->clone(shader, NULL)));
   ir_expression *index_y_plus_z = add(index_y, index_z);
   operand index_x(swizzle_x(gl_LocalInvocationID));
   ir_expression *index_x_plus_y_plus_z = add(index_y_plus_z, index_x);
   ir_instruction *inst =
      assign(gl_LocalInvocationIndex, index_x_plus_y_plus_z);
   main_sig->body.push_head(inst);
}

ir_visitor_status
lower_cs_derived_visitor::visit(ir_dereference_variable *ir)
{
   if (ir->var->data.mode == ir_var_system_value &&
       ir->var->data.location == SYSTEM_VALUE_GLOBAL_INVOCATION_ID) {
      make_gl_GlobalInvocationID();
      ir->var = gl_GlobalInvocationID;
      progress = true;
   }

   if (ir->var->data.mode == ir_var_system_value &&
       ir->var->data.location == SYSTEM_VALUE_LOCAL_INVOCATION_INDEX) {
      make_gl_LocalInvocationIndex();
      ir->var = gl_LocalInvocationIndex;
      progress = true;
   }

   return visit_continue;
}

bool
lower_cs_derived(gl_linked_shader *shader)
{
   if (shader->Stage != MESA_SHADER_COMPUTE)
      return false;

   lower_cs_derived_visitor v(shader);
   v.run(shader->ir);

   return v.progress;
}