summaryrefslogtreecommitdiffstats
path: root/widget/ScrollbarDrawingWin11.cpp
blob: 8517b60baa81a1a32a25c6bff1e1cd1d35fbfca9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "ScrollbarDrawingWin11.h"

#include "mozilla/gfx/Helpers.h"
#include "mozilla/Maybe.h"
#include "mozilla/StaticPrefs_widget.h"
#include "nsLayoutUtils.h"
#include "Theme.h"
#include "nsNativeTheme.h"

using mozilla::gfx::sRGBColor;

namespace mozilla::widget {

// There are effectively three kinds of scrollbars in Windows 11:
//
//  * Overlay scrollbars (the ones where the scrollbar disappears automatically
//    and doesn't take space)
//  * Non-overlay scrollbar with thin (overlay-like) thumb.
//  * Non-overlay scrollbar with thick thumb.
//
// See bug 1755193 for some discussion on non-overlay scrollbar styles.
enum class Style {
  Overlay,
  ThinThumb,
  ThickThumb,
};

static Style ScrollbarStyle(nsPresContext* aPresContext) {
  if (aPresContext->UseOverlayScrollbars()) {
    return Style::Overlay;
  }
  if (StaticPrefs::
          widget_non_native_theme_win11_scrollbar_force_overlay_style()) {
    return Style::ThinThumb;
  }
  return Style::ThickThumb;
}

static constexpr CSSIntCoord kDefaultWinOverlayScrollbarSize = CSSIntCoord(12);
static constexpr CSSIntCoord kDefaultWinOverlayThinScrollbarSize =
    CSSIntCoord(10);

LayoutDeviceIntSize ScrollbarDrawingWin11::GetMinimumWidgetSize(
    nsPresContext* aPresContext, StyleAppearance aAppearance,
    nsIFrame* aFrame) {
  MOZ_ASSERT(nsNativeTheme::IsWidgetScrollbarPart(aAppearance));
  if (ScrollbarStyle(aPresContext) != Style::ThinThumb) {
    return ScrollbarDrawingWin::GetMinimumWidgetSize(aPresContext, aAppearance,
                                                     aFrame);
  }
  constexpr float kArrowRatio = 14.0f / kDefaultWinScrollbarSize;
  switch (aAppearance) {
    case StyleAppearance::ScrollbarbuttonUp:
    case StyleAppearance::ScrollbarbuttonDown:
    case StyleAppearance::ScrollbarbuttonLeft:
    case StyleAppearance::ScrollbarbuttonRight: {
      if (IsScrollbarWidthThin(aFrame)) {
        return {};
      }
      const LayoutDeviceIntCoord size =
          ScrollbarDrawing::GetScrollbarSize(aPresContext, aFrame);
      return LayoutDeviceIntSize{
          size, (kArrowRatio * LayoutDeviceCoord(size)).Rounded()};
    }
    default:
      return ScrollbarDrawingWin::GetMinimumWidgetSize(aPresContext,
                                                       aAppearance, aFrame);
  }
}

sRGBColor ScrollbarDrawingWin11::ComputeScrollbarTrackColor(
    nsIFrame* aFrame, const ComputedStyle& aStyle,
    const DocumentState& aDocumentState, const Colors& aColors) {
  if (aColors.HighContrast()) {
    return ScrollbarDrawingWin::ComputeScrollbarTrackColor(
        aFrame, aStyle, aDocumentState, aColors);
  }
  const nsStyleUI* ui = aStyle.StyleUI();
  if (ui->mScrollbarColor.IsColors()) {
    return sRGBColor::FromABGR(
        ui->mScrollbarColor.AsColors().track.CalcColor(aStyle));
  }
  return aColors.IsDark() ? sRGBColor::FromU8(23, 23, 23, 255)
                          : sRGBColor::FromU8(240, 240, 240, 255);
}

sRGBColor ScrollbarDrawingWin11::ComputeScrollbarThumbColor(
    nsIFrame* aFrame, const ComputedStyle& aStyle,
    const ElementState& aElementState, const DocumentState& aDocumentState,
    const Colors& aColors) {
  if (aColors.HighContrast()) {
    return ScrollbarDrawingWin::ComputeScrollbarThumbColor(
        aFrame, aStyle, aElementState, aDocumentState, aColors);
  }
  const nscolor baseColor = [&] {
    const nsStyleUI* ui = aStyle.StyleUI();
    if (ui->mScrollbarColor.IsColors()) {
      return ui->mScrollbarColor.AsColors().thumb.CalcColor(aStyle);
    }
    return aColors.IsDark() ? NS_RGBA(149, 149, 149, 255)
                            : NS_RGBA(133, 133, 133, 255);
  }();
  ElementState state = aElementState;
  if (!IsScrollbarWidthThin(aStyle)) {
    // non-thin scrollbars get hover feedback by changing thumb shape, so we
    // only provide active feedback (and we use the hover state for that as it's
    // more subtle).
    state &= ~ElementState::HOVER;
    if (state.HasState(ElementState::ACTIVE)) {
      state &= ~ElementState::ACTIVE;
      state |= ElementState::HOVER;
    }
  }
  return sRGBColor::FromABGR(
      ThemeColors::AdjustUnthemedScrollbarThumbColor(baseColor, state));
}

std::pair<sRGBColor, sRGBColor>
ScrollbarDrawingWin11::ComputeScrollbarButtonColors(
    nsIFrame* aFrame, StyleAppearance aAppearance, const ComputedStyle& aStyle,
    const ElementState& aElementState, const DocumentState& aDocumentState,
    const Colors& aColors) {
  if (aColors.HighContrast()) {
    return ScrollbarDrawingWin::ComputeScrollbarButtonColors(
        aFrame, aAppearance, aStyle, aElementState, aDocumentState, aColors);
  }
  // The button always looks transparent (the track behind it is visible), so we
  // can hardcode it.
  sRGBColor arrowColor = ComputeScrollbarThumbColor(
      aFrame, aStyle, aElementState, aDocumentState, aColors);
  return {sRGBColor::White(0.0f), arrowColor};
}

bool ScrollbarDrawingWin11::PaintScrollbarButton(
    DrawTarget& aDrawTarget, StyleAppearance aAppearance,
    const LayoutDeviceRect& aRect, ScrollbarKind aScrollbarKind,
    nsIFrame* aFrame, const ComputedStyle& aStyle,
    const ElementState& aElementState, const DocumentState& aDocumentState,
    const Colors& aColors, const DPIRatio& aDpiRatio) {
  if (!ScrollbarDrawing::IsParentScrollbarHoveredOrActive(aFrame)) {
    return true;
  }

  const auto style = ScrollbarStyle(aFrame->PresContext());
  auto [buttonColor, arrowColor] = ComputeScrollbarButtonColors(
      aFrame, aAppearance, aStyle, aElementState, aDocumentState, aColors);
  if (style != Style::Overlay) {
    aDrawTarget.FillRect(aRect.ToUnknownRect(),
                         gfx::ColorPattern(ToDeviceColor(buttonColor)));
  }

  // Start with Up arrow.
  float arrowPolygonX[] = {-4.5f, 4.5f, 4.5f, 0.5f, -0.5f, -4.5f, -4.5f};
  float arrowPolygonXActive[] = {-4.0f,  4.0f,  4.0f, -0.25f,
                                 -0.25f, -4.0f, -4.0f};
  float arrowPolygonXHover[] = {-5.0f, 5.0f, 5.0f, 0.75f, -0.75f, -5.0f, -5.0f};
  float arrowPolygonY[] = {2.5f, 2.5f, 1.0f, -4.0f, -4.0f, 1.0f, 2.5f};
  float arrowPolygonYActive[] = {2.0f, 2.0f, 0.5f, -3.5f, -3.5f, 0.5f, 2.0f};
  float arrowPolygonYHover[] = {3.0f, 3.0f, 1.5f, -4.5f, -4.5f, 1.5f, 3.0f};
  float* arrowX = arrowPolygonX;
  float* arrowY = arrowPolygonY;
  const bool horizontal = aScrollbarKind == ScrollbarKind::Horizontal;

  const float verticalOffset = [&] {
    if (style != Style::Overlay) {
      return 0.0f;
    }
    // To compensate for the scrollbar track radius we shift stuff vertically a
    // bit. This 1px is arbitrary, but enough for the triangle not to overflow.
    return 1.0f;
  }();
  const float horizontalOffset = [&] {
    if (style != Style::ThinThumb) {
      return 0.0f;  // Always center it in the rect.
    }
    // Compensate for the displacement we do of the thumb position by displacing
    // the arrow as well, see comment in DoPaintScrollbarThumb.
    if (horizontal) {
      return -0.5f;
    }
    return aScrollbarKind == ScrollbarKind::VerticalRight ? 0.5f : -0.5f;
  }();
  const float polygonSize = style == Style::Overlay
                                ? float(kDefaultWinOverlayScrollbarSize)
                                : float(kDefaultWinScrollbarSize);
  const int32_t arrowNumPoints = ArrayLength(arrowPolygonX);

  if (aElementState.HasState(ElementState::ACTIVE)) {
    arrowX = arrowPolygonXActive;
    arrowY = arrowPolygonYActive;
  } else if (aElementState.HasState(ElementState::HOVER)) {
    arrowX = arrowPolygonXHover;
    arrowY = arrowPolygonYHover;
  }

  switch (aAppearance) {
    case StyleAppearance::ScrollbarbuttonDown:
    case StyleAppearance::ScrollbarbuttonRight:
      for (int32_t i = 0; i < arrowNumPoints; i++) {
        arrowY[i] += verticalOffset;
        arrowY[i] *= -1;
      }
      [[fallthrough]];
    case StyleAppearance::ScrollbarbuttonUp:
    case StyleAppearance::ScrollbarbuttonLeft:
      if (horizontalOffset != 0.0f) {
        for (int32_t i = 0; i < arrowNumPoints; i++) {
          arrowX[i] += horizontalOffset;
        }
      }
      break;
    default:
      return false;
  }

  if (horizontal) {
    std::swap(arrowX, arrowY);
  }

  LayoutDeviceRect arrowRect(aRect);
  if (style != Style::ThinThumb) {
    auto margin = CSSCoord(style == Style::Overlay ? 1 : 2) * aDpiRatio;
    arrowRect.Deflate(margin, margin);
  }

  ThemeDrawing::PaintArrow(aDrawTarget, arrowRect, arrowX, arrowY, polygonSize,
                           arrowNumPoints, arrowColor);
  return true;
}

template <typename PaintBackendData>
bool ScrollbarDrawingWin11::DoPaintScrollbarThumb(
    PaintBackendData& aPaintData, const LayoutDeviceRect& aRect,
    ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
    const ElementState& aElementState, const DocumentState& aDocumentState,
    const Colors& aColors, const DPIRatio& aDpiRatio) {
  sRGBColor thumbColor = ComputeScrollbarThumbColor(
      aFrame, aStyle, aElementState, aDocumentState, aColors);

  LayoutDeviceRect thumbRect(aRect);

  const auto style = ScrollbarStyle(aFrame->PresContext());
  const bool hovered =
      ScrollbarDrawing::IsParentScrollbarHoveredOrActive(aFrame) ||
      (style != Style::Overlay && IsScrollbarWidthThin(aStyle));
  const bool horizontal = aScrollbarKind == ScrollbarKind::Horizontal;
  if (style == Style::ThickThumb) {
    constexpr float kHoveredThumbRatio =
        (1.0f - (11.0f / kDefaultWinScrollbarSize)) / 2.0f;
    constexpr float kUnhoveredThumbRatio =
        (1.0f - (9.0f / kDefaultWinScrollbarSize)) / 2.0f;
    const float ratio = hovered ? kHoveredThumbRatio : kUnhoveredThumbRatio;
    if (horizontal) {
      thumbRect.Deflate(0, thumbRect.height * ratio);
    } else {
      thumbRect.Deflate(thumbRect.width * ratio, 0);
    }

    auto radius = CSSCoord(hovered ? 2 : 0);
    ThemeDrawing::PaintRoundedRectWithRadius(aPaintData, thumbRect, thumbColor,
                                             sRGBColor(), 0, radius, aDpiRatio);
    return true;
  }

  const float defaultTrackSize = style == Style::Overlay
                                     ? float(kDefaultWinOverlayScrollbarSize)
                                     : float(kDefaultWinScrollbarSize);
  const float trackSize = horizontal ? thumbRect.height : thumbRect.width;
  const float thumbSizeInPixels = hovered ? 6.0f : 2.0f;

  // The thumb might be a bit off-center, depending on our scrollbar styles.
  //
  // Hovered shifts, if any, need to be accounted for in PaintScrollbarButton.
  // For example, for the hovered horizontal thin scrollbar shift:
  //
  //   Scrollbar is 17px high by default. We make the thumb 6px tall and move
  //   it 5px towards the bottom, so the center (8.5 initially) is displaced
  //   by:
  //     (5px + 6px / 2) - 8.5px = -0.5px
  //
  // Same calculations apply to other shifts.
  const float shiftInPixels = [&] {
    if (style == Style::Overlay) {
      if (hovered) {
        // Keep the center intact.
        return (defaultTrackSize - thumbSizeInPixels) / 2.0f;
      }
      // We want logical pixels from the thumb to the edge. For LTR and
      // horizontal scrollbars that means shifting down the scrollbar size minus
      // the thumb.
      constexpr float kSpaceToEdge = 3.0f;
      if (horizontal || aScrollbarKind == ScrollbarKind::VerticalRight) {
        return defaultTrackSize - thumbSizeInPixels - kSpaceToEdge;
      }
      // For rtl is simpler.
      return kSpaceToEdge;
    }
    if (horizontal) {
      return hovered ? 5.0f : 7.0f;
    }
    const bool ltr = aScrollbarKind == ScrollbarKind::VerticalRight;
    return ltr ? (hovered ? 6.0f : 8.0f) : (hovered ? 5.0f : 7.0f);
  }();

  if (horizontal) {
    thumbRect.y += shiftInPixels * trackSize / defaultTrackSize;
    thumbRect.height *= thumbSizeInPixels / defaultTrackSize;
  } else {
    thumbRect.x += shiftInPixels * trackSize / defaultTrackSize;
    thumbRect.width *= thumbSizeInPixels / defaultTrackSize;
  }

  if (style == Style::Overlay || hovered) {
    LayoutDeviceCoord radius =
        (horizontal ? thumbRect.height : thumbRect.width) / 2.0f;

    MOZ_ASSERT(aRect.Contains(thumbRect));
    ThemeDrawing::PaintRoundedRectWithRadius(aPaintData, thumbRect, thumbColor,
                                             sRGBColor(), 0, radius / aDpiRatio,
                                             aDpiRatio);
    return true;
  }

  ThemeDrawing::FillRect(aPaintData, thumbRect, thumbColor);
  return true;
}

bool ScrollbarDrawingWin11::PaintScrollbarThumb(
    DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
    ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
    const ElementState& aElementState, const DocumentState& aDocumentState,
    const Colors& aColors, const DPIRatio& aDpiRatio) {
  return DoPaintScrollbarThumb(aDrawTarget, aRect, aScrollbarKind, aFrame,
                               aStyle, aElementState, aDocumentState, aColors,
                               aDpiRatio);
}

bool ScrollbarDrawingWin11::PaintScrollbarThumb(
    WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
    ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
    const ElementState& aElementState, const DocumentState& aDocumentState,
    const Colors& aColors, const DPIRatio& aDpiRatio) {
  return DoPaintScrollbarThumb(aWrData, aRect, aScrollbarKind, aFrame, aStyle,
                               aElementState, aDocumentState, aColors,
                               aDpiRatio);
}

void ScrollbarDrawingWin11::RecomputeScrollbarParams() {
  ScrollbarDrawingWin::RecomputeScrollbarParams();
  // TODO(emilio): Maybe make this configurable? Though this doesn't respect
  // classic Windows registry settings, and cocoa overlay scrollbars also don't
  // respect the override it seems, so this should be fine.
  ConfigureScrollbarSize(StyleScrollbarWidth::Thin, Overlay::Yes,
                         kDefaultWinOverlayThinScrollbarSize);
  ConfigureScrollbarSize(StyleScrollbarWidth::Auto, Overlay::Yes,
                         kDefaultWinOverlayScrollbarSize);
}

}  // namespace mozilla::widget