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path: root/widget/windows/nsLookAndFeel.cpp
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "nsLookAndFeel.h"
#include <stdint.h>
#include <windows.h>
#include <shellapi.h>
#include "nsStyleConsts.h"
#include "nsUXThemeData.h"
#include "nsUXThemeConstants.h"
#include "nsWindowsHelpers.h"
#include "WinUtils.h"
#include "WindowsUIUtils.h"
#include "mozilla/FontPropertyTypes.h"
#include "mozilla/Telemetry.h"
#include "mozilla/widget/WinRegistry.h"

using namespace mozilla;
using namespace mozilla::widget;

static Maybe<nscolor> GetColorFromTheme(nsUXThemeClass cls, int32_t aPart,
                                        int32_t aState, int32_t aPropId) {
  COLORREF color;
  HRESULT hr = GetThemeColor(nsUXThemeData::GetTheme(cls), aPart, aState,
                             aPropId, &color);
  if (hr == S_OK) {
    return Some(COLOREF_2_NSRGB(color));
  }
  return Nothing();
}

static int32_t GetSystemParam(long flag, int32_t def) {
  DWORD value;
  return ::SystemParametersInfo(flag, 0, &value, 0) ? value : def;
}

static int32_t GetTooltipOffsetVertical() {
  static constexpr DWORD kDefaultCursorSize = 32;
  const DWORD cursorSize =
      GetSystemParam(MOZ_SPI_CURSORSIZE, kDefaultCursorSize);
  if (cursorSize == kDefaultCursorSize) {
    return LookAndFeel::kDefaultTooltipOffset;
  }
  return std::ceilf(float(LookAndFeel::kDefaultTooltipOffset) *
                    float(cursorSize) / float(kDefaultCursorSize));
}

static bool SystemWantsDarkTheme() {
  if (nsUXThemeData::IsHighContrastOn()) {
    return LookAndFeel::IsDarkColor(
        LookAndFeel::Color(StyleSystemColor::Window, ColorScheme::Light,
                           LookAndFeel::UseStandins::No));
  }

  WinRegistry::Key key(
      HKEY_CURRENT_USER,
      u"SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize"_ns,
      WinRegistry::KeyMode::QueryValue);
  if (NS_WARN_IF(!key)) {
    return false;
  }
  uint32_t light = key.GetValueAsDword(u"AppsUseLightTheme"_ns).valueOr(1);
  return !light;
}

uint32_t nsLookAndFeel::SystemColorFilter() {
  if (NS_WARN_IF(!mColorFilterWatcher)) {
    return 0;
  }

  const auto& key = mColorFilterWatcher->GetKey();
  if (!key.GetValueAsDword(u"Active"_ns).valueOr(0)) {
    return 0;
  }
  return key.GetValueAsDword(u"FilterType"_ns).valueOr(0);
}

nsLookAndFeel::nsLookAndFeel() {
  mozilla::Telemetry::Accumulate(mozilla::Telemetry::TOUCH_ENABLED_DEVICE,
                                 WinUtils::IsTouchDeviceSupportPresent());
}

nsLookAndFeel::~nsLookAndFeel() = default;

void nsLookAndFeel::NativeInit() { EnsureInit(); }

/* virtual */
void nsLookAndFeel::RefreshImpl() {
  mInitialized = false;  // Fetch system colors next time they're used.
  nsXPLookAndFeel::RefreshImpl();
}

static bool UseNonNativeMenuColors(ColorScheme aScheme) {
  return !LookAndFeel::GetInt(LookAndFeel::IntID::UseAccessibilityTheme) ||
         aScheme == ColorScheme::Dark;
}

nsresult nsLookAndFeel::NativeGetColor(ColorID aID, ColorScheme aScheme,
                                       nscolor& aColor) {
  EnsureInit();

  auto IsHighlightColor = [&] {
    switch (aID) {
      case ColorID::MozMenuhover:
        return !UseNonNativeMenuColors(aScheme);
      case ColorID::Highlight:
      case ColorID::Selecteditem:
        // We prefer the generic dark selection color if we don't have an
        // explicit one.
        return aScheme != ColorScheme::Dark || mDarkHighlight;
      case ColorID::IMESelectedRawTextBackground:
      case ColorID::IMESelectedConvertedTextBackground:
        return true;
      default:
        return false;
    }
  };

  auto IsHighlightTextColor = [&] {
    switch (aID) {
      case ColorID::MozMenubarhovertext:
        if (UseNonNativeMenuColors(aScheme)) {
          return false;
        }
        [[fallthrough]];
      case ColorID::MozMenuhovertext:
        if (UseNonNativeMenuColors(aScheme)) {
          return false;
        }
        return !mColorMenuHoverText;
      case ColorID::Highlighttext:
      case ColorID::Selecteditemtext:
        // We prefer the generic dark selection color if we don't have an
        // explicit one.
        return aScheme != ColorScheme::Dark || mDarkHighlightText;
      case ColorID::IMESelectedRawTextForeground:
      case ColorID::IMESelectedConvertedTextForeground:
        return true;
      default:
        return false;
    }
  };

  if (IsHighlightColor()) {
    if (aScheme == ColorScheme::Dark && mDarkHighlight) {
      aColor = *mDarkHighlight;
    } else {
      aColor = GetColorForSysColorIndex(COLOR_HIGHLIGHT);
    }
    return NS_OK;
  }

  if (IsHighlightTextColor()) {
    if (aScheme == ColorScheme::Dark && mDarkHighlightText) {
      aColor = *mDarkHighlightText;
    } else {
      aColor = GetColorForSysColorIndex(COLOR_HIGHLIGHTTEXT);
    }
    return NS_OK;
  }

  // Titlebar colors are color-scheme aware.
  switch (aID) {
    case ColorID::Activecaption:
      aColor = mTitlebarColors.Get(aScheme, true).mBg;
      return NS_OK;
    case ColorID::Captiontext:
      aColor = mTitlebarColors.Get(aScheme, true).mFg;
      return NS_OK;
    case ColorID::Activeborder:
      aColor = mTitlebarColors.Get(aScheme, true).mBorder;
      return NS_OK;
    case ColorID::Inactivecaption:
      aColor = mTitlebarColors.Get(aScheme, false).mBg;
      return NS_OK;
    case ColorID::Inactivecaptiontext:
      aColor = mTitlebarColors.Get(aScheme, false).mFg;
      return NS_OK;
    case ColorID::Inactiveborder:
      aColor = mTitlebarColors.Get(aScheme, false).mBorder;
      return NS_OK;
    default:
      break;
  }

  if (aScheme == ColorScheme::Dark) {
    if (auto color = GenericDarkColor(aID)) {
      aColor = *color;
      return NS_OK;
    }
  }

  static constexpr auto kNonNativeMenuText = NS_RGB(0x15, 0x14, 0x1a);
  nsresult res = NS_OK;
  int idx;
  switch (aID) {
    case ColorID::IMERawInputBackground:
    case ColorID::IMEConvertedTextBackground:
      aColor = NS_TRANSPARENT;
      return NS_OK;
    case ColorID::IMERawInputForeground:
    case ColorID::IMEConvertedTextForeground:
      aColor = NS_SAME_AS_FOREGROUND_COLOR;
      return NS_OK;
    case ColorID::IMERawInputUnderline:
    case ColorID::IMEConvertedTextUnderline:
      aColor = NS_SAME_AS_FOREGROUND_COLOR;
      return NS_OK;
    case ColorID::IMESelectedRawTextUnderline:
    case ColorID::IMESelectedConvertedTextUnderline:
      aColor = NS_TRANSPARENT;
      return NS_OK;

    // New CSS 2 Color definitions
    case ColorID::Appworkspace:
      idx = COLOR_APPWORKSPACE;
      break;
    case ColorID::Background:
      idx = COLOR_BACKGROUND;
      break;
    case ColorID::Buttonface:
    case ColorID::MozButtonhoverface:
    case ColorID::MozButtonactiveface:
    case ColorID::MozButtondisabledface:
    case ColorID::MozColheader:
    case ColorID::MozColheaderhover:
    case ColorID::MozColheaderactive:
      idx = COLOR_BTNFACE;
      break;
    case ColorID::Buttonhighlight:
      idx = COLOR_BTNHIGHLIGHT;
      break;
    case ColorID::Buttonshadow:
      idx = COLOR_BTNSHADOW;
      break;
    case ColorID::Buttontext:
    case ColorID::MozButtonhovertext:
    case ColorID::MozButtonactivetext:
      idx = COLOR_BTNTEXT;
      break;
    case ColorID::MozCellhighlighttext:
      aColor = NS_RGB(0, 0, 0);
      return NS_OK;
    case ColorID::MozCellhighlight:
      aColor = NS_RGB(206, 206, 206);
      return NS_OK;
    case ColorID::Graytext:
      idx = COLOR_GRAYTEXT;
      break;
    case ColorID::MozMenubarhovertext:
      if (UseNonNativeMenuColors(aScheme)) {
        aColor = kNonNativeMenuText;
        return NS_OK;
      }
      [[fallthrough]];
    case ColorID::MozMenuhovertext:
      if (UseNonNativeMenuColors(aScheme)) {
        aColor = kNonNativeMenuText;
        return NS_OK;
      }
      if (mColorMenuHoverText) {
        aColor = *mColorMenuHoverText;
        return NS_OK;
      }
      idx = COLOR_HIGHLIGHTTEXT;
      break;
    case ColorID::MozMenuhover:
      MOZ_ASSERT(UseNonNativeMenuColors(aScheme));
      aColor = NS_RGB(0xe0, 0xe0, 0xe6);
      return NS_OK;
    case ColorID::MozMenuhoverdisabled:
      if (UseNonNativeMenuColors(aScheme)) {
        aColor = NS_RGB(0xf0, 0xf0, 0xf3);
        return NS_OK;
      }
      aColor = NS_TRANSPARENT;
      return NS_OK;
    case ColorID::Infobackground:
      idx = COLOR_INFOBK;
      break;
    case ColorID::Infotext:
      idx = COLOR_INFOTEXT;
      break;
    case ColorID::Menu:
      if (UseNonNativeMenuColors(aScheme)) {
        aColor = NS_RGB(0xf9, 0xf9, 0xfb);
        return NS_OK;
      }
      idx = COLOR_MENU;
      break;
    case ColorID::Menutext:
      if (UseNonNativeMenuColors(aScheme)) {
        aColor = kNonNativeMenuText;
        return NS_OK;
      }
      idx = COLOR_MENUTEXT;
      break;
    case ColorID::Scrollbar:
      idx = COLOR_SCROLLBAR;
      break;
    case ColorID::Threeddarkshadow:
      idx = COLOR_3DDKSHADOW;
      break;
    case ColorID::Threedface:
      idx = COLOR_3DFACE;
      break;
    case ColorID::Threedhighlight:
      idx = COLOR_3DHIGHLIGHT;
      break;
    case ColorID::Threedlightshadow:
    case ColorID::Buttonborder:
    case ColorID::MozDisabledfield:
    case ColorID::MozSidebarborder:
      idx = COLOR_3DLIGHT;
      break;
    case ColorID::Threedshadow:
      idx = COLOR_3DSHADOW;
      break;
    case ColorID::Window:
      idx = COLOR_WINDOW;
      break;
    case ColorID::Windowframe:
      idx = COLOR_WINDOWFRAME;
      break;
    case ColorID::Windowtext:
      idx = COLOR_WINDOWTEXT;
      break;
    case ColorID::MozEventreerow:
    case ColorID::MozOddtreerow:
    case ColorID::Field:
    case ColorID::MozSidebar:
    case ColorID::MozCombobox:
      idx = COLOR_WINDOW;
      break;
    case ColorID::Fieldtext:
    case ColorID::MozSidebartext:
    case ColorID::MozComboboxtext:
      idx = COLOR_WINDOWTEXT;
      break;
    case ColorID::MozHeaderbar:
    case ColorID::MozHeaderbarinactive:
    case ColorID::MozDialog:
      idx = COLOR_3DFACE;
      break;
    case ColorID::Accentcolor:
      aColor = mColorAccent;
      return NS_OK;
    case ColorID::Accentcolortext:
      aColor = mColorAccentText;
      return NS_OK;
    case ColorID::MozHeaderbartext:
    case ColorID::MozHeaderbarinactivetext:
    case ColorID::MozDialogtext:
    case ColorID::MozColheadertext:
    case ColorID::MozColheaderhovertext:
    case ColorID::MozColheaderactivetext:
      idx = COLOR_WINDOWTEXT;
      break;
    case ColorID::MozNativehyperlinktext:
      idx = COLOR_HOTLIGHT;
      break;
    case ColorID::Marktext:
    case ColorID::Mark:
    case ColorID::SpellCheckerUnderline:
    case ColorID::MozAutofillBackground:
      aColor = GetStandinForNativeColor(aID, aScheme);
      return NS_OK;
    default:
      idx = COLOR_WINDOW;
      res = NS_ERROR_FAILURE;
      break;
  }

  aColor = GetColorForSysColorIndex(idx);

  return res;
}

nsresult nsLookAndFeel::NativeGetInt(IntID aID, int32_t& aResult) {
  EnsureInit();
  nsresult res = NS_OK;

  switch (aID) {
    case IntID::ScrollButtonLeftMouseButtonAction:
      aResult = 0;
      break;
    case IntID::ScrollButtonMiddleMouseButtonAction:
    case IntID::ScrollButtonRightMouseButtonAction:
      aResult = 3;
      break;
    case IntID::CaretBlinkTime:
      aResult = static_cast<int32_t>(::GetCaretBlinkTime());
      break;
    case IntID::CaretBlinkCount: {
      int32_t timeout = GetSystemParam(SPI_GETCARETTIMEOUT, 5000);
      auto blinkTime = ::GetCaretBlinkTime();
      if (timeout <= 0 || blinkTime <= 0) {
        aResult = -1;
        break;
      }
      // 2 * blinkTime because this integer is a full blink cycle.
      aResult = std::ceil(float(timeout) / (2.0f * float(blinkTime)));
      break;
    }
    case IntID::CaretWidth:
      aResult = 1;
      break;
    case IntID::SelectTextfieldsOnKeyFocus:
      // Select textfield content when focused by kbd
      // used by EventStateManager::sTextfieldSelectModel
      aResult = 1;
      break;
    case IntID::SubmenuDelay:
      // This will default to the Windows' default
      // (400ms) on error.
      aResult = GetSystemParam(SPI_GETMENUSHOWDELAY, 400);
      break;
    case IntID::MenusCanOverlapOSBar:
      // we want XUL popups to be able to overlap the task bar.
      aResult = 1;
      break;
    case IntID::DragThresholdX:
      // The system metric is the number of pixels at which a drag should
      // start.  Our look and feel metric is the number of pixels you can
      // move before starting a drag, so subtract 1.
      aResult = ::GetSystemMetrics(SM_CXDRAG) - 1;
      break;
    case IntID::DragThresholdY:
      aResult = ::GetSystemMetrics(SM_CYDRAG) - 1;
      break;
    case IntID::UseAccessibilityTheme:
      // High contrast is a misnomer under Win32 -- any theme can be used with
      // it, e.g. normal contrast with large fonts, low contrast, etc. The high
      // contrast flag really means -- use this theme and don't override it.
      aResult = nsUXThemeData::IsHighContrastOn();
      break;
    case IntID::ScrollArrowStyle:
      aResult = eScrollArrowStyle_Single;
      break;
    case IntID::TreeOpenDelay:
      aResult = 1000;
      break;
    case IntID::TreeCloseDelay:
      aResult = 0;
      break;
    case IntID::TreeLazyScrollDelay:
      aResult = 150;
      break;
    case IntID::TreeScrollDelay:
      aResult = 100;
      break;
    case IntID::TreeScrollLinesMax:
      aResult = 3;
      break;
    case IntID::WindowsAccentColorInTitlebar: {
      aResult = mTitlebarColors.mUseAccent;
    } break;
    case IntID::AlertNotificationOrigin:
      aResult = 0;
      {
        // Get task bar window handle
        HWND shellWindow = FindWindowW(L"Shell_TrayWnd", nullptr);

        if (shellWindow != nullptr) {
          // Determine position
          APPBARDATA appBarData;
          appBarData.hWnd = shellWindow;
          appBarData.cbSize = sizeof(appBarData);
          if (SHAppBarMessage(ABM_GETTASKBARPOS, &appBarData)) {
            // Set alert origin as a bit field - see LookAndFeel.h
            // 0 represents bottom right, sliding vertically.
            switch (appBarData.uEdge) {
              case ABE_LEFT:
                aResult = NS_ALERT_HORIZONTAL | NS_ALERT_LEFT;
                break;
              case ABE_RIGHT:
                aResult = NS_ALERT_HORIZONTAL;
                break;
              case ABE_TOP:
                aResult = NS_ALERT_TOP;
                [[fallthrough]];
              case ABE_BOTTOM:
                // If the task bar is right-to-left,
                // move the origin to the left
                if (::GetWindowLong(shellWindow, GWL_EXSTYLE) & WS_EX_LAYOUTRTL)
                  aResult |= NS_ALERT_LEFT;
                break;
            }
          }
        }
      }
      break;
    case IntID::IMERawInputUnderlineStyle:
    case IntID::IMEConvertedTextUnderlineStyle:
      aResult = static_cast<int32_t>(StyleTextDecorationStyle::Dashed);
      break;
    case IntID::IMESelectedRawTextUnderlineStyle:
    case IntID::IMESelectedConvertedTextUnderline:
      aResult = static_cast<int32_t>(StyleTextDecorationStyle::None);
      break;
    case IntID::SpellCheckerUnderlineStyle:
      aResult = static_cast<int32_t>(StyleTextDecorationStyle::Wavy);
      break;
    case IntID::ScrollbarButtonAutoRepeatBehavior:
      aResult = 0;
      break;
    case IntID::SwipeAnimationEnabled:
      // Forcibly enable the swipe animation on Windows. It doesn't matter on
      // platforms where "Drag two fingers to scroll" isn't supported since on
      // the platforms we will never generate any swipe gesture events.
      aResult = 1;
      break;
    case IntID::UseOverlayScrollbars:
      aResult = WindowsUIUtils::ComputeOverlayScrollbars();
      break;
    case IntID::AllowOverlayScrollbarsOverlap:
      aResult = 0;
      break;
    case IntID::ScrollbarDisplayOnMouseMove:
      aResult = 1;
      break;
    case IntID::ScrollbarFadeBeginDelay:
      aResult = 2500;
      break;
    case IntID::ScrollbarFadeDuration:
      aResult = 350;
      break;
    case IntID::ContextMenuOffsetVertical:
    case IntID::ContextMenuOffsetHorizontal:
      aResult = 2;
      break;
    case IntID::TooltipOffsetVertical:
      aResult = GetTooltipOffsetVertical();
      break;
    case IntID::SystemUsesDarkTheme:
      aResult = SystemWantsDarkTheme();
      break;
    case IntID::SystemScrollbarSize:
      aResult = std::max(WinUtils::GetSystemMetricsForDpi(SM_CXVSCROLL, 96),
                         WinUtils::GetSystemMetricsForDpi(SM_CXHSCROLL, 96));
      break;
    case IntID::PrefersReducedMotion: {
      BOOL enable = TRUE;
      ::SystemParametersInfoW(SPI_GETCLIENTAREAANIMATION, 0, &enable, 0);
      aResult = !enable;
      break;
    }
    case IntID::PrefersReducedTransparency: {
      // Prefers reduced transparency if the option for "Transparency Effects"
      // is disabled
      aResult = !WindowsUIUtils::ComputeTransparencyEffects();
      break;
    }
    case IntID::InvertedColors: {
      // Color filter values
      // 1: Inverted
      // 2: Grayscale inverted
      aResult = mCurrentColorFilter == 1 || mCurrentColorFilter == 2;
      break;
    }
    case IntID::PrimaryPointerCapabilities: {
      aResult = static_cast<int32_t>(
          widget::WinUtils::GetPrimaryPointerCapabilities());
      break;
    }
    case IntID::AllPointerCapabilities: {
      aResult =
          static_cast<int32_t>(widget::WinUtils::GetAllPointerCapabilities());
      break;
    }
    case IntID::TouchDeviceSupportPresent:
      aResult = !!WinUtils::IsTouchDeviceSupportPresent();
      break;
    case IntID::PanelAnimations:
      aResult = 1;
      break;
    case IntID::HideCursorWhileTyping: {
      BOOL enable = TRUE;
      ::SystemParametersInfoW(SPI_GETMOUSEVANISH, 0, &enable, 0);
      aResult = enable;
      break;
    }
    default:
      aResult = 0;
      res = NS_ERROR_FAILURE;
  }
  return res;
}

nsresult nsLookAndFeel::NativeGetFloat(FloatID aID, float& aResult) {
  nsresult res = NS_OK;

  switch (aID) {
    case FloatID::IMEUnderlineRelativeSize:
      aResult = 1.0f;
      break;
    case FloatID::SpellCheckerUnderlineRelativeSize:
      aResult = 1.0f;
      break;
    case FloatID::TextScaleFactor:
      aResult = WindowsUIUtils::ComputeTextScaleFactor();
      break;
    default:
      aResult = -1.0;
      res = NS_ERROR_FAILURE;
  }
  return res;
}

LookAndFeelFont nsLookAndFeel::GetLookAndFeelFontInternal(
    const LOGFONTW& aLogFont, bool aUseShellDlg) {
  LookAndFeelFont result{};

  result.haveFont() = false;

  // Get scaling factor from physical to logical pixels
  double pixelScale =
      1.0 / WinUtils::SystemScaleFactor() / LookAndFeel::GetTextScaleFactor();

  // The lfHeight is in pixels, and it needs to be adjusted for the
  // device it will be displayed on.
  // Screens and Printers will differ in DPI
  //
  // So this accounts for the difference in the DeviceContexts
  // The pixelScale will typically be 1.0 for the screen
  // (though larger for hi-dpi screens where the Windows resolution
  // scale factor is 125% or 150% or even more), and could be
  // any value when going to a printer, for example pixelScale is
  // 6.25 when going to a 600dpi printer.
  float pixelHeight = -aLogFont.lfHeight;
  if (pixelHeight < 0) {
    nsAutoFont hFont(::CreateFontIndirectW(&aLogFont));
    if (!hFont) {
      return result;
    }

    nsAutoHDC dc(::GetDC(nullptr));
    HGDIOBJ hObject = ::SelectObject(dc, hFont);
    TEXTMETRIC tm;
    ::GetTextMetrics(dc, &tm);
    ::SelectObject(dc, hObject);

    pixelHeight = tm.tmAscent;
  }

  pixelHeight *= pixelScale;

  // we have problem on Simplified Chinese system because the system
  // report the default font size is 8 points. but if we use 8, the text
  // display very ugly. force it to be at 9 points (12 pixels) on that
  // system (cp936), but leave other sizes alone.
  if (pixelHeight < 12 && ::GetACP() == 936) {
    pixelHeight = 12;
  }

  result.haveFont() = true;

  if (aUseShellDlg) {
    result.name() = u"MS Shell Dlg 2"_ns;
  } else {
    result.name() = aLogFont.lfFaceName;
  }

  result.size() = pixelHeight;
  result.italic() = !!aLogFont.lfItalic;
  // FIXME: Other weights?
  result.weight() =
      ((aLogFont.lfWeight == FW_BOLD) ? FontWeight::BOLD : FontWeight::NORMAL)
          .ToFloat();

  return result;
}

LookAndFeelFont nsLookAndFeel::GetLookAndFeelFont(LookAndFeel::FontID anID) {
  LookAndFeelFont result{};

  result.haveFont() = false;

  // FontID::Icon is handled differently than the others
  if (anID == LookAndFeel::FontID::Icon) {
    LOGFONTW logFont;
    if (::SystemParametersInfoW(SPI_GETICONTITLELOGFONT, sizeof(logFont),
                                (PVOID)&logFont, 0)) {
      result = GetLookAndFeelFontInternal(logFont, false);
    }
    return result;
  }

  NONCLIENTMETRICSW ncm;
  ncm.cbSize = sizeof(NONCLIENTMETRICSW);
  if (!::SystemParametersInfoW(SPI_GETNONCLIENTMETRICS, sizeof(ncm),
                               (PVOID)&ncm, 0)) {
    return result;
  }

  switch (anID) {
    case LookAndFeel::FontID::Menu:
    case LookAndFeel::FontID::MozPullDownMenu:
      result = GetLookAndFeelFontInternal(ncm.lfMenuFont, false);
      break;
    case LookAndFeel::FontID::Caption:
      result = GetLookAndFeelFontInternal(ncm.lfCaptionFont, false);
      break;
    case LookAndFeel::FontID::SmallCaption:
      result = GetLookAndFeelFontInternal(ncm.lfSmCaptionFont, false);
      break;
    case LookAndFeel::FontID::StatusBar:
      result = GetLookAndFeelFontInternal(ncm.lfStatusFont, false);
      break;
    case LookAndFeel::FontID::MozButton:
    case LookAndFeel::FontID::MozField:
    case LookAndFeel::FontID::MozList:
      // XXX It's not clear to me whether this is exactly the right
      // set of LookAndFeel values to map to the dialog font; we may
      // want to add or remove cases here after reviewing the visual
      // results under various Windows versions.
      result = GetLookAndFeelFontInternal(ncm.lfMessageFont, true);
      break;
    default:
      result = GetLookAndFeelFontInternal(ncm.lfMessageFont, false);
      break;
  }

  return result;
}

bool nsLookAndFeel::NativeGetFont(LookAndFeel::FontID anID, nsString& aFontName,
                                  gfxFontStyle& aFontStyle) {
  LookAndFeelFont font = GetLookAndFeelFont(anID);
  return LookAndFeelFontToStyle(font, aFontName, aFontStyle);
}

/* virtual */
char16_t nsLookAndFeel::GetPasswordCharacterImpl() {
#define UNICODE_BLACK_CIRCLE_CHAR 0x25cf
  return UNICODE_BLACK_CIRCLE_CHAR;
}

static nscolor GetAccentColorText(const nscolor aAccentColor) {
  // We want the color that we return for text that will be drawn over
  // a background that has the accent color to have good contrast with
  // the accent color.  Windows itself uses either white or black text
  // depending on how light or dark the accent color is.  We do the same
  // here based on the luminance of the accent color with a threshhold
  // value.  This algorithm should match what Windows does.  It comes from:
  //
  // https://docs.microsoft.com/en-us/windows/uwp/style/color
  float luminance = (NS_GET_R(aAccentColor) * 2 + NS_GET_G(aAccentColor) * 5 +
                     NS_GET_B(aAccentColor)) /
                    8;
  return luminance <= 128 ? NS_RGB(255, 255, 255) : NS_RGB(0, 0, 0);
}

static Maybe<nscolor> GetAccentColorText(const Maybe<nscolor>& aAccentColor) {
  if (!aAccentColor) {
    return Nothing();
  }
  return Some(GetAccentColorText(*aAccentColor));
}

nscolor nsLookAndFeel::GetColorForSysColorIndex(int index) {
  MOZ_ASSERT(index >= SYS_COLOR_MIN && index <= SYS_COLOR_MAX);
  return mSysColorTable[index - SYS_COLOR_MIN];
}

auto nsLookAndFeel::ComputeTitlebarColors() -> TitlebarColors {
  TitlebarColors result;

  // Start with the native / non-accent-in-titlebar colors.
  result.mActiveLight = {GetColorForSysColorIndex(COLOR_ACTIVECAPTION),
                         GetColorForSysColorIndex(COLOR_CAPTIONTEXT),
                         GetColorForSysColorIndex(COLOR_ACTIVEBORDER)};

  result.mInactiveLight = {GetColorForSysColorIndex(COLOR_INACTIVECAPTION),
                           GetColorForSysColorIndex(COLOR_INACTIVECAPTIONTEXT),
                           GetColorForSysColorIndex(COLOR_INACTIVEBORDER)};

  if (!nsUXThemeData::IsHighContrastOn()) {
    // Use our non-native colors.
    result.mActiveLight = {
        GetStandinForNativeColor(ColorID::Activecaption, ColorScheme::Light),
        GetStandinForNativeColor(ColorID::Captiontext, ColorScheme::Light),
        GetStandinForNativeColor(ColorID::Activeborder, ColorScheme::Light)};
    result.mInactiveLight = {
        GetStandinForNativeColor(ColorID::Inactivecaption, ColorScheme::Light),
        GetStandinForNativeColor(ColorID::Inactivecaptiontext,
                                 ColorScheme::Light),
        GetStandinForNativeColor(ColorID::Inactiveborder, ColorScheme::Light)};
  }

  // Our dark colors are always non-native.
  result.mActiveDark = {*GenericDarkColor(ColorID::Activecaption),
                        *GenericDarkColor(ColorID::Captiontext),
                        *GenericDarkColor(ColorID::Activeborder)};
  result.mInactiveDark = {*GenericDarkColor(ColorID::Inactivecaption),
                          *GenericDarkColor(ColorID::Inactivecaptiontext),
                          *GenericDarkColor(ColorID::Inactiveborder)};

  // TODO(bug 1825241): Somehow get notified when this changes? Hopefully the
  // sys color notification is enough.
  WinRegistry::Key dwmKey(HKEY_CURRENT_USER,
                          u"SOFTWARE\\Microsoft\\Windows\\DWM"_ns,
                          WinRegistry::KeyMode::QueryValue);
  if (NS_WARN_IF(!dwmKey)) {
    return result;
  }

  // The order of the color components in the DWORD stored in the registry
  // happens to be the same order as we store the components in nscolor
  // so we can just assign directly here.
  result.mAccent = dwmKey.GetValueAsDword(u"AccentColor"_ns);
  result.mAccentText = GetAccentColorText(result.mAccent);

  if (!result.mAccent) {
    return result;
  }

  result.mAccentInactive = dwmKey.GetValueAsDword(u"AccentColorInactive"_ns);
  result.mAccentInactiveText = GetAccentColorText(result.mAccentInactive);

  // The ColorPrevalence value is set to 1 when the "Show color on title bar"
  // setting in the Color section of Window's Personalization settings is
  // turned on.
  result.mUseAccent =
      dwmKey.GetValueAsDword(u"ColorPrevalence"_ns).valueOr(0) == 1;
  if (!result.mUseAccent) {
    return result;
  }

  // TODO(emilio): Consider reading ColorizationColorBalance to compute a
  // more correct border color, see [1]. Though for opaque accent colors this
  // isn't needed.
  //
  // [1]:
  // https://source.chromium.org/chromium/chromium/src/+/refs/heads/main:ui/color/win/accent_color_observer.cc;l=42;drc=9d4eb7ed25296abba8fd525a6bdd0fdbf4bcdd9f
  result.mActiveDark.mBorder = result.mActiveLight.mBorder = *result.mAccent;
  result.mInactiveDark.mBorder = result.mInactiveLight.mBorder =
      result.mAccentInactive.valueOr(NS_RGB(57, 57, 57));
  result.mActiveLight.mBg = result.mActiveDark.mBg = *result.mAccent;
  result.mActiveLight.mFg = result.mActiveDark.mFg = *result.mAccentText;
  if (result.mAccentInactive) {
    result.mInactiveLight.mBg = result.mInactiveDark.mBg =
        *result.mAccentInactive;
    result.mInactiveLight.mFg = result.mInactiveDark.mFg =
        *result.mAccentInactiveText;
  } else {
    // This is hand-picked to .8 to change the accent color a bit but not too
    // much.
    constexpr uint8_t kBgAlpha = 208;
    const auto BlendWithAlpha = [](nscolor aBg, nscolor aFg,
                                   uint8_t aAlpha) -> nscolor {
      return NS_ComposeColors(
          aBg, NS_RGBA(NS_GET_R(aFg), NS_GET_G(aFg), NS_GET_B(aFg), aAlpha));
    };
    result.mInactiveLight.mBg =
        BlendWithAlpha(NS_RGB(255, 255, 255), *result.mAccent, kBgAlpha);
    result.mInactiveDark.mBg =
        BlendWithAlpha(NS_RGB(0, 0, 0), *result.mAccent, kBgAlpha);
    result.mInactiveLight.mFg = result.mInactiveDark.mFg = *result.mAccentText;
  }
  return result;
}

void nsLookAndFeel::EnsureInit() {
  if (mInitialized) {
    return;
  }
  mInitialized = true;

  mColorMenuHoverText =
      ::GetColorFromTheme(eUXMenu, MENU_POPUPITEM, MPI_HOT, TMT_TEXTCOLOR);

  // Fill out the sys color table.
  for (int i = SYS_COLOR_MIN; i <= SYS_COLOR_MAX; ++i) {
    mSysColorTable[i - SYS_COLOR_MIN] = [&] {
      if (auto c = WindowsUIUtils::GetSystemColor(ColorScheme::Light, i)) {
        return *c;
      }
      DWORD color = ::GetSysColor(i);
      return COLOREF_2_NSRGB(color);
    }();
  }

  mDarkHighlight =
      WindowsUIUtils::GetSystemColor(ColorScheme::Dark, COLOR_HIGHLIGHT);
  mDarkHighlightText =
      WindowsUIUtils::GetSystemColor(ColorScheme::Dark, COLOR_HIGHLIGHTTEXT);

  mTitlebarColors = ComputeTitlebarColors();

  mColorAccent = [&] {
    if (auto accent = WindowsUIUtils::GetAccentColor()) {
      return *accent;
    }
    // Try the titlebar accent as a fallback.
    if (mTitlebarColors.mAccent) {
      return *mTitlebarColors.mAccent;
    }
    // Seems to be the default color (hardcoded because of bug 1065998)
    return NS_RGB(0, 120, 215);
  }();
  mColorAccentText = GetAccentColorText(mColorAccent);

  if (!mColorFilterWatcher) {
    WinRegistry::Key key(
        HKEY_CURRENT_USER, u"Software\\Microsoft\\ColorFiltering"_ns,
        WinRegistry::KeyMode::QueryValue | WinRegistry::KeyMode::Notify);
    if (key) {
      mColorFilterWatcher = MakeUnique<WinRegistry::KeyWatcher>(
          std::move(key), GetCurrentSerialEventTarget(), [this] {
            MOZ_DIAGNOSTIC_ASSERT(NS_IsMainThread());
            if (mCurrentColorFilter != SystemColorFilter()) {
              LookAndFeel::NotifyChangedAllWindows(
                  widget::ThemeChangeKind::MediaQueriesOnly);
            }
          });
    }
  }
  mCurrentColorFilter = SystemColorFilter();

  RecordTelemetry();
}