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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 01:24:41 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 01:24:41 +0000 |
commit | a9bcc81f821d7c66f623779fa5147e728eb3c388 (patch) | |
tree | 98676963bcdd537ae5908a067a8eb110b93486a6 /client/X11/xf_floatbar.c | |
parent | Initial commit. (diff) | |
download | freerdp3-a9bcc81f821d7c66f623779fa5147e728eb3c388.tar.xz freerdp3-a9bcc81f821d7c66f623779fa5147e728eb3c388.zip |
Adding upstream version 3.3.0+dfsg1.upstream/3.3.0+dfsg1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'client/X11/xf_floatbar.c')
-rw-r--r-- | client/X11/xf_floatbar.c | 933 |
1 files changed, 933 insertions, 0 deletions
diff --git a/client/X11/xf_floatbar.c b/client/X11/xf_floatbar.c new file mode 100644 index 0000000..e4e290a --- /dev/null +++ b/client/X11/xf_floatbar.c @@ -0,0 +1,933 @@ +/** + * FreeRDP: A Remote Desktop Protocol Implementation + * X11 Windows + * + * Licensed under the Apache License, Version 2.0 (the "License");n + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/Xatom.h> +#include <X11/extensions/shape.h> +#include <X11/cursorfont.h> + +#include <winpr/assert.h> + +#include "xf_floatbar.h" +#include "resource/close.xbm" +#include "resource/lock.xbm" +#include "resource/unlock.xbm" +#include "resource/minimize.xbm" +#include "resource/restore.xbm" + +#include <freerdp/log.h> +#define TAG CLIENT_TAG("x11") + +#define FLOATBAR_HEIGHT 26 +#define FLOATBAR_DEFAULT_WIDTH 576 +#define FLOATBAR_MIN_WIDTH 200 +#define FLOATBAR_BORDER 24 +#define FLOATBAR_BUTTON_WIDTH 24 +#define FLOATBAR_COLOR_BACKGROUND "RGB:31/6c/a9" +#define FLOATBAR_COLOR_BORDER "RGB:75/9a/c8" +#define FLOATBAR_COLOR_FOREGROUND "RGB:FF/FF/FF" + +#ifdef WITH_DEBUG_X11 +#define DEBUG_X11(...) WLog_DBG(TAG, __VA_ARGS__) +#else +#define DEBUG_X11(...) \ + do \ + { \ + } while (0) +#endif + +#define XF_FLOATBAR_MODE_NONE 0 +#define XF_FLOATBAR_MODE_DRAGGING 1 +#define XF_FLOATBAR_MODE_RESIZE_LEFT 2 +#define XF_FLOATBAR_MODE_RESIZE_RIGHT 3 + +#define XF_FLOATBAR_BUTTON_CLOSE 1 +#define XF_FLOATBAR_BUTTON_RESTORE 2 +#define XF_FLOATBAR_BUTTON_MINIMIZE 3 +#define XF_FLOATBAR_BUTTON_LOCKED 4 + +typedef BOOL (*OnClick)(xfFloatbar*); + +typedef struct +{ + int x; + int y; + int type; + bool focus; + bool clicked; + OnClick onclick; + Window handle; +} xfFloatbarButton; + +struct xf_floatbar +{ + int x; + int y; + int width; + int height; + int mode; + int last_motion_x_root; + int last_motion_y_root; + BOOL locked; + xfFloatbarButton* buttons[4]; + Window handle; + BOOL hasCursor; + xfContext* xfc; + DWORD flags; + BOOL created; + Window root_window; + char* title; + XFontSet fontSet; +}; + +static xfFloatbarButton* xf_floatbar_new_button(xfFloatbar* floatbar, int type); + +static BOOL xf_floatbar_button_onclick_close(xfFloatbar* floatbar) +{ + if (!floatbar) + return FALSE; + + return freerdp_abort_connect_context(&floatbar->xfc->common.context); +} + +static BOOL xf_floatbar_button_onclick_minimize(xfFloatbar* floatbar) +{ + xfContext* xfc = NULL; + + if (!floatbar || !floatbar->xfc) + return FALSE; + + xfc = floatbar->xfc; + xf_SetWindowMinimized(xfc, xfc->window); + return TRUE; +} + +static BOOL xf_floatbar_button_onclick_restore(xfFloatbar* floatbar) +{ + if (!floatbar) + return FALSE; + + xf_toggle_fullscreen(floatbar->xfc); + return TRUE; +} + +static BOOL xf_floatbar_button_onclick_locked(xfFloatbar* floatbar) +{ + if (!floatbar) + return FALSE; + + floatbar->locked = (floatbar->locked) ? FALSE : TRUE; + return xf_floatbar_hide_and_show(floatbar); +} + +BOOL xf_floatbar_set_root_y(xfFloatbar* floatbar, int y) +{ + if (!floatbar) + return FALSE; + + floatbar->last_motion_y_root = y; + return TRUE; +} + +BOOL xf_floatbar_hide_and_show(xfFloatbar* floatbar) +{ + xfContext* xfc = NULL; + + if (!floatbar || !floatbar->xfc) + return FALSE; + + if (!floatbar->created) + return TRUE; + + xfc = floatbar->xfc; + WINPR_ASSERT(xfc); + WINPR_ASSERT(xfc->display); + + if (!floatbar->locked) + { + if ((floatbar->mode == XF_FLOATBAR_MODE_NONE) && (floatbar->last_motion_y_root > 10) && + (floatbar->y > (FLOATBAR_HEIGHT * -1))) + { + floatbar->y = floatbar->y - 1; + XMoveWindow(xfc->display, floatbar->handle, floatbar->x, floatbar->y); + } + else if (floatbar->y < 0 && (floatbar->last_motion_y_root < 10)) + { + floatbar->y = floatbar->y + 1; + XMoveWindow(xfc->display, floatbar->handle, floatbar->x, floatbar->y); + } + } + + return TRUE; +} + +static BOOL create_floatbar(xfFloatbar* floatbar) +{ + xfContext* xfc = NULL; + Status status = 0; + XWindowAttributes attr = { 0 }; + + WINPR_ASSERT(floatbar); + if (floatbar->created) + return TRUE; + + xfc = floatbar->xfc; + WINPR_ASSERT(xfc); + WINPR_ASSERT(xfc->display); + + status = XGetWindowAttributes(xfc->display, floatbar->root_window, &attr); + if (status == 0) + { + WLog_WARN(TAG, "XGetWindowAttributes failed"); + return FALSE; + } + floatbar->x = attr.x + attr.width / 2 - FLOATBAR_DEFAULT_WIDTH / 2; + floatbar->y = 0; + + if (((floatbar->flags & 0x0004) == 0) && !floatbar->locked) + floatbar->y = -FLOATBAR_HEIGHT + 1; + + floatbar->handle = + XCreateWindow(xfc->display, floatbar->root_window, floatbar->x, 0, FLOATBAR_DEFAULT_WIDTH, + FLOATBAR_HEIGHT, 0, CopyFromParent, InputOutput, CopyFromParent, 0, NULL); + floatbar->width = FLOATBAR_DEFAULT_WIDTH; + floatbar->height = FLOATBAR_HEIGHT; + floatbar->mode = XF_FLOATBAR_MODE_NONE; + floatbar->buttons[0] = xf_floatbar_new_button(floatbar, XF_FLOATBAR_BUTTON_CLOSE); + floatbar->buttons[1] = xf_floatbar_new_button(floatbar, XF_FLOATBAR_BUTTON_RESTORE); + floatbar->buttons[2] = xf_floatbar_new_button(floatbar, XF_FLOATBAR_BUTTON_MINIMIZE); + floatbar->buttons[3] = xf_floatbar_new_button(floatbar, XF_FLOATBAR_BUTTON_LOCKED); + XSelectInput(xfc->display, floatbar->handle, + ExposureMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | + FocusChangeMask | LeaveWindowMask | EnterWindowMask | StructureNotifyMask | + PropertyChangeMask); + floatbar->created = TRUE; + return TRUE; +} + +BOOL xf_floatbar_toggle_fullscreen(xfFloatbar* floatbar, bool fullscreen) +{ + int size = 0; + bool visible = False; + xfContext* xfc = NULL; + + if (!floatbar || !floatbar->xfc) + return FALSE; + + xfc = floatbar->xfc; + WINPR_ASSERT(xfc->display); + + /* Only visible if enabled */ + if (floatbar->flags & 0x0001) + { + /* Visible if fullscreen and flag visible in fullscreen mode */ + visible |= ((floatbar->flags & 0x0010) != 0) && fullscreen; + /* Visible if window and flag visible in window mode */ + visible |= ((floatbar->flags & 0x0020) != 0) && !fullscreen; + } + + if (visible) + { + if (!create_floatbar(floatbar)) + return FALSE; + + XMapWindow(xfc->display, floatbar->handle); + size = ARRAYSIZE(floatbar->buttons); + + for (int i = 0; i < size; i++) + { + xfFloatbarButton* button = floatbar->buttons[i]; + XMapWindow(xfc->display, button->handle); + } + + /* If default is hidden (and not sticky) don't show on fullscreen state changes */ + if (((floatbar->flags & 0x0004) == 0) && !floatbar->locked) + floatbar->y = -FLOATBAR_HEIGHT + 1; + + xf_floatbar_hide_and_show(floatbar); + } + else if (floatbar->created) + { + XUnmapSubwindows(xfc->display, floatbar->handle); + XUnmapWindow(xfc->display, floatbar->handle); + } + + return TRUE; +} + +xfFloatbarButton* xf_floatbar_new_button(xfFloatbar* floatbar, int type) +{ + xfFloatbarButton* button = NULL; + + WINPR_ASSERT(floatbar); + WINPR_ASSERT(floatbar->xfc); + WINPR_ASSERT(floatbar->xfc->display); + WINPR_ASSERT(floatbar->handle); + + button = (xfFloatbarButton*)calloc(1, sizeof(xfFloatbarButton)); + button->type = type; + + switch (type) + { + case XF_FLOATBAR_BUTTON_CLOSE: + button->x = floatbar->width - FLOATBAR_BORDER - FLOATBAR_BUTTON_WIDTH * type; + button->onclick = xf_floatbar_button_onclick_close; + break; + + case XF_FLOATBAR_BUTTON_RESTORE: + button->x = floatbar->width - FLOATBAR_BORDER - FLOATBAR_BUTTON_WIDTH * type; + button->onclick = xf_floatbar_button_onclick_restore; + break; + + case XF_FLOATBAR_BUTTON_MINIMIZE: + button->x = floatbar->width - FLOATBAR_BORDER - FLOATBAR_BUTTON_WIDTH * type; + button->onclick = xf_floatbar_button_onclick_minimize; + break; + + case XF_FLOATBAR_BUTTON_LOCKED: + button->x = FLOATBAR_BORDER; + button->onclick = xf_floatbar_button_onclick_locked; + break; + + default: + break; + } + + button->y = 0; + button->focus = FALSE; + button->handle = XCreateWindow(floatbar->xfc->display, floatbar->handle, button->x, 0, + FLOATBAR_BUTTON_WIDTH, FLOATBAR_BUTTON_WIDTH, 0, CopyFromParent, + InputOutput, CopyFromParent, 0, NULL); + XSelectInput(floatbar->xfc->display, button->handle, + ExposureMask | ButtonPressMask | ButtonReleaseMask | FocusChangeMask | + LeaveWindowMask | EnterWindowMask | StructureNotifyMask); + return button; +} + +xfFloatbar* xf_floatbar_new(xfContext* xfc, Window window, const char* name, DWORD flags) +{ + WINPR_ASSERT(xfc); + WINPR_ASSERT(xfc->display); + WINPR_ASSERT(name); + + /* Floatbar not enabled */ + if ((flags & 0x0001) == 0) + return NULL; + + if (!xfc) + return NULL; + + /* Force disable with remote app */ + if (xfc->remote_app) + return NULL; + + xfFloatbar* floatbar = (xfFloatbar*)calloc(1, sizeof(xfFloatbar)); + + if (!floatbar) + return NULL; + + floatbar->title = _strdup(name); + + if (!floatbar->title) + goto fail; + + floatbar->root_window = window; + floatbar->flags = flags; + floatbar->xfc = xfc; + floatbar->locked = flags & 0x0002; + xf_floatbar_toggle_fullscreen(floatbar, FALSE); + char** missingList = NULL; + int missingCount = 0; + char* defString = NULL; + floatbar->fontSet = XCreateFontSet(floatbar->xfc->display, "-*-*-*-*-*-*-*-*-*-*-*-*-*-*", + &missingList, &missingCount, &defString); + if (floatbar->fontSet == NULL) + { + WLog_ERR(TAG, "Failed to create fontset"); + } + XFreeStringList(missingList); + return floatbar; +fail: + WINPR_PRAGMA_DIAG_PUSH + WINPR_PRAGMA_DIAG_IGNORED_MISMATCHED_DEALLOC + xf_floatbar_free(floatbar); + WINPR_PRAGMA_DIAG_POP + return NULL; +} + +static unsigned long xf_floatbar_get_color(xfFloatbar* floatbar, char* rgb_value) +{ + XColor color; + + WINPR_ASSERT(floatbar); + WINPR_ASSERT(floatbar->xfc); + + Display* display = floatbar->xfc->display; + WINPR_ASSERT(display); + + Colormap cmap = DefaultColormap(display, XDefaultScreen(display)); + XParseColor(display, cmap, rgb_value, &color); + XAllocColor(display, cmap, &color); + return color.pixel; +} + +static void xf_floatbar_event_expose(xfFloatbar* floatbar) +{ + GC gc = NULL; + GC shape_gc = NULL; + Pixmap pmap = 0; + XPoint shape[5] = { 0 }; + XPoint border[5] = { 0 }; + int len = 0; + + WINPR_ASSERT(floatbar); + WINPR_ASSERT(floatbar->xfc); + + Display* display = floatbar->xfc->display; + WINPR_ASSERT(display); + + /* create the pixmap that we'll use for shaping the window */ + pmap = XCreatePixmap(display, floatbar->handle, floatbar->width, floatbar->height, 1); + gc = XCreateGC(display, floatbar->handle, 0, 0); + shape_gc = XCreateGC(display, pmap, 0, 0); + /* points for drawing the floatbar */ + shape[0].x = 0; + shape[0].y = 0; + shape[1].x = floatbar->width; + shape[1].y = 0; + shape[2].x = shape[1].x - FLOATBAR_BORDER; + shape[2].y = FLOATBAR_HEIGHT; + shape[3].x = shape[0].x + FLOATBAR_BORDER; + shape[3].y = FLOATBAR_HEIGHT; + shape[4].x = shape[0].x; + shape[4].y = shape[0].y; + /* points for drawing the border of the floatbar */ + border[0].x = shape[0].x; + border[0].y = shape[0].y - 1; + border[1].x = shape[1].x - 1; + border[1].y = shape[1].y - 1; + border[2].x = shape[2].x; + border[2].y = shape[2].y - 1; + border[3].x = shape[3].x - 1; + border[3].y = shape[3].y - 1; + border[4].x = border[0].x; + border[4].y = border[0].y; + /* Fill all pixels with 0 */ + XSetForeground(display, shape_gc, 0); + XFillRectangle(display, pmap, shape_gc, 0, 0, floatbar->width, floatbar->height); + /* Fill all pixels which should be shown with 1 */ + XSetForeground(display, shape_gc, 1); + XFillPolygon(display, pmap, shape_gc, shape, 5, 0, CoordModeOrigin); + XShapeCombineMask(display, floatbar->handle, ShapeBounding, 0, 0, pmap, ShapeSet); + /* draw the float bar */ + XSetForeground(display, gc, xf_floatbar_get_color(floatbar, FLOATBAR_COLOR_BACKGROUND)); + XFillPolygon(display, floatbar->handle, gc, shape, 4, 0, CoordModeOrigin); + /* draw an border for the floatbar */ + XSetForeground(display, gc, xf_floatbar_get_color(floatbar, FLOATBAR_COLOR_BORDER)); + XDrawLines(display, floatbar->handle, gc, border, 5, CoordModeOrigin); + /* draw the host name connected to (limit to maximum file name) */ + len = strnlen(floatbar->title, MAX_PATH); + XSetForeground(display, gc, xf_floatbar_get_color(floatbar, FLOATBAR_COLOR_FOREGROUND)); + if (floatbar->fontSet != NULL) + { + XmbDrawString(display, floatbar->handle, floatbar->fontSet, gc, + floatbar->width / 2 - len * 2, 15, floatbar->title, len); + } + else + { + XDrawString(display, floatbar->handle, gc, floatbar->width / 2 - len * 2, 15, + floatbar->title, len); + } + XFreeGC(display, gc); + XFreeGC(display, shape_gc); +} + +static xfFloatbarButton* xf_floatbar_get_button(xfFloatbar* floatbar, Window window) +{ + WINPR_ASSERT(floatbar); + const size_t size = ARRAYSIZE(floatbar->buttons); + + for (size_t i = 0; i < size; i++) + { + xfFloatbarButton* button = floatbar->buttons[i]; + if (button->handle == window) + { + return button; + } + } + + return NULL; +} + +static void xf_floatbar_button_update_positon(xfFloatbar* floatbar) +{ + xfFloatbarButton* button = NULL; + WINPR_ASSERT(floatbar); + xfContext* xfc = floatbar->xfc; + const size_t size = ARRAYSIZE(floatbar->buttons); + + for (size_t i = 0; i < size; i++) + { + button = floatbar->buttons[i]; + + switch (button->type) + { + case XF_FLOATBAR_BUTTON_CLOSE: + button->x = + floatbar->width - FLOATBAR_BORDER - FLOATBAR_BUTTON_WIDTH * button->type; + break; + + case XF_FLOATBAR_BUTTON_RESTORE: + button->x = + floatbar->width - FLOATBAR_BORDER - FLOATBAR_BUTTON_WIDTH * button->type; + break; + + case XF_FLOATBAR_BUTTON_MINIMIZE: + button->x = + floatbar->width - FLOATBAR_BORDER - FLOATBAR_BUTTON_WIDTH * button->type; + break; + + default: + break; + } + + WINPR_ASSERT(xfc); + WINPR_ASSERT(xfc->display); + XMoveWindow(xfc->display, button->handle, button->x, button->y); + xf_floatbar_event_expose(floatbar); + } +} + +static void xf_floatbar_button_event_expose(xfFloatbar* floatbar, Window window) +{ + xfFloatbarButton* button = xf_floatbar_get_button(floatbar, window); + static unsigned char* bits; + GC gc = NULL; + Pixmap pattern = 0; + xfContext* xfc = floatbar->xfc; + + if (!button) + return; + + WINPR_ASSERT(xfc); + WINPR_ASSERT(xfc->display); + WINPR_ASSERT(xfc->window); + + gc = XCreateGC(xfc->display, button->handle, 0, 0); + floatbar = xfc->window->floatbar; + WINPR_ASSERT(floatbar); + + switch (button->type) + { + case XF_FLOATBAR_BUTTON_CLOSE: + bits = close_bits; + break; + + case XF_FLOATBAR_BUTTON_RESTORE: + bits = restore_bits; + break; + + case XF_FLOATBAR_BUTTON_MINIMIZE: + bits = minimize_bits; + break; + + case XF_FLOATBAR_BUTTON_LOCKED: + if (floatbar->locked) + bits = lock_bits; + else + bits = unlock_bits; + + break; + + default: + break; + } + + pattern = XCreateBitmapFromData(xfc->display, button->handle, (const char*)bits, + FLOATBAR_BUTTON_WIDTH, FLOATBAR_BUTTON_WIDTH); + + if (!(button->focus)) + XSetForeground(xfc->display, gc, + xf_floatbar_get_color(floatbar, FLOATBAR_COLOR_BACKGROUND)); + else + XSetForeground(xfc->display, gc, xf_floatbar_get_color(floatbar, FLOATBAR_COLOR_BORDER)); + + XSetBackground(xfc->display, gc, xf_floatbar_get_color(floatbar, FLOATBAR_COLOR_FOREGROUND)); + XCopyPlane(xfc->display, pattern, button->handle, gc, 0, 0, FLOATBAR_BUTTON_WIDTH, + FLOATBAR_BUTTON_WIDTH, 0, 0, 1); + XFreePixmap(xfc->display, pattern); + XFreeGC(xfc->display, gc); +} + +static void xf_floatbar_button_event_buttonpress(xfFloatbar* floatbar, const XButtonEvent* event) +{ + WINPR_ASSERT(event); + xfFloatbarButton* button = xf_floatbar_get_button(floatbar, event->window); + + if (button) + button->clicked = TRUE; +} + +static void xf_floatbar_button_event_buttonrelease(xfFloatbar* floatbar, const XButtonEvent* event) +{ + xfFloatbarButton* button = NULL; + + WINPR_ASSERT(floatbar); + WINPR_ASSERT(event); + + button = xf_floatbar_get_button(floatbar, event->window); + + if (button) + { + if (button->clicked) + button->onclick(floatbar); + button->clicked = FALSE; + } +} + +static void xf_floatbar_event_buttonpress(xfFloatbar* floatbar, const XButtonEvent* event) +{ + WINPR_ASSERT(floatbar); + WINPR_ASSERT(event); + + switch (event->button) + { + case Button1: + if (event->x <= FLOATBAR_BORDER) + floatbar->mode = XF_FLOATBAR_MODE_RESIZE_LEFT; + else if (event->x >= (floatbar->width - FLOATBAR_BORDER)) + floatbar->mode = XF_FLOATBAR_MODE_RESIZE_RIGHT; + else + floatbar->mode = XF_FLOATBAR_MODE_DRAGGING; + + break; + + default: + break; + } +} + +static void xf_floatbar_event_buttonrelease(xfFloatbar* floatbar, const XButtonEvent* event) +{ + WINPR_ASSERT(floatbar); + WINPR_ASSERT(event); + + switch (event->button) + { + case Button1: + floatbar->mode = XF_FLOATBAR_MODE_NONE; + break; + + default: + break; + } +} + +static void xf_floatbar_resize(xfFloatbar* floatbar, const XMotionEvent* event) +{ + int x = 0; + int width = 0; + int movement = 0; + + WINPR_ASSERT(floatbar); + WINPR_ASSERT(event); + + xfContext* xfc = floatbar->xfc; + WINPR_ASSERT(xfc); + WINPR_ASSERT(xfc->display); + + /* calculate movement which happened on the root window */ + movement = event->x_root - floatbar->last_motion_x_root; + + /* set x and width depending if movement happens on the left or right */ + if (floatbar->mode == XF_FLOATBAR_MODE_RESIZE_LEFT) + { + x = floatbar->x + movement; + width = floatbar->width + movement * -1; + } + else + { + x = floatbar->x; + width = floatbar->width + movement; + } + + /* only resize and move window if still above minimum width */ + if (FLOATBAR_MIN_WIDTH < width) + { + XMoveResizeWindow(xfc->display, floatbar->handle, x, 0, width, floatbar->height); + floatbar->x = x; + floatbar->width = width; + } +} + +static void xf_floatbar_dragging(xfFloatbar* floatbar, const XMotionEvent* event) +{ + int x = 0; + int movement = 0; + + WINPR_ASSERT(floatbar); + WINPR_ASSERT(event); + xfContext* xfc = floatbar->xfc; + WINPR_ASSERT(xfc); + WINPR_ASSERT(xfc->window); + WINPR_ASSERT(xfc->display); + + /* calculate movement and new x position */ + movement = event->x_root - floatbar->last_motion_x_root; + x = floatbar->x + movement; + + /* do nothing if floatbar would be moved out of the window */ + if (x < 0 || (x + floatbar->width) > xfc->window->width) + return; + + /* move window to new x position */ + XMoveWindow(xfc->display, floatbar->handle, x, 0); + /* update struct values for the next event */ + floatbar->last_motion_x_root = floatbar->last_motion_x_root + movement; + floatbar->x = x; +} + +static void xf_floatbar_event_motionnotify(xfFloatbar* floatbar, const XMotionEvent* event) +{ + int mode = 0; + Cursor cursor = 0; + + WINPR_ASSERT(floatbar); + WINPR_ASSERT(event); + + xfContext* xfc = floatbar->xfc; + WINPR_ASSERT(xfc); + WINPR_ASSERT(xfc->display); + + mode = floatbar->mode; + cursor = XCreateFontCursor(xfc->display, XC_arrow); + + if ((event->state & Button1Mask) && (mode > XF_FLOATBAR_MODE_DRAGGING)) + { + xf_floatbar_resize(floatbar, event); + } + else if ((event->state & Button1Mask) && (mode == XF_FLOATBAR_MODE_DRAGGING)) + { + xf_floatbar_dragging(floatbar, event); + } + else + { + if (event->x <= FLOATBAR_BORDER || event->x >= floatbar->width - FLOATBAR_BORDER) + cursor = XCreateFontCursor(xfc->display, XC_sb_h_double_arrow); + } + + XDefineCursor(xfc->display, xfc->window->handle, cursor); + XFreeCursor(xfc->display, cursor); + floatbar->last_motion_x_root = event->x_root; +} + +static void xf_floatbar_button_event_focusin(xfFloatbar* floatbar, const XAnyEvent* event) +{ + xfFloatbarButton* button = NULL; + + WINPR_ASSERT(floatbar); + WINPR_ASSERT(event); + + button = xf_floatbar_get_button(floatbar, event->window); + + if (button) + { + button->focus = TRUE; + xf_floatbar_button_event_expose(floatbar, event->window); + } +} + +static void xf_floatbar_button_event_focusout(xfFloatbar* floatbar, const XAnyEvent* event) +{ + xfFloatbarButton* button = NULL; + + WINPR_ASSERT(floatbar); + WINPR_ASSERT(event); + + button = xf_floatbar_get_button(floatbar, event->window); + + if (button) + { + button->focus = FALSE; + xf_floatbar_button_event_expose(floatbar, event->window); + } +} + +static void xf_floatbar_event_focusout(xfFloatbar* floatbar) +{ + WINPR_ASSERT(floatbar); + xfContext* xfc = floatbar->xfc; + WINPR_ASSERT(xfc); + + if (xfc->pointer) + { + WINPR_ASSERT(xfc->window); + WINPR_ASSERT(xfc->pointer); + XDefineCursor(xfc->display, xfc->window->handle, xfc->pointer->cursor); + } +} + +BOOL xf_floatbar_check_event(xfFloatbar* floatbar, const XEvent* event) +{ + if (!floatbar || !floatbar->xfc || !event) + return FALSE; + + if (!floatbar->created) + return FALSE; + + if (event->xany.window == floatbar->handle) + return TRUE; + + size_t size = ARRAYSIZE(floatbar->buttons); + + for (size_t i = 0; i < size; i++) + { + const xfFloatbarButton* button = floatbar->buttons[i]; + + if (event->xany.window == button->handle) + return TRUE; + } + + return FALSE; +} + +BOOL xf_floatbar_event_process(xfFloatbar* floatbar, const XEvent* event) +{ + if (!floatbar || !floatbar->xfc || !event) + return FALSE; + + if (!floatbar->created) + return FALSE; + + switch (event->type) + { + case Expose: + if (event->xexpose.window == floatbar->handle) + xf_floatbar_event_expose(floatbar); + else + xf_floatbar_button_event_expose(floatbar, event->xexpose.window); + + break; + + case MotionNotify: + xf_floatbar_event_motionnotify(floatbar, &event->xmotion); + break; + + case ButtonPress: + if (event->xany.window == floatbar->handle) + xf_floatbar_event_buttonpress(floatbar, &event->xbutton); + else + xf_floatbar_button_event_buttonpress(floatbar, &event->xbutton); + + break; + + case ButtonRelease: + if (event->xany.window == floatbar->handle) + xf_floatbar_event_buttonrelease(floatbar, &event->xbutton); + else + xf_floatbar_button_event_buttonrelease(floatbar, &event->xbutton); + + break; + + case EnterNotify: + case FocusIn: + if (event->xany.window != floatbar->handle) + xf_floatbar_button_event_focusin(floatbar, &event->xany); + + break; + + case LeaveNotify: + case FocusOut: + if (event->xany.window == floatbar->handle) + xf_floatbar_event_focusout(floatbar); + else + xf_floatbar_button_event_focusout(floatbar, &event->xany); + + break; + + case ConfigureNotify: + if (event->xany.window == floatbar->handle) + xf_floatbar_button_update_positon(floatbar); + + break; + + case PropertyNotify: + if (event->xany.window == floatbar->handle) + xf_floatbar_button_update_positon(floatbar); + + break; + + default: + break; + } + + return floatbar->handle == event->xany.window; +} + +static void xf_floatbar_button_free(xfContext* xfc, xfFloatbarButton* button) +{ + if (!button) + return; + + if (button->handle) + { + WINPR_ASSERT(xfc); + WINPR_ASSERT(xfc->display); + XUnmapWindow(xfc->display, button->handle); + XDestroyWindow(xfc->display, button->handle); + } + + free(button); +} + +void xf_floatbar_free(xfFloatbar* floatbar) +{ + size_t size = 0; + xfContext* xfc = NULL; + + if (!floatbar) + return; + + free(floatbar->title); + xfc = floatbar->xfc; + WINPR_ASSERT(xfc); + + size = ARRAYSIZE(floatbar->buttons); + + for (size_t i = 0; i < size; i++) + { + xf_floatbar_button_free(xfc, floatbar->buttons[i]); + floatbar->buttons[i] = NULL; + } + + if (floatbar->handle) + { + WINPR_ASSERT(xfc->display); + XUnmapWindow(xfc->display, floatbar->handle); + XDestroyWindow(xfc->display, floatbar->handle); + } + + free(floatbar); +} + +BOOL xf_floatbar_is_locked(xfFloatbar* floatbar) +{ + if (!floatbar) + return FALSE; + return floatbar->mode != XF_FLOATBAR_MODE_NONE; +} |