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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-05-04 01:24:41 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-05-04 01:24:41 +0000
commita9bcc81f821d7c66f623779fa5147e728eb3c388 (patch)
tree98676963bcdd537ae5908a067a8eb110b93486a6 /server/shadow/shadow_surface.c
parentInitial commit. (diff)
downloadfreerdp3-a9bcc81f821d7c66f623779fa5147e728eb3c388.tar.xz
freerdp3-a9bcc81f821d7c66f623779fa5147e728eb3c388.zip
Adding upstream version 3.3.0+dfsg1.upstream/3.3.0+dfsg1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'server/shadow/shadow_surface.c')
-rw-r--r--server/shadow/shadow_surface.c104
1 files changed, 104 insertions, 0 deletions
diff --git a/server/shadow/shadow_surface.c b/server/shadow/shadow_surface.c
new file mode 100644
index 0000000..16aecce
--- /dev/null
+++ b/server/shadow/shadow_surface.c
@@ -0,0 +1,104 @@
+/**
+ * FreeRDP: A Remote Desktop Protocol Implementation
+ *
+ * Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <freerdp/config.h>
+
+#include "shadow.h"
+
+#include "shadow_surface.h"
+#define ALIGN_SCREEN_SIZE(size, align) \
+ ((((size) % (align)) != 0) ? ((size) + (align) - ((size) % (align))) : (size))
+
+rdpShadowSurface* shadow_surface_new(rdpShadowServer* server, UINT16 x, UINT16 y, UINT32 width,
+ UINT32 height)
+{
+ rdpShadowSurface* surface = NULL;
+ surface = (rdpShadowSurface*)calloc(1, sizeof(rdpShadowSurface));
+
+ if (!surface)
+ return NULL;
+
+ surface->server = server;
+ surface->x = x;
+ surface->y = y;
+ surface->width = width;
+ surface->height = height;
+ surface->scanline = ALIGN_SCREEN_SIZE(surface->width, 32) * 4;
+ surface->format = PIXEL_FORMAT_BGRX32;
+ surface->data = (BYTE*)calloc(ALIGN_SCREEN_SIZE(surface->height, 32), surface->scanline);
+
+ if (!surface->data)
+ {
+ free(surface);
+ return NULL;
+ }
+
+ if (!InitializeCriticalSectionAndSpinCount(&(surface->lock), 4000))
+ {
+ free(surface->data);
+ free(surface);
+ return NULL;
+ }
+
+ region16_init(&(surface->invalidRegion));
+ return surface;
+}
+
+void shadow_surface_free(rdpShadowSurface* surface)
+{
+ if (!surface)
+ return;
+
+ free(surface->data);
+ DeleteCriticalSection(&(surface->lock));
+ region16_uninit(&(surface->invalidRegion));
+ free(surface);
+}
+
+BOOL shadow_surface_resize(rdpShadowSurface* surface, UINT16 x, UINT16 y, UINT32 width,
+ UINT32 height)
+{
+ BYTE* buffer = NULL;
+ UINT32 scanline = ALIGN_SCREEN_SIZE(width, 4) * 4;
+
+ if (!surface)
+ return FALSE;
+
+ if ((width == surface->width) && (height == surface->height))
+ {
+ /* We don't need to reset frame buffer, just update left top */
+ surface->x = x;
+ surface->y = y;
+ return TRUE;
+ }
+
+ buffer = (BYTE*)realloc(surface->data, 1ull * scanline * ALIGN_SCREEN_SIZE(height, 4ull));
+
+ if (buffer)
+ {
+ surface->x = x;
+ surface->y = y;
+ surface->width = width;
+ surface->height = height;
+ surface->scanline = scanline;
+ surface->data = buffer;
+ return TRUE;
+ }
+
+ return FALSE;
+}