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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 01:24:41 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 01:24:41 +0000 |
commit | a9bcc81f821d7c66f623779fa5147e728eb3c388 (patch) | |
tree | 98676963bcdd537ae5908a067a8eb110b93486a6 /server/shadow/shadow_surface.c | |
parent | Initial commit. (diff) | |
download | freerdp3-a9bcc81f821d7c66f623779fa5147e728eb3c388.tar.xz freerdp3-a9bcc81f821d7c66f623779fa5147e728eb3c388.zip |
Adding upstream version 3.3.0+dfsg1.upstream/3.3.0+dfsg1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'server/shadow/shadow_surface.c')
-rw-r--r-- | server/shadow/shadow_surface.c | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/server/shadow/shadow_surface.c b/server/shadow/shadow_surface.c new file mode 100644 index 0000000..16aecce --- /dev/null +++ b/server/shadow/shadow_surface.c @@ -0,0 +1,104 @@ +/** + * FreeRDP: A Remote Desktop Protocol Implementation + * + * Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com> + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <freerdp/config.h> + +#include "shadow.h" + +#include "shadow_surface.h" +#define ALIGN_SCREEN_SIZE(size, align) \ + ((((size) % (align)) != 0) ? ((size) + (align) - ((size) % (align))) : (size)) + +rdpShadowSurface* shadow_surface_new(rdpShadowServer* server, UINT16 x, UINT16 y, UINT32 width, + UINT32 height) +{ + rdpShadowSurface* surface = NULL; + surface = (rdpShadowSurface*)calloc(1, sizeof(rdpShadowSurface)); + + if (!surface) + return NULL; + + surface->server = server; + surface->x = x; + surface->y = y; + surface->width = width; + surface->height = height; + surface->scanline = ALIGN_SCREEN_SIZE(surface->width, 32) * 4; + surface->format = PIXEL_FORMAT_BGRX32; + surface->data = (BYTE*)calloc(ALIGN_SCREEN_SIZE(surface->height, 32), surface->scanline); + + if (!surface->data) + { + free(surface); + return NULL; + } + + if (!InitializeCriticalSectionAndSpinCount(&(surface->lock), 4000)) + { + free(surface->data); + free(surface); + return NULL; + } + + region16_init(&(surface->invalidRegion)); + return surface; +} + +void shadow_surface_free(rdpShadowSurface* surface) +{ + if (!surface) + return; + + free(surface->data); + DeleteCriticalSection(&(surface->lock)); + region16_uninit(&(surface->invalidRegion)); + free(surface); +} + +BOOL shadow_surface_resize(rdpShadowSurface* surface, UINT16 x, UINT16 y, UINT32 width, + UINT32 height) +{ + BYTE* buffer = NULL; + UINT32 scanline = ALIGN_SCREEN_SIZE(width, 4) * 4; + + if (!surface) + return FALSE; + + if ((width == surface->width) && (height == surface->height)) + { + /* We don't need to reset frame buffer, just update left top */ + surface->x = x; + surface->y = y; + return TRUE; + } + + buffer = (BYTE*)realloc(surface->data, 1ull * scanline * ALIGN_SCREEN_SIZE(height, 4ull)); + + if (buffer) + { + surface->x = x; + surface->y = y; + surface->width = width; + surface->height = height; + surface->scanline = scanline; + surface->data = buffer; + return TRUE; + } + + return FALSE; +} |