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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 01:24:41 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 01:24:41 +0000 |
commit | a9bcc81f821d7c66f623779fa5147e728eb3c388 (patch) | |
tree | 98676963bcdd537ae5908a067a8eb110b93486a6 /winpr/libwinpr/utils/collections/Queue.c | |
parent | Initial commit. (diff) | |
download | freerdp3-a9bcc81f821d7c66f623779fa5147e728eb3c388.tar.xz freerdp3-a9bcc81f821d7c66f623779fa5147e728eb3c388.zip |
Adding upstream version 3.3.0+dfsg1.upstream/3.3.0+dfsg1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'winpr/libwinpr/utils/collections/Queue.c')
-rw-r--r-- | winpr/libwinpr/utils/collections/Queue.c | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/winpr/libwinpr/utils/collections/Queue.c b/winpr/libwinpr/utils/collections/Queue.c new file mode 100644 index 0000000..d24e1dd --- /dev/null +++ b/winpr/libwinpr/utils/collections/Queue.c @@ -0,0 +1,345 @@ +/** + * WinPR: Windows Portable Runtime + * System.Collections.Queue + * + * Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com> + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <winpr/config.h> + +#include <winpr/crt.h> +#include <winpr/assert.h> + +#include <winpr/collections.h> + +struct s_wQueue +{ + size_t capacity; + size_t growthFactor; + BOOL synchronized; + + BYTE padding[4]; + + size_t head; + size_t tail; + size_t size; + void** array; + CRITICAL_SECTION lock; + HANDLE event; + + wObject object; + BOOL haveLock; + + BYTE padding2[4]; +}; + +/** + * C equivalent of the C# Queue Class: + * http://msdn.microsoft.com/en-us/library/system.collections.queue.aspx + */ + +/** + * Properties + */ + +/** + * Gets the number of elements contained in the Queue. + */ + +size_t Queue_Count(wQueue* queue) +{ + size_t ret = 0; + + Queue_Lock(queue); + + ret = queue->size; + + Queue_Unlock(queue); + + return ret; +} + +/** + * Lock access to the ArrayList + */ + +void Queue_Lock(wQueue* queue) +{ + WINPR_ASSERT(queue); + if (queue->synchronized) + EnterCriticalSection(&queue->lock); +} + +/** + * Unlock access to the ArrayList + */ + +void Queue_Unlock(wQueue* queue) +{ + WINPR_ASSERT(queue); + if (queue->synchronized) + LeaveCriticalSection(&queue->lock); +} + +/** + * Gets an event which is set when the queue is non-empty + */ + +HANDLE Queue_Event(wQueue* queue) +{ + WINPR_ASSERT(queue); + return queue->event; +} + +wObject* Queue_Object(wQueue* queue) +{ + WINPR_ASSERT(queue); + return &queue->object; +} + +/** + * Methods + */ + +/** + * Removes all objects from the Queue. + */ + +void Queue_Clear(wQueue* queue) +{ + Queue_Lock(queue); + + for (size_t index = queue->head; index != queue->tail; index = (index + 1) % queue->capacity) + { + if (queue->object.fnObjectFree) + queue->object.fnObjectFree(queue->array[index]); + + queue->array[index] = NULL; + } + + queue->size = 0; + queue->head = queue->tail = 0; + ResetEvent(queue->event); + Queue_Unlock(queue); +} + +/** + * Determines whether an element is in the Queue. + */ + +BOOL Queue_Contains(wQueue* queue, const void* obj) +{ + BOOL found = FALSE; + + Queue_Lock(queue); + + for (size_t index = 0; index < queue->tail; index++) + { + if (queue->object.fnObjectEquals(queue->array[index], obj)) + { + found = TRUE; + break; + } + } + + Queue_Unlock(queue); + + return found; +} + +static BOOL Queue_EnsureCapacity(wQueue* queue, size_t count) +{ + WINPR_ASSERT(queue); + + if (queue->size + count >= queue->capacity) + { + const size_t old_capacity = queue->capacity; + size_t new_capacity = queue->capacity * queue->growthFactor; + void** newArray = NULL; + if (new_capacity < queue->size + count) + new_capacity = queue->size + count; + newArray = (void**)realloc(queue->array, sizeof(void*) * new_capacity); + + if (!newArray) + return FALSE; + + queue->capacity = new_capacity; + queue->array = newArray; + ZeroMemory(&(queue->array[old_capacity]), (new_capacity - old_capacity) * sizeof(void*)); + + /* rearrange wrapped entries */ + if (queue->tail <= queue->head) + { + CopyMemory(&(queue->array[old_capacity]), queue->array, queue->tail * sizeof(void*)); + queue->tail += old_capacity; + } + } + return TRUE; +} + +/** + * Adds an object to the end of the Queue. + */ + +BOOL Queue_Enqueue(wQueue* queue, const void* obj) +{ + BOOL ret = TRUE; + + Queue_Lock(queue); + + if (!Queue_EnsureCapacity(queue, 1)) + goto out; + + if (queue->object.fnObjectNew) + queue->array[queue->tail] = queue->object.fnObjectNew(obj); + else + { + union + { + const void* cv; + void* v; + } cnv; + cnv.cv = obj; + queue->array[queue->tail] = cnv.v; + } + queue->tail = (queue->tail + 1) % queue->capacity; + queue->size++; + SetEvent(queue->event); +out: + + Queue_Unlock(queue); + + return ret; +} + +/** + * Removes and returns the object at the beginning of the Queue. + */ + +void* Queue_Dequeue(wQueue* queue) +{ + void* obj = NULL; + + Queue_Lock(queue); + + if (queue->size > 0) + { + obj = queue->array[queue->head]; + queue->array[queue->head] = NULL; + queue->head = (queue->head + 1) % queue->capacity; + queue->size--; + } + + if (queue->size < 1) + ResetEvent(queue->event); + + Queue_Unlock(queue); + + return obj; +} + +/** + * Returns the object at the beginning of the Queue without removing it. + */ + +void* Queue_Peek(wQueue* queue) +{ + void* obj = NULL; + + Queue_Lock(queue); + + if (queue->size > 0) + obj = queue->array[queue->head]; + + Queue_Unlock(queue); + + return obj; +} + +void Queue_Discard(wQueue* queue) +{ + void* obj = NULL; + + Queue_Lock(queue); + obj = Queue_Dequeue(queue); + + if (queue->object.fnObjectFree) + queue->object.fnObjectFree(obj); + Queue_Unlock(queue); +} + +static BOOL default_queue_equals(const void* obj1, const void* obj2) +{ + return (obj1 == obj2); +} + +/** + * Construction, Destruction + */ + +wQueue* Queue_New(BOOL synchronized, SSIZE_T capacity, SSIZE_T growthFactor) +{ + wObject* obj = NULL; + wQueue* queue = NULL; + queue = (wQueue*)calloc(1, sizeof(wQueue)); + + if (!queue) + return NULL; + + queue->synchronized = synchronized; + + queue->growthFactor = 2; + if (growthFactor > 0) + queue->growthFactor = (size_t)growthFactor; + + if (capacity <= 0) + capacity = 32; + if (!InitializeCriticalSectionAndSpinCount(&queue->lock, 4000)) + goto fail; + queue->haveLock = TRUE; + if (!Queue_EnsureCapacity(queue, (size_t)capacity)) + goto fail; + + queue->event = CreateEvent(NULL, TRUE, FALSE, NULL); + + if (!queue->event) + goto fail; + + obj = Queue_Object(queue); + obj->fnObjectEquals = default_queue_equals; + + return queue; +fail: + WINPR_PRAGMA_DIAG_PUSH + WINPR_PRAGMA_DIAG_IGNORED_MISMATCHED_DEALLOC + Queue_Free(queue); + WINPR_PRAGMA_DIAG_POP + return NULL; +} + +void Queue_Free(wQueue* queue) +{ + if (!queue) + return; + + if (queue->haveLock) + { + Queue_Clear(queue); + DeleteCriticalSection(&queue->lock); + } + CloseHandle(queue->event); + free(queue->array); + free(queue); +} |