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-rw-r--r--client/SDL/dialogs/sdl_button.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/client/SDL/dialogs/sdl_button.cpp b/client/SDL/dialogs/sdl_button.cpp
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+++ b/client/SDL/dialogs/sdl_button.cpp
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+/**
+ * FreeRDP: A Remote Desktop Protocol Implementation
+ * SDL Client Channels
+ *
+ * Copyright 2023 Armin Novak <armin.novak@thincast.com>
+ * Copyright 2023 Thincast Technologies GmbH
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <cassert>
+
+#include "sdl_button.hpp"
+
+static const SDL_Color buttonbackgroundcolor = { 0x69, 0x66, 0x63, 0xff };
+static const SDL_Color buttonhighlightcolor = { 0xcd, 0xca, 0x35, 0x60 };
+static const SDL_Color buttonmouseovercolor = { 0x66, 0xff, 0x66, 0x60 };
+static const SDL_Color buttonfontcolor = { 0xd1, 0xcf, 0xcd, 0xff };
+
+SdlButton::SdlButton(SDL_Renderer* renderer, const std::string& label, int id, const SDL_Rect& rect)
+ : SdlWidget(renderer, rect, false), _name(label), _id(id)
+{
+ assert(renderer);
+
+ update_text(renderer, _name, buttonfontcolor, buttonbackgroundcolor);
+}
+
+SdlButton::SdlButton(SdlButton&& other) noexcept
+ : SdlWidget(std::move(other)), _name(std::move(other._name)), _id(std::move(other._id))
+{
+}
+
+bool SdlButton::highlight(SDL_Renderer* renderer)
+{
+ assert(renderer);
+
+ std::vector<SDL_Color> colors = { buttonbackgroundcolor, buttonhighlightcolor };
+ if (!fill(renderer, colors))
+ return false;
+ return update_text(renderer, _name, buttonfontcolor);
+}
+
+bool SdlButton::mouseover(SDL_Renderer* renderer)
+{
+ std::vector<SDL_Color> colors = { buttonbackgroundcolor, buttonmouseovercolor };
+ if (!fill(renderer, colors))
+ return false;
+ return update_text(renderer, _name, buttonfontcolor);
+}
+
+bool SdlButton::update(SDL_Renderer* renderer)
+{
+ assert(renderer);
+
+ return update_text(renderer, _name, buttonfontcolor, buttonbackgroundcolor);
+}
+
+int SdlButton::id() const
+{
+ return _id;
+}