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diff --git a/docs/README.building b/docs/README.building new file mode 100644 index 0000000..53a1021 --- /dev/null +++ b/docs/README.building @@ -0,0 +1,153 @@ + +More documentation might be found at https://github.com/FreeRDP/FreeRDP/wiki/Compilation + +FreeRDP has a few dependencies that are required for proper operation: + +1. SSL (required) + +RDP requires a secure tunnel and utilizes TLS for this. We do not implement this +ourselves but reuse existing libraries: + +We support + +* OpenSSL our main development SSL library (-DWITH_OPENSSL=ON, default) +* LibreSSL (supported by community, -DWITH_OPENSSL=ON, drop in replacement) +* MBedTLS (supported by community, -DWITH_OPENSSL=OFF -DWITH_MBEDTLS=ON) + +optionally there are some algorithms that can be shipped with FreeRDP itself if the SSL library deprecated them: +* -DWITH_INTERNAL_MD4=ON +* -DWITH_INTERNAL_MD5=ON +* -DWITH_INTERNAL_RC4=ON + +2. Kerberos (optional, disable with -DWITH_RB5=OFF) + +Authentication to many services requires kerberos (especially if smartcards are in use) + +We support: + +* MIT +* Heimdal + +3. JSON (optional, disable with -DWITH_AAD=OFF) + +Azure logon requires HTTP/JSON messages to be parsed. + +We support: + +* cJSON + +4. H264 + +RDP GFX modes (anything newer Windows 8.1 / Server 2012) supports a graphics mode based +on the H264 codec + +We support + +* OpenH264 (enable with -DWITH_OPENH264=ON) +* FFMPEG (x264 or OpenH264, enable with -DWITH_FFMPEG=ON) + +There are some platform specific implementations too (e.g. mediacodec on android) but these +two are the options that are always required. + +5. Graphics scaling support (optional, required for HighDPI support) + +High DPI support and smart-sizing option require bitmaps to be scaled by the client. + +We support + +* Swscale (enable with -DWITH_SWSCALE=ON) +* Cairo (enable with -DWITH_CAIRO=ON) + +6. Audio encoders/decoders (optional, hightly recommended though) + +Sound and Microphone options allow transmission of data in compressed formats. +The most widely supported formats are uncompressed PCM (all systems support that) +and compressed AAC (windows 8 or newer). Some other codecs are supported as well (GSM) +but do not provide the same quality as the afore mentioned ones. + +We support + +* FAAC / FAAD2 / soxr (encoder/decoder/resampling) +* GSM (older low bandwidth codec, -DWITH_GSM=ON) +* FFMPEG (-DWITH_DSP_FFMPEG) +* SOXR (optional, resampling library, enable with -DWITH_SOX!=ON) + +to enable some experimental codecs (mainly AAC encoding) add -DWITH_DSP_EXPERIMENTAL=ON + +7. Smartcard (optional) + +To utilize smartcards for authentication/redirection + +We support + +* PCSC (disable with -DWITH_PCSC=OFF) +* pkcs11 (disable with -DWITH_PKCS11=OFF) + +PCSC is required for smartcard redirection, pkcs11 for NLA smartcard logon support + +8. Unicode (required, use -DWITH_UNICODE_BUILTIN=ON to utilize custom char16 <--> utf8 conversion routines) + +Most of the protocol preferably uses UCS-2/UTF16 for strings. To convert to/from UTF-8 a +unicode support library is required: + +* Windows natively supports these (well, it is a microsoft protocol after all ;)) +* ICU on linux/unix and android +* On Apple (iOS/Mac) we use native NSString unicode conversion routines + +9. USB redirection (optional, disable with -DCHANNEL_URBDRC=OFF) + +The protocol has an extension (channel) to allow low level USB redirection + +We support + +* libusb 1 + +10. Platform support (mainly linux, for others the platform SDK is usually enough) + +* SDL2 for the SDL client (all platforms, disable with -DWITH_CLIENT_SDL=OFF) +* CUPS (linux/apple) for printing support (disable with -DWITH_CUPS=OFF) +* libsystemd (linux) for journald logging support (disable with -DWITH_LIBSYSTEMD=OFF) +* PAM headers/libraries (server side authentication) +* FUSE for file clipboard support (linux/mac os, disable with -DWITH_FUSE=OFF) +* Wayland for wlfreerdp (disable with -DWITH_WAYLAND=OFF) +* X11 development headers for X11 client (disable with -DWITH_X11=OFF) +* ALSA development headers/libraris (disable with -DWITH_ALSA=OFF) +* PULSE development headers/libraries (disable with -DWITH_PULSE=OFF) +* OSS development headers/libraries (disable with -DWITH_OSS=OFF) + +11. Server support + +FreeRDP does provide server side RDP protocol implementation as well. +These are used by the RDP proxy (disable with -DWITH_PROXY=OFF) as well as shadow server (disable with -DWITH_SHADOW=OFF) + +there are some (incomplete) platform implementations (enable with -DWITH_PLATFORM_SERVER=ON) which compile but do not provide anything useful yet. + +12. Samples + +There are a client and server sample provided. (disable with -DWITH_SAMPLE=OFF) + +13. Tools (optional) + +a couple of helper utilities are build alongside the client and server executables and libraries. These are mostly for handling certificates and NTLM hashes. +disable with -DWITH_WINPR_TOOLS=OFF + +14. Building recommendations + +* Use Ninja to speed up your builds +* For release builds add -DCMAKE_BUILD_TYPE=Release (or RelWithDebInfo for less optimized but with debug symbols) +* -DWITH_VERBOSE_WINPR_ASSERT=OFF reduces the size of the build considerably but removes lots + of santity checks in code. Recommended for stable builds, for builds not from stable releases + it is recommended to keep -DWITH_VERBOSE_WINPR_ASSERT=ON to have useful information on crashes. + +15. Example build instructions: + +Assume we have the source checked out to /tmp/freerdp/src and we want to install to /tmp/freerdp/install: +(on windows this needs to be called from a visual studio command prompt or a cmd that has run vcvarsall.bat, paths obviously need to be adjusted) + +cmake -GNinja -DCMAKE_BUILD_TYPE=Release -DWITH_VERBOSE_WINPR_ASSERT=OFF -DCMAKE_PREFIX_PATH=/tmp/freerdp/install -B /tmp/freerdp/build -S /tmp/freerdp/src +cmake --build /tmp/freerdp/build --target install + +16. Useful tips: + +* there is ccmake (linux/mac os) that is a curses ui to show a current CMakeCache.txt build configuration. There it is easy to check/change variables +* CMake supports preload files (see ci/ subfolder in repo) that allows creating a (custom) build configuration that can then be applied with cmake -C<preload file> |