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-rw-r--r--server/shadow/shadow_subsystem.c286
1 files changed, 286 insertions, 0 deletions
diff --git a/server/shadow/shadow_subsystem.c b/server/shadow/shadow_subsystem.c
new file mode 100644
index 0000000..ca73c72
--- /dev/null
+++ b/server/shadow/shadow_subsystem.c
@@ -0,0 +1,286 @@
+/**
+ * FreeRDP: A Remote Desktop Protocol Implementation
+ *
+ * Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <freerdp/config.h>
+
+#include "shadow.h"
+
+#include "shadow_subsystem.h"
+
+static pfnShadowSubsystemEntry pSubsystemEntry = NULL;
+
+void shadow_subsystem_set_entry(pfnShadowSubsystemEntry pEntry)
+{
+ pSubsystemEntry = pEntry;
+}
+
+static int shadow_subsystem_load_entry_points(RDP_SHADOW_ENTRY_POINTS* pEntryPoints)
+{
+ WINPR_ASSERT(pEntryPoints);
+ ZeroMemory(pEntryPoints, sizeof(RDP_SHADOW_ENTRY_POINTS));
+
+ if (!pSubsystemEntry)
+ return -1;
+
+ if (pSubsystemEntry(pEntryPoints) < 0)
+ return -1;
+
+ return 1;
+}
+
+rdpShadowSubsystem* shadow_subsystem_new(void)
+{
+ RDP_SHADOW_ENTRY_POINTS ep;
+ rdpShadowSubsystem* subsystem = NULL;
+
+ shadow_subsystem_load_entry_points(&ep);
+
+ if (!ep.New)
+ return NULL;
+
+ subsystem = ep.New();
+
+ if (!subsystem)
+ return NULL;
+
+ CopyMemory(&(subsystem->ep), &ep, sizeof(RDP_SHADOW_ENTRY_POINTS));
+
+ return subsystem;
+}
+
+void shadow_subsystem_free(rdpShadowSubsystem* subsystem)
+{
+ if (subsystem && subsystem->ep.Free)
+ subsystem->ep.Free(subsystem);
+}
+
+int shadow_subsystem_init(rdpShadowSubsystem* subsystem, rdpShadowServer* server)
+{
+ int status = -1;
+
+ if (!subsystem || !subsystem->ep.Init)
+ return -1;
+
+ subsystem->server = server;
+ subsystem->selectedMonitor = server->selectedMonitor;
+
+ if (!(subsystem->MsgPipe = MessagePipe_New()))
+ goto fail;
+
+ if (!(subsystem->updateEvent = shadow_multiclient_new()))
+ goto fail;
+
+ if ((status = subsystem->ep.Init(subsystem)) >= 0)
+ return status;
+
+fail:
+ if (subsystem->MsgPipe)
+ {
+ MessagePipe_Free(subsystem->MsgPipe);
+ subsystem->MsgPipe = NULL;
+ }
+
+ if (subsystem->updateEvent)
+ {
+ shadow_multiclient_free(subsystem->updateEvent);
+ subsystem->updateEvent = NULL;
+ }
+
+ return status;
+}
+
+static void shadow_subsystem_free_queued_message(void* obj)
+{
+ wMessage* message = (wMessage*)obj;
+ if (message->Free)
+ {
+ message->Free(message);
+ message->Free = NULL;
+ }
+}
+
+void shadow_subsystem_uninit(rdpShadowSubsystem* subsystem)
+{
+ if (!subsystem)
+ return;
+
+ if (subsystem->ep.Uninit)
+ subsystem->ep.Uninit(subsystem);
+
+ if (subsystem->MsgPipe)
+ {
+ wObject* obj1 = NULL;
+ wObject* obj2 = NULL;
+ /* Release resource in messages before free */
+ obj1 = MessageQueue_Object(subsystem->MsgPipe->In);
+
+ obj1->fnObjectFree = shadow_subsystem_free_queued_message;
+ MessageQueue_Clear(subsystem->MsgPipe->In);
+
+ obj2 = MessageQueue_Object(subsystem->MsgPipe->Out);
+ obj2->fnObjectFree = shadow_subsystem_free_queued_message;
+ MessageQueue_Clear(subsystem->MsgPipe->Out);
+ MessagePipe_Free(subsystem->MsgPipe);
+ subsystem->MsgPipe = NULL;
+ }
+
+ if (subsystem->updateEvent)
+ {
+ shadow_multiclient_free(subsystem->updateEvent);
+ subsystem->updateEvent = NULL;
+ }
+}
+
+int shadow_subsystem_start(rdpShadowSubsystem* subsystem)
+{
+ int status = 0;
+
+ if (!subsystem || !subsystem->ep.Start)
+ return -1;
+
+ status = subsystem->ep.Start(subsystem);
+
+ return status;
+}
+
+int shadow_subsystem_stop(rdpShadowSubsystem* subsystem)
+{
+ int status = 0;
+
+ if (!subsystem || !subsystem->ep.Stop)
+ return -1;
+
+ status = subsystem->ep.Stop(subsystem);
+
+ return status;
+}
+
+UINT32 shadow_enum_monitors(MONITOR_DEF* monitors, UINT32 maxMonitors)
+{
+ UINT32 numMonitors = 0;
+ RDP_SHADOW_ENTRY_POINTS ep;
+
+ if (shadow_subsystem_load_entry_points(&ep) < 0)
+ return 0;
+
+ numMonitors = ep.EnumMonitors(monitors, maxMonitors);
+
+ return numMonitors;
+}
+
+/**
+ * Common function for subsystem implementation.
+ * This function convert 32bit ARGB format pixels to xormask data
+ * and andmask data and fill into SHADOW_MSG_OUT_POINTER_ALPHA_UPDATE
+ * Caller should free the andMaskData and xorMaskData later.
+ */
+int shadow_subsystem_pointer_convert_alpha_pointer_data(
+ BYTE* pixels, BOOL premultiplied, UINT32 width, UINT32 height,
+ SHADOW_MSG_OUT_POINTER_ALPHA_UPDATE* pointerColor)
+{
+ BYTE* pSrc8 = NULL;
+ BYTE* pDst8 = NULL;
+ UINT32 xorStep = 0;
+ UINT32 andStep = 0;
+ UINT32 andBit = 0;
+ BYTE* andBits = NULL;
+ UINT32 andPixel = 0;
+ BYTE A = 0;
+ BYTE R = 0;
+ BYTE G = 0;
+ BYTE B = 0;
+
+ xorStep = (width * 3);
+ xorStep += (xorStep % 2);
+
+ andStep = ((width + 7) / 8);
+ andStep += (andStep % 2);
+
+ pointerColor->lengthXorMask = height * xorStep;
+ pointerColor->xorMaskData = (BYTE*)calloc(1, pointerColor->lengthXorMask);
+
+ if (!pointerColor->xorMaskData)
+ return -1;
+
+ pointerColor->lengthAndMask = height * andStep;
+ pointerColor->andMaskData = (BYTE*)calloc(1, pointerColor->lengthAndMask);
+
+ if (!pointerColor->andMaskData)
+ {
+ free(pointerColor->xorMaskData);
+ pointerColor->xorMaskData = NULL;
+ return -1;
+ }
+
+ for (UINT32 y = 0; y < height; y++)
+ {
+ pSrc8 = &pixels[(width * 4) * (height - 1 - y)];
+ pDst8 = &(pointerColor->xorMaskData[y * xorStep]);
+
+ andBit = 0x80;
+ andBits = &(pointerColor->andMaskData[andStep * y]);
+
+ for (UINT32 x = 0; x < width; x++)
+ {
+ B = *pSrc8++;
+ G = *pSrc8++;
+ R = *pSrc8++;
+ A = *pSrc8++;
+
+ andPixel = 0;
+
+ if (A < 64)
+ A = 0; /* pixel cannot be partially transparent */
+
+ if (!A)
+ {
+ /* transparent pixel: XOR = black, AND = 1 */
+ andPixel = 1;
+ B = G = R = 0;
+ }
+ else
+ {
+ if (premultiplied)
+ {
+ B = (B * 0xFF) / A;
+ G = (G * 0xFF) / A;
+ R = (R * 0xFF) / A;
+ }
+ }
+
+ *pDst8++ = B;
+ *pDst8++ = G;
+ *pDst8++ = R;
+
+ if (andPixel)
+ *andBits |= andBit;
+ if (!(andBit >>= 1))
+ {
+ andBits++;
+ andBit = 0x80;
+ }
+ }
+ }
+
+ return 1;
+}
+
+void shadow_subsystem_frame_update(rdpShadowSubsystem* subsystem)
+{
+ shadow_multiclient_publish_and_wait(subsystem->updateEvent);
+}