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-rw-r--r--winpr/libwinpr/utils/collections/ObjectPool.c185
1 files changed, 185 insertions, 0 deletions
diff --git a/winpr/libwinpr/utils/collections/ObjectPool.c b/winpr/libwinpr/utils/collections/ObjectPool.c
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+/**
+ * WinPR: Windows Portable Runtime
+ * Object Pool
+ *
+ * Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <winpr/config.h>
+
+#include <winpr/crt.h>
+#include <winpr/assert.h>
+
+#include <winpr/collections.h>
+
+struct s_wObjectPool
+{
+ size_t size;
+ size_t capacity;
+ void** array;
+ CRITICAL_SECTION lock;
+ wObject object;
+ BOOL synchronized;
+};
+
+/**
+ * C Object Pool similar to C# BufferManager Class:
+ * http://msdn.microsoft.com/en-us/library/ms405814.aspx
+ */
+
+/**
+ * Methods
+ */
+
+static void ObjectPool_Lock(wObjectPool* pool)
+{
+ WINPR_ASSERT(pool);
+ if (pool->synchronized)
+ EnterCriticalSection(&pool->lock);
+}
+
+static void ObjectPool_Unlock(wObjectPool* pool)
+{
+ WINPR_ASSERT(pool);
+ if (pool->synchronized)
+ LeaveCriticalSection(&pool->lock);
+}
+
+/**
+ * Gets an object from the pool.
+ */
+
+void* ObjectPool_Take(wObjectPool* pool)
+{
+ void* obj = NULL;
+
+ ObjectPool_Lock(pool);
+
+ if (pool->size > 0)
+ obj = pool->array[--(pool->size)];
+
+ if (!obj)
+ {
+ if (pool->object.fnObjectNew)
+ obj = pool->object.fnObjectNew(NULL);
+ }
+
+ if (pool->object.fnObjectInit)
+ pool->object.fnObjectInit(obj);
+
+ ObjectPool_Unlock(pool);
+
+ return obj;
+}
+
+/**
+ * Returns an object to the pool.
+ */
+
+void ObjectPool_Return(wObjectPool* pool, void* obj)
+{
+ ObjectPool_Lock(pool);
+
+ if ((pool->size + 1) >= pool->capacity)
+ {
+ size_t new_cap = 0;
+ void** new_arr = NULL;
+
+ new_cap = pool->capacity * 2;
+ new_arr = (void**)realloc(pool->array, sizeof(void*) * new_cap);
+ if (!new_arr)
+ goto out;
+
+ pool->array = new_arr;
+ pool->capacity = new_cap;
+ }
+
+ pool->array[(pool->size)++] = obj;
+
+ if (pool->object.fnObjectUninit)
+ pool->object.fnObjectUninit(obj);
+
+out:
+ ObjectPool_Unlock(pool);
+}
+
+wObject* ObjectPool_Object(wObjectPool* pool)
+{
+ WINPR_ASSERT(pool);
+ return &pool->object;
+}
+
+/**
+ * Releases the buffers currently cached in the pool.
+ */
+
+void ObjectPool_Clear(wObjectPool* pool)
+{
+ ObjectPool_Lock(pool);
+
+ while (pool->size > 0)
+ {
+ (pool->size)--;
+
+ if (pool->object.fnObjectFree)
+ pool->object.fnObjectFree(pool->array[pool->size]);
+ }
+
+ ObjectPool_Unlock(pool);
+}
+
+/**
+ * Construction, Destruction
+ */
+
+wObjectPool* ObjectPool_New(BOOL synchronized)
+{
+ wObjectPool* pool = NULL;
+
+ pool = (wObjectPool*)calloc(1, sizeof(wObjectPool));
+
+ if (pool)
+ {
+ pool->capacity = 32;
+ pool->size = 0;
+ pool->array = (void**)calloc(pool->capacity, sizeof(void*));
+ if (!pool->array)
+ {
+ free(pool);
+ return NULL;
+ }
+ pool->synchronized = synchronized;
+
+ if (pool->synchronized)
+ InitializeCriticalSectionAndSpinCount(&pool->lock, 4000);
+ }
+
+ return pool;
+}
+
+void ObjectPool_Free(wObjectPool* pool)
+{
+ if (pool)
+ {
+ ObjectPool_Clear(pool);
+
+ if (pool->synchronized)
+ DeleteCriticalSection(&pool->lock);
+
+ free(pool->array);
+
+ free(pool);
+ }
+}