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diff --git a/winpr/libwinpr/utils/collections/Queue.c b/winpr/libwinpr/utils/collections/Queue.c
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+/**
+ * WinPR: Windows Portable Runtime
+ * System.Collections.Queue
+ *
+ * Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <winpr/config.h>
+
+#include <winpr/crt.h>
+#include <winpr/assert.h>
+
+#include <winpr/collections.h>
+
+struct s_wQueue
+{
+ size_t capacity;
+ size_t growthFactor;
+ BOOL synchronized;
+
+ BYTE padding[4];
+
+ size_t head;
+ size_t tail;
+ size_t size;
+ void** array;
+ CRITICAL_SECTION lock;
+ HANDLE event;
+
+ wObject object;
+ BOOL haveLock;
+
+ BYTE padding2[4];
+};
+
+/**
+ * C equivalent of the C# Queue Class:
+ * http://msdn.microsoft.com/en-us/library/system.collections.queue.aspx
+ */
+
+/**
+ * Properties
+ */
+
+/**
+ * Gets the number of elements contained in the Queue.
+ */
+
+size_t Queue_Count(wQueue* queue)
+{
+ size_t ret = 0;
+
+ Queue_Lock(queue);
+
+ ret = queue->size;
+
+ Queue_Unlock(queue);
+
+ return ret;
+}
+
+/**
+ * Lock access to the ArrayList
+ */
+
+void Queue_Lock(wQueue* queue)
+{
+ WINPR_ASSERT(queue);
+ if (queue->synchronized)
+ EnterCriticalSection(&queue->lock);
+}
+
+/**
+ * Unlock access to the ArrayList
+ */
+
+void Queue_Unlock(wQueue* queue)
+{
+ WINPR_ASSERT(queue);
+ if (queue->synchronized)
+ LeaveCriticalSection(&queue->lock);
+}
+
+/**
+ * Gets an event which is set when the queue is non-empty
+ */
+
+HANDLE Queue_Event(wQueue* queue)
+{
+ WINPR_ASSERT(queue);
+ return queue->event;
+}
+
+wObject* Queue_Object(wQueue* queue)
+{
+ WINPR_ASSERT(queue);
+ return &queue->object;
+}
+
+/**
+ * Methods
+ */
+
+/**
+ * Removes all objects from the Queue.
+ */
+
+void Queue_Clear(wQueue* queue)
+{
+ Queue_Lock(queue);
+
+ for (size_t index = queue->head; index != queue->tail; index = (index + 1) % queue->capacity)
+ {
+ if (queue->object.fnObjectFree)
+ queue->object.fnObjectFree(queue->array[index]);
+
+ queue->array[index] = NULL;
+ }
+
+ queue->size = 0;
+ queue->head = queue->tail = 0;
+ ResetEvent(queue->event);
+ Queue_Unlock(queue);
+}
+
+/**
+ * Determines whether an element is in the Queue.
+ */
+
+BOOL Queue_Contains(wQueue* queue, const void* obj)
+{
+ BOOL found = FALSE;
+
+ Queue_Lock(queue);
+
+ for (size_t index = 0; index < queue->tail; index++)
+ {
+ if (queue->object.fnObjectEquals(queue->array[index], obj))
+ {
+ found = TRUE;
+ break;
+ }
+ }
+
+ Queue_Unlock(queue);
+
+ return found;
+}
+
+static BOOL Queue_EnsureCapacity(wQueue* queue, size_t count)
+{
+ WINPR_ASSERT(queue);
+
+ if (queue->size + count >= queue->capacity)
+ {
+ const size_t old_capacity = queue->capacity;
+ size_t new_capacity = queue->capacity * queue->growthFactor;
+ void** newArray = NULL;
+ if (new_capacity < queue->size + count)
+ new_capacity = queue->size + count;
+ newArray = (void**)realloc(queue->array, sizeof(void*) * new_capacity);
+
+ if (!newArray)
+ return FALSE;
+
+ queue->capacity = new_capacity;
+ queue->array = newArray;
+ ZeroMemory(&(queue->array[old_capacity]), (new_capacity - old_capacity) * sizeof(void*));
+
+ /* rearrange wrapped entries */
+ if (queue->tail <= queue->head)
+ {
+ CopyMemory(&(queue->array[old_capacity]), queue->array, queue->tail * sizeof(void*));
+ queue->tail += old_capacity;
+ }
+ }
+ return TRUE;
+}
+
+/**
+ * Adds an object to the end of the Queue.
+ */
+
+BOOL Queue_Enqueue(wQueue* queue, const void* obj)
+{
+ BOOL ret = TRUE;
+
+ Queue_Lock(queue);
+
+ if (!Queue_EnsureCapacity(queue, 1))
+ goto out;
+
+ if (queue->object.fnObjectNew)
+ queue->array[queue->tail] = queue->object.fnObjectNew(obj);
+ else
+ {
+ union
+ {
+ const void* cv;
+ void* v;
+ } cnv;
+ cnv.cv = obj;
+ queue->array[queue->tail] = cnv.v;
+ }
+ queue->tail = (queue->tail + 1) % queue->capacity;
+ queue->size++;
+ SetEvent(queue->event);
+out:
+
+ Queue_Unlock(queue);
+
+ return ret;
+}
+
+/**
+ * Removes and returns the object at the beginning of the Queue.
+ */
+
+void* Queue_Dequeue(wQueue* queue)
+{
+ void* obj = NULL;
+
+ Queue_Lock(queue);
+
+ if (queue->size > 0)
+ {
+ obj = queue->array[queue->head];
+ queue->array[queue->head] = NULL;
+ queue->head = (queue->head + 1) % queue->capacity;
+ queue->size--;
+ }
+
+ if (queue->size < 1)
+ ResetEvent(queue->event);
+
+ Queue_Unlock(queue);
+
+ return obj;
+}
+
+/**
+ * Returns the object at the beginning of the Queue without removing it.
+ */
+
+void* Queue_Peek(wQueue* queue)
+{
+ void* obj = NULL;
+
+ Queue_Lock(queue);
+
+ if (queue->size > 0)
+ obj = queue->array[queue->head];
+
+ Queue_Unlock(queue);
+
+ return obj;
+}
+
+void Queue_Discard(wQueue* queue)
+{
+ void* obj = NULL;
+
+ Queue_Lock(queue);
+ obj = Queue_Dequeue(queue);
+
+ if (queue->object.fnObjectFree)
+ queue->object.fnObjectFree(obj);
+ Queue_Unlock(queue);
+}
+
+static BOOL default_queue_equals(const void* obj1, const void* obj2)
+{
+ return (obj1 == obj2);
+}
+
+/**
+ * Construction, Destruction
+ */
+
+wQueue* Queue_New(BOOL synchronized, SSIZE_T capacity, SSIZE_T growthFactor)
+{
+ wObject* obj = NULL;
+ wQueue* queue = NULL;
+ queue = (wQueue*)calloc(1, sizeof(wQueue));
+
+ if (!queue)
+ return NULL;
+
+ queue->synchronized = synchronized;
+
+ queue->growthFactor = 2;
+ if (growthFactor > 0)
+ queue->growthFactor = (size_t)growthFactor;
+
+ if (capacity <= 0)
+ capacity = 32;
+ if (!InitializeCriticalSectionAndSpinCount(&queue->lock, 4000))
+ goto fail;
+ queue->haveLock = TRUE;
+ if (!Queue_EnsureCapacity(queue, (size_t)capacity))
+ goto fail;
+
+ queue->event = CreateEvent(NULL, TRUE, FALSE, NULL);
+
+ if (!queue->event)
+ goto fail;
+
+ obj = Queue_Object(queue);
+ obj->fnObjectEquals = default_queue_equals;
+
+ return queue;
+fail:
+ WINPR_PRAGMA_DIAG_PUSH
+ WINPR_PRAGMA_DIAG_IGNORED_MISMATCHED_DEALLOC
+ Queue_Free(queue);
+ WINPR_PRAGMA_DIAG_POP
+ return NULL;
+}
+
+void Queue_Free(wQueue* queue)
+{
+ if (!queue)
+ return;
+
+ if (queue->haveLock)
+ {
+ Queue_Clear(queue);
+ DeleteCriticalSection(&queue->lock);
+ }
+ CloseHandle(queue->event);
+ free(queue->array);
+ free(queue);
+}