/** * FreeRDP: A Remote Desktop Protocol Implementation * * Copyright 2014 Marc-Andre Moreau * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "shadow.h" #include "shadow_subsystem.h" static pfnShadowSubsystemEntry pSubsystemEntry = NULL; void shadow_subsystem_set_entry(pfnShadowSubsystemEntry pEntry) { pSubsystemEntry = pEntry; } static int shadow_subsystem_load_entry_points(RDP_SHADOW_ENTRY_POINTS* pEntryPoints) { WINPR_ASSERT(pEntryPoints); ZeroMemory(pEntryPoints, sizeof(RDP_SHADOW_ENTRY_POINTS)); if (!pSubsystemEntry) return -1; if (pSubsystemEntry(pEntryPoints) < 0) return -1; return 1; } rdpShadowSubsystem* shadow_subsystem_new(void) { RDP_SHADOW_ENTRY_POINTS ep; rdpShadowSubsystem* subsystem = NULL; shadow_subsystem_load_entry_points(&ep); if (!ep.New) return NULL; subsystem = ep.New(); if (!subsystem) return NULL; CopyMemory(&(subsystem->ep), &ep, sizeof(RDP_SHADOW_ENTRY_POINTS)); return subsystem; } void shadow_subsystem_free(rdpShadowSubsystem* subsystem) { if (subsystem && subsystem->ep.Free) subsystem->ep.Free(subsystem); } int shadow_subsystem_init(rdpShadowSubsystem* subsystem, rdpShadowServer* server) { int status = -1; if (!subsystem || !subsystem->ep.Init) return -1; subsystem->server = server; subsystem->selectedMonitor = server->selectedMonitor; if (!(subsystem->MsgPipe = MessagePipe_New())) goto fail; if (!(subsystem->updateEvent = shadow_multiclient_new())) goto fail; if ((status = subsystem->ep.Init(subsystem)) >= 0) return status; fail: if (subsystem->MsgPipe) { MessagePipe_Free(subsystem->MsgPipe); subsystem->MsgPipe = NULL; } if (subsystem->updateEvent) { shadow_multiclient_free(subsystem->updateEvent); subsystem->updateEvent = NULL; } return status; } static void shadow_subsystem_free_queued_message(void* obj) { wMessage* message = (wMessage*)obj; if (message->Free) { message->Free(message); message->Free = NULL; } } void shadow_subsystem_uninit(rdpShadowSubsystem* subsystem) { if (!subsystem) return; if (subsystem->ep.Uninit) subsystem->ep.Uninit(subsystem); if (subsystem->MsgPipe) { wObject* obj1 = NULL; wObject* obj2 = NULL; /* Release resource in messages before free */ obj1 = MessageQueue_Object(subsystem->MsgPipe->In); obj1->fnObjectFree = shadow_subsystem_free_queued_message; MessageQueue_Clear(subsystem->MsgPipe->In); obj2 = MessageQueue_Object(subsystem->MsgPipe->Out); obj2->fnObjectFree = shadow_subsystem_free_queued_message; MessageQueue_Clear(subsystem->MsgPipe->Out); MessagePipe_Free(subsystem->MsgPipe); subsystem->MsgPipe = NULL; } if (subsystem->updateEvent) { shadow_multiclient_free(subsystem->updateEvent); subsystem->updateEvent = NULL; } } int shadow_subsystem_start(rdpShadowSubsystem* subsystem) { int status = 0; if (!subsystem || !subsystem->ep.Start) return -1; status = subsystem->ep.Start(subsystem); return status; } int shadow_subsystem_stop(rdpShadowSubsystem* subsystem) { int status = 0; if (!subsystem || !subsystem->ep.Stop) return -1; status = subsystem->ep.Stop(subsystem); return status; } UINT32 shadow_enum_monitors(MONITOR_DEF* monitors, UINT32 maxMonitors) { UINT32 numMonitors = 0; RDP_SHADOW_ENTRY_POINTS ep; if (shadow_subsystem_load_entry_points(&ep) < 0) return 0; numMonitors = ep.EnumMonitors(monitors, maxMonitors); return numMonitors; } /** * Common function for subsystem implementation. * This function convert 32bit ARGB format pixels to xormask data * and andmask data and fill into SHADOW_MSG_OUT_POINTER_ALPHA_UPDATE * Caller should free the andMaskData and xorMaskData later. */ int shadow_subsystem_pointer_convert_alpha_pointer_data( BYTE* pixels, BOOL premultiplied, UINT32 width, UINT32 height, SHADOW_MSG_OUT_POINTER_ALPHA_UPDATE* pointerColor) { BYTE* pSrc8 = NULL; BYTE* pDst8 = NULL; UINT32 xorStep = 0; UINT32 andStep = 0; UINT32 andBit = 0; BYTE* andBits = NULL; UINT32 andPixel = 0; BYTE A = 0; BYTE R = 0; BYTE G = 0; BYTE B = 0; xorStep = (width * 3); xorStep += (xorStep % 2); andStep = ((width + 7) / 8); andStep += (andStep % 2); pointerColor->lengthXorMask = height * xorStep; pointerColor->xorMaskData = (BYTE*)calloc(1, pointerColor->lengthXorMask); if (!pointerColor->xorMaskData) return -1; pointerColor->lengthAndMask = height * andStep; pointerColor->andMaskData = (BYTE*)calloc(1, pointerColor->lengthAndMask); if (!pointerColor->andMaskData) { free(pointerColor->xorMaskData); pointerColor->xorMaskData = NULL; return -1; } for (UINT32 y = 0; y < height; y++) { pSrc8 = &pixels[(width * 4) * (height - 1 - y)]; pDst8 = &(pointerColor->xorMaskData[y * xorStep]); andBit = 0x80; andBits = &(pointerColor->andMaskData[andStep * y]); for (UINT32 x = 0; x < width; x++) { B = *pSrc8++; G = *pSrc8++; R = *pSrc8++; A = *pSrc8++; andPixel = 0; if (A < 64) A = 0; /* pixel cannot be partially transparent */ if (!A) { /* transparent pixel: XOR = black, AND = 1 */ andPixel = 1; B = G = R = 0; } else { if (premultiplied) { B = (B * 0xFF) / A; G = (G * 0xFF) / A; R = (R * 0xFF) / A; } } *pDst8++ = B; *pDst8++ = G; *pDst8++ = R; if (andPixel) *andBits |= andBit; if (!(andBit >>= 1)) { andBits++; andBit = 0x80; } } } return 1; } void shadow_subsystem_frame_update(rdpShadowSubsystem* subsystem) { shadow_multiclient_publish_and_wait(subsystem->updateEvent); }