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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-09 13:16:35 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-09 13:16:35 +0000 |
commit | e2bbf175a2184bd76f6c54ccf8456babeb1a46fc (patch) | |
tree | f0b76550d6e6f500ada964a3a4ee933a45e5a6f1 /lib/frrscript.c | |
parent | Initial commit. (diff) | |
download | frr-e2bbf175a2184bd76f6c54ccf8456babeb1a46fc.tar.xz frr-e2bbf175a2184bd76f6c54ccf8456babeb1a46fc.zip |
Adding upstream version 9.1.upstream/9.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'lib/frrscript.c')
-rw-r--r-- | lib/frrscript.c | 420 |
1 files changed, 420 insertions, 0 deletions
diff --git a/lib/frrscript.c b/lib/frrscript.c new file mode 100644 index 0000000..50410fb --- /dev/null +++ b/lib/frrscript.c @@ -0,0 +1,420 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* Scripting foo + * Copyright (C) 2020 NVIDIA Corporation + * Quentin Young + */ +#include <zebra.h> + +#ifdef HAVE_SCRIPTING + +#include <stdarg.h> +#include <lua.h> + +#include "frrscript.h" +#include "frrlua.h" +#include "memory.h" +#include "hash.h" +#include "log.h" + + +DEFINE_MTYPE_STATIC(LIB, SCRIPT, "Scripting"); + +/* + * Script name hash utilities + */ + +struct frrscript_names_head frrscript_names_hash; + +/* + * Wrapper for frrscript_names_add + * Use this to register hook calls when a daemon starts up + */ +int frrscript_names_add_function_name(const char *function_name) +{ + struct frrscript_names_entry *insert = + XCALLOC(MTYPE_SCRIPT, sizeof(*insert)); + strlcpy(insert->function_name, function_name, + sizeof(insert->function_name)); + + if (frrscript_names_add(&frrscript_names_hash, insert)) { + zlog_warn( + "Failed to add hook call function name to script_names"); + return 1; + } + return 0; +} + +void frrscript_names_destroy(void) +{ + struct frrscript_names_entry *ne; + + while ((ne = frrscript_names_pop(&frrscript_names_hash))) + XFREE(MTYPE_SCRIPT, ne); +} + +/* + * Given a function_name, set its script_name. function_names and script_names + * are one-to-one. Each set will wipe the previous script_name. + * Return 0 if set was successful, else 1. + * + * script_name is the base name of the file, without .lua. + */ +int frrscript_names_set_script_name(const char *function_name, + const char *script_name) +{ + struct frrscript_names_entry lookup; + + strlcpy(lookup.function_name, function_name, + sizeof(lookup.function_name)); + struct frrscript_names_entry *snhe = + frrscript_names_find(&frrscript_names_hash, &lookup); + if (!snhe) + return 1; + strlcpy(snhe->script_name, script_name, sizeof(snhe->script_name)); + return 0; +} + +/* + * Given a function_name, get its script_name. + * Return NULL if function_name not found. + * + * script_name is the base name of the file, without .lua. + */ +char *frrscript_names_get_script_name(const char *function_name) +{ + struct frrscript_names_entry lookup; + + strlcpy(lookup.function_name, function_name, + sizeof(lookup.function_name)); + struct frrscript_names_entry *snhe = + frrscript_names_find(&frrscript_names_hash, &lookup); + if (!snhe) + return NULL; + + if (snhe->script_name[0] == '\0') + return NULL; + + return snhe->script_name; +} + +uint32_t frrscript_names_hash_key(const struct frrscript_names_entry *snhe) +{ + return string_hash_make(snhe->function_name); +} + +int frrscript_names_hash_cmp(const struct frrscript_names_entry *snhe1, + const struct frrscript_names_entry *snhe2) +{ + return strncmp(snhe1->function_name, snhe2->function_name, + sizeof(snhe1->function_name)); +} + +/* Codecs */ + +struct frrscript_codec frrscript_codecs_lib[] = { + {.typename = "integer", + .encoder = (encoder_func)lua_pushintegerp, + .decoder = lua_tointegerp}, + {.typename = "string", + .encoder = (encoder_func)lua_pushstring_wrapper, + .decoder = lua_tostringp}, + {.typename = "prefix", + .encoder = (encoder_func)lua_pushprefix, + .decoder = lua_toprefix}, + {.typename = "interface", + .encoder = (encoder_func)lua_pushinterface, + .decoder = lua_tointerface}, + {.typename = "in_addr", + .encoder = (encoder_func)lua_pushinaddr, + .decoder = lua_toinaddr}, + {.typename = "in6_addr", + .encoder = (encoder_func)lua_pushin6addr, + .decoder = lua_toin6addr}, + {.typename = "sockunion", + .encoder = (encoder_func)lua_pushsockunion, + .decoder = lua_tosockunion}, + {}}; + +/* Type codecs */ + +struct hash *codec_hash; +char scriptdir[MAXPATHLEN]; + +static unsigned int codec_hash_key(const void *data) +{ + const struct frrscript_codec *c = data; + + return string_hash_make(c->typename); +} + +static bool codec_hash_cmp(const void *d1, const void *d2) +{ + const struct frrscript_codec *e1 = d1; + const struct frrscript_codec *e2 = d2; + + return strmatch(e1->typename, e2->typename); +} + +static void *codec_alloc(void *arg) +{ + struct frrscript_codec *tmp = arg; + + struct frrscript_codec *e = + XCALLOC(MTYPE_SCRIPT, sizeof(struct frrscript_codec)); + e->typename = XSTRDUP(MTYPE_SCRIPT, tmp->typename); + e->encoder = tmp->encoder; + e->decoder = tmp->decoder; + + return e; +} + +static void codec_free(void *data) +{ + struct frrscript_codec *c = data; + char *constworkaroundandihateit = (char *)c->typename; + + XFREE(MTYPE_SCRIPT, constworkaroundandihateit); + XFREE(MTYPE_SCRIPT, c); +} + +/* Lua function hash utils */ + +unsigned int lua_function_hash_key(const void *data) +{ + const struct lua_function_state *lfs = data; + + return string_hash_make(lfs->name); +} + +bool lua_function_hash_cmp(const void *d1, const void *d2) +{ + const struct lua_function_state *lfs1 = d1; + const struct lua_function_state *lfs2 = d2; + + return strmatch(lfs1->name, lfs2->name); +} + +void *lua_function_alloc(void *arg) +{ + struct lua_function_state *tmp = arg; + struct lua_function_state *lfs = + XCALLOC(MTYPE_SCRIPT, sizeof(struct lua_function_state)); + + lfs->name = tmp->name; + lfs->L = tmp->L; + return lfs; +} + +static void lua_function_free(void *data) +{ + struct lua_function_state *lfs = data; + + lua_close(lfs->L); + XFREE(MTYPE_SCRIPT, lfs); +} + +/* internal frrscript APIs */ + +int _frrscript_call_lua(struct lua_function_state *lfs, int nargs) +{ + + int ret; + ret = lua_pcall(lfs->L, nargs, 1, 0); + + switch (ret) { + case LUA_OK: + break; + case LUA_ERRRUN: + zlog_err("Lua hook call '%s' : runtime error: %s", lfs->name, + lua_tostring(lfs->L, -1)); + break; + case LUA_ERRMEM: + zlog_err("Lua hook call '%s' : memory error: %s", lfs->name, + lua_tostring(lfs->L, -1)); + break; + case LUA_ERRERR: + zlog_err("Lua hook call '%s' : error handler error: %s", + lfs->name, lua_tostring(lfs->L, -1)); + break; + case LUA_ERRGCMM: + zlog_err("Lua hook call '%s' : garbage collector error: %s", + lfs->name, lua_tostring(lfs->L, -1)); + break; + default: + zlog_err("Lua hook call '%s' : unknown error: %s", lfs->name, + lua_tostring(lfs->L, -1)); + break; + } + + if (ret != LUA_OK) { + lua_pop(lfs->L, 1); + goto done; + } + + if (lua_gettop(lfs->L) != 1) { + zlog_err( + "Lua hook call '%s': Lua function should return only 1 result", + lfs->name); + ret = 1; + goto done; + } + + if (lua_istable(lfs->L, 1) != 1) { + zlog_err( + "Lua hook call '%s': Lua function should return a Lua table", + lfs->name); + ret = 1; + } + +done: + /* LUA_OK is 0, so we can just return lua_pcall's result directly */ + return ret; +} + +void *frrscript_get_result(struct frrscript *fs, const char *function_name, + const char *name, + void *(*lua_to)(lua_State *L, int idx)) +{ + void *p; + struct lua_function_state *lfs; + struct lua_function_state lookup = {.name = function_name}; + + lfs = hash_lookup(fs->lua_function_hash, &lookup); + + if (lfs == NULL) + return NULL; + + /* At this point, the Lua state should have only the returned table. + * We will then search the table for the key/value we're interested in. + * Then if the value is present (i.e. non-nil), call the lua_to* + * decoder. + */ + assert(lua_gettop(lfs->L) == 1); + assert(lua_istable(lfs->L, -1) == 1); + lua_getfield(lfs->L, -1, name); + if (lua_isnil(lfs->L, -1)) { + lua_pop(lfs->L, 1); + zlog_warn( + "frrscript: '%s.lua': '%s': tried to decode '%s' as result but failed", + fs->name, function_name, name); + return NULL; + } + p = lua_to(lfs->L, 2); + + /* At the end, the Lua state should be same as it was at the start + * i.e. containing solely the returned table. + */ + assert(lua_gettop(lfs->L) == 1); + assert(lua_istable(lfs->L, -1) == 1); + + return p; +} + +void frrscript_register_type_codec(struct frrscript_codec *codec) +{ + struct frrscript_codec c = *codec; + + if (hash_lookup(codec_hash, &c)) { + zlog_backtrace(LOG_ERR); + assert(!"Type codec double-registered."); + } + + (void)hash_get(codec_hash, &c, codec_alloc); +} + +void frrscript_register_type_codecs(struct frrscript_codec *codecs) +{ + for (int i = 0; codecs[i].typename != NULL; i++) + frrscript_register_type_codec(&codecs[i]); +} + +struct frrscript *frrscript_new(const char *name) +{ + struct frrscript *fs = XCALLOC(MTYPE_SCRIPT, sizeof(struct frrscript)); + + fs->name = XSTRDUP(MTYPE_SCRIPT, name); + fs->lua_function_hash = + hash_create(lua_function_hash_key, lua_function_hash_cmp, + "Lua function state hash"); + return fs; +} + +int frrscript_load(struct frrscript *fs, const char *function_name, + int (*load_cb)(struct frrscript *)) +{ + + /* Set up the Lua script */ + lua_State *L = luaL_newstate(); + + frrlua_export_logging(L); + + char script_name[MAXPATHLEN]; + + if (snprintf(script_name, sizeof(script_name), "%s/%s.lua", scriptdir, + fs->name) + >= (int)sizeof(script_name)) { + zlog_err("frrscript: path to script %s/%s.lua is too long", + scriptdir, fs->name); + goto fail; + } + + if (luaL_dofile(L, script_name) != 0) { + zlog_err("frrscript: failed loading script '%s': error: %s", + script_name, lua_tostring(L, -1)); + goto fail; + } + + /* To check the Lua function, we get it from the global table */ + lua_getglobal(L, function_name); + if (lua_isfunction(L, lua_gettop(L)) == 0) { + zlog_err("frrscript: loaded script '%s' but %s not found", + script_name, function_name); + goto fail; + } + /* Then pop the function (frrscript_call will push it when it needs it) + */ + lua_pop(L, 1); + + if (load_cb && (*load_cb)(fs) != 0) { + zlog_err( + "frrscript: '%s': %s: loaded but callback returned non-zero exit code", + script_name, function_name); + goto fail; + } + + /* Add the Lua function state to frrscript */ + struct lua_function_state key = {.name = function_name, .L = L}; + + (void)hash_get(fs->lua_function_hash, &key, lua_function_alloc); + + return 0; +fail: + lua_close(L); + return 1; +} + +void frrscript_delete(struct frrscript *fs) +{ + hash_clean_and_free(&fs->lua_function_hash, lua_function_free); + XFREE(MTYPE_SCRIPT, fs->name); + XFREE(MTYPE_SCRIPT, fs); +} + +void frrscript_init(const char *sd) +{ + codec_hash = hash_create(codec_hash_key, codec_hash_cmp, + "Lua type encoders"); + + strlcpy(scriptdir, sd, sizeof(scriptdir)); + + /* Register core library types */ + frrscript_register_type_codecs(frrscript_codecs_lib); +} + +void frrscript_fini(void) +{ + hash_clean_and_free(&codec_hash, codec_free); + + frrscript_names_destroy(); +} +#endif /* HAVE_SCRIPTING */ |