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+// SPDX-License-Identifier: GPL-2.0-or-later
+/*
+ * Zebra distance header
+ * Copyright (C) 2023 NVIDIA Corporation
+ * Donald Sharp
+ *
+ * Distance related defines. FRR needs a common set
+ * of values for distance.
+ */
+#ifndef __FRRDISTANCE_H__
+#define __FRRDISTANCE_H__
+
+/* Default Administrative Distance of each protocol. */
+#define ZEBRA_KERNEL_DISTANCE_DEFAULT 0
+#define ZEBRA_CONNECT_DISTANCE_DEFAULT 0
+#define ZEBRA_STATIC_DISTANCE_DEFAULT 1
+#define ZEBRA_RIP_DISTANCE_DEFAULT 120
+#define ZEBRA_RIPNG_DISTANCE_DEFAULT 120
+#define ZEBRA_OSPF_DISTANCE_DEFAULT 110
+#define ZEBRA_OSPF6_DISTANCE_DEFAULT 110
+#define ZEBRA_ISIS_DISTANCE_DEFAULT 115
+#define ZEBRA_IBGP_DISTANCE_DEFAULT 200
+#define ZEBRA_EBGP_DISTANCE_DEFAULT 20
+#define ZEBRA_TABLE_DISTANCE_DEFAULT 15
+#define ZEBRA_TABLEDIRECT_DISTANCE_DEFAULT 14
+#define ZEBRA_EIGRP_DISTANCE_DEFAULT 90
+#define ZEBRA_NHRP_DISTANCE_DEFAULT 10
+#define ZEBRA_LDP_DISTANCE_DEFAULT 150
+#define ZEBRA_BABEL_DISTANCE_DEFAULT 100
+#define ZEBRA_SHARP_DISTANCE_DEFAULT 150
+#define ZEBRA_PBR_DISTANCE_DEFAULT 200
+#define ZEBRA_OPENFABRIC_DISTANCE_DEFAULT 115
+#define ZEBRA_MAX_DISTANCE_DEFAULT 255
+
+#endif