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-rw-r--r--lib/frrscript.c420
1 files changed, 420 insertions, 0 deletions
diff --git a/lib/frrscript.c b/lib/frrscript.c
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index 0000000..50410fb
--- /dev/null
+++ b/lib/frrscript.c
@@ -0,0 +1,420 @@
+// SPDX-License-Identifier: GPL-2.0-or-later
+/* Scripting foo
+ * Copyright (C) 2020 NVIDIA Corporation
+ * Quentin Young
+ */
+#include <zebra.h>
+
+#ifdef HAVE_SCRIPTING
+
+#include <stdarg.h>
+#include <lua.h>
+
+#include "frrscript.h"
+#include "frrlua.h"
+#include "memory.h"
+#include "hash.h"
+#include "log.h"
+
+
+DEFINE_MTYPE_STATIC(LIB, SCRIPT, "Scripting");
+
+/*
+ * Script name hash utilities
+ */
+
+struct frrscript_names_head frrscript_names_hash;
+
+/*
+ * Wrapper for frrscript_names_add
+ * Use this to register hook calls when a daemon starts up
+ */
+int frrscript_names_add_function_name(const char *function_name)
+{
+ struct frrscript_names_entry *insert =
+ XCALLOC(MTYPE_SCRIPT, sizeof(*insert));
+ strlcpy(insert->function_name, function_name,
+ sizeof(insert->function_name));
+
+ if (frrscript_names_add(&frrscript_names_hash, insert)) {
+ zlog_warn(
+ "Failed to add hook call function name to script_names");
+ return 1;
+ }
+ return 0;
+}
+
+void frrscript_names_destroy(void)
+{
+ struct frrscript_names_entry *ne;
+
+ while ((ne = frrscript_names_pop(&frrscript_names_hash)))
+ XFREE(MTYPE_SCRIPT, ne);
+}
+
+/*
+ * Given a function_name, set its script_name. function_names and script_names
+ * are one-to-one. Each set will wipe the previous script_name.
+ * Return 0 if set was successful, else 1.
+ *
+ * script_name is the base name of the file, without .lua.
+ */
+int frrscript_names_set_script_name(const char *function_name,
+ const char *script_name)
+{
+ struct frrscript_names_entry lookup;
+
+ strlcpy(lookup.function_name, function_name,
+ sizeof(lookup.function_name));
+ struct frrscript_names_entry *snhe =
+ frrscript_names_find(&frrscript_names_hash, &lookup);
+ if (!snhe)
+ return 1;
+ strlcpy(snhe->script_name, script_name, sizeof(snhe->script_name));
+ return 0;
+}
+
+/*
+ * Given a function_name, get its script_name.
+ * Return NULL if function_name not found.
+ *
+ * script_name is the base name of the file, without .lua.
+ */
+char *frrscript_names_get_script_name(const char *function_name)
+{
+ struct frrscript_names_entry lookup;
+
+ strlcpy(lookup.function_name, function_name,
+ sizeof(lookup.function_name));
+ struct frrscript_names_entry *snhe =
+ frrscript_names_find(&frrscript_names_hash, &lookup);
+ if (!snhe)
+ return NULL;
+
+ if (snhe->script_name[0] == '\0')
+ return NULL;
+
+ return snhe->script_name;
+}
+
+uint32_t frrscript_names_hash_key(const struct frrscript_names_entry *snhe)
+{
+ return string_hash_make(snhe->function_name);
+}
+
+int frrscript_names_hash_cmp(const struct frrscript_names_entry *snhe1,
+ const struct frrscript_names_entry *snhe2)
+{
+ return strncmp(snhe1->function_name, snhe2->function_name,
+ sizeof(snhe1->function_name));
+}
+
+/* Codecs */
+
+struct frrscript_codec frrscript_codecs_lib[] = {
+ {.typename = "integer",
+ .encoder = (encoder_func)lua_pushintegerp,
+ .decoder = lua_tointegerp},
+ {.typename = "string",
+ .encoder = (encoder_func)lua_pushstring_wrapper,
+ .decoder = lua_tostringp},
+ {.typename = "prefix",
+ .encoder = (encoder_func)lua_pushprefix,
+ .decoder = lua_toprefix},
+ {.typename = "interface",
+ .encoder = (encoder_func)lua_pushinterface,
+ .decoder = lua_tointerface},
+ {.typename = "in_addr",
+ .encoder = (encoder_func)lua_pushinaddr,
+ .decoder = lua_toinaddr},
+ {.typename = "in6_addr",
+ .encoder = (encoder_func)lua_pushin6addr,
+ .decoder = lua_toin6addr},
+ {.typename = "sockunion",
+ .encoder = (encoder_func)lua_pushsockunion,
+ .decoder = lua_tosockunion},
+ {}};
+
+/* Type codecs */
+
+struct hash *codec_hash;
+char scriptdir[MAXPATHLEN];
+
+static unsigned int codec_hash_key(const void *data)
+{
+ const struct frrscript_codec *c = data;
+
+ return string_hash_make(c->typename);
+}
+
+static bool codec_hash_cmp(const void *d1, const void *d2)
+{
+ const struct frrscript_codec *e1 = d1;
+ const struct frrscript_codec *e2 = d2;
+
+ return strmatch(e1->typename, e2->typename);
+}
+
+static void *codec_alloc(void *arg)
+{
+ struct frrscript_codec *tmp = arg;
+
+ struct frrscript_codec *e =
+ XCALLOC(MTYPE_SCRIPT, sizeof(struct frrscript_codec));
+ e->typename = XSTRDUP(MTYPE_SCRIPT, tmp->typename);
+ e->encoder = tmp->encoder;
+ e->decoder = tmp->decoder;
+
+ return e;
+}
+
+static void codec_free(void *data)
+{
+ struct frrscript_codec *c = data;
+ char *constworkaroundandihateit = (char *)c->typename;
+
+ XFREE(MTYPE_SCRIPT, constworkaroundandihateit);
+ XFREE(MTYPE_SCRIPT, c);
+}
+
+/* Lua function hash utils */
+
+unsigned int lua_function_hash_key(const void *data)
+{
+ const struct lua_function_state *lfs = data;
+
+ return string_hash_make(lfs->name);
+}
+
+bool lua_function_hash_cmp(const void *d1, const void *d2)
+{
+ const struct lua_function_state *lfs1 = d1;
+ const struct lua_function_state *lfs2 = d2;
+
+ return strmatch(lfs1->name, lfs2->name);
+}
+
+void *lua_function_alloc(void *arg)
+{
+ struct lua_function_state *tmp = arg;
+ struct lua_function_state *lfs =
+ XCALLOC(MTYPE_SCRIPT, sizeof(struct lua_function_state));
+
+ lfs->name = tmp->name;
+ lfs->L = tmp->L;
+ return lfs;
+}
+
+static void lua_function_free(void *data)
+{
+ struct lua_function_state *lfs = data;
+
+ lua_close(lfs->L);
+ XFREE(MTYPE_SCRIPT, lfs);
+}
+
+/* internal frrscript APIs */
+
+int _frrscript_call_lua(struct lua_function_state *lfs, int nargs)
+{
+
+ int ret;
+ ret = lua_pcall(lfs->L, nargs, 1, 0);
+
+ switch (ret) {
+ case LUA_OK:
+ break;
+ case LUA_ERRRUN:
+ zlog_err("Lua hook call '%s' : runtime error: %s", lfs->name,
+ lua_tostring(lfs->L, -1));
+ break;
+ case LUA_ERRMEM:
+ zlog_err("Lua hook call '%s' : memory error: %s", lfs->name,
+ lua_tostring(lfs->L, -1));
+ break;
+ case LUA_ERRERR:
+ zlog_err("Lua hook call '%s' : error handler error: %s",
+ lfs->name, lua_tostring(lfs->L, -1));
+ break;
+ case LUA_ERRGCMM:
+ zlog_err("Lua hook call '%s' : garbage collector error: %s",
+ lfs->name, lua_tostring(lfs->L, -1));
+ break;
+ default:
+ zlog_err("Lua hook call '%s' : unknown error: %s", lfs->name,
+ lua_tostring(lfs->L, -1));
+ break;
+ }
+
+ if (ret != LUA_OK) {
+ lua_pop(lfs->L, 1);
+ goto done;
+ }
+
+ if (lua_gettop(lfs->L) != 1) {
+ zlog_err(
+ "Lua hook call '%s': Lua function should return only 1 result",
+ lfs->name);
+ ret = 1;
+ goto done;
+ }
+
+ if (lua_istable(lfs->L, 1) != 1) {
+ zlog_err(
+ "Lua hook call '%s': Lua function should return a Lua table",
+ lfs->name);
+ ret = 1;
+ }
+
+done:
+ /* LUA_OK is 0, so we can just return lua_pcall's result directly */
+ return ret;
+}
+
+void *frrscript_get_result(struct frrscript *fs, const char *function_name,
+ const char *name,
+ void *(*lua_to)(lua_State *L, int idx))
+{
+ void *p;
+ struct lua_function_state *lfs;
+ struct lua_function_state lookup = {.name = function_name};
+
+ lfs = hash_lookup(fs->lua_function_hash, &lookup);
+
+ if (lfs == NULL)
+ return NULL;
+
+ /* At this point, the Lua state should have only the returned table.
+ * We will then search the table for the key/value we're interested in.
+ * Then if the value is present (i.e. non-nil), call the lua_to*
+ * decoder.
+ */
+ assert(lua_gettop(lfs->L) == 1);
+ assert(lua_istable(lfs->L, -1) == 1);
+ lua_getfield(lfs->L, -1, name);
+ if (lua_isnil(lfs->L, -1)) {
+ lua_pop(lfs->L, 1);
+ zlog_warn(
+ "frrscript: '%s.lua': '%s': tried to decode '%s' as result but failed",
+ fs->name, function_name, name);
+ return NULL;
+ }
+ p = lua_to(lfs->L, 2);
+
+ /* At the end, the Lua state should be same as it was at the start
+ * i.e. containing solely the returned table.
+ */
+ assert(lua_gettop(lfs->L) == 1);
+ assert(lua_istable(lfs->L, -1) == 1);
+
+ return p;
+}
+
+void frrscript_register_type_codec(struct frrscript_codec *codec)
+{
+ struct frrscript_codec c = *codec;
+
+ if (hash_lookup(codec_hash, &c)) {
+ zlog_backtrace(LOG_ERR);
+ assert(!"Type codec double-registered.");
+ }
+
+ (void)hash_get(codec_hash, &c, codec_alloc);
+}
+
+void frrscript_register_type_codecs(struct frrscript_codec *codecs)
+{
+ for (int i = 0; codecs[i].typename != NULL; i++)
+ frrscript_register_type_codec(&codecs[i]);
+}
+
+struct frrscript *frrscript_new(const char *name)
+{
+ struct frrscript *fs = XCALLOC(MTYPE_SCRIPT, sizeof(struct frrscript));
+
+ fs->name = XSTRDUP(MTYPE_SCRIPT, name);
+ fs->lua_function_hash =
+ hash_create(lua_function_hash_key, lua_function_hash_cmp,
+ "Lua function state hash");
+ return fs;
+}
+
+int frrscript_load(struct frrscript *fs, const char *function_name,
+ int (*load_cb)(struct frrscript *))
+{
+
+ /* Set up the Lua script */
+ lua_State *L = luaL_newstate();
+
+ frrlua_export_logging(L);
+
+ char script_name[MAXPATHLEN];
+
+ if (snprintf(script_name, sizeof(script_name), "%s/%s.lua", scriptdir,
+ fs->name)
+ >= (int)sizeof(script_name)) {
+ zlog_err("frrscript: path to script %s/%s.lua is too long",
+ scriptdir, fs->name);
+ goto fail;
+ }
+
+ if (luaL_dofile(L, script_name) != 0) {
+ zlog_err("frrscript: failed loading script '%s': error: %s",
+ script_name, lua_tostring(L, -1));
+ goto fail;
+ }
+
+ /* To check the Lua function, we get it from the global table */
+ lua_getglobal(L, function_name);
+ if (lua_isfunction(L, lua_gettop(L)) == 0) {
+ zlog_err("frrscript: loaded script '%s' but %s not found",
+ script_name, function_name);
+ goto fail;
+ }
+ /* Then pop the function (frrscript_call will push it when it needs it)
+ */
+ lua_pop(L, 1);
+
+ if (load_cb && (*load_cb)(fs) != 0) {
+ zlog_err(
+ "frrscript: '%s': %s: loaded but callback returned non-zero exit code",
+ script_name, function_name);
+ goto fail;
+ }
+
+ /* Add the Lua function state to frrscript */
+ struct lua_function_state key = {.name = function_name, .L = L};
+
+ (void)hash_get(fs->lua_function_hash, &key, lua_function_alloc);
+
+ return 0;
+fail:
+ lua_close(L);
+ return 1;
+}
+
+void frrscript_delete(struct frrscript *fs)
+{
+ hash_clean_and_free(&fs->lua_function_hash, lua_function_free);
+ XFREE(MTYPE_SCRIPT, fs->name);
+ XFREE(MTYPE_SCRIPT, fs);
+}
+
+void frrscript_init(const char *sd)
+{
+ codec_hash = hash_create(codec_hash_key, codec_hash_cmp,
+ "Lua type encoders");
+
+ strlcpy(scriptdir, sd, sizeof(scriptdir));
+
+ /* Register core library types */
+ frrscript_register_type_codecs(frrscript_codecs_lib);
+}
+
+void frrscript_fini(void)
+{
+ hash_clean_and_free(&codec_hash, codec_free);
+
+ frrscript_names_destroy();
+}
+#endif /* HAVE_SCRIPTING */