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// SPDX-License-Identifier: GPL-2.0-or-later
/*
* Zebra distance header
* Copyright (C) 2023 NVIDIA Corporation
* Donald Sharp
*
* Distance related defines. FRR needs a common set
* of values for distance.
*/
#ifndef __FRRDISTANCE_H__
#define __FRRDISTANCE_H__
/* Default Administrative Distance of each protocol. */
#define ZEBRA_KERNEL_DISTANCE_DEFAULT 0
#define ZEBRA_CONNECT_DISTANCE_DEFAULT 0
#define ZEBRA_STATIC_DISTANCE_DEFAULT 1
#define ZEBRA_RIP_DISTANCE_DEFAULT 120
#define ZEBRA_RIPNG_DISTANCE_DEFAULT 120
#define ZEBRA_OSPF_DISTANCE_DEFAULT 110
#define ZEBRA_OSPF6_DISTANCE_DEFAULT 110
#define ZEBRA_ISIS_DISTANCE_DEFAULT 115
#define ZEBRA_IBGP_DISTANCE_DEFAULT 200
#define ZEBRA_EBGP_DISTANCE_DEFAULT 20
#define ZEBRA_TABLE_DISTANCE_DEFAULT 15
#define ZEBRA_TABLEDIRECT_DISTANCE_DEFAULT 14
#define ZEBRA_EIGRP_DISTANCE_DEFAULT 90
#define ZEBRA_NHRP_DISTANCE_DEFAULT 10
#define ZEBRA_LDP_DISTANCE_DEFAULT 150
#define ZEBRA_BABEL_DISTANCE_DEFAULT 100
#define ZEBRA_SHARP_DISTANCE_DEFAULT 150
#define ZEBRA_PBR_DISTANCE_DEFAULT 200
#define ZEBRA_OPENFABRIC_DISTANCE_DEFAULT 115
#define ZEBRA_MAX_DISTANCE_DEFAULT 255
#endif
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