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// SPDX-License-Identifier: GPL-2.0-or-later
/* Scripting foo
* Copyright (C) 2020 NVIDIA Corporation
* Quentin Young
*/
#include <zebra.h>
#ifdef HAVE_SCRIPTING
#include <stdarg.h>
#include <lua.h>
#include "frrscript.h"
#include "frrlua.h"
#include "memory.h"
#include "hash.h"
#include "log.h"
DEFINE_MTYPE_STATIC(LIB, SCRIPT, "Scripting");
/*
* Script name hash utilities
*/
struct frrscript_names_head frrscript_names_hash;
void _lua_decode_noop(lua_State *L, ...) {}
/*
* Wrapper for frrscript_names_add
* Use this to register hook calls when a daemon starts up
*/
int frrscript_names_add_function_name(const char *function_name)
{
struct frrscript_names_entry *insert =
XCALLOC(MTYPE_SCRIPT, sizeof(*insert));
strlcpy(insert->function_name, function_name,
sizeof(insert->function_name));
if (frrscript_names_add(&frrscript_names_hash, insert)) {
zlog_warn(
"Failed to add hook call function name to script_names");
return 1;
}
return 0;
}
void frrscript_names_destroy(void)
{
struct frrscript_names_entry *ne;
while ((ne = frrscript_names_pop(&frrscript_names_hash)))
XFREE(MTYPE_SCRIPT, ne);
}
/*
* Given a function_name, set its script_name. function_names and script_names
* are one-to-one. Each set will wipe the previous script_name.
* Return 0 if set was successful, else 1.
*
* script_name is the base name of the file, without .lua.
*/
int frrscript_names_set_script_name(const char *function_name,
const char *script_name)
{
struct frrscript_names_entry lookup;
strlcpy(lookup.function_name, function_name,
sizeof(lookup.function_name));
struct frrscript_names_entry *snhe =
frrscript_names_find(&frrscript_names_hash, &lookup);
if (!snhe)
return 1;
strlcpy(snhe->script_name, script_name, sizeof(snhe->script_name));
return 0;
}
/*
* Given a function_name, get its script_name.
* Return NULL if function_name not found.
*
* script_name is the base name of the file, without .lua.
*/
char *frrscript_names_get_script_name(const char *function_name)
{
struct frrscript_names_entry lookup;
strlcpy(lookup.function_name, function_name,
sizeof(lookup.function_name));
struct frrscript_names_entry *snhe =
frrscript_names_find(&frrscript_names_hash, &lookup);
if (!snhe)
return NULL;
if (snhe->script_name[0] == '\0')
return NULL;
return snhe->script_name;
}
uint32_t frrscript_names_hash_key(const struct frrscript_names_entry *snhe)
{
return string_hash_make(snhe->function_name);
}
int frrscript_names_hash_cmp(const struct frrscript_names_entry *snhe1,
const struct frrscript_names_entry *snhe2)
{
return strncmp(snhe1->function_name, snhe2->function_name,
sizeof(snhe1->function_name));
}
/* Codecs */
struct frrscript_codec frrscript_codecs_lib[] = {
{.typename = "integer",
.encoder = (encoder_func)lua_pushintegerp,
.decoder = lua_tointegerp},
{.typename = "string",
.encoder = (encoder_func)lua_pushstring_wrapper,
.decoder = lua_tostringp},
{.typename = "prefix",
.encoder = (encoder_func)lua_pushprefix,
.decoder = lua_toprefix},
{.typename = "interface",
.encoder = (encoder_func)lua_pushinterface,
.decoder = lua_tointerface},
{.typename = "in_addr",
.encoder = (encoder_func)lua_pushinaddr,
.decoder = lua_toinaddr},
{.typename = "in6_addr",
.encoder = (encoder_func)lua_pushin6addr,
.decoder = lua_toin6addr},
{.typename = "sockunion",
.encoder = (encoder_func)lua_pushsockunion,
.decoder = lua_tosockunion},
{}};
/* Type codecs */
struct hash *codec_hash;
char scriptdir[MAXPATHLEN];
static unsigned int codec_hash_key(const void *data)
{
const struct frrscript_codec *c = data;
return string_hash_make(c->typename);
}
static bool codec_hash_cmp(const void *d1, const void *d2)
{
const struct frrscript_codec *e1 = d1;
const struct frrscript_codec *e2 = d2;
return strmatch(e1->typename, e2->typename);
}
static void *codec_alloc(void *arg)
{
struct frrscript_codec *tmp = arg;
struct frrscript_codec *e =
XCALLOC(MTYPE_SCRIPT, sizeof(struct frrscript_codec));
e->typename = XSTRDUP(MTYPE_SCRIPT, tmp->typename);
e->encoder = tmp->encoder;
e->decoder = tmp->decoder;
return e;
}
static void codec_free(void *data)
{
struct frrscript_codec *c = data;
char *constworkaroundandihateit = (char *)c->typename;
XFREE(MTYPE_SCRIPT, constworkaroundandihateit);
XFREE(MTYPE_SCRIPT, c);
}
/* Lua function hash utils */
unsigned int lua_function_hash_key(const void *data)
{
const struct lua_function_state *lfs = data;
return string_hash_make(lfs->name);
}
bool lua_function_hash_cmp(const void *d1, const void *d2)
{
const struct lua_function_state *lfs1 = d1;
const struct lua_function_state *lfs2 = d2;
return strmatch(lfs1->name, lfs2->name);
}
void *lua_function_alloc(void *arg)
{
struct lua_function_state *tmp = arg;
struct lua_function_state *lfs =
XCALLOC(MTYPE_SCRIPT, sizeof(struct lua_function_state));
lfs->name = tmp->name;
lfs->L = tmp->L;
return lfs;
}
static void lua_function_free(void *data)
{
struct lua_function_state *lfs = data;
lua_close(lfs->L);
XFREE(MTYPE_SCRIPT, lfs);
}
/* internal frrscript APIs */
int _frrscript_call_lua(struct lua_function_state *lfs, int nargs)
{
int ret;
ret = lua_pcall(lfs->L, nargs, 1, 0);
switch (ret) {
case LUA_OK:
break;
case LUA_ERRRUN:
zlog_err("Lua hook call '%s' : runtime error: %s", lfs->name,
lua_tostring(lfs->L, -1));
break;
case LUA_ERRMEM:
zlog_err("Lua hook call '%s' : memory error: %s", lfs->name,
lua_tostring(lfs->L, -1));
break;
case LUA_ERRERR:
zlog_err("Lua hook call '%s' : error handler error: %s",
lfs->name, lua_tostring(lfs->L, -1));
break;
case LUA_ERRGCMM:
zlog_err("Lua hook call '%s' : garbage collector error: %s",
lfs->name, lua_tostring(lfs->L, -1));
break;
default:
zlog_err("Lua hook call '%s' : unknown error: %s", lfs->name,
lua_tostring(lfs->L, -1));
break;
}
if (ret != LUA_OK) {
lua_pop(lfs->L, 1);
goto done;
}
if (lua_gettop(lfs->L) != 1) {
zlog_err(
"Lua hook call '%s': Lua function should return only 1 result",
lfs->name);
ret = 1;
goto done;
}
if (lua_istable(lfs->L, 1) != 1) {
zlog_err(
"Lua hook call '%s': Lua function should return a Lua table",
lfs->name);
ret = 1;
}
done:
/* LUA_OK is 0, so we can just return lua_pcall's result directly */
return ret;
}
void *frrscript_get_result(struct frrscript *fs, const char *function_name,
const char *name,
void *(*lua_to)(lua_State *L, int idx))
{
void *p;
struct lua_function_state *lfs;
struct lua_function_state lookup = {.name = function_name};
lfs = hash_lookup(fs->lua_function_hash, &lookup);
if (lfs == NULL)
return NULL;
/* At this point, the Lua state should have only the returned table.
* We will then search the table for the key/value we're interested in.
* Then if the value is present (i.e. non-nil), call the lua_to*
* decoder.
*/
assert(lua_gettop(lfs->L) == 1);
assert(lua_istable(lfs->L, -1) == 1);
lua_getfield(lfs->L, -1, name);
if (lua_isnil(lfs->L, -1)) {
lua_pop(lfs->L, 1);
zlog_warn(
"frrscript: '%s.lua': '%s': tried to decode '%s' as result but failed",
fs->name, function_name, name);
return NULL;
}
p = lua_to(lfs->L, 2);
/* At the end, the Lua state should be same as it was at the start
* i.e. containing solely the returned table.
*/
assert(lua_gettop(lfs->L) == 1);
assert(lua_istable(lfs->L, -1) == 1);
return p;
}
void frrscript_register_type_codec(struct frrscript_codec *codec)
{
struct frrscript_codec c = *codec;
if (hash_lookup(codec_hash, &c)) {
zlog_backtrace(LOG_ERR);
assert(!"Type codec double-registered.");
}
(void)hash_get(codec_hash, &c, codec_alloc);
}
void frrscript_register_type_codecs(struct frrscript_codec *codecs)
{
for (int i = 0; codecs[i].typename != NULL; i++)
frrscript_register_type_codec(&codecs[i]);
}
struct frrscript *frrscript_new(const char *name)
{
struct frrscript *fs = XCALLOC(MTYPE_SCRIPT, sizeof(struct frrscript));
fs->name = XSTRDUP(MTYPE_SCRIPT, name);
fs->lua_function_hash =
hash_create(lua_function_hash_key, lua_function_hash_cmp,
"Lua function state hash");
return fs;
}
int frrscript_load(struct frrscript *fs, const char *function_name,
int (*load_cb)(struct frrscript *))
{
/* Set up the Lua script */
lua_State *L = luaL_newstate();
frrlua_export_logging(L);
char script_name[MAXPATHLEN];
if (snprintf(script_name, sizeof(script_name), "%s/%s.lua", scriptdir,
fs->name)
>= (int)sizeof(script_name)) {
zlog_err("frrscript: path to script %s/%s.lua is too long",
scriptdir, fs->name);
goto fail;
}
if (luaL_dofile(L, script_name) != 0) {
zlog_err("frrscript: failed loading script '%s': error: %s",
script_name, lua_tostring(L, -1));
goto fail;
}
/* To check the Lua function, we get it from the global table */
lua_getglobal(L, function_name);
if (lua_isfunction(L, lua_gettop(L)) == 0) {
zlog_err("frrscript: loaded script '%s' but %s not found",
script_name, function_name);
goto fail;
}
/* Then pop the function (frrscript_call will push it when it needs it)
*/
lua_pop(L, 1);
if (load_cb && (*load_cb)(fs) != 0) {
zlog_err(
"frrscript: '%s': %s: loaded but callback returned non-zero exit code",
script_name, function_name);
goto fail;
}
/* Add the Lua function state to frrscript */
struct lua_function_state key = {.name = function_name, .L = L};
(void)hash_get(fs->lua_function_hash, &key, lua_function_alloc);
return 0;
fail:
lua_close(L);
return 1;
}
void frrscript_delete(struct frrscript *fs)
{
hash_clean_and_free(&fs->lua_function_hash, lua_function_free);
XFREE(MTYPE_SCRIPT, fs->name);
XFREE(MTYPE_SCRIPT, fs);
}
void frrscript_init(const char *sd)
{
codec_hash = hash_create(codec_hash_key, codec_hash_cmp,
"Lua type encoders");
strlcpy(scriptdir, sd, sizeof(scriptdir));
/* Register core library types */
frrscript_register_type_codecs(frrscript_codecs_lib);
}
void frrscript_fini(void)
{
hash_clean_and_free(&codec_hash, codec_free);
frrscript_names_destroy();
}
#endif /* HAVE_SCRIPTING */
|