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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 03:13:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 03:13:10 +0000 |
commit | 3c57dd931145d43f2b0aef96c4d178135956bf91 (patch) | |
tree | 3de698981e9f0cc2c4f9569b19a5f3595e741f6b /app/operations/gimpoperationflood.c | |
parent | Initial commit. (diff) | |
download | gimp-3c57dd931145d43f2b0aef96c4d178135956bf91.tar.xz gimp-3c57dd931145d43f2b0aef96c4d178135956bf91.zip |
Adding upstream version 2.10.36.upstream/2.10.36
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'app/operations/gimpoperationflood.c')
-rw-r--r-- | app/operations/gimpoperationflood.c | 1104 |
1 files changed, 1104 insertions, 0 deletions
diff --git a/app/operations/gimpoperationflood.c b/app/operations/gimpoperationflood.c new file mode 100644 index 0000000..b35fe2e --- /dev/null +++ b/app/operations/gimpoperationflood.c @@ -0,0 +1,1104 @@ +/* GIMP - The GNU Image Manipulation Program + * Copyright (C) 1995 Spencer Kimball and Peter Mattis + * + * gimpoperationflood.c + * Copyright (C) 2016 Ell + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + + +/* Implementation of the Flood algorithm. + * See https://wiki.gimp.org/wiki/Algorithms:Flood for details. + */ + + +#include "config.h" + +#include <string.h> /* For `memcpy()`. */ + +#include <cairo.h> +#include <gegl.h> +#include <gdk-pixbuf/gdk-pixbuf.h> + +#include "libgimpbase/gimpbase.h" + +#include "operations-types.h" + +#include "gimpoperationflood.h" + + +/* Maximal gap, in pixels, between consecutive dirty ranges, below (and + * including) which they are coalesced, at the beginning of the distribution + * step. + */ +#define GIMP_OPERATION_FLOOD_COALESCE_MAX_GAP 32 + + +typedef struct _GimpOperationFloodSegment GimpOperationFloodSegment; +typedef struct _GimpOperationFloodDirtyRange GimpOperationFloodDirtyRange; +typedef struct _GimpOperationFloodContext GimpOperationFloodContext; + + +/* A segment. */ +struct _GimpOperationFloodSegment +{ + /* A boolean flag indicating whether the image- and ROI-virtual coordinate + * systems should be transposed when processing this segment. TRUE iff the + * segment is vertical. + */ + guint transpose : 1; + + /* The y-coordinate of the segment, in the ROI-virtual coordinate system. */ + guint y : 8 * sizeof (guint) - 3; + /* The difference between the y-coordinates of the source segment and this + * segment, in the ROI-virtual coordinate system. Either -1 or +1 for + * ordinary segments, and 0 for seed segments, as a special case. + * + * Note the use of `signed` as the type specifier. The C standard doesn't + * specify the signedness of bit-fields whose type specifier is `int`, or a + * typedef-name defined as `int`, such as `gint`. + */ + signed source_y_delta : 2; + + /* The x-coordinates of the first and last pixels of the segment, in the ROI- + * virtual coordinate system. Note that this is a closed range: + * [x[0], x[1]]. + */ + gint x[2]; +}; +/* Make sure the maximal image dimension fits in + * `GimpOperationFloodSegment::y`. + */ +G_STATIC_ASSERT (GIMP_MAX_IMAGE_SIZE <= (1 << (8 * sizeof (guint) - 3))); + +/* A dirty range of the current segment. */ +struct _GimpOperationFloodDirtyRange +{ + /* A boolean flag indicating whether the range was extended, or its existing + * pixels were modified, during the horizontal propagation step. + */ + gboolean modified; + + /* The x-coordinates of the first and last pixels of the range, in the ROI- + * virtual coordinate system. Note that this is a closed range: + * [x[0], x[1]]. + */ + gint x[2]; +}; + +/* Common parameters for the various parts of the algorithm. */ +struct _GimpOperationFloodContext +{ + /* Input image. */ + GeglBuffer *input; + /* Input image format. */ + const Babl *input_format; + /* Output image. */ + GeglBuffer *output; + /* Output image format. */ + const Babl *output_format; + + /* Region of interset. */ + GeglRectangle roi; + + /* Current segment. */ + GimpOperationFloodSegment segment; + + /* The following arrays hold the ground- and water-level of the current- and + * source-segments. The vertical- and horizontal-propagation steps don't + * generally access the input and output GEGL buffers directly, but rather + * read from, and write to, these arrays, for efficiency. These arrays are + * read-from, and written-to, the corresponding GEGL buffers before and after + * these steps. + */ + + /* Ground level of the current segment, indexed by x-coordinate in the ROI- + * virtual coordinate system. Only valid inside the range + * `[segment.x[0], segment.x[1]]`. + */ + gfloat *ground; + /* Water level of the current segment, indexed by x-coordinate in the ROI- + * virtual coordinate system. Initially only valid inside the range + * `[segment.x[0], segment.x[1]]`, but may be written-to outside this range + * during horizontal propagation, if the dirty ranges are extended past the + * bounds of the segment. + */ + gfloat *water; + /* Water level of the source segment, indexed by x-coordinate in the ROI- + * virtual coordinate system. Only valid inside the range + * `[segment.x[0], segment.x[1]]`. + */ + gfloat *source_water; + + /* A common buffer for the water level of the current- and source-segments. + * `water` and `source_water` are pointers into this buffer. This buffer is + * used as an optimization, in order to read the water level of both segments + * from the output GEGL buffer in a single call, and is otherwise not used + * directly (`water` and `source_water` are used to access the water level + * instead.) + */ + gfloat *water_buffer; +}; + + +static void gimp_operation_flood_prepare (GeglOperation *operation); +static GeglRectangle gimp_operation_flood_get_required_for_output (GeglOperation *self, + const gchar *input_pad, + const GeglRectangle *roi); +static GeglRectangle gimp_operation_flood_get_cached_region (GeglOperation *self, + const GeglRectangle *roi); + +static void gimp_operation_flood_process_push (GQueue *queue, + gboolean transpose, + gint y, + gint source_y_delta, + gint x0, + gint x1); +static void gimp_operation_flood_process_seed (GQueue *queue, + const GeglRectangle *roi); +static void gimp_operation_flood_process_transform_rect (const GimpOperationFloodContext *ctx, + GeglRectangle *dest, + const GeglRectangle *src); +static void gimp_operation_flood_process_fetch (GimpOperationFloodContext *ctx); +static gint gimp_operation_flood_process_propagate_vertical (GimpOperationFloodContext *ctx, + GimpOperationFloodDirtyRange *dirty_ranges); +static void gimp_operation_flood_process_propagate_horizontal (GimpOperationFloodContext *ctx, + gint dir, + GimpOperationFloodDirtyRange *dirty_ranges, + gint range_count); +static gint gimp_operation_flood_process_coalesce (const GimpOperationFloodContext *ctx, + GimpOperationFloodDirtyRange *dirty_ranges, + gint range_count, + gint gap); +static void gimp_operation_flood_process_commit (const GimpOperationFloodContext *ctx, + const GimpOperationFloodDirtyRange *dirty_ranges, + gint range_count); +static void gimp_operation_flood_process_distribute (const GimpOperationFloodContext *ctx, + GQueue *queue, + const GimpOperationFloodDirtyRange *dirty_ranges, + gint range_count); +static gboolean gimp_operation_flood_process (GeglOperation *operation, + GeglBuffer *input, + GeglBuffer *output, + const GeglRectangle *roi, + gint level); + + +G_DEFINE_TYPE (GimpOperationFlood, gimp_operation_flood, + GEGL_TYPE_OPERATION_FILTER) + +#define parent_class gimp_operation_flood_parent_class + + +/* GEGL graph for the test case. */ +static const gchar* reference_xml = "<?xml version='1.0' encoding='UTF-8'?>" +"<gegl>" +"<node operation='gimp:flood'> </node>" +"<node operation='gegl:load'>" +" <params>" +" <param name='path'>flood-input.png</param>" +" </params>" +"</node>" +"</gegl>"; + + +static void +gimp_operation_flood_class_init (GimpOperationFloodClass *klass) +{ + GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass); + GeglOperationFilterClass *filter_class = GEGL_OPERATION_FILTER_CLASS (klass); + + /* The input and output buffers must be different, since we generally need to + * be able to access the input-image values after having written to the + * output buffer. + */ + operation_class->want_in_place = FALSE; + /* We don't want `GeglOperationFilter` to split the image across multiple + * threads, since this operation depends on, and affects, the image as a + * whole. + */ + operation_class->threaded = FALSE; + /* Note that both of these options are the default; we set them here for + * explicitness. + */ + + gegl_operation_class_set_keys (operation_class, + "name", "gimp:flood", + "categories", "gimp", + "description", "GIMP Flood operation", + "reference", "https://wiki.gimp.org/wiki/Algorithms:Flood", + "reference-image", "flood-output.png", + "reference-composition", reference_xml, + NULL); + + operation_class->prepare = gimp_operation_flood_prepare; + operation_class->get_required_for_output = gimp_operation_flood_get_required_for_output; + operation_class->get_cached_region = gimp_operation_flood_get_cached_region; + + filter_class->process = gimp_operation_flood_process; +} + +static void +gimp_operation_flood_init (GimpOperationFlood *self) +{ +} + +static void +gimp_operation_flood_prepare (GeglOperation *operation) +{ + const Babl *space = gegl_operation_get_source_space (operation, "input"); + gegl_operation_set_format (operation, "input", babl_format_with_space ("Y float", space)); + gegl_operation_set_format (operation, "output", babl_format_with_space ("Y float", space)); +} + +static GeglRectangle +gimp_operation_flood_get_required_for_output (GeglOperation *self, + const gchar *input_pad, + const GeglRectangle *roi) +{ + return *gegl_operation_source_get_bounding_box (self, "input"); +} + +static GeglRectangle +gimp_operation_flood_get_cached_region (GeglOperation *self, + const GeglRectangle *roi) +{ + return *gegl_operation_source_get_bounding_box (self, "input"); +} + + +/* Pushes a single segment into the queue. */ +static void +gimp_operation_flood_process_push (GQueue *queue, + gboolean transpose, + gint y, + gint source_y_delta, + gint x0, + gint x1) +{ + GimpOperationFloodSegment *segment; + + segment = g_slice_new (GimpOperationFloodSegment); + + segment->transpose = transpose; + segment->y = y; + segment->source_y_delta = source_y_delta; + segment->x[0] = x0; + segment->x[1] = x1; + + g_queue_push_tail (queue, segment); +} + +/* Pushes the seed segments into the queue. Recall that the seed segments are + * indicated by having their `source_y_delta` field equal 0. + * + * `roi` is given in the image-physical coordinate system. + */ +static void +gimp_operation_flood_process_seed (GQueue *queue, + const GeglRectangle *roi) +{ + if (roi->width == 0 || roi->height == 0) + return; + + /* Top edge. */ + gimp_operation_flood_process_push (queue, + /* transpose = */ FALSE, + /* y = */ 0, + /* source_y_delta = */ 0, + /* x0 = */ 0, + /* x1 = */ roi->width - 1); + + if (roi->height == 1) + return; + + /* Bottom edge. */ + gimp_operation_flood_process_push (queue, + /* transpose = */ FALSE, + /* y = */ roi->height - 1, + /* source_y_delta = */ 0, + /* x0 = */ 0, + /* x1 = */ roi->width - 1); + + if (roi->height == 2) + return; + + /* Left edge. */ + gimp_operation_flood_process_push (queue, + /* transpose = */ TRUE, + /* y = */ 0, + /* source_y_delta = */ 0, + /* x0 = */ 1, + /* x1 = */ roi->height - 2); + + if (roi->width == 1) + return; + + /* Right edge. */ + gimp_operation_flood_process_push (queue, + /* transpose = */ TRUE, + /* y = */ roi->width - 1, + /* source_y_delta = */ 0, + /* x0 = */ 1, + /* x1 = */ roi->height - 2); +} + +/* Transforms a `GeglRectangle` between the image-physical and image-virtual + * coordinate systems, in either direction, based on the attributes of the + * current segment (namely, its `transpose` flag.) + * + * Takes the input rectangle through `src`, and stores the result in `dest`. + * Both parameters may refer to the same object. + */ +static void +gimp_operation_flood_process_transform_rect (const GimpOperationFloodContext *ctx, + GeglRectangle *dest, + const GeglRectangle *src) +{ + if (! ctx->segment.transpose) + *dest = *src; + else + { + gint temp; + + temp = src->x; + dest->x = src->y; + dest->y = temp; + + temp = src->width; + dest->width = src->height; + dest->height = temp; + } +} + +/* Reads the ground- and water-level for the current- and source-segments from + * the GEGL buffers into the corresponding arrays. Sets up the `water` and + * `source_water` pointers of `ctx` to point to the right location in + * `water_buffer`. + */ +static void +gimp_operation_flood_process_fetch (GimpOperationFloodContext *ctx) +{ + /* Image-virtual and image-physical rectangles, respectively. */ + GeglRectangle iv_rect, ip_rect; + + /* Set the horizontal extent of the rectangle to span the entire segment. */ + iv_rect.x = ctx->roi.x + ctx->segment.x[0]; + iv_rect.width = ctx->segment.x[1] - ctx->segment.x[0] + 1; + + /* For reading the water level, we treat ordinary (non-seed) and seed + * segments differently. + */ + if (ctx->segment.source_y_delta != 0) + { + /* Ordinary segment. */ + + /* We set the vertical extent of the rectangle to span both the current- + * and the source-segments, and set the `water` and `source_water` + * pointers to point to two consecutive rows of the `water_buffer` array + * (the y-coordinate of the rectangle, and which row is above which, + * depends on whether the source segment is above, or below, the current + * one.) + */ + if (ctx->segment.source_y_delta < 0) + { + iv_rect.y = ctx->roi.y + ctx->segment.y - 1; + ctx->water = ctx->water_buffer + ctx->roi.width; + ctx->source_water = ctx->water_buffer; + } + else + { + iv_rect.y = ctx->roi.y + ctx->segment.y; + ctx->water = ctx->water_buffer; + ctx->source_water = ctx->water_buffer + ctx->roi.width; + } + iv_rect.height = 2; + + /* Transform `iv_rect` to the image-physical coordinate system, and store + * the result in `ip_rect`. + */ + gimp_operation_flood_process_transform_rect (ctx, &ip_rect, &iv_rect); + + /* Read the water level from the output GEGL buffer into `water_buffer`. + * + * Notice the stride: If the current segment is horizontal, then we're + * reading a pair of rows directly into the correct locations inside + * `water_buffer` (i.e., `water` and `source_water`). On the other hand, + * if the current segment is vertical, then we're reading a pair of + * *columns*; we set the stride to 2-pixels so that the current- and + * source-water levels are interleaved in `water_buffer`, and reorder + * them below. + */ + gegl_buffer_get (ctx->output, &ip_rect, 1.0, ctx->output_format, + ctx->water_buffer + ctx->segment.x[0], + sizeof (gfloat) * + (ctx->segment.transpose ? 2 : ctx->roi.width), + GEGL_ABYSS_NONE); + + /* As mentioned above, if the current segment is vertical, then the + * water levels of the current- and source-segments are interleaved in + * `water_buffer`. We deinterleave the water levels into `water` and + * `source_water`, using the yet-to-be-written-to `ground` array as a + * temporary buffer, as necessary. + */ + if (ctx->segment.transpose) + { + const gfloat *src; + gfloat *dest1, *dest2, *temp; + gint size, temp_size; + gint i; + + src = ctx->water_buffer + ctx->segment.x[0]; + + dest1 = ctx->water_buffer + ctx->segment.x[0]; + dest2 = ctx->water_buffer + ctx->roi.width + ctx->segment.x[0]; + temp = ctx->ground; + + size = ctx->segment.x[1] - ctx->segment.x[0] + 1; + temp_size = MAX (0, 2 * size - ctx->roi.width); + + for (i = 0; i < temp_size; i++) + { + dest1[i] = src[2 * i]; + temp[i] = src[2 * i + 1]; + } + for (; i < size; i++) + { + dest1[i] = src[2 * i]; + dest2[i] = src[2 * i + 1]; + } + + memcpy (dest2, temp, sizeof (gfloat) * temp_size); + } + } + else + { + /* Seed segment. */ + + gint x; + + /* Set the `water` and `source_water` pointers to point to consecutive + * rows of the `water_buffer` array. + */ + ctx->water = ctx->water_buffer; + ctx->source_water = ctx->water_buffer + ctx->roi.width; + + /* Set the vertical extent of the rectangle to span a the current + * segment's row. + */ + iv_rect.y = ctx->roi.y + ctx->segment.y; + iv_rect.height = 1; + + /* Transform `iv_rect` to the image-physical coordinate system, and store + * the result in `ip_rect`. + */ + gimp_operation_flood_process_transform_rect (ctx, &ip_rect, &iv_rect); + + /* Read the water level of the current segment from the output GEGL + * buffer into `water`. + */ + gegl_buffer_get (ctx->output, &ip_rect, 1.0, ctx->output_format, + ctx->water + ctx->segment.x[0], + GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_NONE); + + /* Initialize `source_water` to 0, as this is a seed segment. */ + for (x = ctx->segment.x[0]; x <= ctx->segment.x[1]; x++) + ctx->source_water[x] = 0.0; + } + + /* Set the vertical extent of the rectangle to span a the current segment's + * row. + */ + iv_rect.y = ctx->roi.y + ctx->segment.y; + iv_rect.height = 1; + + /* Transform `iv_rect` to the image-physical coordinate system, and store the + * result in `ip_rect`. + */ + gimp_operation_flood_process_transform_rect (ctx, &ip_rect, &iv_rect); + + /* Read the ground level of the current segment from the input GEGL buffer + * into `ground`. + */ + gegl_buffer_get (ctx->input, &ip_rect, 1.0, ctx->input_format, + ctx->ground + ctx->segment.x[0], + GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_NONE); +} + +/* Performs the vertical propagation step of the algorithm. Writes the dirty + * ranges to the `dirty_ranges` parameter, and returns the number of dirty + * ranges as the function's result. + */ +static gint +gimp_operation_flood_process_propagate_vertical (GimpOperationFloodContext *ctx, + GimpOperationFloodDirtyRange *dirty_ranges) +{ + GimpOperationFloodDirtyRange *range = dirty_ranges; + gint x; + + for (x = ctx->segment.x[0]; x <= ctx->segment.x[1]; x++) + { + /* Scan the segment until we find a pixel whose water level needs to be + * updated. + */ + if (ctx->source_water[x] < ctx->water[x] && + ctx->ground[x] < ctx->water[x]) + { + /* Compute and update the water level. */ + gfloat level = MAX (ctx->source_water[x], ctx->ground[x]); + + ctx->water[x] = level; + + /* Start a new dirty range at the current pixel. */ + range->x[0] = x; + range->modified = FALSE; + + for (x++; x <= ctx->segment.x[1]; x++) + { + /* Keep scanning the segment while the water level of consecutive + * pixels needs to be updated. + */ + if (ctx->source_water[x] < ctx->water[x] && + ctx->ground[x] < ctx->water[x]) + { + /* Compute and update the water level. */ + gfloat other_level = MAX (ctx->source_water[x], + ctx->ground[x]); + + ctx->water[x] = other_level; + + /* If the water level of the current pixel, `other_level`, + * equals the water level of the current dirty range, + * `level`, we keep scanning, making the current pixel part + * of the current range. On the other hand, if the current + * pixel's water level is different than the that of the + * current range, we finalize the range, and start a new one + * at the current pixel. + */ + if (other_level != level) + { + range->x[1] = x - 1; + range++; + + range->x[0] = x; + range->modified = FALSE; + level = other_level; + } + } + else + break; + } + + /* Finalize the current dirty range. */ + range->x[1] = x - 1; + range++; + + /* Make sure we don't over-increment `x` on the continuation of the + * loop. + */ + if (x > ctx->segment.x[1]) + break; + } + } + + /* Return the number of dirty ranges. */ + return range - dirty_ranges; +} + +/* Performs a single pass of the horizontal propagation step of the algorithm. + * `dir` controls the direction of the pass: either +1 for a left-to-right + * pass, or -1 for a right-to-left pass. The dirty ranges are passed through + * the `dirty_ranges` array (and their number in `range_count`), and are + * modified in-place. + */ +static void +gimp_operation_flood_process_propagate_horizontal (GimpOperationFloodContext *ctx, + gint dir, + GimpOperationFloodDirtyRange *dirty_ranges, + gint range_count) +{ + /* The index of the terminal (i.e., "`dir`-most") component of the `x[]` + * array of `GimpOperationFloodSegment` and `GimpOperationFloodDirtyRange`, + * based on the scan direction. Equals 1 (i.e., the right component) when + * `dir` is +1 (i.e., left-to-right), and equals 0 (i.e., the left component) + * when `dir` is -1 (i.e., right-to-left). + */ + gint x_component; + /* One-past the final x-coordinate of the ROI, in the ROI-virtual coordinate + * system, based on the scan direction. That is, the x-coordinate of the + * pixel to the right of the rightmost pixel, for a left-to-right scan, and + * of the pixel to the left of the leftmost pixel, for a right-to-left scan. + */ + gint roi_lim; + /* One-past the final x-coordinate of the segment, in the ROI-virtual + * coordinate system, based on the scan direction, in a similar fashion to + * `roi_lim`. + */ + gint segment_lim; + /* The indices of the first, and one-past-the-last dirty ranges, based on the + * direction of the scan. Recall that when scanning right-to-left, we + * iterate over the ranges in reverse. + */ + gint first_range, last_range; + /* Index of the current dirty range. */ + gint range_index; + /* Image-virtual and image-physical rectangles, respectively. */ + GeglRectangle iv_rect, ip_rect; + + /* Initialize the above variables based on the scan direction. */ + if (dir > 0) + { + /* Left-to-right. */ + x_component = 1; + roi_lim = ctx->roi.width; + first_range = 0; + last_range = range_count; + } + else + { + /* Right-to-left. */ + x_component = 0; + roi_lim = -1; + first_range = range_count - 1; + last_range = -1; + } + segment_lim = ctx->segment.x[x_component] + dir; + + /* We loop over the dirty ranges, in the direction of the scan. For each + * range, we iterate over the pixels, in the scan direction, starting at the + * outer edge of the range, and update the water level, considering only the + * water level of the previous and current pixels, until we arrive at a pixel + * whose water level remains the same, at which point we move to the next + * range, as described in the algorithm overview. + */ + for (range_index = first_range; + range_index != last_range; + range_index += dir) + { + /* Current dirty range. */ + GimpOperationFloodDirtyRange *range; + /* Current pixel, in the ROI-virtual coordinate system. */ + gint x; + /* We use `level` to compute the water level of the current pixel. At + * the beginning of each iteration, it holds the water level of the + * previous pixel. + */ + gfloat level; + /* The `inside` flag indicates whether `x` is inside the current segment. + * Recall that we may iterate past the bounds of the current segment, in + * which case we need to read the ground- and water-levels from the GEGL + * buffers directly, instead of the corresponding arrays. + */ + gboolean inside; + /* Loop limit. */ + gint lim; + + range = &dirty_ranges[range_index]; + /* Last x-coordinate of the range, in the direction of the scan. */ + x = range->x[x_component]; + /* We start iterating on the pixel after `x`; initialize `level` to the + * water level of the previous pixel. + */ + level = ctx->water[x]; + /* The ranges produced by the vertical propagation step are all within + * the bounds of the segment; the horizontal propagation step may only + * extend them in the direction of the scan. Therefore, on both passes + * of the horizontal propagation step, the last pixel of each range, in + * the direction of the scan, is initially inside the segment. + */ + inside = TRUE; + /* If this isn't the last range, break the loop at the beginning of the + * next range. Otherwise, break the loop at the edge of the ROI. + */ + if (range_index + dir != last_range) + lim = (range + dir)->x[1 - x_component]; + else + lim = roi_lim; + + /* Loop over the pixels between the edge of the current range, and the + * beginning of the next range (or the edge of the ROI). + */ + for (x += dir; x != lim; x += dir) + { + gfloat ground_level, water_level; + + /* Recall that `segment_lim` is one-past the last pixel of the + * segment. If we hit it, we've gone outside the segment bounds. + */ + if (x == segment_lim) + { + inside = FALSE; + /* Initialize the rectangle to sample pixels directly from the + * GEGL buffers. + */ + iv_rect.y = ctx->roi.y + ctx->segment.y; + iv_rect.width = 1; + iv_rect.height = 1; + } + + /* If we're inside the segment, read the ground- and water-levels + * from the corresponding arrays; otherwise, read them from the GEGL + * buffers directly. Note that, on each pass, we may only write to + * pixels outside the segment *in direction of the scan* (in which + * case, the new values are written to the `water` array, but not + * directly to the output GEGL buffer), hence, when reading from the + * GEGL buffers, there's no danger of reading stale values, that were + * changed on the previous pass. + */ + if (inside) + { + ground_level = ctx->ground[x]; + water_level = ctx->water[x]; + } + else + { + iv_rect.x = ctx->roi.x + x; + + /* Transform `iv_rect` to the image-physical coordinate system, + * and store the result in `ip_rect`. + */ + gimp_operation_flood_process_transform_rect (ctx, + &ip_rect, &iv_rect); + + /* Read the current pixel's ground level. */ + gegl_buffer_get (ctx->input, &ip_rect, 1.0, ctx->input_format, + &ground_level, + GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_NONE); + /* Read the current pixel's water level. */ + gegl_buffer_get (ctx->output, &ip_rect, 1.0, ctx->output_format, + &water_level, + GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_NONE); + } + + /* The new water level is the maximum of the current ground level, + * and the minimum of the current and previous water levels. Recall + * that `level` holds the previous water level, and that the current + * water level is never less than the ground level. + */ + if (level < ground_level) + level = ground_level; + if (level < water_level) + { + /* The water level changed. Update the current pixel, and set + * the `modified` flag of the current range, since it will be + * extended to include the current pixel. + */ + ctx->water[x] = level; + range->modified = TRUE; + } + else + /* The water level stayed the same. Break the loop. */ + break; + } + + /* Extend the current dirty range to include the last modified pixel, if + * any. + */ + range->x[x_component] = x - dir; + + /* If we stopped the loop before hitting the edge of the next range, or + * if we're at the last range, continue to the next range (or quit). + */ + if (x != lim || range_index + dir == last_range) + continue; + + /* If we hit the edge of the next range, we keep propagating the changes + * *inside* the next range, until we hit its other edge, or until the + * water level stays the same. + */ + range += dir; + lim = range->x[x_component] + dir; + + for (; x != lim; x += dir) + { + /* Note that we're necessarily inside the segment right now, since + * the only range that could have been extended past the edge of the + * segment by the previous pass, is the first range of the current + * pass, while the range we're currently inside is at least the + * second. + */ + if (level < ctx->ground[x]) + level = ctx->ground[x]; + if (level < ctx->water[x]) + { + ctx->water[x] = level; + /* Set the `modified` flag of the range, since the water level of + * its existing pixels changed. + */ + range->modified = TRUE; + } + else + break; + } + } +} + +/* Coalesces consecutive dirty ranges that are separated by a gap less-than or + * equal-to `max_gap`, in-place, and returns the new number of ranges. + */ +static gint +gimp_operation_flood_process_coalesce (const GimpOperationFloodContext *ctx, + GimpOperationFloodDirtyRange *dirty_ranges, + gint range_count, + gint max_gap) +{ + /* First and last ranges to coalesce, respectively. */ + const GimpOperationFloodDirtyRange *first_range, *last_range; + /* Destination range. */ + GimpOperationFloodDirtyRange *range = dirty_ranges; + + for (first_range = dirty_ranges; + first_range != dirty_ranges + range_count; + first_range++) + { + /* The `modified` flag of the coalesced range -- the logical-OR of the + * `modified` flags of the individual ranges. + */ + gboolean modified = first_range->modified; + + /* Find all consecutive ranges with a small-enough gap. */ + for (last_range = first_range; + last_range + 1 != dirty_ranges + range_count; + last_range++) + { + if ((last_range + 1)->x[0] - last_range->x[1] > max_gap) + break; + + modified |= (last_range + 1)->modified; + } + + /* Write the coalesced range, or copy the current range, to the + * destination range. + */ + if (first_range != last_range || first_range != range) + { + range->x[0] = first_range->x[0]; + range->x[1] = last_range->x[1]; + range->modified = modified; + } + + first_range = last_range; + range++; + } + + /* Return the new range count. */ + return range - dirty_ranges; +} + +/* Writes the updated water level of the dirty ranges back to the output GEGL + * buffer. + */ +static void +gimp_operation_flood_process_commit (const GimpOperationFloodContext *ctx, + const GimpOperationFloodDirtyRange *dirty_ranges, + gint range_count) +{ + const GimpOperationFloodDirtyRange *range; + /* Image-virtual and image-physical rectangles, respectively. */ + GeglRectangle iv_rect, ip_rect; + + /* Set the vertical extent of the rectangle to span a the current segment's + * row. + */ + iv_rect.y = ctx->roi.y + ctx->segment.y; + iv_rect.height = 1; + + for (range = dirty_ranges; range != dirty_ranges + range_count; range++) + { + /* Set the horizontal extent of the rectangle to span the dirty range. */ + iv_rect.x = ctx->roi.x + range->x[0]; + iv_rect.width = range->x[1] - range->x[0] + 1; + + /* Transform `iv_rect` to the image-physical coordinate system, and store + * the result in `ip_rect`. + */ + gimp_operation_flood_process_transform_rect (ctx, &ip_rect, &iv_rect); + + /* Write the updated water level to the output GEGL buffer. */ + gegl_buffer_set (ctx->output, &ip_rect, 0, ctx->output_format, + ctx->water + range->x[0], + GEGL_AUTO_ROWSTRIDE); + } +} + +/* Pushes the new segments, corresponding to the dirty ranges of the current + * segment, into the queue. + */ +static void +gimp_operation_flood_process_distribute (const GimpOperationFloodContext *ctx, + GQueue *queue, + const GimpOperationFloodDirtyRange *dirty_ranges, + gint range_count) +{ + const GimpOperationFloodDirtyRange *range; + static const gint y_deltas[] = {-1, +1}; + gint i; + + /* For each neighboring row... */ + for (i = 0; i < G_N_ELEMENTS (y_deltas); i++) + { + /* The difference between the negihboring row's y-coordinate and the + * current row's y-corindate, in the ROI-virtual coordinate system. + */ + gint y_delta = y_deltas[i]; + /* The negihboring row's y-coordinate in the ROI-virtual coordinate + * system. + */ + gint y = ctx->segment.y + y_delta; + + /* If the neighboring row is outside the ROI, skip it. */ + if (y < 0 || y >= ctx->roi.height) + continue; + + /* For each dirty range... */ + for (range = dirty_ranges; range != dirty_ranges + range_count; range++) + { + /* If the range was modified during horizontal propagation, or if the + * neighboring row is not the source segment's row... (note that the + * latter is always true for seed segments.) + */ + if (range->modified || y_delta != ctx->segment.source_y_delta) + { + /* Push a new segment into the queue, spanning the same pixels as + * the dirty range on the neighboring row, using the current row + * as its source segment. + */ + gimp_operation_flood_process_push (queue, + ctx->segment.transpose, + y, + -y_delta, + range->x[0], + range->x[1]); + } + } + } +} + +/* Main algorithm. */ +static gboolean +gimp_operation_flood_process (GeglOperation *operation, + GeglBuffer *input, + GeglBuffer *output, + const GeglRectangle *roi, + gint level) +{ + const Babl *input_format = gegl_operation_get_format (operation, "input"); + const Babl *output_format = gegl_operation_get_format (operation, "output"); + GeglColor *color; + gint max_size; + GimpOperationFloodContext ctx; + GimpOperationFloodDirtyRange *dirty_ranges; + GQueue *queue; + + /* Make sure the input- and output-buffers are different. */ + g_return_val_if_fail (input != output, FALSE); + + /* Make sure the ROI is small enough for the `GimpOperationFloodSegment::y` + * field. + */ + g_return_val_if_fail (roi->width <= GIMP_MAX_IMAGE_SIZE && + roi->height <= GIMP_MAX_IMAGE_SIZE, FALSE); + + ctx.input = input; + ctx.input_format = input_format; + ctx.output = output; + ctx.output_format = output_format; + + /* All buffers need to have enough capacity to process a full row, or a full + * column, since, when processing vertical segments, we treat the image as + * transposed. + */ + max_size = MAX (roi->width, roi->height); + ctx.ground = g_new (gfloat, max_size); + /* The `water_buffer` array needs to be able to hold two rows (or columns). */ + ctx.water_buffer = g_new (gfloat, 2 * max_size); + dirty_ranges = g_new (GimpOperationFloodDirtyRange, max_size); + + /* Initialize the water level to 1 everywhere. */ + color = gegl_color_new ("#fff"); + gegl_buffer_set_color (output, roi, color); + g_object_unref (color); + + /* Create the queue and push the seed segments. */ + queue = g_queue_new (); + gimp_operation_flood_process_seed (queue, roi); + + /* While there are segments to process in the queue... */ + while (! g_queue_is_empty (queue)) + { + GimpOperationFloodSegment *segment; + gint range_count; + + /* Pop a segment off the top of the queue, copy it to `ctx.segment`, and + * free its memory. + */ + segment = (GimpOperationFloodSegment *) g_queue_pop_head (queue); + ctx.segment = *segment; + g_slice_free (GimpOperationFloodSegment, segment); + + /* Transform the ROI from the image-physical coordinate system to the + * image-virtual coordinate system, and store the result in `ctx.roi`. + */ + gimp_operation_flood_process_transform_rect (&ctx, &ctx.roi, roi); + + /* Read the ground- and water-levels of the current- and source-segments + * from the corresponding GEGL buffers to the corresponding arrays. + */ + gimp_operation_flood_process_fetch (&ctx); + + /* Perform the vertical propagation step. */ + range_count = gimp_operation_flood_process_propagate_vertical (&ctx, + dirty_ranges); + /* If no dirty ranges were produced during vertical propagation, then the + * water level of the current segment didn't change, and we can short- + * circuit early. + */ + if (range_count == 0) + continue; + + /* Perform both passes of the horizontal propagation step. */ + gimp_operation_flood_process_propagate_horizontal (&ctx, + /* Left-to-right */ +1, + dirty_ranges, + range_count); + gimp_operation_flood_process_propagate_horizontal (&ctx, + /* Right-to-left */ -1, + dirty_ranges, + range_count); + + /* Coalesce consecutive dirty ranges separated by a gap less-than or + * equal-to `GIMP_OPERATION_FLOOD_COALESCE_MAX_GAP`. + */ + range_count = gimp_operation_flood_process_coalesce (&ctx, + dirty_ranges, + range_count, + GIMP_OPERATION_FLOOD_COALESCE_MAX_GAP); + + /* Write the updated water level back to the output GEGL buffer. */ + gimp_operation_flood_process_commit (&ctx, dirty_ranges, range_count); + + /* Push the new segments into the queue. */ + gimp_operation_flood_process_distribute (&ctx, queue, + dirty_ranges, range_count); + } + + g_queue_free (queue); + + g_free (dirty_ranges); + g_free (ctx.water_buffer); + g_free (ctx.ground); + + return TRUE; +} |