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Diffstat (limited to '')
-rw-r--r-- | app/operations/layer-modes-legacy/gimpoperationsoftlightlegacy.c | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/app/operations/layer-modes-legacy/gimpoperationsoftlightlegacy.c b/app/operations/layer-modes-legacy/gimpoperationsoftlightlegacy.c new file mode 100644 index 0000000..1736e00 --- /dev/null +++ b/app/operations/layer-modes-legacy/gimpoperationsoftlightlegacy.c @@ -0,0 +1,157 @@ +/* GIMP - The GNU Image Manipulation Program + * Copyright (C) 1995 Spencer Kimball and Peter Mattis + * + * gimpoperationsoftlightmode.c + * Copyright (C) 2008 Michael Natterer <mitch@gimp.org> + * 2012 Ville Sokk <ville.sokk@gmail.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#include "config.h" + +#include <gegl-plugin.h> + +#include "../operations-types.h" + +#include "gimpoperationsoftlightlegacy.h" + + +static gboolean gimp_operation_softlight_legacy_process (GeglOperation *op, + void *in, + void *layer, + void *mask, + void *out, + glong samples, + const GeglRectangle *roi, + gint level); + + +G_DEFINE_TYPE (GimpOperationSoftlightLegacy, gimp_operation_softlight_legacy, + GIMP_TYPE_OPERATION_LAYER_MODE) + + +static const gchar* reference_xml = "<?xml version='1.0' encoding='UTF-8'?>" +"<gegl>" +"<node operation='gimp:softlight-legacy'>" +" <node operation='gegl:load'>" +" <params>" +" <param name='path'>B.png</param>" +" </params>" +" </node>" +"</node>" +"<node operation='gegl:load'>" +" <params>" +" <param name='path'>A.png</param>" +" </params>" +"</node>" +"</gegl>"; + + +static void +gimp_operation_softlight_legacy_class_init (GimpOperationSoftlightLegacyClass *klass) +{ + GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass); + GimpOperationLayerModeClass *layer_mode_class = GIMP_OPERATION_LAYER_MODE_CLASS (klass); + + gegl_operation_class_set_keys (operation_class, + "name", "gimp:softlight-legacy", + "description", "GIMP softlight mode operation", + "reference-image", "soft-light-mode.png", + "reference-composition", reference_xml, + NULL); + + layer_mode_class->process = gimp_operation_softlight_legacy_process; +} + +static void +gimp_operation_softlight_legacy_init (GimpOperationSoftlightLegacy *self) +{ +} + +static gboolean +gimp_operation_softlight_legacy_process (GeglOperation *op, + void *in_p, + void *layer_p, + void *mask_p, + void *out_p, + glong samples, + const GeglRectangle *roi, + gint level) +{ + GimpOperationLayerMode *layer_mode = (gpointer) op; + gfloat *in = in_p; + gfloat *out = out_p; + gfloat *layer = layer_p; + gfloat *mask = mask_p; + gfloat opacity = layer_mode->opacity; + + while (samples--) + { + gfloat comp_alpha, new_alpha; + + comp_alpha = MIN (in[ALPHA], layer[ALPHA]) * opacity; + if (mask) + comp_alpha *= *mask; + + new_alpha = in[ALPHA] + (1.0f - in[ALPHA]) * comp_alpha; + + if (comp_alpha && new_alpha) + { + gfloat ratio = comp_alpha / new_alpha; + gint b; + + for (b = RED; b < ALPHA; b++) + { +#if 0 + /* softlight is now used for what GIMP formerly called + * OVERLAY. We fixed OVERLAY to use the right math + * (under the name NEW_OVERLAY), and redirect uses of + * the old OVERLAY blend mode here. This math was + * formerly used for OVERLAY and is exactly the same as + * the multiply, screen, comp math used below. + * See bug #673501. + */ + gfloat comp = in[b] * (in[b] + (2.0f * layer[b]) * (1.0f - in[b])); +#endif + + gfloat multiply = in[b] * layer[b]; + gfloat screen = 1.0f - (1.0f - in[b]) * (1.0f - layer[b]); + gfloat comp = (1.0f - in[b]) * multiply + in[b] * screen; + + out[b] = comp * ratio + in[b] * (1.0f - ratio); + } + } + else + { + gint b; + + for (b = RED; b < ALPHA; b++) + { + out[b] = in[b]; + } + } + + out[ALPHA] = in[ALPHA]; + + in += 4; + layer += 4; + out += 4; + + if (mask) + mask ++; + } + + return TRUE; +} |