/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* IfsCompose is a interface for creating IFS fractals by
* direct manipulation.
* Copyright (C) 1997 Owen Taylor
*
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "config.h"
#include
#include
#include
#include
#include "ifs-compose.h"
typedef struct
{
GdkPoint point;
gdouble angle;
} SortPoint;
/* local functions */
static void aff_element_compute_click_boundary (AffElement *elem,
gint num_elements,
gdouble *points_x,
gdouble *points_y);
static guchar * create_brush (IfsComposeVals *ifsvals,
gint *brush_size,
gdouble *brush_offset);
void
aff2_translate (Aff2 *naff,
gdouble x,
gdouble y)
{
naff->a11 = 1.0;
naff->a12 = 0;
naff->a21 = 0;
naff->a22 = 1.0;
naff->b1 = x;
naff->b2 = y;
}
void
aff2_rotate (Aff2 *naff,
gdouble theta)
{
naff->a11 = cos(theta);
naff->a12 = sin(theta);
naff->a21 = -naff->a12;
naff->a22 = naff->a11;
naff->b1 = 0;
naff->b2 = 0;
}
void
aff2_scale (Aff2 *naff,
gdouble s,
gboolean flip)
{
if (flip)
naff->a11 = -s;
else
naff->a11 = s;
naff->a12 = 0;
naff->a21 = 0;
naff->a22 = s;
naff->b1 = 0;
naff->b2 = 0;
}
/* Create a unitary transform with given x-y asymmetry and shear */
void
aff2_distort (Aff2 *naff,
gdouble asym,
gdouble shear)
{
naff->a11 = asym;
naff->a22 = 1/asym;
naff->a12 = shear;
naff->a21 = 0;
naff->b1 = 0;
naff->b2 = 0;
}
/* Find a pure stretch in some direction that brings xo,yo to xn,yn */
void
aff2_compute_stretch (Aff2 *naff,
gdouble xo,
gdouble yo,
gdouble xn,
gdouble yn)
{
gdouble denom = xo*xn + yo*yn;
if (denom == 0.0) /* singular */
{
naff->a11 = 1.0;
naff->a12 = 0.0;
naff->a21 = 0.0;
naff->a22 = 1.0;
}
else
{
naff->a11 = (SQR(xn) + SQR(yo)) / denom;
naff->a22 = (SQR(xo) + SQR(yn)) / denom;
naff->a12 = naff->a21 = (xn * yn - xo * yo) / denom;
}
naff->b1 = 0.0;
naff->b2 = 0.0;
}
void
aff2_compose (Aff2 *naff,
Aff2 *aff1,
Aff2 *aff2)
{
naff->a11 = aff1->a11 * aff2->a11 + aff1->a12 * aff2->a21;
naff->a12 = aff1->a11 * aff2->a12 + aff1->a12 * aff2->a22;
naff->b1 = aff1->a11 * aff2->b1 + aff1->a12 * aff2->b2 + aff1->b1;
naff->a21 = aff1->a21 * aff2->a11 + aff1->a22 * aff2->a21;
naff->a22 = aff1->a21 * aff2->a12 + aff1->a22 * aff2->a22;
naff->b2 = aff1->a21 * aff2->b1 + aff1->a22 * aff2->b2 + aff1->b2;
}
/* Returns the identity matrix if the original matrix was singular */
void
aff2_invert (Aff2 *naff,
Aff2 *aff)
{
gdouble det = aff->a11 * aff->a22 - aff->a12 * aff->a21;
if (det==0)
{
aff2_scale (naff, 1.0, 0);
}
else
{
naff->a11 = aff->a22 / det;
naff->a22 = aff->a11 / det;
naff->a21 = - aff->a21 / det;
naff->a12 = - aff->a12 / det;
naff->b1 = - naff->a11 * aff->b1 - naff->a12 * aff->b2;
naff->b2 = - naff->a21 * aff->b1 - naff->a22 * aff->b2;
}
}
void
aff2_apply (Aff2 *aff,
gdouble x,
gdouble y,
gdouble *xf,
gdouble *yf)
{
gdouble xt = aff->a11 * x + aff->a12 * y + aff->b1;
gdouble yt = aff->a21 * x + aff->a22 * y + aff->b2;
*xf = xt;
*yf = yt;
}
/* Find the fixed point of an affine transformation
(Will return garbage for pure translations) */
void
aff2_fixed_point (Aff2 *aff,
gdouble *xf,
gdouble *yf)
{
Aff2 t1,t2;
t1.a11 = 1 - aff->a11;
t1.a22 = 1 - aff->a22;
t1.a12 = -aff->a12;
t1.a21 = -aff->a21;
t1.b1 = 0;
t1.b2 = 0;
aff2_invert (&t2, &t1);
aff2_apply (&t2, aff->b1, aff->b2, xf, yf);
}
void
aff3_apply (Aff3 *t,
gdouble x,
gdouble y,
gdouble z,
gdouble *xf,
gdouble *yf,
gdouble *zf)
{
gdouble xt = (t->vals[0][0] * x +
t->vals[0][1] * y +
t->vals[0][2] * z + t->vals[0][3]);
gdouble yt = (t->vals[1][0] * x +
t->vals[1][1] * y +
t->vals[1][2] * z + t->vals[1][3]);
gdouble zt = (t->vals[2][0] * x +
t->vals[2][1] * y +
t->vals[2][2] * z + t->vals[2][3]);
*xf = xt;
*yf = yt;
*zf = zt;
}
static int
ipolygon_sort_func (const void *a,
const void *b)
{
if (((SortPoint *)a)->angle < ((SortPoint *)b)->angle)
return -1;
else if (((SortPoint *)a)->angle > ((SortPoint *)b)->angle)
return 1;
else
return 0;
}
/* Return a newly-allocated polygon which is the convex hull
of the given polygon.
Uses the Graham scan. see
http://www.cs.curtin.edu.au/units/cg201/notes/node77.html
for a description
*/
IPolygon *
ipolygon_convex_hull (IPolygon *poly)
{
gint num_new = poly->npoints;
GdkPoint *new_points = g_new (GdkPoint, num_new);
SortPoint *sort_points = g_new (SortPoint, num_new);
IPolygon *new_poly = g_new (IPolygon, 1);
gint i, j;
gint x1, x2, y1, y2;
gint lowest;
GdkPoint lowest_pt;
new_poly->points = new_points;
if (num_new <= 3)
{
memcpy (new_points, poly->points, num_new * sizeof (GdkPoint));
new_poly->npoints = num_new;
g_free (sort_points);
return new_poly;
}
/* scan for the lowest point */
lowest_pt = poly->points[0];
lowest = 0;
for (i = 1; i < num_new; i++)
if (poly->points[i].y < lowest_pt.y)
{
lowest_pt = poly->points[i];
lowest = i;
}
/* sort by angle from lowest point */
for (i = 0, j = 0; i < num_new; i++, j++)
{
if (i==lowest)
j--;
else
{
gdouble dy = poly->points[i].y - lowest_pt.y;
gdouble dx = poly->points[i].x - lowest_pt.x;
if (dy == 0 && dx == 0)
{
j--;
num_new--;
continue;
}
sort_points[j].point = poly->points[i];
sort_points[j].angle = atan2 (dy, dx);
}
}
qsort (sort_points, num_new - 1, sizeof (SortPoint), ipolygon_sort_func);
/* now ensure that all turns as we trace the perimeter are
counter-clockwise */
new_points[0] = lowest_pt;
new_points[1] = sort_points[0].point;
x1 = new_points[1].x - new_points[0].x;
y1 = new_points[1].y - new_points[0].y;
for (i = 1, j = 2; j < num_new; i++, j++)
{
x2 = sort_points[i].point.x - new_points[j - 1].x;
y2 = sort_points[i].point.y - new_points[j - 1].y;
if (x2 == 0 && y2 == 0)
{
num_new--;
j--;
continue;
}
while (x1 * y2 - x2 * y1 < 0) /* clockwise rotation */
{
num_new--;
j--;
x1 = new_points[j - 1].x - new_points[j - 2].x;
y1 = new_points[j - 1].y - new_points[j - 2].y;
x2 = sort_points[i].point.x - new_points[j - 1].x;
y2 = sort_points[i].point.y - new_points[j - 1].y;
}
new_points[j] = sort_points[i].point;
x1 = x2;
y1 = y2;
}
g_free (sort_points);
new_poly->npoints = num_new;
return new_poly;
}
/* Determines whether a specified point is in the given polygon.
Based on
inpoly.c by Bob Stein and Craig Yap.
(Linux Journal, Issue 35 (March 1997), p 68)
*/
gint
ipolygon_contains (IPolygon *poly,
gint xt,
gint yt)
{
gint xnew, ynew;
gint xold, yold;
gint x1,y1;
gint x2,y2;
gint i;
gint inside = 0;
if (poly->npoints < 3)
return 0;
xold=poly->points[poly->npoints - 1].x;
yold=poly->points[poly->npoints - 1].y;
for (i = 0; i < poly->npoints; i++)
{
xnew = poly->points[i].x;
ynew = poly->points[i].y;
if (xnew > xold)
{
x1 = xold;
x2 = xnew;
y1 = yold;
y2 = ynew;
}
else
{
x1 = xnew;
x2 = xold;
y1 = ynew;
y2 = yold;
}
if ((xnew < xt) == (xt <= xold) &&
(yt - y1)*(x2 - x1) < (y2 - y1)*(xt - x1))
inside = !inside;
xold = xnew;
yold = ynew;
}
return inside;
}
void
aff_element_compute_color_trans (AffElement *elem)
{
int i, j;
if (elem->v.simple_color)
{
gdouble mag2;
mag2 = SQR (elem->v.target_color.r);
mag2 += SQR (elem->v.target_color.g);
mag2 += SQR (elem->v.target_color.b);
/* For mag2 == 0, the transformation blows up in general
but is well defined for hue_scale == value_scale, so
we assume that special case. */
if (mag2 == 0)
for (i = 0; i < 3; i++)
{
for (j = 0; j < 4; j++)
elem->color_trans.vals[i][j] = 0.0;
elem->color_trans.vals[i][i] = elem->v.hue_scale;
}
else
{
/* red */
for (j = 0; j < 3; j++)
{
elem->color_trans.vals[0][j] = elem->v.target_color.r
/ mag2 * (elem->v.value_scale - elem->v.hue_scale);
}
/* green */
for (j = 0; j < 3; j++)
{
elem->color_trans.vals[1][j] = elem->v.target_color.g
/ mag2 * (elem->v.value_scale - elem->v.hue_scale);
}
/* blue */
for (j = 0; j < 3; j++)
{
elem->color_trans.vals[2][j] = elem->v.target_color.g
/ mag2 * (elem->v.value_scale - elem->v.hue_scale);
}
elem->color_trans.vals[0][0] += elem->v.hue_scale;
elem->color_trans.vals[1][1] += elem->v.hue_scale;
elem->color_trans.vals[2][2] += elem->v.hue_scale;
elem->color_trans.vals[0][3] =
(1 - elem->v.value_scale) * elem->v.target_color.r;
elem->color_trans.vals[1][3] =
(1 - elem->v.value_scale) * elem->v.target_color.g;
elem->color_trans.vals[2][3] =
(1 - elem->v.value_scale) * elem->v.target_color.b;
}
aff3_apply (&elem->color_trans, 1.0, 0.0, 0.0,
&elem->v.red_color.r,
&elem->v.red_color.g,
&elem->v.red_color.b);
aff3_apply (&elem->color_trans, 0.0, 1.0, 0.0,
&elem->v.green_color.r,
&elem->v.green_color.g,
&elem->v.green_color.b);
aff3_apply (&elem->color_trans, 0.0, 0.0, 1.0,
&elem->v.blue_color.r,
&elem->v.blue_color.g,
&elem->v.blue_color.b);
aff3_apply (&elem->color_trans, 0.0, 0.0, 0.0,
&elem->v.black_color.r,
&elem->v.black_color.g,
&elem->v.black_color.b);
}
else
{
elem->color_trans.vals[0][0] =
elem->v.red_color.r - elem->v.black_color.r;
elem->color_trans.vals[1][0] =
elem->v.red_color.g - elem->v.black_color.g;
elem->color_trans.vals[2][0] =
elem->v.red_color.b - elem->v.black_color.b;
elem->color_trans.vals[0][1] =
elem->v.green_color.r - elem->v.black_color.r;
elem->color_trans.vals[1][1] =
elem->v.green_color.g - elem->v.black_color.g;
elem->color_trans.vals[2][1] =
elem->v.green_color.b - elem->v.black_color.b;
elem->color_trans.vals[0][2] =
elem->v.blue_color.r - elem->v.black_color.r;
elem->color_trans.vals[1][2] =
elem->v.blue_color.g - elem->v.black_color.g;
elem->color_trans.vals[2][2] =
elem->v.blue_color.b - elem->v.black_color.b;
elem->color_trans.vals[0][3] = elem->v.black_color.r;
elem->color_trans.vals[1][3] = elem->v.black_color.g;
elem->color_trans.vals[2][3] = elem->v.black_color.b;
}
}
void
aff_element_compute_trans (AffElement *elem,
gdouble width,
gdouble height,
gdouble center_x,
gdouble center_y)
{
Aff2 t1, t2, t3;
/* create the rotation, scaling and shearing part of the transform */
aff2_distort (&t1, elem->v.asym, elem->v.shear);
aff2_scale (&t2, elem->v.scale, elem->v.flip);
aff2_compose (&t3, &t2, &t1);
aff2_rotate (&t2, elem->v.theta);
aff2_compose (&t1, &t2, &t3);
/* now create the translational part */
aff2_translate (&t2, -center_x*width, -center_y*width);
aff2_compose (&t3, &t1, &t2);
aff2_translate (&t2, elem->v.x*width, elem->v.y*width);
aff2_compose (&elem->trans, &t2, &t3);
}
void
aff_element_decompose_trans (AffElement *elem,
Aff2 *aff,
gdouble width,
gdouble height,
gdouble center_x,
gdouble center_y)
{
Aff2 t1, t2;
gdouble det, scale, sign;
/* pull of the translational parts */
aff2_translate (&t1,center_x * width, center_y * width);
aff2_compose (&t2, aff, &t1);
elem->v.x = t2.b1 / width;
elem->v.y = t2.b2 / width;
det = t2.a11 * t2.a22 - t2.a12 * t2.a21;
if (det == 0.0)
{
elem->v.scale = 0.0;
elem->v.theta = 0.0;
elem->v.asym = 1.0;
elem->v.shear = 0.0;
elem->v.flip = 0;
}
else
{
if (det >= 0)
{
scale = elem->v.scale = sqrt (det);
sign = 1;
elem->v.flip = 0;
}
else
{
scale = elem->v.scale = sqrt (-det);
sign = -1;
elem->v.flip = 1;
}
elem->v.theta = atan2 (-t2.a21, t2.a11);
if (cos (elem->v.theta) == 0.0)
{
elem->v.asym = - t2.a21 / scale / sin (elem->v.theta);
elem->v.shear = - sign * t2.a22 / scale / sin (elem->v.theta);
}
else
{
elem->v.asym = sign * t2.a11 / scale / cos (elem->v.theta);
elem->v.shear = sign *
(t2.a12/scale - sin (elem->v.theta)/elem->v.asym)
/ cos (elem->v.theta);
}
}
}
static void
aff_element_compute_click_boundary (AffElement *elem,
int num_elements,
gdouble *points_x,
gdouble *points_y)
{
gint i;
gdouble xtot = 0;
gdouble ytot = 0;
gdouble xc, yc;
gdouble theta;
gdouble sth, cth; /* sin(theta), cos(theta) */
gdouble axis1, axis2;
gdouble axis1max, axis2max, axis1min, axis2min;
/* compute the center of mass of the points */
for (i = 0; i < num_elements; i++)
{
xtot += points_x[i];
ytot += points_y[i];
}
xc = xtot / num_elements;
yc = ytot / num_elements;
/* compute the sum of the (x+iy)^2, and take half the the resulting
angle (xtot+iytot = A*exp(2i*theta)), to get an average direction */
xtot = 0;
ytot = 0;
for (i = 0; i < num_elements; i++)
{
xtot += SQR (points_x[i] - xc) - SQR (points_y[i] - yc);
ytot += 2 * (points_x[i] - xc) * (points_y[i] - yc);
}
theta = 0.5 * atan2 (ytot, xtot);
sth = sin (theta);
cth = cos (theta);
/* compute the minimum rectangle at angle theta that bounds the points,
1/2 side lengths left in axis1, axis2, center in xc, yc */
axis1max = axis1min = 0.0;
axis2max = axis2min = 0.0;
for (i = 0; i < num_elements; i++)
{
gdouble proj1 = (points_x[i] - xc) * cth + (points_y[i] - yc) * sth;
gdouble proj2 = -(points_x[i] - xc) * sth + (points_y[i] - yc) * cth;
if (proj1 < axis1min)
axis1min = proj1;
if (proj1 > axis1max)
axis1max = proj1;
if (proj2 < axis2min)
axis2min = proj2;
if (proj2 > axis2max)
axis2max = proj2;
}
axis1 = 0.5 * (axis1max - axis1min);
axis2 = 0.5 * (axis2max - axis2min);
xc += 0.5 * ((axis1max + axis1min) * cth - (axis2max + axis2min) * sth);
yc += 0.5 * ((axis1max + axis1min) * sth + (axis2max + axis2min) * cth);
/* if the the rectangle is less than 10 pixels in any dimension,
make it click_boundary, otherwise set click_boundary = draw_boundary */
if (axis1 < 8.0 || axis2 < 8.0)
{
GdkPoint *points = g_new (GdkPoint, 4);
elem->click_boundary = g_new (IPolygon, 1);
elem->click_boundary->points = points;
elem->click_boundary->npoints = 4;
if (axis1 < 8.0) axis1 = 8.0;
if (axis2 < 8.0) axis2 = 8.0;
points[0].x = xc + axis1 * cth - axis2 * sth;
points[0].y = yc + axis1 * sth + axis2 * cth;
points[1].x = xc - axis1 * cth - axis2 * sth;
points[1].y = yc - axis1 * sth + axis2 * cth;
points[2].x = xc - axis1 * cth + axis2 * sth;
points[2].y = yc - axis1 * sth - axis2 * cth;
points[3].x = xc + axis1 * cth + axis2 * sth;
points[3].y = yc + axis1 * sth - axis2 * cth;
}
else
elem->click_boundary = elem->draw_boundary;
}
void
aff_element_compute_boundary (AffElement *elem,
gint width,
gint height,
AffElement **elements,
gint num_elements)
{
gint i;
IPolygon tmp_poly;
gdouble *points_x;
gdouble *points_y;
if (elem->click_boundary && elem->click_boundary != elem->draw_boundary)
g_free (elem->click_boundary);
if (elem->draw_boundary)
g_free (elem->draw_boundary);
tmp_poly.npoints = num_elements;
tmp_poly.points = g_new (GdkPoint, num_elements);
points_x = g_new (gdouble, num_elements);
points_y = g_new (gdouble, num_elements);
for (i = 0; i < num_elements; i++)
{
aff2_apply (&elem->trans,
elements[i]->v.x * width, elements[i]->v.y * width,
&points_x[i],&points_y[i]);
tmp_poly.points[i].x = (gint)points_x[i];
tmp_poly.points[i].y = (gint)points_y[i];
}
elem->draw_boundary = ipolygon_convex_hull (&tmp_poly);
aff_element_compute_click_boundary (elem, num_elements, points_x, points_y);
g_free (tmp_poly.points);
}
void
aff_element_draw (AffElement *elem,
gboolean selected,
gint width,
gint height,
cairo_t *cr,
GdkColor *color,
PangoLayout *layout)
{
PangoRectangle rect;
gint i;
pango_layout_set_text (layout, elem->name, -1);
pango_layout_get_pixel_extents (layout, NULL, &rect);
gdk_cairo_set_source_color (cr, color);
cairo_move_to (cr,
elem->v.x * width - rect.width / 2,
elem->v.y * width + rect.height / 2);
pango_cairo_show_layout (cr, layout);
cairo_fill (cr);
cairo_set_line_width (cr, 1.0);
if (elem->click_boundary != elem->draw_boundary)
{
cairo_move_to (cr,
elem->click_boundary->points[0].x,
elem->click_boundary->points[0].y);
for (i = 1; i < elem->click_boundary->npoints; i++)
cairo_line_to (cr,
elem->click_boundary->points[i].x,
elem->click_boundary->points[i].y);
cairo_close_path (cr);
cairo_stroke (cr);
}
if (selected)
cairo_set_line_width (cr, 3.0);
cairo_move_to (cr,
elem->draw_boundary->points[0].x,
elem->draw_boundary->points[0].y);
for (i = 1; i < elem->draw_boundary->npoints; i++)
cairo_line_to (cr,
elem->draw_boundary->points[i].x,
elem->draw_boundary->points[i].y);
cairo_close_path (cr);
cairo_stroke (cr);
}
AffElement *
aff_element_new (gdouble x,
gdouble y,
GimpRGB *color,
gint count)
{
AffElement *elem = g_new (AffElement, 1);
gchar buffer[16];
elem->v.x = x;
elem->v.y = y;
elem->v.theta = 0.0;
elem->v.scale = 0.5;
elem->v.asym = 1.0;
elem->v.shear = 0.0;
elem->v.flip = 0;
elem->v.red_color = *color;
elem->v.blue_color = *color;
elem->v.green_color = *color;
elem->v.black_color = *color;
elem->v.target_color = *color;
elem->v.hue_scale = 0.5;
elem->v.value_scale = 0.5;
elem->v.simple_color = TRUE;
elem->draw_boundary = NULL;
elem->click_boundary = NULL;
aff_element_compute_color_trans (elem);
elem->v.prob = 1.0;
sprintf (buffer,"%d", count);
elem->name = g_strdup (buffer);
return elem;
}
void
aff_element_free (AffElement *elem)
{
if (elem->click_boundary != elem->draw_boundary)
g_free (elem->click_boundary);
g_free (elem->draw_boundary);
g_free (elem);
}
#ifdef DEBUG_BRUSH
static brush_chars[] = {' ',':','*','@'};
#endif
static guchar *
create_brush (IfsComposeVals *ifsvals,
gint *brush_size,
gdouble *brush_offset)
{
gint i, j;
gint ii, jj;
guchar *brush;
#ifdef DEBUG_BRUSH
gdouble totpix = 0.0;
#endif
gdouble radius = ifsvals->radius * ifsvals->subdivide;
*brush_size = ceil (2 * radius);
*brush_offset = 0.5 * (*brush_size - 1);
brush = g_new (guchar, SQR (*brush_size));
for (i = 0; i < *brush_size; i++)
{
for (j = 0; j < *brush_size; j++)
{
gdouble pixel = 0.0;
gdouble d = sqrt (SQR (i - *brush_offset) +
SQR (j - *brush_offset));
if (d - 0.5 * G_SQRT2 > radius)
pixel = 0.0;
else if (d + 0.5 * G_SQRT2 < radius)
pixel = 1.0;
else
for (ii = 0; ii < 10; ii++)
for (jj = 0; jj < 10; jj++)
{
d = sqrt (SQR (i - *brush_offset + ii * 0.1 - 0.45) +
SQR (j - *brush_offset + jj * 0.1 - 0.45));
pixel += (d < radius) / 100.0;
}
brush[i * *brush_size + j] = 255.999 * pixel;
#ifdef DEBUG_BRUSH
putchar(brush_chars[(gint)(pixel * 3.999)]);
totpix += pixel;
#endif /* DEBUG_BRUSH */
}
#ifdef DEBUG_BRUSH
putchar('\n');
#endif /* DEBUG_BRUSH */
}
#ifdef DEBUG_BRUSH
printf ("Brush total / area = %f\n", totpix / SQR (ifsvals->subdivide));
#endif /* DEBUG_BRUSH */
return brush;
}
void
ifs_render (AffElement **elements,
gint num_elements,
gint width,
gint height,
gint nsteps,
IfsComposeVals *vals,
gint band_y,
gint band_height,
guchar *data,
guchar *mask,
guchar *nhits,
gboolean preview)
{
gint i, k, n;
gdouble x, y;
gdouble r, g, b;
gint ri, gi, bi;
guint32 p0, psum;
gdouble pt;
guchar *ptr;
guint32 *prob;
gdouble *fprob;
gint subdivide;
guchar *brush = NULL;
gint brush_size = 1;
gdouble brush_offset = 0.0;
if (preview)
subdivide = 1;
else
subdivide = vals->subdivide;
/* compute the probabilities and transforms */
fprob = g_new (gdouble, num_elements);
prob = g_new (guint32, num_elements);
pt = 0.0;
for (i = 0; i < num_elements; i++)
{
aff_element_compute_trans(elements[i],
width * subdivide,
height * subdivide,
vals->center_x,
vals->center_y);
fprob[i] = fabs(
elements[i]->trans.a11 * elements[i]->trans.a22
- elements[i]->trans.a12 * elements[i]->trans.a21);
/* As a heuristic, if the determinant is really small, it's
probably a line element, so increase the probability so
it gets rendered */
/* FIXME: figure out what 0.01 really should be */
if (fprob[i] < 0.01)
fprob[i] = 0.01;
fprob[i] *= elements[i]->v.prob;
pt += fprob[i];
}
psum = 0;
for (i = 0; i < num_elements; i++)
{
psum += (guint32) -1 * (fprob[i] / pt);
prob[i] = psum;
}
prob[i - 1] = (guint32) -1; /* make sure we don't get bitten by roundoff */
/* create the brush */
if (!preview)
brush = create_brush (vals, &brush_size, &brush_offset);
x = y = 0;
r = g = b = 0;
/* n is used to limit the number of progress updates */
n = nsteps / 32;
/* now run the iteration */
for (i = 0; i < nsteps; i++)
{
if (!preview && ((i % n) == 0))
gimp_progress_update ((gdouble) i / (gdouble) nsteps);
p0 = g_random_int ();
k = 0;
while (p0 > prob[k])
k++;
aff2_apply (&elements[k]->trans, x, y, &x, &y);
aff3_apply (&elements[k]->color_trans, r, g, b, &r, &g, &b);
if (i < 50)
continue;
ri = (gint) (255.0 * r + 0.5);
gi = (gint) (255.0 * g + 0.5);
bi = (gint) (255.0 * b + 0.5);
if ((ri < 0) || (ri > 255) ||
(gi < 0) || (gi > 255) ||
(bi < 0) || (bi > 255))
continue;
if (preview)
{
if ((x < width) && (y < (band_y + band_height)) &&
(x >= 0) && (y >= band_y))
{
ptr = data + 3 * (((gint) (y - band_y)) * width + (gint) x);
*ptr++ = ri;
*ptr++ = gi;
*ptr = bi;
}
}
else
{
if ((x < width * subdivide) && (y < height * subdivide) &&
(x >= 0) && (y >= 0))
{
gint ii;
gint jj;
gint jj0 = floor (y - brush_offset - band_y * subdivide);
gint ii0 = floor (x - brush_offset);
gint jjmin = 0;
gint iimin = 0;
gint jjmax;
gint iimax;
if (ii0 < 0)
iimin = - ii0;
else
iimin = 0;
if (jj0 < 0)
jjmin = - jj0;
else
jjmin = 0;
if (jj0 + brush_size >= subdivide * band_height)
jjmax = subdivide * band_height - jj0;
else
jjmax = brush_size;
if (ii0 + brush_size >= subdivide * width)
iimax = subdivide * width - ii0;
else
iimax = brush_size;
for (jj = jjmin; jj < jjmax; jj++)
for (ii = iimin; ii < iimax; ii++)
{
guint m_old;
guint m_new;
guint m_pix;
guint n_hits;
guint old_scale;
guint pix_scale;
gint index = (jj0 + jj) * width * subdivide + ii0 + ii;
n_hits = nhits[index];
if (n_hits == 255)
continue;
m_pix = brush[jj * brush_size + ii];
if (!m_pix)
continue;
nhits[index] = ++n_hits;
m_old = mask[index];
m_new = m_old + m_pix - m_old * m_pix / 255;
mask[index] = m_new;
/* relative probability that old colored pixel is on top */
old_scale = m_old * (255 * n_hits - m_pix);
/* relative probability that new colored pixel is on top */
pix_scale = m_pix * ((255 - m_old) * n_hits + m_old);
ptr = data + 3 * index;
*ptr = ((old_scale * (*ptr) + pix_scale * ri) /
(old_scale + pix_scale));
ptr++;
*ptr = ((old_scale * (*ptr) + pix_scale * gi) /
(old_scale + pix_scale));
ptr++;
*ptr = ((old_scale * (*ptr) + pix_scale * bi) /
(old_scale + pix_scale));
}
}
}
} /* main iteration */
if (!preview )
gimp_progress_update (1.0);
g_free (brush);
g_free (prob);
g_free (fprob);
}