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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-16 19:23:18 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-16 19:23:18 +0000
commit43a123c1ae6613b3efeed291fa552ecd909d3acf (patch)
treefd92518b7024bc74031f78a1cf9e454b65e73665 /src/runtime/arena.go
parentInitial commit. (diff)
downloadgolang-1.20-43a123c1ae6613b3efeed291fa552ecd909d3acf.tar.xz
golang-1.20-43a123c1ae6613b3efeed291fa552ecd909d3acf.zip
Adding upstream version 1.20.14.upstream/1.20.14upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/runtime/arena.go')
-rw-r--r--src/runtime/arena.go1003
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diff --git a/src/runtime/arena.go b/src/runtime/arena.go
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+// Copyright 2022 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Implementation of (safe) user arenas.
+//
+// This file contains the implementation of user arenas wherein Go values can
+// be manually allocated and freed in bulk. The act of manually freeing memory,
+// potentially before a GC cycle, means that a garbage collection cycle can be
+// delayed, improving efficiency by reducing GC cycle frequency. There are other
+// potential efficiency benefits, such as improved locality and access to a more
+// efficient allocation strategy.
+//
+// What makes the arenas here safe is that once they are freed, accessing the
+// arena's memory will cause an explicit program fault, and the arena's address
+// space will not be reused until no more pointers into it are found. There's one
+// exception to this: if an arena allocated memory that isn't exhausted, it's placed
+// back into a pool for reuse. This means that a crash is not always guaranteed.
+//
+// While this may seem unsafe, it still prevents memory corruption, and is in fact
+// necessary in order to make new(T) a valid implementation of arenas. Such a property
+// is desirable to allow for a trivial implementation. (It also avoids complexities
+// that arise from synchronization with the GC when trying to set the arena chunks to
+// fault while the GC is active.)
+//
+// The implementation works in layers. At the bottom, arenas are managed in chunks.
+// Each chunk must be a multiple of the heap arena size, or the heap arena size must
+// be divisible by the arena chunks. The address space for each chunk, and each
+// corresponding heapArena for that addres space, are eternelly reserved for use as
+// arena chunks. That is, they can never be used for the general heap. Each chunk
+// is also represented by a single mspan, and is modeled as a single large heap
+// allocation. It must be, because each chunk contains ordinary Go values that may
+// point into the heap, so it must be scanned just like any other object. Any
+// pointer into a chunk will therefore always cause the whole chunk to be scanned
+// while its corresponding arena is still live.
+//
+// Chunks may be allocated either from new memory mapped by the OS on our behalf,
+// or by reusing old freed chunks. When chunks are freed, their underlying memory
+// is returned to the OS, set to fault on access, and may not be reused until the
+// program doesn't point into the chunk anymore (the code refers to this state as
+// "quarantined"), a property checked by the GC.
+//
+// The sweeper handles moving chunks out of this quarantine state to be ready for
+// reuse. When the chunk is placed into the quarantine state, its corresponding
+// span is marked as noscan so that the GC doesn't try to scan memory that would
+// cause a fault.
+//
+// At the next layer are the user arenas themselves. They consist of a single
+// active chunk which new Go values are bump-allocated into and a list of chunks
+// that were exhausted when allocating into the arena. Once the arena is freed,
+// it frees all full chunks it references, and places the active one onto a reuse
+// list for a future arena to use. Each arena keeps its list of referenced chunks
+// explicitly live until it is freed. Each user arena also maps to an object which
+// has a finalizer attached that ensures the arena's chunks are all freed even if
+// the arena itself is never explicitly freed.
+//
+// Pointer-ful memory is bump-allocated from low addresses to high addresses in each
+// chunk, while pointer-free memory is bump-allocated from high address to low
+// addresses. The reason for this is to take advantage of a GC optimization wherein
+// the GC will stop scanning an object when there are no more pointers in it, which
+// also allows us to elide clearing the heap bitmap for pointer-free Go values
+// allocated into arenas.
+//
+// Note that arenas are not safe to use concurrently.
+//
+// In summary, there are 2 resources: arenas, and arena chunks. They exist in the
+// following lifecycle:
+//
+// (1) A new arena is created via newArena.
+// (2) Chunks are allocated to hold memory allocated into the arena with new or slice.
+// (a) Chunks are first allocated from the reuse list of partially-used chunks.
+// (b) If there are no such chunks, then chunks on the ready list are taken.
+// (c) Failing all the above, memory for a new chunk is mapped.
+// (3) The arena is freed, or all references to it are dropped, triggering its finalizer.
+// (a) If the GC is not active, exhausted chunks are set to fault and placed on a
+// quarantine list.
+// (b) If the GC is active, exhausted chunks are placed on a fault list and will
+// go through step (a) at a later point in time.
+// (c) Any remaining partially-used chunk is placed on a reuse list.
+// (4) Once no more pointers are found into quarantined arena chunks, the sweeper
+// takes these chunks out of quarantine and places them on the ready list.
+
+package runtime
+
+import (
+ "internal/goarch"
+ "runtime/internal/atomic"
+ "runtime/internal/math"
+ "unsafe"
+)
+
+// Functions starting with arena_ are meant to be exported to downstream users
+// of arenas. They should wrap these functions in a higher-lever API.
+//
+// The underlying arena and its resources are managed through an opaque unsafe.Pointer.
+
+// arena_newArena is a wrapper around newUserArena.
+//
+//go:linkname arena_newArena arena.runtime_arena_newArena
+func arena_newArena() unsafe.Pointer {
+ return unsafe.Pointer(newUserArena())
+}
+
+// arena_arena_New is a wrapper around (*userArena).new, except that typ
+// is an any (must be a *_type, still) and typ must be a type descriptor
+// for a pointer to the type to actually be allocated, i.e. pass a *T
+// to allocate a T. This is necessary because this function returns a *T.
+//
+//go:linkname arena_arena_New arena.runtime_arena_arena_New
+func arena_arena_New(arena unsafe.Pointer, typ any) any {
+ t := (*_type)(efaceOf(&typ).data)
+ if t.kind&kindMask != kindPtr {
+ throw("arena_New: non-pointer type")
+ }
+ te := (*ptrtype)(unsafe.Pointer(t)).elem
+ x := ((*userArena)(arena)).new(te)
+ var result any
+ e := efaceOf(&result)
+ e._type = t
+ e.data = x
+ return result
+}
+
+// arena_arena_Slice is a wrapper around (*userArena).slice.
+//
+//go:linkname arena_arena_Slice arena.runtime_arena_arena_Slice
+func arena_arena_Slice(arena unsafe.Pointer, slice any, cap int) {
+ ((*userArena)(arena)).slice(slice, cap)
+}
+
+// arena_arena_Free is a wrapper around (*userArena).free.
+//
+//go:linkname arena_arena_Free arena.runtime_arena_arena_Free
+func arena_arena_Free(arena unsafe.Pointer) {
+ ((*userArena)(arena)).free()
+}
+
+// arena_heapify takes a value that lives in an arena and makes a copy
+// of it on the heap. Values that don't live in an arena are returned unmodified.
+//
+//go:linkname arena_heapify arena.runtime_arena_heapify
+func arena_heapify(s any) any {
+ var v unsafe.Pointer
+ e := efaceOf(&s)
+ t := e._type
+ switch t.kind & kindMask {
+ case kindString:
+ v = stringStructOf((*string)(e.data)).str
+ case kindSlice:
+ v = (*slice)(e.data).array
+ case kindPtr:
+ v = e.data
+ default:
+ panic("arena: Clone only supports pointers, slices, and strings")
+ }
+ span := spanOf(uintptr(v))
+ if span == nil || !span.isUserArenaChunk {
+ // Not stored in a user arena chunk.
+ return s
+ }
+ // Heap-allocate storage for a copy.
+ var x any
+ switch t.kind & kindMask {
+ case kindString:
+ s1 := s.(string)
+ s2, b := rawstring(len(s1))
+ copy(b, s1)
+ x = s2
+ case kindSlice:
+ len := (*slice)(e.data).len
+ et := (*slicetype)(unsafe.Pointer(t)).elem
+ sl := new(slice)
+ *sl = slice{makeslicecopy(et, len, len, (*slice)(e.data).array), len, len}
+ xe := efaceOf(&x)
+ xe._type = t
+ xe.data = unsafe.Pointer(sl)
+ case kindPtr:
+ et := (*ptrtype)(unsafe.Pointer(t)).elem
+ e2 := newobject(et)
+ typedmemmove(et, e2, e.data)
+ xe := efaceOf(&x)
+ xe._type = t
+ xe.data = e2
+ }
+ return x
+}
+
+const (
+ // userArenaChunkBytes is the size of a user arena chunk.
+ userArenaChunkBytesMax = 8 << 20
+ userArenaChunkBytes = uintptr(int64(userArenaChunkBytesMax-heapArenaBytes)&(int64(userArenaChunkBytesMax-heapArenaBytes)>>63) + heapArenaBytes) // min(userArenaChunkBytesMax, heapArenaBytes)
+
+ // userArenaChunkPages is the number of pages a user arena chunk uses.
+ userArenaChunkPages = userArenaChunkBytes / pageSize
+
+ // userArenaChunkMaxAllocBytes is the maximum size of an object that can
+ // be allocated from an arena. This number is chosen to cap worst-case
+ // fragmentation of user arenas to 25%. Larger allocations are redirected
+ // to the heap.
+ userArenaChunkMaxAllocBytes = userArenaChunkBytes / 4
+)
+
+func init() {
+ if userArenaChunkPages*pageSize != userArenaChunkBytes {
+ throw("user arena chunk size is not a mutliple of the page size")
+ }
+ if userArenaChunkBytes%physPageSize != 0 {
+ throw("user arena chunk size is not a mutliple of the physical page size")
+ }
+ if userArenaChunkBytes < heapArenaBytes {
+ if heapArenaBytes%userArenaChunkBytes != 0 {
+ throw("user arena chunk size is smaller than a heap arena, but doesn't divide it")
+ }
+ } else {
+ if userArenaChunkBytes%heapArenaBytes != 0 {
+ throw("user arena chunks size is larger than a heap arena, but not a multiple")
+ }
+ }
+ lockInit(&userArenaState.lock, lockRankUserArenaState)
+}
+
+type userArena struct {
+ // full is a list of full chunks that have not enough free memory left, and
+ // that we'll free once this user arena is freed.
+ //
+ // Can't use mSpanList here because it's not-in-heap.
+ fullList *mspan
+
+ // active is the user arena chunk we're currently allocating into.
+ active *mspan
+
+ // refs is a set of references to the arena chunks so that they're kept alive.
+ //
+ // The last reference in the list always refers to active, while the rest of
+ // them correspond to fullList. Specifically, the head of fullList is the
+ // second-to-last one, fullList.next is the third-to-last, and so on.
+ //
+ // In other words, every time a new chunk becomes active, its appended to this
+ // list.
+ refs []unsafe.Pointer
+
+ // defunct is true if free has been called on this arena.
+ //
+ // This is just a best-effort way to discover a concurrent allocation
+ // and free. Also used to detect a double-free.
+ defunct atomic.Bool
+}
+
+// newUserArena creates a new userArena ready to be used.
+func newUserArena() *userArena {
+ a := new(userArena)
+ SetFinalizer(a, func(a *userArena) {
+ // If arena handle is dropped without being freed, then call
+ // free on the arena, so the arena chunks are never reclaimed
+ // by the garbage collector.
+ a.free()
+ })
+ a.refill()
+ return a
+}
+
+// new allocates a new object of the provided type into the arena, and returns
+// its pointer.
+//
+// This operation is not safe to call concurrently with other operations on the
+// same arena.
+func (a *userArena) new(typ *_type) unsafe.Pointer {
+ return a.alloc(typ, -1)
+}
+
+// slice allocates a new slice backing store. slice must be a pointer to a slice
+// (i.e. *[]T), because userArenaSlice will update the slice directly.
+//
+// cap determines the capacity of the slice backing store and must be non-negative.
+//
+// This operation is not safe to call concurrently with other operations on the
+// same arena.
+func (a *userArena) slice(sl any, cap int) {
+ if cap < 0 {
+ panic("userArena.slice: negative cap")
+ }
+ i := efaceOf(&sl)
+ typ := i._type
+ if typ.kind&kindMask != kindPtr {
+ panic("slice result of non-ptr type")
+ }
+ typ = (*ptrtype)(unsafe.Pointer(typ)).elem
+ if typ.kind&kindMask != kindSlice {
+ panic("slice of non-ptr-to-slice type")
+ }
+ typ = (*slicetype)(unsafe.Pointer(typ)).elem
+ // t is now the element type of the slice we want to allocate.
+
+ *((*slice)(i.data)) = slice{a.alloc(typ, cap), cap, cap}
+}
+
+// free returns the userArena's chunks back to mheap and marks it as defunct.
+//
+// Must be called at most once for any given arena.
+//
+// This operation is not safe to call concurrently with other operations on the
+// same arena.
+func (a *userArena) free() {
+ // Check for a double-free.
+ if a.defunct.Load() {
+ panic("arena double free")
+ }
+
+ // Mark ourselves as defunct.
+ a.defunct.Store(true)
+ SetFinalizer(a, nil)
+
+ // Free all the full arenas.
+ //
+ // The refs on this list are in reverse order from the second-to-last.
+ s := a.fullList
+ i := len(a.refs) - 2
+ for s != nil {
+ a.fullList = s.next
+ s.next = nil
+ freeUserArenaChunk(s, a.refs[i])
+ s = a.fullList
+ i--
+ }
+ if a.fullList != nil || i >= 0 {
+ // There's still something left on the full list, or we
+ // failed to actually iterate over the entire refs list.
+ throw("full list doesn't match refs list in length")
+ }
+
+ // Put the active chunk onto the reuse list.
+ //
+ // Note that active's reference is always the last reference in refs.
+ s = a.active
+ if s != nil {
+ if raceenabled || msanenabled || asanenabled {
+ // Don't reuse arenas with sanitizers enabled. We want to catch
+ // any use-after-free errors aggressively.
+ freeUserArenaChunk(s, a.refs[len(a.refs)-1])
+ } else {
+ lock(&userArenaState.lock)
+ userArenaState.reuse = append(userArenaState.reuse, liveUserArenaChunk{s, a.refs[len(a.refs)-1]})
+ unlock(&userArenaState.lock)
+ }
+ }
+ // nil out a.active so that a race with freeing will more likely cause a crash.
+ a.active = nil
+ a.refs = nil
+}
+
+// alloc reserves space in the current chunk or calls refill and reserves space
+// in a new chunk. If cap is negative, the type will be taken literally, otherwise
+// it will be considered as an element type for a slice backing store with capacity
+// cap.
+func (a *userArena) alloc(typ *_type, cap int) unsafe.Pointer {
+ s := a.active
+ var x unsafe.Pointer
+ for {
+ x = s.userArenaNextFree(typ, cap)
+ if x != nil {
+ break
+ }
+ s = a.refill()
+ }
+ return x
+}
+
+// refill inserts the current arena chunk onto the full list and obtains a new
+// one, either from the partial list or allocating a new one, both from mheap.
+func (a *userArena) refill() *mspan {
+ // If there's an active chunk, assume it's full.
+ s := a.active
+ if s != nil {
+ if s.userArenaChunkFree.size() > userArenaChunkMaxAllocBytes {
+ // It's difficult to tell when we're actually out of memory
+ // in a chunk because the allocation that failed may still leave
+ // some free space available. However, that amount of free space
+ // should never exceed the maximum allocation size.
+ throw("wasted too much memory in an arena chunk")
+ }
+ s.next = a.fullList
+ a.fullList = s
+ a.active = nil
+ s = nil
+ }
+ var x unsafe.Pointer
+
+ // Check the partially-used list.
+ lock(&userArenaState.lock)
+ if len(userArenaState.reuse) > 0 {
+ // Pick off the last arena chunk from the list.
+ n := len(userArenaState.reuse) - 1
+ x = userArenaState.reuse[n].x
+ s = userArenaState.reuse[n].mspan
+ userArenaState.reuse[n].x = nil
+ userArenaState.reuse[n].mspan = nil
+ userArenaState.reuse = userArenaState.reuse[:n]
+ }
+ unlock(&userArenaState.lock)
+ if s == nil {
+ // Allocate a new one.
+ x, s = newUserArenaChunk()
+ if s == nil {
+ throw("out of memory")
+ }
+ }
+ a.refs = append(a.refs, x)
+ a.active = s
+ return s
+}
+
+type liveUserArenaChunk struct {
+ *mspan // Must represent a user arena chunk.
+
+ // Reference to mspan.base() to keep the chunk alive.
+ x unsafe.Pointer
+}
+
+var userArenaState struct {
+ lock mutex
+
+ // reuse contains a list of partially-used and already-live
+ // user arena chunks that can be quickly reused for another
+ // arena.
+ //
+ // Protected by lock.
+ reuse []liveUserArenaChunk
+
+ // fault contains full user arena chunks that need to be faulted.
+ //
+ // Protected by lock.
+ fault []liveUserArenaChunk
+}
+
+// userArenaNextFree reserves space in the user arena for an item of the specified
+// type. If cap is not -1, this is for an array of cap elements of type t.
+func (s *mspan) userArenaNextFree(typ *_type, cap int) unsafe.Pointer {
+ size := typ.size
+ if cap > 0 {
+ if size > ^uintptr(0)/uintptr(cap) {
+ // Overflow.
+ throw("out of memory")
+ }
+ size *= uintptr(cap)
+ }
+ if size == 0 || cap == 0 {
+ return unsafe.Pointer(&zerobase)
+ }
+ if size > userArenaChunkMaxAllocBytes {
+ // Redirect allocations that don't fit into a chunk well directly
+ // from the heap.
+ if cap >= 0 {
+ return newarray(typ, cap)
+ }
+ return newobject(typ)
+ }
+
+ // Prevent preemption as we set up the space for a new object.
+ //
+ // Act like we're allocating.
+ mp := acquirem()
+ if mp.mallocing != 0 {
+ throw("malloc deadlock")
+ }
+ if mp.gsignal == getg() {
+ throw("malloc during signal")
+ }
+ mp.mallocing = 1
+
+ var ptr unsafe.Pointer
+ if typ.ptrdata == 0 {
+ // Allocate pointer-less objects from the tail end of the chunk.
+ v, ok := s.userArenaChunkFree.takeFromBack(size, typ.align)
+ if ok {
+ ptr = unsafe.Pointer(v)
+ }
+ } else {
+ v, ok := s.userArenaChunkFree.takeFromFront(size, typ.align)
+ if ok {
+ ptr = unsafe.Pointer(v)
+ }
+ }
+ if ptr == nil {
+ // Failed to allocate.
+ mp.mallocing = 0
+ releasem(mp)
+ return nil
+ }
+ if s.needzero != 0 {
+ throw("arena chunk needs zeroing, but should already be zeroed")
+ }
+ // Set up heap bitmap and do extra accounting.
+ if typ.ptrdata != 0 {
+ if cap >= 0 {
+ userArenaHeapBitsSetSliceType(typ, cap, ptr, s.base())
+ } else {
+ userArenaHeapBitsSetType(typ, ptr, s.base())
+ }
+ c := getMCache(mp)
+ if c == nil {
+ throw("mallocgc called without a P or outside bootstrapping")
+ }
+ if cap > 0 {
+ c.scanAlloc += size - (typ.size - typ.ptrdata)
+ } else {
+ c.scanAlloc += typ.ptrdata
+ }
+ }
+
+ // Ensure that the stores above that initialize x to
+ // type-safe memory and set the heap bits occur before
+ // the caller can make ptr observable to the garbage
+ // collector. Otherwise, on weakly ordered machines,
+ // the garbage collector could follow a pointer to x,
+ // but see uninitialized memory or stale heap bits.
+ publicationBarrier()
+
+ mp.mallocing = 0
+ releasem(mp)
+
+ return ptr
+}
+
+// userArenaHeapBitsSetType is the equivalent of heapBitsSetType but for
+// non-slice-backing-store Go values allocated in a user arena chunk. It
+// sets up the heap bitmap for the value with type typ allocated at address ptr.
+// base is the base address of the arena chunk.
+func userArenaHeapBitsSetType(typ *_type, ptr unsafe.Pointer, base uintptr) {
+ h := writeHeapBitsForAddr(uintptr(ptr))
+
+ // Our last allocation might have ended right at a noMorePtrs mark,
+ // which we would not have erased. We need to erase that mark here,
+ // because we're going to start adding new heap bitmap bits.
+ // We only need to clear one mark, because below we make sure to
+ // pad out the bits with zeroes and only write one noMorePtrs bit
+ // for each new object.
+ // (This is only necessary at noMorePtrs boundaries, as noMorePtrs
+ // marks within an object allocated with newAt will be erased by
+ // the normal writeHeapBitsForAddr mechanism.)
+ //
+ // Note that we skip this if this is the first allocation in the
+ // arena because there's definitely no previous noMorePtrs mark
+ // (in fact, we *must* do this, because we're going to try to back
+ // up a pointer to fix this up).
+ if uintptr(ptr)%(8*goarch.PtrSize*goarch.PtrSize) == 0 && uintptr(ptr) != base {
+ // Back up one pointer and rewrite that pointer. That will
+ // cause the writeHeapBits implementation to clear the
+ // noMorePtrs bit we need to clear.
+ r := heapBitsForAddr(uintptr(ptr)-goarch.PtrSize, goarch.PtrSize)
+ _, p := r.next()
+ b := uintptr(0)
+ if p == uintptr(ptr)-goarch.PtrSize {
+ b = 1
+ }
+ h = writeHeapBitsForAddr(uintptr(ptr) - goarch.PtrSize)
+ h = h.write(b, 1)
+ }
+
+ p := typ.gcdata // start of 1-bit pointer mask (or GC program)
+ var gcProgBits uintptr
+ if typ.kind&kindGCProg != 0 {
+ // Expand gc program, using the object itself for storage.
+ gcProgBits = runGCProg(addb(p, 4), (*byte)(ptr))
+ p = (*byte)(ptr)
+ }
+ nb := typ.ptrdata / goarch.PtrSize
+
+ for i := uintptr(0); i < nb; i += ptrBits {
+ k := nb - i
+ if k > ptrBits {
+ k = ptrBits
+ }
+ h = h.write(readUintptr(addb(p, i/8)), k)
+ }
+ // Note: we call pad here to ensure we emit explicit 0 bits
+ // for the pointerless tail of the object. This ensures that
+ // there's only a single noMorePtrs mark for the next object
+ // to clear. We don't need to do this to clear stale noMorePtrs
+ // markers from previous uses because arena chunk pointer bitmaps
+ // are always fully cleared when reused.
+ h = h.pad(typ.size - typ.ptrdata)
+ h.flush(uintptr(ptr), typ.size)
+
+ if typ.kind&kindGCProg != 0 {
+ // Zero out temporary ptrmask buffer inside object.
+ memclrNoHeapPointers(ptr, (gcProgBits+7)/8)
+ }
+
+ // Double-check that the bitmap was written out correctly.
+ //
+ // Derived from heapBitsSetType.
+ const doubleCheck = false
+ if doubleCheck {
+ size := typ.size
+ x := uintptr(ptr)
+ h := heapBitsForAddr(x, size)
+ for i := uintptr(0); i < size; i += goarch.PtrSize {
+ // Compute the pointer bit we want at offset i.
+ want := false
+ off := i % typ.size
+ if off < typ.ptrdata {
+ j := off / goarch.PtrSize
+ want = *addb(typ.gcdata, j/8)>>(j%8)&1 != 0
+ }
+ if want {
+ var addr uintptr
+ h, addr = h.next()
+ if addr != x+i {
+ throw("userArenaHeapBitsSetType: pointer entry not correct")
+ }
+ }
+ }
+ if _, addr := h.next(); addr != 0 {
+ throw("userArenaHeapBitsSetType: extra pointer")
+ }
+ }
+}
+
+// userArenaHeapBitsSetSliceType is the equivalent of heapBitsSetType but for
+// Go slice backing store values allocated in a user arena chunk. It sets up the
+// heap bitmap for n consecutive values with type typ allocated at address ptr.
+func userArenaHeapBitsSetSliceType(typ *_type, n int, ptr unsafe.Pointer, base uintptr) {
+ mem, overflow := math.MulUintptr(typ.size, uintptr(n))
+ if overflow || n < 0 || mem > maxAlloc {
+ panic(plainError("runtime: allocation size out of range"))
+ }
+ for i := 0; i < n; i++ {
+ userArenaHeapBitsSetType(typ, add(ptr, uintptr(i)*typ.size), base)
+ }
+}
+
+// newUserArenaChunk allocates a user arena chunk, which maps to a single
+// heap arena and single span. Returns a pointer to the base of the chunk
+// (this is really important: we need to keep the chunk alive) and the span.
+func newUserArenaChunk() (unsafe.Pointer, *mspan) {
+ if gcphase == _GCmarktermination {
+ throw("newUserArenaChunk called with gcphase == _GCmarktermination")
+ }
+
+ // Deduct assist credit. Because user arena chunks are modeled as one
+ // giant heap object which counts toward heapLive, we're obligated to
+ // assist the GC proportionally (and it's worth noting that the arena
+ // does represent additional work for the GC, but we also have no idea
+ // what that looks like until we actually allocate things into the
+ // arena).
+ deductAssistCredit(userArenaChunkBytes)
+
+ // Set mp.mallocing to keep from being preempted by GC.
+ mp := acquirem()
+ if mp.mallocing != 0 {
+ throw("malloc deadlock")
+ }
+ if mp.gsignal == getg() {
+ throw("malloc during signal")
+ }
+ mp.mallocing = 1
+
+ // Allocate a new user arena.
+ var span *mspan
+ systemstack(func() {
+ span = mheap_.allocUserArenaChunk()
+ })
+ if span == nil {
+ throw("out of memory")
+ }
+ x := unsafe.Pointer(span.base())
+
+ // Allocate black during GC.
+ // All slots hold nil so no scanning is needed.
+ // This may be racing with GC so do it atomically if there can be
+ // a race marking the bit.
+ if gcphase != _GCoff {
+ gcmarknewobject(span, span.base(), span.elemsize)
+ }
+
+ if raceenabled {
+ // TODO(mknyszek): Track individual objects.
+ racemalloc(unsafe.Pointer(span.base()), span.elemsize)
+ }
+
+ if msanenabled {
+ // TODO(mknyszek): Track individual objects.
+ msanmalloc(unsafe.Pointer(span.base()), span.elemsize)
+ }
+
+ if asanenabled {
+ // TODO(mknyszek): Track individual objects.
+ rzSize := computeRZlog(span.elemsize)
+ span.elemsize -= rzSize
+ span.limit -= rzSize
+ span.userArenaChunkFree = makeAddrRange(span.base(), span.limit)
+ asanpoison(unsafe.Pointer(span.limit), span.npages*pageSize-span.elemsize)
+ asanunpoison(unsafe.Pointer(span.base()), span.elemsize)
+ }
+
+ if rate := MemProfileRate; rate > 0 {
+ c := getMCache(mp)
+ if c == nil {
+ throw("newUserArenaChunk called without a P or outside bootstrapping")
+ }
+ // Note cache c only valid while m acquired; see #47302
+ if rate != 1 && userArenaChunkBytes < c.nextSample {
+ c.nextSample -= userArenaChunkBytes
+ } else {
+ profilealloc(mp, unsafe.Pointer(span.base()), userArenaChunkBytes)
+ }
+ }
+ mp.mallocing = 0
+ releasem(mp)
+
+ // Again, because this chunk counts toward heapLive, potentially trigger a GC.
+ if t := (gcTrigger{kind: gcTriggerHeap}); t.test() {
+ gcStart(t)
+ }
+
+ if debug.malloc {
+ if debug.allocfreetrace != 0 {
+ tracealloc(unsafe.Pointer(span.base()), userArenaChunkBytes, nil)
+ }
+
+ if inittrace.active && inittrace.id == getg().goid {
+ // Init functions are executed sequentially in a single goroutine.
+ inittrace.bytes += uint64(userArenaChunkBytes)
+ }
+ }
+
+ // Double-check it's aligned to the physical page size. Based on the current
+ // implementation this is trivially true, but it need not be in the future.
+ // However, if it's not aligned to the physical page size then we can't properly
+ // set it to fault later.
+ if uintptr(x)%physPageSize != 0 {
+ throw("user arena chunk is not aligned to the physical page size")
+ }
+
+ return x, span
+}
+
+// isUnusedUserArenaChunk indicates that the arena chunk has been set to fault
+// and doesn't contain any scannable memory anymore. However, it might still be
+// mSpanInUse as it sits on the quarantine list, since it needs to be swept.
+//
+// This is not safe to execute unless the caller has ownership of the mspan or
+// the world is stopped (preemption is prevented while the relevant state changes).
+//
+// This is really only meant to be used by accounting tests in the runtime to
+// distinguish when a span shouldn't be counted (since mSpanInUse might not be
+// enough).
+func (s *mspan) isUnusedUserArenaChunk() bool {
+ return s.isUserArenaChunk && s.spanclass == makeSpanClass(0, true)
+}
+
+// setUserArenaChunkToFault sets the address space for the user arena chunk to fault
+// and releases any underlying memory resources.
+//
+// Must be in a non-preemptible state to ensure the consistency of statistics
+// exported to MemStats.
+func (s *mspan) setUserArenaChunkToFault() {
+ if !s.isUserArenaChunk {
+ throw("invalid span in heapArena for user arena")
+ }
+ if s.npages*pageSize != userArenaChunkBytes {
+ throw("span on userArena.faultList has invalid size")
+ }
+
+ // Update the span class to be noscan. What we want to happen is that
+ // any pointer into the span keeps it from getting recycled, so we want
+ // the mark bit to get set, but we're about to set the address space to fault,
+ // so we have to prevent the GC from scanning this memory.
+ //
+ // It's OK to set it here because (1) a GC isn't in progress, so the scanning code
+ // won't make a bad decision, (2) we're currently non-preemptible and in the runtime,
+ // so a GC is blocked from starting. We might race with sweeping, which could
+ // put it on the "wrong" sweep list, but really don't care because the chunk is
+ // treated as a large object span and there's no meaningful difference between scan
+ // and noscan large objects in the sweeper. The STW at the start of the GC acts as a
+ // barrier for this update.
+ s.spanclass = makeSpanClass(0, true)
+
+ // Actually set the arena chunk to fault, so we'll get dangling pointer errors.
+ // sysFault currently uses a method on each OS that forces it to evacuate all
+ // memory backing the chunk.
+ sysFault(unsafe.Pointer(s.base()), s.npages*pageSize)
+
+ // Everything on the list is counted as in-use, however sysFault transitions to
+ // Reserved, not Prepared, so we skip updating heapFree or heapReleased and just
+ // remove the memory from the total altogether; it's just address space now.
+ gcController.heapInUse.add(-int64(s.npages * pageSize))
+
+ // Count this as a free of an object right now as opposed to when
+ // the span gets off the quarantine list. The main reason is so that the
+ // amount of bytes allocated doesn't exceed how much is counted as
+ // "mapped ready," which could cause a deadlock in the pacer.
+ gcController.totalFree.Add(int64(s.npages * pageSize))
+
+ // Update consistent stats to match.
+ //
+ // We're non-preemptible, so it's safe to update consistent stats (our P
+ // won't change out from under us).
+ stats := memstats.heapStats.acquire()
+ atomic.Xaddint64(&stats.committed, -int64(s.npages*pageSize))
+ atomic.Xaddint64(&stats.inHeap, -int64(s.npages*pageSize))
+ atomic.Xadd64(&stats.largeFreeCount, 1)
+ atomic.Xadd64(&stats.largeFree, int64(s.npages*pageSize))
+ memstats.heapStats.release()
+
+ // This counts as a free, so update heapLive.
+ gcController.update(-int64(s.npages*pageSize), 0)
+
+ // Mark it as free for the race detector.
+ if raceenabled {
+ racefree(unsafe.Pointer(s.base()), s.elemsize)
+ }
+
+ systemstack(func() {
+ // Add the user arena to the quarantine list.
+ lock(&mheap_.lock)
+ mheap_.userArena.quarantineList.insert(s)
+ unlock(&mheap_.lock)
+ })
+}
+
+// inUserArenaChunk returns true if p points to a user arena chunk.
+func inUserArenaChunk(p uintptr) bool {
+ s := spanOf(p)
+ if s == nil {
+ return false
+ }
+ return s.isUserArenaChunk
+}
+
+// freeUserArenaChunk releases the user arena represented by s back to the runtime.
+//
+// x must be a live pointer within s.
+//
+// The runtime will set the user arena to fault once it's safe (the GC is no longer running)
+// and then once the user arena is no longer referenced by the application, will allow it to
+// be reused.
+func freeUserArenaChunk(s *mspan, x unsafe.Pointer) {
+ if !s.isUserArenaChunk {
+ throw("span is not for a user arena")
+ }
+ if s.npages*pageSize != userArenaChunkBytes {
+ throw("invalid user arena span size")
+ }
+
+ // Mark the region as free to various santizers immediately instead
+ // of handling them at sweep time.
+ if raceenabled {
+ racefree(unsafe.Pointer(s.base()), s.elemsize)
+ }
+ if msanenabled {
+ msanfree(unsafe.Pointer(s.base()), s.elemsize)
+ }
+ if asanenabled {
+ asanpoison(unsafe.Pointer(s.base()), s.elemsize)
+ }
+
+ // Make ourselves non-preemptible as we manipulate state and statistics.
+ //
+ // Also required by setUserArenaChunksToFault.
+ mp := acquirem()
+
+ // We can only set user arenas to fault if we're in the _GCoff phase.
+ if gcphase == _GCoff {
+ lock(&userArenaState.lock)
+ faultList := userArenaState.fault
+ userArenaState.fault = nil
+ unlock(&userArenaState.lock)
+
+ s.setUserArenaChunkToFault()
+ for _, lc := range faultList {
+ lc.mspan.setUserArenaChunkToFault()
+ }
+
+ // Until the chunks are set to fault, keep them alive via the fault list.
+ KeepAlive(x)
+ KeepAlive(faultList)
+ } else {
+ // Put the user arena on the fault list.
+ lock(&userArenaState.lock)
+ userArenaState.fault = append(userArenaState.fault, liveUserArenaChunk{s, x})
+ unlock(&userArenaState.lock)
+ }
+ releasem(mp)
+}
+
+// allocUserArenaChunk attempts to reuse a free user arena chunk represented
+// as a span.
+//
+// Must be in a non-preemptible state to ensure the consistency of statistics
+// exported to MemStats.
+//
+// Acquires the heap lock. Must run on the system stack for that reason.
+//
+//go:systemstack
+func (h *mheap) allocUserArenaChunk() *mspan {
+ var s *mspan
+ var base uintptr
+
+ // First check the free list.
+ lock(&h.lock)
+ if !h.userArena.readyList.isEmpty() {
+ s = h.userArena.readyList.first
+ h.userArena.readyList.remove(s)
+ base = s.base()
+ } else {
+ // Free list was empty, so allocate a new arena.
+ hintList := &h.userArena.arenaHints
+ if raceenabled {
+ // In race mode just use the regular heap hints. We might fragment
+ // the address space, but the race detector requires that the heap
+ // is mapped contiguously.
+ hintList = &h.arenaHints
+ }
+ v, size := h.sysAlloc(userArenaChunkBytes, hintList, false)
+ if size%userArenaChunkBytes != 0 {
+ throw("sysAlloc size is not divisible by userArenaChunkBytes")
+ }
+ if size > userArenaChunkBytes {
+ // We got more than we asked for. This can happen if
+ // heapArenaSize > userArenaChunkSize, or if sysAlloc just returns
+ // some extra as a result of trying to find an aligned region.
+ //
+ // Divide it up and put it on the ready list.
+ for i := uintptr(userArenaChunkBytes); i < size; i += userArenaChunkBytes {
+ s := h.allocMSpanLocked()
+ s.init(uintptr(v)+i, userArenaChunkPages)
+ h.userArena.readyList.insertBack(s)
+ }
+ size = userArenaChunkBytes
+ }
+ base = uintptr(v)
+ if base == 0 {
+ // Out of memory.
+ unlock(&h.lock)
+ return nil
+ }
+ s = h.allocMSpanLocked()
+ }
+ unlock(&h.lock)
+
+ // sysAlloc returns Reserved address space, and any span we're
+ // reusing is set to fault (so, also Reserved), so transition
+ // it to Prepared and then Ready.
+ //
+ // Unlike (*mheap).grow, just map in everything that we
+ // asked for. We're likely going to use it all.
+ sysMap(unsafe.Pointer(base), userArenaChunkBytes, &gcController.heapReleased)
+ sysUsed(unsafe.Pointer(base), userArenaChunkBytes, userArenaChunkBytes)
+
+ // Model the user arena as a heap span for a large object.
+ spc := makeSpanClass(0, false)
+ h.initSpan(s, spanAllocHeap, spc, base, userArenaChunkPages)
+ s.isUserArenaChunk = true
+
+ // Account for this new arena chunk memory.
+ gcController.heapInUse.add(int64(userArenaChunkBytes))
+ gcController.heapReleased.add(-int64(userArenaChunkBytes))
+
+ stats := memstats.heapStats.acquire()
+ atomic.Xaddint64(&stats.inHeap, int64(userArenaChunkBytes))
+ atomic.Xaddint64(&stats.committed, int64(userArenaChunkBytes))
+
+ // Model the arena as a single large malloc.
+ atomic.Xadd64(&stats.largeAlloc, int64(userArenaChunkBytes))
+ atomic.Xadd64(&stats.largeAllocCount, 1)
+ memstats.heapStats.release()
+
+ // Count the alloc in inconsistent, internal stats.
+ gcController.totalAlloc.Add(int64(userArenaChunkBytes))
+
+ // Update heapLive.
+ gcController.update(int64(userArenaChunkBytes), 0)
+
+ // Put the large span in the mcentral swept list so that it's
+ // visible to the background sweeper.
+ h.central[spc].mcentral.fullSwept(h.sweepgen).push(s)
+ s.limit = s.base() + userArenaChunkBytes
+ s.freeindex = 1
+ s.allocCount = 1
+
+ // This must clear the entire heap bitmap so that it's safe
+ // to allocate noscan data without writing anything out.
+ s.initHeapBits(true)
+
+ // Clear the span preemptively. It's an arena chunk, so let's assume
+ // everything is going to be used.
+ //
+ // This also seems to make a massive difference as to whether or
+ // not Linux decides to back this memory with transparent huge
+ // pages. There's latency involved in this zeroing, but the hugepage
+ // gains are almost always worth it. Note: it's important that we
+ // clear even if it's freshly mapped and we know there's no point
+ // to zeroing as *that* is the critical signal to use huge pages.
+ memclrNoHeapPointers(unsafe.Pointer(s.base()), s.elemsize)
+ s.needzero = 0
+
+ s.freeIndexForScan = 1
+
+ // Set up the range for allocation.
+ s.userArenaChunkFree = makeAddrRange(base, s.limit)
+ return s
+}