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Diffstat (limited to 'src/encoding/gob/encoder.go')
-rw-r--r-- | src/encoding/gob/encoder.go | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/src/encoding/gob/encoder.go b/src/encoding/gob/encoder.go new file mode 100644 index 0000000..5a80e6c --- /dev/null +++ b/src/encoding/gob/encoder.go @@ -0,0 +1,258 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package gob + +import ( + "errors" + "io" + "reflect" + "sync" +) + +// An Encoder manages the transmission of type and data information to the +// other side of a connection. It is safe for concurrent use by multiple +// goroutines. +type Encoder struct { + mutex sync.Mutex // each item must be sent atomically + w []io.Writer // where to send the data + sent map[reflect.Type]typeId // which types we've already sent + countState *encoderState // stage for writing counts + freeList *encoderState // list of free encoderStates; avoids reallocation + byteBuf encBuffer // buffer for top-level encoderState + err error +} + +// Before we encode a message, we reserve space at the head of the +// buffer in which to encode its length. This means we can use the +// buffer to assemble the message without another allocation. +const maxLength = 9 // Maximum size of an encoded length. +var spaceForLength = make([]byte, maxLength) + +// NewEncoder returns a new encoder that will transmit on the io.Writer. +func NewEncoder(w io.Writer) *Encoder { + enc := new(Encoder) + enc.w = []io.Writer{w} + enc.sent = make(map[reflect.Type]typeId) + enc.countState = enc.newEncoderState(new(encBuffer)) + return enc +} + +// writer() returns the innermost writer the encoder is using +func (enc *Encoder) writer() io.Writer { + return enc.w[len(enc.w)-1] +} + +// pushWriter adds a writer to the encoder. +func (enc *Encoder) pushWriter(w io.Writer) { + enc.w = append(enc.w, w) +} + +// popWriter pops the innermost writer. +func (enc *Encoder) popWriter() { + enc.w = enc.w[0 : len(enc.w)-1] +} + +func (enc *Encoder) setError(err error) { + if enc.err == nil { // remember the first. + enc.err = err + } +} + +// writeMessage sends the data item preceded by a unsigned count of its length. +func (enc *Encoder) writeMessage(w io.Writer, b *encBuffer) { + // Space has been reserved for the length at the head of the message. + // This is a little dirty: we grab the slice from the bytes.Buffer and massage + // it by hand. + message := b.Bytes() + messageLen := len(message) - maxLength + // Length cannot be bigger than the decoder can handle. + if messageLen >= tooBig { + enc.setError(errors.New("gob: encoder: message too big")) + return + } + // Encode the length. + enc.countState.b.Reset() + enc.countState.encodeUint(uint64(messageLen)) + // Copy the length to be a prefix of the message. + offset := maxLength - enc.countState.b.Len() + copy(message[offset:], enc.countState.b.Bytes()) + // Write the data. + _, err := w.Write(message[offset:]) + // Drain the buffer and restore the space at the front for the count of the next message. + b.Reset() + b.Write(spaceForLength) + if err != nil { + enc.setError(err) + } +} + +// sendActualType sends the requested type, without further investigation, unless +// it's been sent before. +func (enc *Encoder) sendActualType(w io.Writer, state *encoderState, ut *userTypeInfo, actual reflect.Type) (sent bool) { + if _, alreadySent := enc.sent[actual]; alreadySent { + return false + } + info, err := getTypeInfo(ut) + if err != nil { + enc.setError(err) + return + } + // Send the pair (-id, type) + // Id: + state.encodeInt(-int64(info.id)) + // Type: + enc.encode(state.b, reflect.ValueOf(info.wire), wireTypeUserInfo) + enc.writeMessage(w, state.b) + if enc.err != nil { + return + } + + // Remember we've sent this type, both what the user gave us and the base type. + enc.sent[ut.base] = info.id + if ut.user != ut.base { + enc.sent[ut.user] = info.id + } + // Now send the inner types + switch st := actual; st.Kind() { + case reflect.Struct: + for i := 0; i < st.NumField(); i++ { + if isExported(st.Field(i).Name) { + enc.sendType(w, state, st.Field(i).Type) + } + } + case reflect.Array, reflect.Slice: + enc.sendType(w, state, st.Elem()) + case reflect.Map: + enc.sendType(w, state, st.Key()) + enc.sendType(w, state, st.Elem()) + } + return true +} + +// sendType sends the type info to the other side, if necessary. +func (enc *Encoder) sendType(w io.Writer, state *encoderState, origt reflect.Type) (sent bool) { + ut := userType(origt) + if ut.externalEnc != 0 { + // The rules are different: regardless of the underlying type's representation, + // we need to tell the other side that the base type is a GobEncoder. + return enc.sendActualType(w, state, ut, ut.base) + } + + // It's a concrete value, so drill down to the base type. + switch rt := ut.base; rt.Kind() { + default: + // Basic types and interfaces do not need to be described. + return + case reflect.Slice: + // If it's []uint8, don't send; it's considered basic. + if rt.Elem().Kind() == reflect.Uint8 { + return + } + // Otherwise we do send. + break + case reflect.Array: + // arrays must be sent so we know their lengths and element types. + break + case reflect.Map: + // maps must be sent so we know their lengths and key/value types. + break + case reflect.Struct: + // structs must be sent so we know their fields. + break + case reflect.Chan, reflect.Func: + // If we get here, it's a field of a struct; ignore it. + return + } + + return enc.sendActualType(w, state, ut, ut.base) +} + +// Encode transmits the data item represented by the empty interface value, +// guaranteeing that all necessary type information has been transmitted first. +// Passing a nil pointer to Encoder will panic, as they cannot be transmitted by gob. +func (enc *Encoder) Encode(e any) error { + return enc.EncodeValue(reflect.ValueOf(e)) +} + +// sendTypeDescriptor makes sure the remote side knows about this type. +// It will send a descriptor if this is the first time the type has been +// sent. +func (enc *Encoder) sendTypeDescriptor(w io.Writer, state *encoderState, ut *userTypeInfo) { + // Make sure the type is known to the other side. + // First, have we already sent this type? + rt := ut.base + if ut.externalEnc != 0 { + rt = ut.user + } + if _, alreadySent := enc.sent[rt]; !alreadySent { + // No, so send it. + sent := enc.sendType(w, state, rt) + if enc.err != nil { + return + } + // If the type info has still not been transmitted, it means we have + // a singleton basic type (int, []byte etc.) at top level. We don't + // need to send the type info but we do need to update enc.sent. + if !sent { + info, err := getTypeInfo(ut) + if err != nil { + enc.setError(err) + return + } + enc.sent[rt] = info.id + } + } +} + +// sendTypeId sends the id, which must have already been defined. +func (enc *Encoder) sendTypeId(state *encoderState, ut *userTypeInfo) { + // Identify the type of this top-level value. + state.encodeInt(int64(enc.sent[ut.base])) +} + +// EncodeValue transmits the data item represented by the reflection value, +// guaranteeing that all necessary type information has been transmitted first. +// Passing a nil pointer to EncodeValue will panic, as they cannot be transmitted by gob. +func (enc *Encoder) EncodeValue(value reflect.Value) error { + if value.Kind() == reflect.Invalid { + return errors.New("gob: cannot encode nil value") + } + if value.Kind() == reflect.Pointer && value.IsNil() { + panic("gob: cannot encode nil pointer of type " + value.Type().String()) + } + + // Make sure we're single-threaded through here, so multiple + // goroutines can share an encoder. + enc.mutex.Lock() + defer enc.mutex.Unlock() + + // Remove any nested writers remaining due to previous errors. + enc.w = enc.w[0:1] + + ut, err := validUserType(value.Type()) + if err != nil { + return err + } + + enc.err = nil + enc.byteBuf.Reset() + enc.byteBuf.Write(spaceForLength) + state := enc.newEncoderState(&enc.byteBuf) + + enc.sendTypeDescriptor(enc.writer(), state, ut) + enc.sendTypeId(state, ut) + if enc.err != nil { + return enc.err + } + + // Encode the object. + enc.encode(state.b, value, ut) + if enc.err == nil { + enc.writeMessage(enc.writer(), state.b) + } + + enc.freeEncoderState(state) + return enc.err +} |