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Diffstat (limited to 'src/plugin/plugin.go')
-rw-r--r-- | src/plugin/plugin.go | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/plugin/plugin.go b/src/plugin/plugin.go new file mode 100644 index 0000000..a5489e6 --- /dev/null +++ b/src/plugin/plugin.go @@ -0,0 +1,120 @@ +// Copyright 2016 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// Package plugin implements loading and symbol resolution of Go plugins. +// +// A plugin is a Go main package with exported functions and variables that +// has been built with: +// +// go build -buildmode=plugin +// +// When a plugin is first opened, the init functions of all packages not +// already part of the program are called. The main function is not run. +// A plugin is only initialized once, and cannot be closed. +// +// # Warnings +// +// The ability to dynamically load parts of an application during +// execution, perhaps based on user-defined configuration, may be a +// useful building block in some designs. In particular, because +// applications and dynamically loaded functions can share data +// structures directly, plugins may enable very high-performance +// integration of separate parts. +// +// However, the plugin mechanism has many significant drawbacks that +// should be considered carefully during the design. For example: +// +// - Plugins are currently supported only on Linux, FreeBSD, and +// macOS, making them unsuitable for applications intended to be +// portable. +// +// - Applications that use plugins may require careful configuration +// to ensure that the various parts of the program be made available +// in the correct location in the file system (or container image). +// By contrast, deploying an application consisting of a single static +// executable is straightforward. +// +// - Reasoning about program initialization is more difficult when +// some packages may not be initialized until long after the +// application has started running. +// +// - Bugs in applications that load plugins could be exploited by an +// an attacker to load dangerous or untrusted libraries. +// +// - Runtime crashes are likely to occur unless all parts of the +// program (the application and all its plugins) are compiled +// using exactly the same version of the toolchain, the same build +// tags, and the same values of certain flags and environment +// variables. +// +// - Similar crashing problems are likely to arise unless all common +// dependencies of the application and its plugins are built from +// exactly the same source code. +// +// - Together, these restrictions mean that, in practice, the +// application and its plugins must all be built together by a +// single person or component of a system. In that case, it may +// be simpler for that person or component to generate Go source +// files that blank-import the desired set of plugins and then +// compile a static executable in the usual way. +// +// For these reasons, many users decide that traditional interprocess +// communication (IPC) mechanisms such as sockets, pipes, remote +// procedure call (RPC), shared memory mappings, or file system +// operations may be more suitable despite the performance overheads. +package plugin + +// Plugin is a loaded Go plugin. +type Plugin struct { + pluginpath string + err string // set if plugin failed to load + loaded chan struct{} // closed when loaded + syms map[string]any +} + +// Open opens a Go plugin. +// If a path has already been opened, then the existing *Plugin is returned. +// It is safe for concurrent use by multiple goroutines. +func Open(path string) (*Plugin, error) { + return open(path) +} + +// Lookup searches for a symbol named symName in plugin p. +// A symbol is any exported variable or function. +// It reports an error if the symbol is not found. +// It is safe for concurrent use by multiple goroutines. +func (p *Plugin) Lookup(symName string) (Symbol, error) { + return lookup(p, symName) +} + +// A Symbol is a pointer to a variable or function. +// +// For example, a plugin defined as +// +// package main +// +// import "fmt" +// +// var V int +// +// func F() { fmt.Printf("Hello, number %d\n", V) } +// +// may be loaded with the Open function and then the exported package +// symbols V and F can be accessed +// +// p, err := plugin.Open("plugin_name.so") +// if err != nil { +// panic(err) +// } +// v, err := p.Lookup("V") +// if err != nil { +// panic(err) +// } +// f, err := p.Lookup("F") +// if err != nil { +// panic(err) +// } +// *v.(*int) = 7 +// f.(func())() // prints "Hello, number 7" +type Symbol any |