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Diffstat (limited to 'src/runtime/sigqueue.go')
-rw-r--r-- | src/runtime/sigqueue.go | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/src/runtime/sigqueue.go b/src/runtime/sigqueue.go new file mode 100644 index 0000000..51e424d --- /dev/null +++ b/src/runtime/sigqueue.go @@ -0,0 +1,275 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file implements runtime support for signal handling. +// +// Most synchronization primitives are not available from +// the signal handler (it cannot block, allocate memory, or use locks) +// so the handler communicates with a processing goroutine +// via struct sig, below. +// +// sigsend is called by the signal handler to queue a new signal. +// signal_recv is called by the Go program to receive a newly queued signal. +// +// Synchronization between sigsend and signal_recv is based on the sig.state +// variable. It can be in three states: +// * sigReceiving means that signal_recv is blocked on sig.Note and there are +// no new pending signals. +// * sigSending means that sig.mask *may* contain new pending signals, +// signal_recv can't be blocked in this state. +// * sigIdle means that there are no new pending signals and signal_recv is not +// blocked. +// +// Transitions between states are done atomically with CAS. +// +// When signal_recv is unblocked, it resets sig.Note and rechecks sig.mask. +// If several sigsends and signal_recv execute concurrently, it can lead to +// unnecessary rechecks of sig.mask, but it cannot lead to missed signals +// nor deadlocks. + +//go:build !plan9 + +package runtime + +import ( + "runtime/internal/atomic" + _ "unsafe" // for go:linkname +) + +// sig handles communication between the signal handler and os/signal. +// Other than the inuse and recv fields, the fields are accessed atomically. +// +// The wanted and ignored fields are only written by one goroutine at +// a time; access is controlled by the handlers Mutex in os/signal. +// The fields are only read by that one goroutine and by the signal handler. +// We access them atomically to minimize the race between setting them +// in the goroutine calling os/signal and the signal handler, +// which may be running in a different thread. That race is unavoidable, +// as there is no connection between handling a signal and receiving one, +// but atomic instructions should minimize it. +var sig struct { + note note + mask [(_NSIG + 31) / 32]uint32 + wanted [(_NSIG + 31) / 32]uint32 + ignored [(_NSIG + 31) / 32]uint32 + recv [(_NSIG + 31) / 32]uint32 + state atomic.Uint32 + delivering atomic.Uint32 + inuse bool +} + +const ( + sigIdle = iota + sigReceiving + sigSending +) + +// sigsend delivers a signal from sighandler to the internal signal delivery queue. +// It reports whether the signal was sent. If not, the caller typically crashes the program. +// It runs from the signal handler, so it's limited in what it can do. +func sigsend(s uint32) bool { + bit := uint32(1) << uint(s&31) + if s >= uint32(32*len(sig.wanted)) { + return false + } + + sig.delivering.Add(1) + // We are running in the signal handler; defer is not available. + + if w := atomic.Load(&sig.wanted[s/32]); w&bit == 0 { + sig.delivering.Add(-1) + return false + } + + // Add signal to outgoing queue. + for { + mask := sig.mask[s/32] + if mask&bit != 0 { + sig.delivering.Add(-1) + return true // signal already in queue + } + if atomic.Cas(&sig.mask[s/32], mask, mask|bit) { + break + } + } + + // Notify receiver that queue has new bit. +Send: + for { + switch sig.state.Load() { + default: + throw("sigsend: inconsistent state") + case sigIdle: + if sig.state.CompareAndSwap(sigIdle, sigSending) { + break Send + } + case sigSending: + // notification already pending + break Send + case sigReceiving: + if sig.state.CompareAndSwap(sigReceiving, sigIdle) { + if GOOS == "darwin" || GOOS == "ios" { + sigNoteWakeup(&sig.note) + break Send + } + notewakeup(&sig.note) + break Send + } + } + } + + sig.delivering.Add(-1) + return true +} + +// Called to receive the next queued signal. +// Must only be called from a single goroutine at a time. +// +//go:linkname signal_recv os/signal.signal_recv +func signal_recv() uint32 { + for { + // Serve any signals from local copy. + for i := uint32(0); i < _NSIG; i++ { + if sig.recv[i/32]&(1<<(i&31)) != 0 { + sig.recv[i/32] &^= 1 << (i & 31) + return i + } + } + + // Wait for updates to be available from signal sender. + Receive: + for { + switch sig.state.Load() { + default: + throw("signal_recv: inconsistent state") + case sigIdle: + if sig.state.CompareAndSwap(sigIdle, sigReceiving) { + if GOOS == "darwin" || GOOS == "ios" { + sigNoteSleep(&sig.note) + break Receive + } + notetsleepg(&sig.note, -1) + noteclear(&sig.note) + break Receive + } + case sigSending: + if sig.state.CompareAndSwap(sigSending, sigIdle) { + break Receive + } + } + } + + // Incorporate updates from sender into local copy. + for i := range sig.mask { + sig.recv[i] = atomic.Xchg(&sig.mask[i], 0) + } + } +} + +// signalWaitUntilIdle waits until the signal delivery mechanism is idle. +// This is used to ensure that we do not drop a signal notification due +// to a race between disabling a signal and receiving a signal. +// This assumes that signal delivery has already been disabled for +// the signal(s) in question, and here we are just waiting to make sure +// that all the signals have been delivered to the user channels +// by the os/signal package. +// +//go:linkname signalWaitUntilIdle os/signal.signalWaitUntilIdle +func signalWaitUntilIdle() { + // Although the signals we care about have been removed from + // sig.wanted, it is possible that another thread has received + // a signal, has read from sig.wanted, is now updating sig.mask, + // and has not yet woken up the processor thread. We need to wait + // until all current signal deliveries have completed. + for sig.delivering.Load() != 0 { + Gosched() + } + + // Although WaitUntilIdle seems like the right name for this + // function, the state we are looking for is sigReceiving, not + // sigIdle. The sigIdle state is really more like sigProcessing. + for sig.state.Load() != sigReceiving { + Gosched() + } +} + +// Must only be called from a single goroutine at a time. +// +//go:linkname signal_enable os/signal.signal_enable +func signal_enable(s uint32) { + if !sig.inuse { + // This is the first call to signal_enable. Initialize. + sig.inuse = true // enable reception of signals; cannot disable + if GOOS == "darwin" || GOOS == "ios" { + sigNoteSetup(&sig.note) + } else { + noteclear(&sig.note) + } + } + + if s >= uint32(len(sig.wanted)*32) { + return + } + + w := sig.wanted[s/32] + w |= 1 << (s & 31) + atomic.Store(&sig.wanted[s/32], w) + + i := sig.ignored[s/32] + i &^= 1 << (s & 31) + atomic.Store(&sig.ignored[s/32], i) + + sigenable(s) +} + +// Must only be called from a single goroutine at a time. +// +//go:linkname signal_disable os/signal.signal_disable +func signal_disable(s uint32) { + if s >= uint32(len(sig.wanted)*32) { + return + } + sigdisable(s) + + w := sig.wanted[s/32] + w &^= 1 << (s & 31) + atomic.Store(&sig.wanted[s/32], w) +} + +// Must only be called from a single goroutine at a time. +// +//go:linkname signal_ignore os/signal.signal_ignore +func signal_ignore(s uint32) { + if s >= uint32(len(sig.wanted)*32) { + return + } + sigignore(s) + + w := sig.wanted[s/32] + w &^= 1 << (s & 31) + atomic.Store(&sig.wanted[s/32], w) + + i := sig.ignored[s/32] + i |= 1 << (s & 31) + atomic.Store(&sig.ignored[s/32], i) +} + +// sigInitIgnored marks the signal as already ignored. This is called at +// program start by initsig. In a shared library initsig is called by +// libpreinit, so the runtime may not be initialized yet. +// +//go:nosplit +func sigInitIgnored(s uint32) { + i := sig.ignored[s/32] + i |= 1 << (s & 31) + atomic.Store(&sig.ignored[s/32], i) +} + +// Checked by signal handlers. +// +//go:linkname signal_ignored os/signal.signal_ignored +func signal_ignored(s uint32) bool { + i := atomic.Load(&sig.ignored[s/32]) + return i&(1<<(s&31)) != 0 +} |