From 43a123c1ae6613b3efeed291fa552ecd909d3acf Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Tue, 16 Apr 2024 21:23:18 +0200 Subject: Adding upstream version 1.20.14. Signed-off-by: Daniel Baumann --- src/regexp/onepass.go | 507 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 507 insertions(+) create mode 100644 src/regexp/onepass.go (limited to 'src/regexp/onepass.go') diff --git a/src/regexp/onepass.go b/src/regexp/onepass.go new file mode 100644 index 0000000..b3066e8 --- /dev/null +++ b/src/regexp/onepass.go @@ -0,0 +1,507 @@ +// Copyright 2014 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package regexp + +import ( + "regexp/syntax" + "sort" + "strings" + "unicode" + "unicode/utf8" +) + +// "One-pass" regexp execution. +// Some regexps can be analyzed to determine that they never need +// backtracking: they are guaranteed to run in one pass over the string +// without bothering to save all the usual NFA state. +// Detect those and execute them more quickly. + +// A onePassProg is a compiled one-pass regular expression program. +// It is the same as syntax.Prog except for the use of onePassInst. +type onePassProg struct { + Inst []onePassInst + Start int // index of start instruction + NumCap int // number of InstCapture insts in re +} + +// A onePassInst is a single instruction in a one-pass regular expression program. +// It is the same as syntax.Inst except for the new 'Next' field. +type onePassInst struct { + syntax.Inst + Next []uint32 +} + +// onePassPrefix returns a literal string that all matches for the +// regexp must start with. Complete is true if the prefix +// is the entire match. Pc is the index of the last rune instruction +// in the string. The onePassPrefix skips over the mandatory +// EmptyBeginText. +func onePassPrefix(p *syntax.Prog) (prefix string, complete bool, pc uint32) { + i := &p.Inst[p.Start] + if i.Op != syntax.InstEmptyWidth || (syntax.EmptyOp(i.Arg))&syntax.EmptyBeginText == 0 { + return "", i.Op == syntax.InstMatch, uint32(p.Start) + } + pc = i.Out + i = &p.Inst[pc] + for i.Op == syntax.InstNop { + pc = i.Out + i = &p.Inst[pc] + } + // Avoid allocation of buffer if prefix is empty. + if iop(i) != syntax.InstRune || len(i.Rune) != 1 { + return "", i.Op == syntax.InstMatch, uint32(p.Start) + } + + // Have prefix; gather characters. + var buf strings.Builder + for iop(i) == syntax.InstRune && len(i.Rune) == 1 && syntax.Flags(i.Arg)&syntax.FoldCase == 0 && i.Rune[0] != utf8.RuneError { + buf.WriteRune(i.Rune[0]) + pc, i = i.Out, &p.Inst[i.Out] + } + if i.Op == syntax.InstEmptyWidth && + syntax.EmptyOp(i.Arg)&syntax.EmptyEndText != 0 && + p.Inst[i.Out].Op == syntax.InstMatch { + complete = true + } + return buf.String(), complete, pc +} + +// onePassNext selects the next actionable state of the prog, based on the input character. +// It should only be called when i.Op == InstAlt or InstAltMatch, and from the one-pass machine. +// One of the alternates may ultimately lead without input to end of line. If the instruction +// is InstAltMatch the path to the InstMatch is in i.Out, the normal node in i.Next. +func onePassNext(i *onePassInst, r rune) uint32 { + next := i.MatchRunePos(r) + if next >= 0 { + return i.Next[next] + } + if i.Op == syntax.InstAltMatch { + return i.Out + } + return 0 +} + +func iop(i *syntax.Inst) syntax.InstOp { + op := i.Op + switch op { + case syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL: + op = syntax.InstRune + } + return op +} + +// Sparse Array implementation is used as a queueOnePass. +type queueOnePass struct { + sparse []uint32 + dense []uint32 + size, nextIndex uint32 +} + +func (q *queueOnePass) empty() bool { + return q.nextIndex >= q.size +} + +func (q *queueOnePass) next() (n uint32) { + n = q.dense[q.nextIndex] + q.nextIndex++ + return +} + +func (q *queueOnePass) clear() { + q.size = 0 + q.nextIndex = 0 +} + +func (q *queueOnePass) contains(u uint32) bool { + if u >= uint32(len(q.sparse)) { + return false + } + return q.sparse[u] < q.size && q.dense[q.sparse[u]] == u +} + +func (q *queueOnePass) insert(u uint32) { + if !q.contains(u) { + q.insertNew(u) + } +} + +func (q *queueOnePass) insertNew(u uint32) { + if u >= uint32(len(q.sparse)) { + return + } + q.sparse[u] = q.size + q.dense[q.size] = u + q.size++ +} + +func newQueue(size int) (q *queueOnePass) { + return &queueOnePass{ + sparse: make([]uint32, size), + dense: make([]uint32, size), + } +} + +// mergeRuneSets merges two non-intersecting runesets, and returns the merged result, +// and a NextIp array. The idea is that if a rune matches the OnePassRunes at index +// i, NextIp[i/2] is the target. If the input sets intersect, an empty runeset and a +// NextIp array with the single element mergeFailed is returned. +// The code assumes that both inputs contain ordered and non-intersecting rune pairs. +const mergeFailed = uint32(0xffffffff) + +var ( + noRune = []rune{} + noNext = []uint32{mergeFailed} +) + +func mergeRuneSets(leftRunes, rightRunes *[]rune, leftPC, rightPC uint32) ([]rune, []uint32) { + leftLen := len(*leftRunes) + rightLen := len(*rightRunes) + if leftLen&0x1 != 0 || rightLen&0x1 != 0 { + panic("mergeRuneSets odd length []rune") + } + var ( + lx, rx int + ) + merged := make([]rune, 0) + next := make([]uint32, 0) + ok := true + defer func() { + if !ok { + merged = nil + next = nil + } + }() + + ix := -1 + extend := func(newLow *int, newArray *[]rune, pc uint32) bool { + if ix > 0 && (*newArray)[*newLow] <= merged[ix] { + return false + } + merged = append(merged, (*newArray)[*newLow], (*newArray)[*newLow+1]) + *newLow += 2 + ix += 2 + next = append(next, pc) + return true + } + + for lx < leftLen || rx < rightLen { + switch { + case rx >= rightLen: + ok = extend(&lx, leftRunes, leftPC) + case lx >= leftLen: + ok = extend(&rx, rightRunes, rightPC) + case (*rightRunes)[rx] < (*leftRunes)[lx]: + ok = extend(&rx, rightRunes, rightPC) + default: + ok = extend(&lx, leftRunes, leftPC) + } + if !ok { + return noRune, noNext + } + } + return merged, next +} + +// cleanupOnePass drops working memory, and restores certain shortcut instructions. +func cleanupOnePass(prog *onePassProg, original *syntax.Prog) { + for ix, instOriginal := range original.Inst { + switch instOriginal.Op { + case syntax.InstAlt, syntax.InstAltMatch, syntax.InstRune: + case syntax.InstCapture, syntax.InstEmptyWidth, syntax.InstNop, syntax.InstMatch, syntax.InstFail: + prog.Inst[ix].Next = nil + case syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL: + prog.Inst[ix].Next = nil + prog.Inst[ix] = onePassInst{Inst: instOriginal} + } + } +} + +// onePassCopy creates a copy of the original Prog, as we'll be modifying it. +func onePassCopy(prog *syntax.Prog) *onePassProg { + p := &onePassProg{ + Start: prog.Start, + NumCap: prog.NumCap, + Inst: make([]onePassInst, len(prog.Inst)), + } + for i, inst := range prog.Inst { + p.Inst[i] = onePassInst{Inst: inst} + } + + // rewrites one or more common Prog constructs that enable some otherwise + // non-onepass Progs to be onepass. A:BD (for example) means an InstAlt at + // ip A, that points to ips B & C. + // A:BC + B:DA => A:BC + B:CD + // A:BC + B:DC => A:DC + B:DC + for pc := range p.Inst { + switch p.Inst[pc].Op { + default: + continue + case syntax.InstAlt, syntax.InstAltMatch: + // A:Bx + B:Ay + p_A_Other := &p.Inst[pc].Out + p_A_Alt := &p.Inst[pc].Arg + // make sure a target is another Alt + instAlt := p.Inst[*p_A_Alt] + if !(instAlt.Op == syntax.InstAlt || instAlt.Op == syntax.InstAltMatch) { + p_A_Alt, p_A_Other = p_A_Other, p_A_Alt + instAlt = p.Inst[*p_A_Alt] + if !(instAlt.Op == syntax.InstAlt || instAlt.Op == syntax.InstAltMatch) { + continue + } + } + instOther := p.Inst[*p_A_Other] + // Analyzing both legs pointing to Alts is for another day + if instOther.Op == syntax.InstAlt || instOther.Op == syntax.InstAltMatch { + // too complicated + continue + } + // simple empty transition loop + // A:BC + B:DA => A:BC + B:DC + p_B_Alt := &p.Inst[*p_A_Alt].Out + p_B_Other := &p.Inst[*p_A_Alt].Arg + patch := false + if instAlt.Out == uint32(pc) { + patch = true + } else if instAlt.Arg == uint32(pc) { + patch = true + p_B_Alt, p_B_Other = p_B_Other, p_B_Alt + } + if patch { + *p_B_Alt = *p_A_Other + } + + // empty transition to common target + // A:BC + B:DC => A:DC + B:DC + if *p_A_Other == *p_B_Alt { + *p_A_Alt = *p_B_Other + } + } + } + return p +} + +// runeSlice exists to permit sorting the case-folded rune sets. +type runeSlice []rune + +func (p runeSlice) Len() int { return len(p) } +func (p runeSlice) Less(i, j int) bool { return p[i] < p[j] } +func (p runeSlice) Swap(i, j int) { p[i], p[j] = p[j], p[i] } + +var anyRuneNotNL = []rune{0, '\n' - 1, '\n' + 1, unicode.MaxRune} +var anyRune = []rune{0, unicode.MaxRune} + +// makeOnePass creates a onepass Prog, if possible. It is possible if at any alt, +// the match engine can always tell which branch to take. The routine may modify +// p if it is turned into a onepass Prog. If it isn't possible for this to be a +// onepass Prog, the Prog nil is returned. makeOnePass is recursive +// to the size of the Prog. +func makeOnePass(p *onePassProg) *onePassProg { + // If the machine is very long, it's not worth the time to check if we can use one pass. + if len(p.Inst) >= 1000 { + return nil + } + + var ( + instQueue = newQueue(len(p.Inst)) + visitQueue = newQueue(len(p.Inst)) + check func(uint32, []bool) bool + onePassRunes = make([][]rune, len(p.Inst)) + ) + + // check that paths from Alt instructions are unambiguous, and rebuild the new + // program as a onepass program + check = func(pc uint32, m []bool) (ok bool) { + ok = true + inst := &p.Inst[pc] + if visitQueue.contains(pc) { + return + } + visitQueue.insert(pc) + switch inst.Op { + case syntax.InstAlt, syntax.InstAltMatch: + ok = check(inst.Out, m) && check(inst.Arg, m) + // check no-input paths to InstMatch + matchOut := m[inst.Out] + matchArg := m[inst.Arg] + if matchOut && matchArg { + ok = false + break + } + // Match on empty goes in inst.Out + if matchArg { + inst.Out, inst.Arg = inst.Arg, inst.Out + matchOut, matchArg = matchArg, matchOut + } + if matchOut { + m[pc] = true + inst.Op = syntax.InstAltMatch + } + + // build a dispatch operator from the two legs of the alt. + onePassRunes[pc], inst.Next = mergeRuneSets( + &onePassRunes[inst.Out], &onePassRunes[inst.Arg], inst.Out, inst.Arg) + if len(inst.Next) > 0 && inst.Next[0] == mergeFailed { + ok = false + break + } + case syntax.InstCapture, syntax.InstNop: + ok = check(inst.Out, m) + m[pc] = m[inst.Out] + // pass matching runes back through these no-ops. + onePassRunes[pc] = append([]rune{}, onePassRunes[inst.Out]...) + inst.Next = make([]uint32, len(onePassRunes[pc])/2+1) + for i := range inst.Next { + inst.Next[i] = inst.Out + } + case syntax.InstEmptyWidth: + ok = check(inst.Out, m) + m[pc] = m[inst.Out] + onePassRunes[pc] = append([]rune{}, onePassRunes[inst.Out]...) + inst.Next = make([]uint32, len(onePassRunes[pc])/2+1) + for i := range inst.Next { + inst.Next[i] = inst.Out + } + case syntax.InstMatch, syntax.InstFail: + m[pc] = inst.Op == syntax.InstMatch + case syntax.InstRune: + m[pc] = false + if len(inst.Next) > 0 { + break + } + instQueue.insert(inst.Out) + if len(inst.Rune) == 0 { + onePassRunes[pc] = []rune{} + inst.Next = []uint32{inst.Out} + break + } + runes := make([]rune, 0) + if len(inst.Rune) == 1 && syntax.Flags(inst.Arg)&syntax.FoldCase != 0 { + r0 := inst.Rune[0] + runes = append(runes, r0, r0) + for r1 := unicode.SimpleFold(r0); r1 != r0; r1 = unicode.SimpleFold(r1) { + runes = append(runes, r1, r1) + } + sort.Sort(runeSlice(runes)) + } else { + runes = append(runes, inst.Rune...) + } + onePassRunes[pc] = runes + inst.Next = make([]uint32, len(onePassRunes[pc])/2+1) + for i := range inst.Next { + inst.Next[i] = inst.Out + } + inst.Op = syntax.InstRune + case syntax.InstRune1: + m[pc] = false + if len(inst.Next) > 0 { + break + } + instQueue.insert(inst.Out) + runes := []rune{} + // expand case-folded runes + if syntax.Flags(inst.Arg)&syntax.FoldCase != 0 { + r0 := inst.Rune[0] + runes = append(runes, r0, r0) + for r1 := unicode.SimpleFold(r0); r1 != r0; r1 = unicode.SimpleFold(r1) { + runes = append(runes, r1, r1) + } + sort.Sort(runeSlice(runes)) + } else { + runes = append(runes, inst.Rune[0], inst.Rune[0]) + } + onePassRunes[pc] = runes + inst.Next = make([]uint32, len(onePassRunes[pc])/2+1) + for i := range inst.Next { + inst.Next[i] = inst.Out + } + inst.Op = syntax.InstRune + case syntax.InstRuneAny: + m[pc] = false + if len(inst.Next) > 0 { + break + } + instQueue.insert(inst.Out) + onePassRunes[pc] = append([]rune{}, anyRune...) + inst.Next = []uint32{inst.Out} + case syntax.InstRuneAnyNotNL: + m[pc] = false + if len(inst.Next) > 0 { + break + } + instQueue.insert(inst.Out) + onePassRunes[pc] = append([]rune{}, anyRuneNotNL...) + inst.Next = make([]uint32, len(onePassRunes[pc])/2+1) + for i := range inst.Next { + inst.Next[i] = inst.Out + } + } + return + } + + instQueue.clear() + instQueue.insert(uint32(p.Start)) + m := make([]bool, len(p.Inst)) + for !instQueue.empty() { + visitQueue.clear() + pc := instQueue.next() + if !check(pc, m) { + p = nil + break + } + } + if p != nil { + for i := range p.Inst { + p.Inst[i].Rune = onePassRunes[i] + } + } + return p +} + +// compileOnePass returns a new *syntax.Prog suitable for onePass execution if the original Prog +// can be recharacterized as a one-pass regexp program, or syntax.nil if the +// Prog cannot be converted. For a one pass prog, the fundamental condition that must +// be true is: at any InstAlt, there must be no ambiguity about what branch to take. +func compileOnePass(prog *syntax.Prog) (p *onePassProg) { + if prog.Start == 0 { + return nil + } + // onepass regexp is anchored + if prog.Inst[prog.Start].Op != syntax.InstEmptyWidth || + syntax.EmptyOp(prog.Inst[prog.Start].Arg)&syntax.EmptyBeginText != syntax.EmptyBeginText { + return nil + } + // every instruction leading to InstMatch must be EmptyEndText + for _, inst := range prog.Inst { + opOut := prog.Inst[inst.Out].Op + switch inst.Op { + default: + if opOut == syntax.InstMatch { + return nil + } + case syntax.InstAlt, syntax.InstAltMatch: + if opOut == syntax.InstMatch || prog.Inst[inst.Arg].Op == syntax.InstMatch { + return nil + } + case syntax.InstEmptyWidth: + if opOut == syntax.InstMatch { + if syntax.EmptyOp(inst.Arg)&syntax.EmptyEndText == syntax.EmptyEndText { + continue + } + return nil + } + } + } + // Creates a slightly optimized copy of the original Prog + // that cleans up some Prog idioms that block valid onepass programs + p = onePassCopy(prog) + + // checkAmbiguity on InstAlts, build onepass Prog if possible + p = makeOnePass(p) + + if p != nil { + cleanupOnePass(p, prog) + } + return p +} -- cgit v1.2.3