// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa import ( "cmd/compile/internal/types" "container/heap" "sort" ) const ( ScorePhi = iota // towards top of block ScoreArg ScoreNilCheck ScoreReadTuple ScoreVarDef ScoreCarryChainTail ScoreMemory ScoreReadFlags ScoreDefault ScoreFlags ScoreControl // towards bottom of block ) type ValHeap struct { a []*Value score []int8 } func (h ValHeap) Len() int { return len(h.a) } func (h ValHeap) Swap(i, j int) { a := h.a; a[i], a[j] = a[j], a[i] } func (h *ValHeap) Push(x interface{}) { // Push and Pop use pointer receivers because they modify the slice's length, // not just its contents. v := x.(*Value) h.a = append(h.a, v) } func (h *ValHeap) Pop() interface{} { old := h.a n := len(old) x := old[n-1] h.a = old[0 : n-1] return x } func (h ValHeap) Less(i, j int) bool { x := h.a[i] y := h.a[j] sx := h.score[x.ID] sy := h.score[y.ID] if c := sx - sy; c != 0 { return c > 0 // higher score comes later. } if x.Pos != y.Pos { // Favor in-order line stepping return x.Pos.After(y.Pos) } if x.Op != OpPhi { if c := len(x.Args) - len(y.Args); c != 0 { return c < 0 // smaller args comes later } } if c := x.Uses - y.Uses; c != 0 { return c < 0 // smaller uses come later } // These comparisons are fairly arbitrary. // The goal here is stability in the face // of unrelated changes elsewhere in the compiler. if c := x.AuxInt - y.AuxInt; c != 0 { return c > 0 } if cmp := x.Type.Compare(y.Type); cmp != types.CMPeq { return cmp == types.CMPgt } return x.ID > y.ID } func (op Op) isLoweredGetClosurePtr() bool { switch op { case OpAMD64LoweredGetClosurePtr, OpPPC64LoweredGetClosurePtr, OpARMLoweredGetClosurePtr, OpARM64LoweredGetClosurePtr, Op386LoweredGetClosurePtr, OpMIPS64LoweredGetClosurePtr, OpLOONG64LoweredGetClosurePtr, OpS390XLoweredGetClosurePtr, OpMIPSLoweredGetClosurePtr, OpRISCV64LoweredGetClosurePtr, OpWasmLoweredGetClosurePtr: return true } return false } // Schedule the Values in each Block. After this phase returns, the // order of b.Values matters and is the order in which those values // will appear in the assembly output. For now it generates a // reasonable valid schedule using a priority queue. TODO(khr): // schedule smarter. func schedule(f *Func) { // For each value, the number of times it is used in the block // by values that have not been scheduled yet. uses := f.Cache.allocInt32Slice(f.NumValues()) defer f.Cache.freeInt32Slice(uses) // reusable priority queue priq := new(ValHeap) // "priority" for a value score := f.Cache.allocInt8Slice(f.NumValues()) defer f.Cache.freeInt8Slice(score) // scheduling order. We queue values in this list in reverse order. // A constant bound allows this to be stack-allocated. 64 is // enough to cover almost every schedule call. order := make([]*Value, 0, 64) // maps mem values to the next live memory value nextMem := f.Cache.allocValueSlice(f.NumValues()) defer f.Cache.freeValueSlice(nextMem) // additional pretend arguments for each Value. Used to enforce load/store ordering. additionalArgs := make([][]*Value, f.NumValues()) for _, b := range f.Blocks { // Compute score. Larger numbers are scheduled closer to the end of the block. for _, v := range b.Values { switch { case v.Op.isLoweredGetClosurePtr(): // We also score GetLoweredClosurePtr as early as possible to ensure that the // context register is not stomped. GetLoweredClosurePtr should only appear // in the entry block where there are no phi functions, so there is no // conflict or ambiguity here. if b != f.Entry { f.Fatalf("LoweredGetClosurePtr appeared outside of entry block, b=%s", b.String()) } score[v.ID] = ScorePhi case v.Op == OpAMD64LoweredNilCheck || v.Op == OpPPC64LoweredNilCheck || v.Op == OpARMLoweredNilCheck || v.Op == OpARM64LoweredNilCheck || v.Op == Op386LoweredNilCheck || v.Op == OpMIPS64LoweredNilCheck || v.Op == OpS390XLoweredNilCheck || v.Op == OpMIPSLoweredNilCheck || v.Op == OpRISCV64LoweredNilCheck || v.Op == OpWasmLoweredNilCheck || v.Op == OpLOONG64LoweredNilCheck: // Nil checks must come before loads from the same address. score[v.ID] = ScoreNilCheck case v.Op == OpPhi: // We want all the phis first. score[v.ID] = ScorePhi case v.Op == OpVarDef: // We want all the vardefs next. score[v.ID] = ScoreVarDef case v.Op == OpArgIntReg || v.Op == OpArgFloatReg: // In-register args must be scheduled as early as possible to ensure that the // context register is not stomped. They should only appear in the entry block. if b != f.Entry { f.Fatalf("%s appeared outside of entry block, b=%s", v.Op, b.String()) } score[v.ID] = ScorePhi case v.Op == OpArg: // We want all the args as early as possible, for better debugging. score[v.ID] = ScoreArg case v.Type.IsMemory(): // Schedule stores as early as possible. This tends to // reduce register pressure. It also helps make sure // VARDEF ops are scheduled before the corresponding LEA. score[v.ID] = ScoreMemory case v.Op == OpSelect0 || v.Op == OpSelect1 || v.Op == OpSelectN: if (v.Op == OpSelect1 || v.Op == OpSelect0) && (v.Args[0].isCarry() || v.Type.IsFlags()) { // When the Select pseudo op is being used for a carry or flag from // a tuple then score it as ScoreFlags so it happens later. This // prevents the bit from being clobbered before it is used. score[v.ID] = ScoreFlags } else { score[v.ID] = ScoreReadTuple } case v.isCarry(): if w := v.getCarryInput(); w != nil && w.Block == b { // The producing op is not the final user of the carry bit. Its // current score is one of unscored, Flags, or CarryChainTail. // These occur if the producer has not been scored, another user // of the producers carry flag was scored (there are >1 users of // the carry out flag), or it was visited earlier and already // scored CarryChainTail (and prove w is not a tail). score[w.ID] = ScoreFlags } // Verify v has not been scored. If v has not been visited, v may be // the final (tail) operation in a carry chain. If v is not, v will be // rescored above when v's carry-using op is scored. When scoring is done, // only tail operations will retain the CarryChainTail score. if score[v.ID] != ScoreFlags { // Score the tail of carry chain operations to a lower (earlier in the // block) priority. This creates a priority inversion which allows only // one chain to be scheduled, if possible. score[v.ID] = ScoreCarryChainTail } case v.isFlagOp(): // Schedule flag register generation as late as possible. // This makes sure that we only have one live flags // value at a time. score[v.ID] = ScoreFlags default: score[v.ID] = ScoreDefault // If we're reading flags, schedule earlier to keep flag lifetime short. for _, a := range v.Args { if a.isFlagOp() { score[v.ID] = ScoreReadFlags } } } } } for _, b := range f.Blocks { // Find store chain for block. // Store chains for different blocks overwrite each other, so // the calculated store chain is good only for this block. for _, v := range b.Values { if v.Op != OpPhi && v.Type.IsMemory() { for _, w := range v.Args { if w.Type.IsMemory() { nextMem[w.ID] = v } } } } // Compute uses. for _, v := range b.Values { if v.Op == OpPhi { // If a value is used by a phi, it does not induce // a scheduling edge because that use is from the // previous iteration. continue } for _, w := range v.Args { if w.Block == b { uses[w.ID]++ } // Any load must come before the following store. if !v.Type.IsMemory() && w.Type.IsMemory() { // v is a load. s := nextMem[w.ID] if s == nil || s.Block != b { continue } additionalArgs[s.ID] = append(additionalArgs[s.ID], v) uses[v.ID]++ } } } for _, c := range b.ControlValues() { // Force the control values to be scheduled at the end, // unless they are phi values (which must be first). // OpArg also goes first -- if it is stack it register allocates // to a LoadReg, if it is register it is from the beginning anyway. if score[c.ID] == ScorePhi || score[c.ID] == ScoreArg { continue } score[c.ID] = ScoreControl // Schedule values dependent on the control values at the end. // This reduces the number of register spills. We don't find // all values that depend on the controls, just values with a // direct dependency. This is cheaper and in testing there // was no difference in the number of spills. for _, v := range b.Values { if v.Op != OpPhi { for _, a := range v.Args { if a == c { score[v.ID] = ScoreControl } } } } } // To put things into a priority queue // The values that should come last are least. priq.score = score priq.a = priq.a[:0] // Initialize priority queue with schedulable values. for _, v := range b.Values { if uses[v.ID] == 0 { heap.Push(priq, v) } } // Schedule highest priority value, update use counts, repeat. order = order[:0] tuples := make(map[ID][]*Value) for priq.Len() > 0 { // Find highest priority schedulable value. // Note that schedule is assembled backwards. v := heap.Pop(priq).(*Value) if f.pass.debug > 1 && score[v.ID] == ScoreCarryChainTail && v.isCarry() { // Add some debugging noise if the chain of carrying ops will not // likely be scheduled without potential carry flag clobbers. if !isCarryChainReady(v, uses) { f.Warnl(v.Pos, "carry chain ending with %v not ready", v) } } // Add it to the schedule. // Do not emit tuple-reading ops until we're ready to emit the tuple-generating op. //TODO: maybe remove ReadTuple score above, if it does not help on performance switch { case v.Op == OpSelect0: if tuples[v.Args[0].ID] == nil { tuples[v.Args[0].ID] = make([]*Value, 2) } tuples[v.Args[0].ID][0] = v case v.Op == OpSelect1: if tuples[v.Args[0].ID] == nil { tuples[v.Args[0].ID] = make([]*Value, 2) } tuples[v.Args[0].ID][1] = v case v.Op == OpSelectN: if tuples[v.Args[0].ID] == nil { tuples[v.Args[0].ID] = make([]*Value, v.Args[0].Type.NumFields()) } tuples[v.Args[0].ID][v.AuxInt] = v case v.Type.IsResults() && tuples[v.ID] != nil: tup := tuples[v.ID] for i := len(tup) - 1; i >= 0; i-- { if tup[i] != nil { order = append(order, tup[i]) } } delete(tuples, v.ID) order = append(order, v) case v.Type.IsTuple() && tuples[v.ID] != nil: if tuples[v.ID][1] != nil { order = append(order, tuples[v.ID][1]) } if tuples[v.ID][0] != nil { order = append(order, tuples[v.ID][0]) } delete(tuples, v.ID) fallthrough default: order = append(order, v) } // Update use counts of arguments. for _, w := range v.Args { if w.Block != b { continue } uses[w.ID]-- if uses[w.ID] == 0 { // All uses scheduled, w is now schedulable. heap.Push(priq, w) } } for _, w := range additionalArgs[v.ID] { uses[w.ID]-- if uses[w.ID] == 0 { // All uses scheduled, w is now schedulable. heap.Push(priq, w) } } } if len(order) != len(b.Values) { f.Fatalf("schedule does not include all values in block %s", b) } for i := 0; i < len(b.Values); i++ { b.Values[i] = order[len(b.Values)-1-i] } } f.scheduled = true } // storeOrder orders values with respect to stores. That is, // if v transitively depends on store s, v is ordered after s, // otherwise v is ordered before s. // Specifically, values are ordered like // // store1 // NilCheck that depends on store1 // other values that depends on store1 // store2 // NilCheck that depends on store2 // other values that depends on store2 // ... // // The order of non-store and non-NilCheck values are undefined // (not necessarily dependency order). This should be cheaper // than a full scheduling as done above. // Note that simple dependency order won't work: there is no // dependency between NilChecks and values like IsNonNil. // Auxiliary data structures are passed in as arguments, so // that they can be allocated in the caller and be reused. // This function takes care of reset them. func storeOrder(values []*Value, sset *sparseSet, storeNumber []int32) []*Value { if len(values) == 0 { return values } f := values[0].Block.Func // find all stores // Members of values that are store values. // A constant bound allows this to be stack-allocated. 64 is // enough to cover almost every storeOrder call. stores := make([]*Value, 0, 64) hasNilCheck := false sset.clear() // sset is the set of stores that are used in other values for _, v := range values { if v.Type.IsMemory() { stores = append(stores, v) if v.Op == OpInitMem || v.Op == OpPhi { continue } sset.add(v.MemoryArg().ID) // record that v's memory arg is used } if v.Op == OpNilCheck { hasNilCheck = true } } if len(stores) == 0 || !hasNilCheck && f.pass.name == "nilcheckelim" { // there is no store, the order does not matter return values } // find last store, which is the one that is not used by other stores var last *Value for _, v := range stores { if !sset.contains(v.ID) { if last != nil { f.Fatalf("two stores live simultaneously: %v and %v", v, last) } last = v } } // We assign a store number to each value. Store number is the // index of the latest store that this value transitively depends. // The i-th store in the current block gets store number 3*i. A nil // check that depends on the i-th store gets store number 3*i+1. // Other values that depends on the i-th store gets store number 3*i+2. // Special case: 0 -- unassigned, 1 or 2 -- the latest store it depends // is in the previous block (or no store at all, e.g. value is Const). // First we assign the number to all stores by walking back the store chain, // then assign the number to other values in DFS order. count := make([]int32, 3*(len(stores)+1)) sset.clear() // reuse sparse set to ensure that a value is pushed to stack only once for n, w := len(stores), last; n > 0; n-- { storeNumber[w.ID] = int32(3 * n) count[3*n]++ sset.add(w.ID) if w.Op == OpInitMem || w.Op == OpPhi { if n != 1 { f.Fatalf("store order is wrong: there are stores before %v", w) } break } w = w.MemoryArg() } var stack []*Value for _, v := range values { if sset.contains(v.ID) { // in sset means v is a store, or already pushed to stack, or already assigned a store number continue } stack = append(stack, v) sset.add(v.ID) for len(stack) > 0 { w := stack[len(stack)-1] if storeNumber[w.ID] != 0 { stack = stack[:len(stack)-1] continue } if w.Op == OpPhi { // Phi value doesn't depend on store in the current block. // Do this early to avoid dependency cycle. storeNumber[w.ID] = 2 count[2]++ stack = stack[:len(stack)-1] continue } max := int32(0) // latest store dependency argsdone := true for _, a := range w.Args { if a.Block != w.Block { continue } if !sset.contains(a.ID) { stack = append(stack, a) sset.add(a.ID) argsdone = false break } if storeNumber[a.ID]/3 > max { max = storeNumber[a.ID] / 3 } } if !argsdone { continue } n := 3*max + 2 if w.Op == OpNilCheck { n = 3*max + 1 } storeNumber[w.ID] = n count[n]++ stack = stack[:len(stack)-1] } } // convert count to prefix sum of counts: count'[i] = sum_{j<=i} count[i] for i := range count { if i == 0 { continue } count[i] += count[i-1] } if count[len(count)-1] != int32(len(values)) { f.Fatalf("storeOrder: value is missing, total count = %d, values = %v", count[len(count)-1], values) } // place values in count-indexed bins, which are in the desired store order order := make([]*Value, len(values)) for _, v := range values { s := storeNumber[v.ID] order[count[s-1]] = v count[s-1]++ } // Order nil checks in source order. We want the first in source order to trigger. // If two are on the same line, we don't really care which happens first. // See issue 18169. if hasNilCheck { start := -1 for i, v := range order { if v.Op == OpNilCheck { if start == -1 { start = i } } else { if start != -1 { sort.Sort(bySourcePos(order[start:i])) start = -1 } } } if start != -1 { sort.Sort(bySourcePos(order[start:])) } } return order } // isFlagOp reports if v is an OP with the flag type. func (v *Value) isFlagOp() bool { return v.Type.IsFlags() || v.Type.IsTuple() && v.Type.FieldType(1).IsFlags() } // isCarryChainReady reports whether all dependent carry ops can be scheduled after this. func isCarryChainReady(v *Value, uses []int32) bool { // A chain can be scheduled in it's entirety if // the use count of each dependent op is 1. If none, // schedule the first. j := 1 // The first op uses[k.ID] == 0. Dependent ops are always >= 1. for k := v; k != nil; k = k.getCarryInput() { j += int(uses[k.ID]) - 1 } return j == 0 } // isCarryInput reports whether v accepts a carry value as input. func (v *Value) isCarryInput() bool { return v.getCarryInput() != nil } // isCarryOutput reports whether v generates a carry as output. func (v *Value) isCarryOutput() bool { // special cases for PPC64 which put their carry values in XER instead of flags switch v.Block.Func.Config.arch { case "ppc64", "ppc64le": switch v.Op { case OpPPC64SUBC, OpPPC64ADDC, OpPPC64SUBCconst, OpPPC64ADDCconst: return true } return false } return v.isFlagOp() && v.Op != OpSelect1 } // isCarryCreator reports whether op is an operation which produces a carry bit value, // but does not consume it. func (v *Value) isCarryCreator() bool { return v.isCarryOutput() && !v.isCarryInput() } // isCarry reports whether op consumes or creates a carry a bit value. func (v *Value) isCarry() bool { return v.isCarryOutput() || v.isCarryInput() } // getCarryInput returns the producing *Value of the carry bit of this op, or nil if none. func (v *Value) getCarryInput() *Value { // special cases for PPC64 which put their carry values in XER instead of flags switch v.Block.Func.Config.arch { case "ppc64", "ppc64le": switch v.Op { case OpPPC64SUBE, OpPPC64ADDE, OpPPC64SUBZEzero, OpPPC64ADDZEzero: // PPC64 carry dependencies are conveyed through their final argument. // Likewise, there is always an OpSelect1 between them. return v.Args[len(v.Args)-1].Args[0] } return nil } for _, a := range v.Args { if !a.isFlagOp() { continue } if a.Op == OpSelect1 { a = a.Args[0] } return a } return nil } type bySourcePos []*Value func (s bySourcePos) Len() int { return len(s) } func (s bySourcePos) Swap(i, j int) { s[i], s[j] = s[j], s[i] } func (s bySourcePos) Less(i, j int) bool { return s[i].Pos.Before(s[j].Pos) }