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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-16 19:19:13 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-16 19:19:13 +0000
commitccd992355df7192993c666236047820244914598 (patch)
treef00fea65147227b7743083c6148396f74cd66935 /src/cmd/go/internal/script/state.go
parentInitial commit. (diff)
downloadgolang-1.21-ccd992355df7192993c666236047820244914598.tar.xz
golang-1.21-ccd992355df7192993c666236047820244914598.zip
Adding upstream version 1.21.8.upstream/1.21.8
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/cmd/go/internal/script/state.go')
-rw-r--r--src/cmd/go/internal/script/state.go236
1 files changed, 236 insertions, 0 deletions
diff --git a/src/cmd/go/internal/script/state.go b/src/cmd/go/internal/script/state.go
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+++ b/src/cmd/go/internal/script/state.go
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+// Copyright 2022 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package script
+
+import (
+ "bytes"
+ "context"
+ "fmt"
+ "internal/txtar"
+ "io"
+ "io/fs"
+ "os"
+ "os/exec"
+ "path/filepath"
+ "regexp"
+ "strings"
+)
+
+// A State encapsulates the current state of a running script engine,
+// including the script environment and any running background commands.
+type State struct {
+ engine *Engine // the engine currently executing the script, if any
+
+ ctx context.Context
+ cancel context.CancelFunc
+ file string
+ log bytes.Buffer
+
+ workdir string // initial working directory
+ pwd string // current working directory during execution
+ env []string // environment list (for os/exec)
+ envMap map[string]string // environment mapping (matches env)
+ stdout string // standard output from last 'go' command; for 'stdout' command
+ stderr string // standard error from last 'go' command; for 'stderr' command
+
+ background []backgroundCmd
+}
+
+type backgroundCmd struct {
+ *command
+ wait WaitFunc
+}
+
+// NewState returns a new State permanently associated with ctx, with its
+// initial working directory in workdir and its initial environment set to
+// initialEnv (or os.Environ(), if initialEnv is nil).
+//
+// The new State also contains pseudo-environment-variables for
+// ${/} and ${:} (for the platform's path and list separators respectively),
+// but does not pass those to subprocesses.
+func NewState(ctx context.Context, workdir string, initialEnv []string) (*State, error) {
+ absWork, err := filepath.Abs(workdir)
+ if err != nil {
+ return nil, err
+ }
+
+ ctx, cancel := context.WithCancel(ctx)
+
+ // Make a fresh copy of the env slice to avoid aliasing bugs if we ever
+ // start modifying it in place; this also establishes the invariant that
+ // s.env contains no duplicates.
+ env := cleanEnv(initialEnv, absWork)
+
+ envMap := make(map[string]string, len(env))
+
+ // Add entries for ${:} and ${/} to make it easier to write platform-independent
+ // paths in scripts.
+ envMap["/"] = string(os.PathSeparator)
+ envMap[":"] = string(os.PathListSeparator)
+
+ for _, kv := range env {
+ if k, v, ok := strings.Cut(kv, "="); ok {
+ envMap[k] = v
+ }
+ }
+
+ s := &State{
+ ctx: ctx,
+ cancel: cancel,
+ workdir: absWork,
+ pwd: absWork,
+ env: env,
+ envMap: envMap,
+ }
+ s.Setenv("PWD", absWork)
+ return s, nil
+}
+
+// CloseAndWait cancels the State's Context and waits for any background commands to
+// finish. If any remaining background command ended in an unexpected state,
+// Close returns a non-nil error.
+func (s *State) CloseAndWait(log io.Writer) error {
+ s.cancel()
+ wait, err := Wait().Run(s)
+ if wait != nil {
+ panic("script: internal error: Wait unexpectedly returns its own WaitFunc")
+ }
+ if flushErr := s.flushLog(log); err == nil {
+ err = flushErr
+ }
+ return err
+}
+
+// Chdir changes the State's working directory to the given path.
+func (s *State) Chdir(path string) error {
+ dir := s.Path(path)
+ if _, err := os.Stat(dir); err != nil {
+ return &fs.PathError{Op: "Chdir", Path: dir, Err: err}
+ }
+ s.pwd = dir
+ s.Setenv("PWD", dir)
+ return nil
+}
+
+// Context returns the Context with which the State was created.
+func (s *State) Context() context.Context {
+ return s.ctx
+}
+
+// Environ returns a copy of the current script environment,
+// in the form "key=value".
+func (s *State) Environ() []string {
+ return append([]string(nil), s.env...)
+}
+
+// ExpandEnv replaces ${var} or $var in the string according to the values of
+// the environment variables in s. References to undefined variables are
+// replaced by the empty string.
+func (s *State) ExpandEnv(str string, inRegexp bool) string {
+ return os.Expand(str, func(key string) string {
+ e := s.envMap[key]
+ if inRegexp {
+ // Quote to literal strings: we want paths like C:\work\go1.4 to remain
+ // paths rather than regular expressions.
+ e = regexp.QuoteMeta(e)
+ }
+ return e
+ })
+}
+
+// ExtractFiles extracts the files in ar to the state's current directory,
+// expanding any environment variables within each name.
+//
+// The files must reside within the working directory with which the State was
+// originally created.
+func (s *State) ExtractFiles(ar *txtar.Archive) error {
+ wd := s.workdir
+
+ // Add trailing separator to terminate wd.
+ // This prevents extracting to outside paths which prefix wd,
+ // e.g. extracting to /home/foobar when wd is /home/foo
+ if wd == "" {
+ panic("s.workdir is unexpectedly empty")
+ }
+ if !os.IsPathSeparator(wd[len(wd)-1]) {
+ wd += string(filepath.Separator)
+ }
+
+ for _, f := range ar.Files {
+ name := s.Path(s.ExpandEnv(f.Name, false))
+
+ if !strings.HasPrefix(name, wd) {
+ return fmt.Errorf("file %#q is outside working directory", f.Name)
+ }
+
+ if err := os.MkdirAll(filepath.Dir(name), 0777); err != nil {
+ return err
+ }
+ if err := os.WriteFile(name, f.Data, 0666); err != nil {
+ return err
+ }
+ }
+
+ return nil
+}
+
+// Getwd returns the directory in which to run the next script command.
+func (s *State) Getwd() string { return s.pwd }
+
+// Logf writes output to the script's log without updating its stdout or stderr
+// buffers. (The output log functions as a kind of meta-stderr.)
+func (s *State) Logf(format string, args ...any) {
+ fmt.Fprintf(&s.log, format, args...)
+}
+
+// flushLog writes the contents of the script's log to w and clears the log.
+func (s *State) flushLog(w io.Writer) error {
+ _, err := w.Write(s.log.Bytes())
+ s.log.Reset()
+ return err
+}
+
+// LookupEnv retrieves the value of the environment variable in s named by the key.
+func (s *State) LookupEnv(key string) (string, bool) {
+ v, ok := s.envMap[key]
+ return v, ok
+}
+
+// Path returns the absolute path in the host operating system for a
+// script-based (generally slash-separated and relative) path.
+func (s *State) Path(path string) string {
+ if filepath.IsAbs(path) {
+ return filepath.Clean(path)
+ }
+ return filepath.Join(s.pwd, path)
+}
+
+// Setenv sets the value of the environment variable in s named by the key.
+func (s *State) Setenv(key, value string) error {
+ s.env = cleanEnv(append(s.env, key+"="+value), s.pwd)
+ s.envMap[key] = value
+ return nil
+}
+
+// Stdout returns the stdout output of the last command run,
+// or the empty string if no command has been run.
+func (s *State) Stdout() string { return s.stdout }
+
+// Stderr returns the stderr output of the last command run,
+// or the empty string if no command has been run.
+func (s *State) Stderr() string { return s.stderr }
+
+// cleanEnv returns a copy of env with any duplicates removed in favor of
+// later values and any required system variables defined.
+//
+// If env is nil, cleanEnv copies the environment from os.Environ().
+func cleanEnv(env []string, pwd string) []string {
+ // There are some funky edge-cases in this logic, especially on Windows (with
+ // case-insensitive environment variables and variables with keys like "=C:").
+ // Rather than duplicating exec.dedupEnv here, cheat and use exec.Cmd directly.
+ cmd := &exec.Cmd{Env: env}
+ cmd.Dir = pwd
+ return cmd.Environ()
+}