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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-16 19:19:13 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-16 19:19:13 +0000
commitccd992355df7192993c666236047820244914598 (patch)
treef00fea65147227b7743083c6148396f74cd66935 /src/runtime/lockrank_on.go
parentInitial commit. (diff)
downloadgolang-1.21-ccd992355df7192993c666236047820244914598.tar.xz
golang-1.21-ccd992355df7192993c666236047820244914598.zip
Adding upstream version 1.21.8.upstream/1.21.8
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/runtime/lockrank_on.go')
-rw-r--r--src/runtime/lockrank_on.go389
1 files changed, 389 insertions, 0 deletions
diff --git a/src/runtime/lockrank_on.go b/src/runtime/lockrank_on.go
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+// Copyright 2020 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+//go:build goexperiment.staticlockranking
+
+package runtime
+
+import (
+ "runtime/internal/atomic"
+ "unsafe"
+)
+
+const staticLockRanking = true
+
+// worldIsStopped is accessed atomically to track world-stops. 1 == world
+// stopped.
+var worldIsStopped atomic.Uint32
+
+// lockRankStruct is embedded in mutex
+type lockRankStruct struct {
+ // static lock ranking of the lock
+ rank lockRank
+ // pad field to make sure lockRankStruct is a multiple of 8 bytes, even on
+ // 32-bit systems.
+ pad int
+}
+
+// lockInit(l *mutex, rank int) sets the rank of lock before it is used.
+// If there is no clear place to initialize a lock, then the rank of a lock can be
+// specified during the lock call itself via lockWithRank(l *mutex, rank int).
+func lockInit(l *mutex, rank lockRank) {
+ l.rank = rank
+}
+
+func getLockRank(l *mutex) lockRank {
+ return l.rank
+}
+
+// lockWithRank is like lock(l), but allows the caller to specify a lock rank
+// when acquiring a non-static lock.
+//
+// Note that we need to be careful about stack splits:
+//
+// This function is not nosplit, thus it may split at function entry. This may
+// introduce a new edge in the lock order, but it is no different from any
+// other (nosplit) call before this call (including the call to lock() itself).
+//
+// However, we switch to the systemstack to record the lock held to ensure that
+// we record an accurate lock ordering. e.g., without systemstack, a stack
+// split on entry to lock2() would record stack split locks as taken after l,
+// even though l is not actually locked yet.
+func lockWithRank(l *mutex, rank lockRank) {
+ if l == &debuglock || l == &paniclk || l == &raceFiniLock {
+ // debuglock is only used for println/printlock(). Don't do lock
+ // rank recording for it, since print/println are used when
+ // printing out a lock ordering problem below.
+ //
+ // paniclk is only used for fatal throw/panic. Don't do lock
+ // ranking recording for it, since we throw after reporting a
+ // lock ordering problem. Additionally, paniclk may be taken
+ // after effectively any lock (anywhere we might panic), which
+ // the partial order doesn't cover.
+ //
+ // raceFiniLock is held while exiting when running
+ // the race detector. Don't do lock rank recording for it,
+ // since we are exiting.
+ lock2(l)
+ return
+ }
+ if rank == 0 {
+ rank = lockRankLeafRank
+ }
+ gp := getg()
+ // Log the new class.
+ systemstack(func() {
+ i := gp.m.locksHeldLen
+ if i >= len(gp.m.locksHeld) {
+ throw("too many locks held concurrently for rank checking")
+ }
+ gp.m.locksHeld[i].rank = rank
+ gp.m.locksHeld[i].lockAddr = uintptr(unsafe.Pointer(l))
+ gp.m.locksHeldLen++
+
+ // i is the index of the lock being acquired
+ if i > 0 {
+ checkRanks(gp, gp.m.locksHeld[i-1].rank, rank)
+ }
+ lock2(l)
+ })
+}
+
+// nosplit to ensure it can be called in as many contexts as possible.
+//
+//go:nosplit
+func printHeldLocks(gp *g) {
+ if gp.m.locksHeldLen == 0 {
+ println("<none>")
+ return
+ }
+
+ for j, held := range gp.m.locksHeld[:gp.m.locksHeldLen] {
+ println(j, ":", held.rank.String(), held.rank, unsafe.Pointer(gp.m.locksHeld[j].lockAddr))
+ }
+}
+
+// acquireLockRank acquires a rank which is not associated with a mutex lock
+//
+// This function may be called in nosplit context and thus must be nosplit.
+//
+//go:nosplit
+func acquireLockRank(rank lockRank) {
+ gp := getg()
+ // Log the new class. See comment on lockWithRank.
+ systemstack(func() {
+ i := gp.m.locksHeldLen
+ if i >= len(gp.m.locksHeld) {
+ throw("too many locks held concurrently for rank checking")
+ }
+ gp.m.locksHeld[i].rank = rank
+ gp.m.locksHeld[i].lockAddr = 0
+ gp.m.locksHeldLen++
+
+ // i is the index of the lock being acquired
+ if i > 0 {
+ checkRanks(gp, gp.m.locksHeld[i-1].rank, rank)
+ }
+ })
+}
+
+// checkRanks checks if goroutine g, which has mostly recently acquired a lock
+// with rank 'prevRank', can now acquire a lock with rank 'rank'.
+//
+//go:systemstack
+func checkRanks(gp *g, prevRank, rank lockRank) {
+ rankOK := false
+ if rank < prevRank {
+ // If rank < prevRank, then we definitely have a rank error
+ rankOK = false
+ } else if rank == lockRankLeafRank {
+ // If new lock is a leaf lock, then the preceding lock can
+ // be anything except another leaf lock.
+ rankOK = prevRank < lockRankLeafRank
+ } else {
+ // We've now verified the total lock ranking, but we
+ // also enforce the partial ordering specified by
+ // lockPartialOrder as well. Two locks with the same rank
+ // can only be acquired at the same time if explicitly
+ // listed in the lockPartialOrder table.
+ list := lockPartialOrder[rank]
+ for _, entry := range list {
+ if entry == prevRank {
+ rankOK = true
+ break
+ }
+ }
+ }
+ if !rankOK {
+ printlock()
+ println(gp.m.procid, " ======")
+ printHeldLocks(gp)
+ throw("lock ordering problem")
+ }
+}
+
+// See comment on lockWithRank regarding stack splitting.
+func unlockWithRank(l *mutex) {
+ if l == &debuglock || l == &paniclk || l == &raceFiniLock {
+ // See comment at beginning of lockWithRank.
+ unlock2(l)
+ return
+ }
+ gp := getg()
+ systemstack(func() {
+ found := false
+ for i := gp.m.locksHeldLen - 1; i >= 0; i-- {
+ if gp.m.locksHeld[i].lockAddr == uintptr(unsafe.Pointer(l)) {
+ found = true
+ copy(gp.m.locksHeld[i:gp.m.locksHeldLen-1], gp.m.locksHeld[i+1:gp.m.locksHeldLen])
+ gp.m.locksHeldLen--
+ break
+ }
+ }
+ if !found {
+ println(gp.m.procid, ":", l.rank.String(), l.rank, l)
+ throw("unlock without matching lock acquire")
+ }
+ unlock2(l)
+ })
+}
+
+// releaseLockRank releases a rank which is not associated with a mutex lock
+//
+// This function may be called in nosplit context and thus must be nosplit.
+//
+//go:nosplit
+func releaseLockRank(rank lockRank) {
+ gp := getg()
+ systemstack(func() {
+ found := false
+ for i := gp.m.locksHeldLen - 1; i >= 0; i-- {
+ if gp.m.locksHeld[i].rank == rank && gp.m.locksHeld[i].lockAddr == 0 {
+ found = true
+ copy(gp.m.locksHeld[i:gp.m.locksHeldLen-1], gp.m.locksHeld[i+1:gp.m.locksHeldLen])
+ gp.m.locksHeldLen--
+ break
+ }
+ }
+ if !found {
+ println(gp.m.procid, ":", rank.String(), rank)
+ throw("lockRank release without matching lockRank acquire")
+ }
+ })
+}
+
+// See comment on lockWithRank regarding stack splitting.
+func lockWithRankMayAcquire(l *mutex, rank lockRank) {
+ gp := getg()
+ if gp.m.locksHeldLen == 0 {
+ // No possibility of lock ordering problem if no other locks held
+ return
+ }
+
+ systemstack(func() {
+ i := gp.m.locksHeldLen
+ if i >= len(gp.m.locksHeld) {
+ throw("too many locks held concurrently for rank checking")
+ }
+ // Temporarily add this lock to the locksHeld list, so
+ // checkRanks() will print out list, including this lock, if there
+ // is a lock ordering problem.
+ gp.m.locksHeld[i].rank = rank
+ gp.m.locksHeld[i].lockAddr = uintptr(unsafe.Pointer(l))
+ gp.m.locksHeldLen++
+ checkRanks(gp, gp.m.locksHeld[i-1].rank, rank)
+ gp.m.locksHeldLen--
+ })
+}
+
+// nosplit to ensure it can be called in as many contexts as possible.
+//
+//go:nosplit
+func checkLockHeld(gp *g, l *mutex) bool {
+ for i := gp.m.locksHeldLen - 1; i >= 0; i-- {
+ if gp.m.locksHeld[i].lockAddr == uintptr(unsafe.Pointer(l)) {
+ return true
+ }
+ }
+ return false
+}
+
+// assertLockHeld throws if l is not held by the caller.
+//
+// nosplit to ensure it can be called in as many contexts as possible.
+//
+//go:nosplit
+func assertLockHeld(l *mutex) {
+ gp := getg()
+
+ held := checkLockHeld(gp, l)
+ if held {
+ return
+ }
+
+ // Crash from system stack to avoid splits that may cause
+ // additional issues.
+ systemstack(func() {
+ printlock()
+ print("caller requires lock ", l, " (rank ", l.rank.String(), "), holding:\n")
+ printHeldLocks(gp)
+ throw("not holding required lock!")
+ })
+}
+
+// assertRankHeld throws if a mutex with rank r is not held by the caller.
+//
+// This is less precise than assertLockHeld, but can be used in places where a
+// pointer to the exact mutex is not available.
+//
+// nosplit to ensure it can be called in as many contexts as possible.
+//
+//go:nosplit
+func assertRankHeld(r lockRank) {
+ gp := getg()
+
+ for i := gp.m.locksHeldLen - 1; i >= 0; i-- {
+ if gp.m.locksHeld[i].rank == r {
+ return
+ }
+ }
+
+ // Crash from system stack to avoid splits that may cause
+ // additional issues.
+ systemstack(func() {
+ printlock()
+ print("caller requires lock with rank ", r.String(), "), holding:\n")
+ printHeldLocks(gp)
+ throw("not holding required lock!")
+ })
+}
+
+// worldStopped notes that the world is stopped.
+//
+// Caller must hold worldsema.
+//
+// nosplit to ensure it can be called in as many contexts as possible.
+//
+//go:nosplit
+func worldStopped() {
+ if stopped := worldIsStopped.Add(1); stopped != 1 {
+ systemstack(func() {
+ print("world stop count=", stopped, "\n")
+ throw("recursive world stop")
+ })
+ }
+}
+
+// worldStarted that the world is starting.
+//
+// Caller must hold worldsema.
+//
+// nosplit to ensure it can be called in as many contexts as possible.
+//
+//go:nosplit
+func worldStarted() {
+ if stopped := worldIsStopped.Add(-1); stopped != 0 {
+ systemstack(func() {
+ print("world stop count=", stopped, "\n")
+ throw("released non-stopped world stop")
+ })
+ }
+}
+
+// nosplit to ensure it can be called in as many contexts as possible.
+//
+//go:nosplit
+func checkWorldStopped() bool {
+ stopped := worldIsStopped.Load()
+ if stopped > 1 {
+ systemstack(func() {
+ print("inconsistent world stop count=", stopped, "\n")
+ throw("inconsistent world stop count")
+ })
+ }
+
+ return stopped == 1
+}
+
+// assertWorldStopped throws if the world is not stopped. It does not check
+// which M stopped the world.
+//
+// nosplit to ensure it can be called in as many contexts as possible.
+//
+//go:nosplit
+func assertWorldStopped() {
+ if checkWorldStopped() {
+ return
+ }
+
+ throw("world not stopped")
+}
+
+// assertWorldStoppedOrLockHeld throws if the world is not stopped and the
+// passed lock is not held.
+//
+// nosplit to ensure it can be called in as many contexts as possible.
+//
+//go:nosplit
+func assertWorldStoppedOrLockHeld(l *mutex) {
+ if checkWorldStopped() {
+ return
+ }
+
+ gp := getg()
+ held := checkLockHeld(gp, l)
+ if held {
+ return
+ }
+
+ // Crash from system stack to avoid splits that may cause
+ // additional issues.
+ systemstack(func() {
+ printlock()
+ print("caller requires world stop or lock ", l, " (rank ", l.rank.String(), "), holding:\n")
+ println("<no world stop>")
+ printHeldLocks(gp)
+ throw("no world stop or required lock!")
+ })
+}